Commit Graph

1693 Commits

Author SHA1 Message Date
Travis Nickles
ab8dbd29f9 Merge branch 'jay' into ds4emulate 2019-04-23 21:07:19 -05:00
Travis Nickles
b21ba5ce62 Merge branch 'mika-n-jay' into jay 2019-04-23 21:05:58 -05:00
Travis Nickles
5da3db4b2a Merge branch 'jay' of https://github.com/mika-n/DS4Windows into mika-n-jay 2019-04-23 20:43:39 -05:00
Travis Nickles
206e1649cf Merge branch 'jay' into ds4emulate 2019-04-23 14:44:17 -05:00
Travis Nickles
0cce1db3a9 Reset some gyro mouse flags as a safeguard when changing toggle 2019-04-23 14:43:45 -05:00
mika-n
b09e5c277e Added "Unload on regular trigger release" checkbox option to "SpecialAction.Profiles" edit panel. This option can be used to automatically unload a profile (ie. goes back to previous profile) when a regular trigger key is released. 2019-04-23 14:54:04 +03:00
mika-n
456145cf8e Fixed a bug described in #664 issue where gyro mouse doesn't get correct properties (for example toggle option) right after Startup or Hotplug LoadProfile calls. The mouse object was created after LoadProfile function even when LoadProfile function tries to set few properties of that mouse object. 2019-04-23 12:32:12 +03:00
mika-n
4f87d24ee3 Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay 2019-04-23 10:43:14 +03:00
mika-n
c168dabded ActionLoadProfile: Support for automatically untriggered (=unloaded) profiles when a regular action keys are released. LoadProfile special action has a new "automatically unload when a regular trigger released" option. This is sort of like "shift modifier for the whole profile" functionality. 2019-04-23 03:39:44 +03:00
Travis Nickles
27fc7f07a2 Merge branch 'jay' into ds4emulate 2019-04-22 18:54:15 -05:00
Travis Nickles
ee5ff50e79 Changed ViGEm Bus Driver check
Related to issue #667
2019-04-22 18:51:21 -05:00
Travis Nickles
ec1e03a52c Merge branch 'jay' into ds4emulate 2019-04-22 17:28:50 -05:00
Travis Nickles
38e6b0e2e1 Link to newer ViGEmBus installer 2019-04-22 17:26:51 -05:00
Travis Nickles
d59cc370db Merge branch 'jay' into ds4emulate 2019-04-21 22:49:43 -05:00
Travis Nickles
5ae0c1ea5c Check for newer ViGEmBus device 2019-04-21 21:40:29 -05:00
Travis Nickles
19b2112b54 Fixed botched merge conflict 2019-04-21 02:24:36 -05:00
Travis Nickles
6c72566e36 Merge branch 'jay' into ds4emulate
# Conflicts:
#	DS4Windows/DS4Forms/Options.resx
2019-04-21 02:07:28 -05:00
Travis Nickles
e5f495522b Updated contributors file 2019-04-21 01:57:36 -05:00
Travis Nickles
e0513f3f06 Removed extra config loading section
Should not be needed in WinProgs. Config will be
loaded by this point
2019-04-21 01:54:56 -05:00
Travis Nickles
9445b4a120 Merge branch 'Sander0542-customSteamFolder' into jay 2019-04-21 01:22:08 -05:00
Travis Nickles
61a35ce328 Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder 2019-04-21 01:10:02 -05:00
Travis Nickles
d59a11f36a Raised sixaxis dead zones. Updated TODO file 2019-04-21 00:13:09 -05:00
Sander Jochems
342bbc4f0c
Use the saved folder (WinProgs.cs) 2019-04-20 17:47:29 +02:00
Sander Jochems
ceb2319084
Add Property Logic (DS4Form.cs) 2019-04-20 17:47:08 +02:00
Sander Jochems
cffc167be6
Create two new properties (ScpUtil.cs) 2019-04-20 17:46:45 +02:00
Sander Jochems
b583275b6b
Add two elements to DS4Form.resx 2019-04-20 17:46:16 +02:00
Sander Jochems
f01bc65ce1
Make the steam consts public (WinProgs.cs) 2019-04-20 17:42:09 +02:00
Travis Nickles
9c25413e73 Merge branch 'jay' into ds4emulate 2019-04-20 00:53:13 -05:00
Travis Nickles
7e086e5e88 Version 1.7.5 2019-04-20 00:39:16 -05:00
Travis Nickles
54d1ad7b0b Updated newest file 2019-04-20 00:39:02 -05:00
Travis Nickles
c3435ff2e4 Fixed force feedback notification queue for ViGEmClient library 2019-04-19 23:28:34 -05:00
Travis Nickles
b23ffcda76 Merge branch 'jay' into ds4emulate 2019-04-19 06:17:31 -05:00
Travis Nickles
5caf3f0245 Version 1.7.4 2019-04-19 05:51:20 -05:00
Travis Nickles
77533c060a Updated newest file 2019-04-19 05:51:03 -05:00
Travis Nickles
bb45ce69d4 Updated ViGEmClient libraries 2019-04-19 04:27:58 -05:00
Travis Nickles
fb013baf72 Added Patreon and SubsribeStar as tipping options 2019-04-19 04:10:29 -05:00
Travis Nickles
0b345b8474 Update action string aliases in the GUI 2019-04-18 22:56:18 -05:00
Travis Nickles
1b58265c28 Added profile setting for controller type 2019-04-18 01:12:10 -05:00
Travis Nickles
dc5e34f1be Test DS4 emulation 2019-04-17 21:29:16 -05:00
Travis Nickles
372f9aa612 Changed Debug builds to target C# 7.3
Change made since a C# 7.3 feature is now used
2019-04-16 18:53:56 -05:00
Travis Nickles
28bc7a85b1 Use ref locals to curb array access for KB+M routines
Ref local reassignment is used as well. C# 7.3 is now
the minimum required version of C# that can be used as a
target.
2019-04-16 16:37:11 -05:00
Travis Nickles
db74ea04da Added PS4 Fun Controller support 2019-04-16 15:56:51 -05:00
Travis Nickles
480c93be0f Use wrapper method for MapVirtualKey for scan code option
Related to issue #655
2019-04-13 11:58:40 -05:00
Travis Nickles
8cab1f94b2 Tweak sensitivity axis scaling to reach max values
Related to issue #654
2019-04-11 18:01:06 -05:00
Travis Nickles
085db3cf76 Merge branch 'mika-n-jay' into jay 2019-04-09 22:52:05 -05:00
mika-n
88e3e0e3a2 Allow saving and editing loadProfile special action without unload trigger definition (ie. don't crash when editing specAction without unload trigger and allow saving an empty list of unload trigger keys for loadProfile action type). 2019-04-07 16:01:41 +03:00
mika-n
1e82db0f9e Allow LoadProfile action key to be used without unload trigger in a loadProfile special action definition and without temp profile lockdown. This way loadProfile special actions can be linked to load unlimited number of profiles without unloading (=untrigger) the current temp profile first. 2019-04-07 14:33:42 +03:00
mika-n
746587ebbd Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games. 2019-04-06 15:04:21 +03:00
Travis Nickles
21eb9770c7 Version 1.7.3 2019-04-04 02:20:12 -05:00
Travis Nickles
76b301e063 Updated newest file 2019-04-04 02:19:56 -05:00