Commit Graph

172 Commits

Author SHA1 Message Date
Travis Nickles
d59cc370db Merge branch 'jay' into ds4emulate 2019-04-21 22:49:43 -05:00
Travis Nickles
5ae0c1ea5c Check for newer ViGEmBus device 2019-04-21 21:40:29 -05:00
Travis Nickles
6c72566e36 Merge branch 'jay' into ds4emulate
# Conflicts:
#	DS4Windows/DS4Forms/Options.resx
2019-04-21 02:07:28 -05:00
Travis Nickles
61a35ce328 Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder 2019-04-21 01:10:02 -05:00
Travis Nickles
d59a11f36a Raised sixaxis dead zones. Updated TODO file 2019-04-21 00:13:09 -05:00
Sander Jochems
cffc167be6
Create two new properties (ScpUtil.cs) 2019-04-20 17:46:45 +02:00
Travis Nickles
0b345b8474 Update action string aliases in the GUI 2019-04-18 22:56:18 -05:00
Travis Nickles
1b58265c28 Added profile setting for controller type 2019-04-18 01:12:10 -05:00
Travis Nickles
dc5e34f1be Test DS4 emulation 2019-04-17 21:29:16 -05:00
mika-n
746587ebbd Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games. 2019-04-06 15:04:21 +03:00
Travis Nickles
4ec3cd1162 Minor string change 2019-04-03 20:58:32 -05:00
Travis Nickles
cba6a09f68 Disable force feedback for now.
Related to issue #616
2019-04-03 20:39:30 -05:00
Travis Nickles
2e62bad0f6 Revert to older ViGEm client API 2019-04-03 18:12:21 -05:00
Travis Nickles
aff365b28f Updated code to use newer ViGEm.NET client 2019-04-03 16:47:03 -05:00
Travis Nickles
79a90b828c Use runtime option for toggling touchpad.
Related to issue #637.
2019-04-02 00:54:29 -05:00
Travis Nickles
5a6859556c Removed old xinput ports setting
No longer relevant with ViGEmBus
2019-03-19 01:52:18 -05:00
Travis Nickles
575f157420 Changed method name to specify ViGEmBus 2019-03-19 01:33:41 -05:00
Travis Nickles
22e212999d Merge branch 'jay' into vigem-udpserver 2019-03-17 21:18:59 -05:00
Travis Nickles
27a68196e4 Deprecate old mouse acceleration option. Make new default value false 2019-03-17 01:28:16 -05:00
Travis Nickles
489a36be00 Merge branch 'jay' into vigem-udpserver 2019-03-12 18:55:35 -05:00
Travis Nickles
76b31245f8 Default use controller for mapping option to false
This has probably caused issues for other people
2019-03-11 11:54:55 -05:00
Travis Nickles
0ea8cef46e Merge branch 'jay' into vigem-udpserver 2019-03-10 09:33:00 -05:00
Travis Nickles
8d4d4b0758 Fixed auto profile use for hotplugging
Related to issue #578
2019-03-05 05:14:39 -06:00
Travis Nickles
1dbf9abb02 Implemented square stick functionality
Related to issue #341.
2019-03-04 17:21:58 -06:00
Travis Nickles
a4d7372e7b Do not reset custom led setting while switching profiles
Related to issue #596
2019-03-02 05:42:49 -06:00
Travis Nickles
c575b3b525 Merge branch 'jay' into vigem-udpserver
# Conflicts:
#	DS4Windows/DS4Control/ScpUtil.cs
2019-02-28 04:24:03 -06:00
mika-n
8d087b01ff merge conflicts with base branch 2019-02-19 15:00:17 +02:00
mika-n
27dbab06c5 Deadzone and anti-deadzone handling (the first rugged version, not perfect yet) and small performance improvements here and there. 2019-02-19 11:10:16 +02:00
Travis Nickles
a9e7a3cb5b More enumerator usage 2019-02-16 02:50:53 -06:00
Travis Nickles
6098c91e29 Use ref for more color struct routines 2019-02-12 01:31:18 -06:00
Travis Nickles
ce0ac67dcd Remove some struct copying from lightbar routine 2019-02-11 23:51:26 -06:00
Travis Nickles
8c6cfa4c13 Fixed another action getter 2019-02-07 21:00:36 -06:00
Travis Nickles
3dd88e481c Fixed issue with xinput unplug routine on device removal
Related to issue #554
2019-02-07 16:40:24 -06:00
Travis Nickles
ce87d8c212 Added toggle option for Gyro Mouse activation
Not sure about this feature tbh. Related to issue #464.
