Commit Graph

531 Commits

Author SHA1 Message Date
Travis Nickles
6c72566e36 Merge branch 'jay' into ds4emulate
# Conflicts:
#	DS4Windows/DS4Forms/Options.resx
2019-04-21 02:07:28 -05:00
Travis Nickles
61a35ce328 Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder 2019-04-21 01:10:02 -05:00
Travis Nickles
d59a11f36a Raised sixaxis dead zones. Updated TODO file 2019-04-21 00:13:09 -05:00
Sander Jochems
cffc167be6
Create two new properties (ScpUtil.cs) 2019-04-20 17:46:45 +02:00
Travis Nickles
0b345b8474 Update action string aliases in the GUI 2019-04-18 22:56:18 -05:00
Travis Nickles
1b58265c28 Added profile setting for controller type 2019-04-18 01:12:10 -05:00
Travis Nickles
dc5e34f1be Test DS4 emulation 2019-04-17 21:29:16 -05:00
Travis Nickles
28bc7a85b1 Use ref locals to curb array access for KB+M routines
Ref local reassignment is used as well. C# 7.3 is now
the minimum required version of C# that can be used as a
target.
2019-04-16 16:37:11 -05:00
Travis Nickles
480c93be0f Use wrapper method for MapVirtualKey for scan code option
Related to issue #655
2019-04-13 11:58:40 -05:00
Travis Nickles
8cab1f94b2 Tweak sensitivity axis scaling to reach max values
Related to issue #654
2019-04-11 18:01:06 -05:00
mika-n
1e82db0f9e Allow LoadProfile action key to be used without unload trigger in a loadProfile special action definition and without temp profile lockdown. This way loadProfile special actions can be linked to load unlimited number of profiles without unloading (=untrigger) the current temp profile first. 2019-04-07 14:33:42 +03:00
mika-n
746587ebbd Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games. 2019-04-06 15:04:21 +03:00
Travis Nickles
4ec3cd1162 Minor string change 2019-04-03 20:58:32 -05:00
Travis Nickles
cba6a09f68 Disable force feedback for now.
Related to issue #616
2019-04-03 20:39:30 -05:00
Travis Nickles
2e62bad0f6 Revert to older ViGEm client API 2019-04-03 18:12:21 -05:00
Travis Nickles
d9873a7232 Added X360 related enums 2019-04-03 17:35:10 -05:00
Travis Nickles
aff365b28f Updated code to use newer ViGEm.NET client 2019-04-03 16:47:03 -05:00
Travis Nickles
839f03d538 Change to use method rather than property 2019-04-02 01:01:04 -05:00
Travis Nickles
79a90b828c Use runtime option for toggling touchpad.
Related to issue #637.
2019-04-02 00:54:29 -05:00
Travis Nickles
19854a00cf Removed set rumble to zero call for touchpad button up event
Related to issue #615
2019-03-22 16:39:44 -05:00
Travis Nickles
2c4ce7d672 Corrected force feedback motor values on SONYWA sync change 2019-03-22 15:13:18 -05:00
Travis Nickles
36a8382fdd Use SetDevRumble to avoid array checks 2019-03-21 20:56:49 -05:00
Travis Nickles
9614727566 Add feedback received handler before connecting virtual controller 2019-03-21 20:32:17 -05:00
Travis Nickles
d434834d3d Corrected force feedback motor values
Fixes issue #621
2019-03-21 20:25:35 -05:00
Travis Nickles
3e08da9705 Removed old ScpVBus related classes 2019-03-19 02:32:49 -05:00
Travis Nickles
acfd268397 Migrate 360 steering wheel code to use ViGEmBus 2019-03-19 02:18:50 -05:00
Travis Nickles
5a6859556c Removed old xinput ports setting
No longer relevant with ViGEmBus
2019-03-19 01:52:18 -05:00
Travis Nickles
575f157420 Changed method name to specify ViGEmBus 2019-03-19 01:33:41 -05:00
Travis Nickles
1c671e694f Changed branding in some old messages 2019-03-19 01:30:54 -05:00
Travis Nickles
22e212999d Merge branch 'jay' into vigem-udpserver 2019-03-17 21:18:59 -05:00
Travis Nickles
27a68196e4 Deprecate old mouse acceleration option. Make new default value false 2019-03-17 01:28:16 -05:00
Travis Nickles
489a36be00 Merge branch 'jay' into vigem-udpserver 2019-03-12 18:55:35 -05:00
Travis Nickles
a7192d2fbf Force Normal IO and Page Priority
More useful when run as Task but it seems to help normal
runs as well. Related to issue #487.
2019-03-12 16:34:24 -05:00
Travis Nickles
695d9b3e31 Raise SocketAsyncEventArgs buffer for UDP server
Related to issue #602
2019-03-11 12:48:16 -05:00
Travis Nickles
76b31245f8 Default use controller for mapping option to false
This has probably caused issues for other people
2019-03-11 11:54:55 -05:00
Travis Nickles
0ea8cef46e Merge branch 'jay' into vigem-udpserver 2019-03-10 09:33:00 -05:00
Travis Nickles
3bd0e44dc5 Removed unneeded device check 2019-03-08 17:09:36 -06:00
Travis Nickles
f1a10fb5ec Allow flash at to work at 0% battery
Related to issue #599
2019-03-08 14:29:58 -06:00
Travis Nickles
ef01b4d3b3 Altered controller readings to better represent mapped state
Related to issue #587.
2019-03-07 01:06:55 -06:00
Travis Nickles
923f487f39 Added dead check to skip some processes 2019-03-06 02:11:55 -06:00
Travis Nickles
8d4d4b0758 Fixed auto profile use for hotplugging
Related to issue #578
2019-03-05 05:14:39 -06:00
Travis Nickles
1dbf9abb02 Implemented square stick functionality
Related to issue #341.
2019-03-04 17:21:58 -06:00
Travis Nickles
6533585a07 Make sure to stop USB controller while suspending
Related to issue #595
2019-03-03 19:27:57 -06:00
Travis Nickles
425b1dd47a Change haptic changing routine to skip always searching for existing device 2019-03-03 00:35:17 -06:00
Travis Nickles
a4d7372e7b Do not reset custom led setting while switching profiles
Related to issue #596
2019-03-02 05:42:49 -06:00
Travis Nickles
c575b3b525 Merge branch 'jay' into vigem-udpserver
# Conflicts:
#	DS4Windows/DS4Control/ScpUtil.cs
2019-02-28 04:24:03 -06:00
Travis Nickles
231b418d4c Merge branch 'jay' of https://github.com/mika-n/DS4Windows into mika-n-jay 2019-02-27 01:48:27 -06:00
Travis Nickles
d7d593c997 Use implicit extra dead zones for special actions 2019-02-26 04:13:13 -06:00
mika-n
9cbd4d8a42 Updated Finnish resources.fi.resx translation (added missing translations). 2019-02-25 13:35:22 +02:00
mika-n
7026f8b1c4 SASteeringWheelEmulation: Improved deadzone handling (smooth range instead of just dead gap clipping). Fixed a bug in >360 turn range calculations. Small performance improvements. 2019-02-25 13:29:05 +02:00