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Fix interpreting right stick values after leaving dead zone
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@ -474,7 +474,7 @@ namespace DS4Windows
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dState.RX = 127;
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dState.RX = 127;
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dState.RY = 127;
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dState.RY = 127;
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}
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}
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else if (rsDeadzone < 0 && rsSquared > rsDeadzoneSquared)
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else if (rsDeadzone > 0 && rsSquared > rsDeadzoneSquared)
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{
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{
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double r = Math.Atan2(-(dState.RY - 127.5f), (dState.RX - 127.5f));
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double r = Math.Atan2(-(dState.RY - 127.5f), (dState.RX - 127.5f));
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