2019-02-06 21:42:34 -06:00
Travis Nickles
ff870230a6 Implemented user defined gyro mouse dead zone
Related to issue #338.
2019-01-31 10:59:00 -06:00
Travis Nickles
4a7e233bd1 Fixed bad refactor
Fixes issue #561.
2019-01-31 00:50:37 -06:00
Travis Nickles
70909bdaa9 Added easeout quad curve option for other axes 2019-01-29 21:50:29 -06:00
Travis Nickles
63f7dcfdce Added easeout quad curves for LS and RS 2019-01-29 21:19:25 -06:00
Travis Nickles
bdea569582 Merge branch 'jay' into vigem-udpserver
# Conflicts:
#	DS4Windows/DS4Control/ScpUtil.cs
2019-01-26 21:34:43 -06:00
Travis Nickles
3fd9c4c612 Merge branch 'jay' into hidguardpropexe 2019-01-25 10:00:53 -06:00
Travis Nickles
0d89170d9c Minor tweaks 2019-01-24 06:20:55 -06:00
Travis Nickles
1f9cf16397 Minor control search optimization 2019-01-24 03:38:21 -06:00
Travis Nickles
bf3f10d0ae Apply proposed changes for HG v.1 support 2019-01-18 15:38:13 -06:00
mika-n
5b49a8ed47 SA steering wheel emulation can now feed VJoy virtual joystick device (analog axies there). This leaves all original X360/DS4 analog axies for other purposes. Useful in games which support mapping controls to more than one controller (for example EurotruckSimulator/AmericalTruckSimulator). 2019-01-02 21:44:15 +02:00
mika-n
1eed418022 Added support for 180/360/720/900/1440 turn range (or any other turn range between 90-3240 degrees). New SASteeringWheelEmulationRange profile option with int32 value (default 360). 2018-12-04 00:50:37 +02:00
mika-n
a933eae0a9 New "360 degree gyro steering wheel emulation" functionality. This works best if the DS4 controller is mounted on a "DoItYourself steering wheel rig" (ie. controller attached at a tip of a plastic or wooden pipe which acts as a "steering shaft". This way the controller turns around like a steering wheel and gyro sensor values are more consistent).
At this point there is no GUI to enable this, so you should edit a profile XML file (fex default.xml profile) with Notepad and add <SASteeringWheelEmulationAxis>LXPos</SASteeringWheelEmulationAxis> entry.
Accepted values are None, LXPos, LYPos, RXPos, RYPos) which indicates which X360 axis is used for steering wheel values (ie. gyro tilt converted as steering wheel turning range values). The normal behaviour of this axis should be set as "unmapped" to avoid conflicting values. If steering wheel axis is LX then LY axis is still available for other purposes.
2018-11-17 01:41:21 +02:00
Travis Nickles
d449f1df7f Merge branch 'jay' into vigem-udpserver 2018-10-08 05:52:57 -05:00
Travis Nickles
5efe6b556e Fixed issue with useDInput variable not being in correct state 2018-10-08 05:51:27 -05:00
Travis Nickles
1215d32ae5 Merge branch 'jay' into vigem-udpserver
# Conflicts:
#	DS4Windows/DS4Control/ScpUtil.cs
2018-10-03 16:38:20 -05:00
Travis Nickles
3aa558c85f Version of different gyro trigger conditional
Related to issue #431
2018-09-29 21:54:25 -05:00