Travis Nickles
d59cc370db
Merge branch 'jay' into ds4emulate
2019-04-21 22:49:43 -05:00
Travis Nickles
5ae0c1ea5c
Check for newer ViGEmBus device
2019-04-21 21:40:29 -05:00
Travis Nickles
6c72566e36
Merge branch 'jay' into ds4emulate
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# Conflicts:
# DS4Windows/DS4Forms/Options.resx
2019-04-21 02:07:28 -05:00
Travis Nickles
61a35ce328
Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder
2019-04-21 01:10:02 -05:00
Travis Nickles
d59a11f36a
Raised sixaxis dead zones. Updated TODO file
2019-04-21 00:13:09 -05:00
Sander Jochems
cffc167be6
Create two new properties (ScpUtil.cs)
2019-04-20 17:46:45 +02:00
Travis Nickles
0b345b8474
Update action string aliases in the GUI
2019-04-18 22:56:18 -05:00
Travis Nickles
1b58265c28
Added profile setting for controller type
2019-04-18 01:12:10 -05:00
Travis Nickles
dc5e34f1be
Test DS4 emulation
2019-04-17 21:29:16 -05:00
mika-n
746587ebbd
Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
2019-04-06 15:04:21 +03:00
Travis Nickles
4ec3cd1162
Minor string change
2019-04-03 20:58:32 -05:00
Travis Nickles
cba6a09f68
Disable force feedback for now.
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Related to issue #616
2019-04-03 20:39:30 -05:00
Travis Nickles
2e62bad0f6
Revert to older ViGEm client API
2019-04-03 18:12:21 -05:00
Travis Nickles
aff365b28f
Updated code to use newer ViGEm.NET client
2019-04-03 16:47:03 -05:00
Travis Nickles
79a90b828c
Use runtime option for toggling touchpad.
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Related to issue #637 .
2019-04-02 00:54:29 -05:00
Travis Nickles
5a6859556c
Removed old xinput ports setting
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No longer relevant with ViGEmBus
2019-03-19 01:52:18 -05:00
Travis Nickles
575f157420
Changed method name to specify ViGEmBus
2019-03-19 01:33:41 -05:00
Travis Nickles
22e212999d
Merge branch 'jay' into vigem-udpserver
2019-03-17 21:18:59 -05:00
Travis Nickles
27a68196e4
Deprecate old mouse acceleration option. Make new default value false
2019-03-17 01:28:16 -05:00
Travis Nickles
489a36be00
Merge branch 'jay' into vigem-udpserver
2019-03-12 18:55:35 -05:00
Travis Nickles
76b31245f8
Default use controller for mapping option to false
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This has probably caused issues for other people
2019-03-11 11:54:55 -05:00
Travis Nickles
0ea8cef46e
Merge branch 'jay' into vigem-udpserver
2019-03-10 09:33:00 -05:00
Travis Nickles
8d4d4b0758
Fixed auto profile use for hotplugging
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Related to issue #578
2019-03-05 05:14:39 -06:00
Travis Nickles
1dbf9abb02
Implemented square stick functionality
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Related to issue #341 .
2019-03-04 17:21:58 -06:00
Travis Nickles
a4d7372e7b
Do not reset custom led setting while switching profiles
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Related to issue #596
2019-03-02 05:42:49 -06:00
Travis Nickles
c575b3b525
Merge branch 'jay' into vigem-udpserver
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# Conflicts:
# DS4Windows/DS4Control/ScpUtil.cs
2019-02-28 04:24:03 -06:00
mika-n
8d087b01ff
merge conflicts with base branch
2019-02-19 15:00:17 +02:00
mika-n
27dbab06c5
Deadzone and anti-deadzone handling (the first rugged version, not perfect yet) and small performance improvements here and there.
2019-02-19 11:10:16 +02:00
Travis Nickles
a9e7a3cb5b
More enumerator usage
2019-02-16 02:50:53 -06:00
Travis Nickles
6098c91e29
Use ref for more color struct routines
2019-02-12 01:31:18 -06:00
Travis Nickles
ce0ac67dcd
Remove some struct copying from lightbar routine
2019-02-11 23:51:26 -06:00
Travis Nickles
8c6cfa4c13
Fixed another action getter
2019-02-07 21:00:36 -06:00
Travis Nickles
3dd88e481c
Fixed issue with xinput unplug routine on device removal
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Related to issue #554
2019-02-07 16:40:24 -06:00
Travis Nickles
ce87d8c212
Added toggle option for Gyro Mouse activation
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Not sure about this feature tbh. Related to issue #464 .
2019-02-06 21:42:34 -06:00
Travis Nickles
ff870230a6
Implemented user defined gyro mouse dead zone
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Related to issue #338 .
2019-01-31 10:59:00 -06:00
Travis Nickles
4a7e233bd1
Fixed bad refactor
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Fixes issue #561 .
2019-01-31 00:50:37 -06:00
Travis Nickles
70909bdaa9
Added easeout quad curve option for other axes
2019-01-29 21:50:29 -06:00
Travis Nickles
63f7dcfdce
Added easeout quad curves for LS and RS
2019-01-29 21:19:25 -06:00
Travis Nickles
bdea569582
Merge branch 'jay' into vigem-udpserver
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# Conflicts:
# DS4Windows/DS4Control/ScpUtil.cs
2019-01-26 21:34:43 -06:00
Travis Nickles
3fd9c4c612
Merge branch 'jay' into hidguardpropexe
2019-01-25 10:00:53 -06:00
Travis Nickles
0d89170d9c
Minor tweaks
2019-01-24 06:20:55 -06:00
Travis Nickles
1f9cf16397
Minor control search optimization
2019-01-24 03:38:21 -06:00
Travis Nickles
bf3f10d0ae
Apply proposed changes for HG v.1 support
2019-01-18 15:38:13 -06:00
mika-n
5b49a8ed47
SA steering wheel emulation can now feed VJoy virtual joystick device (analog axies there). This leaves all original X360/DS4 analog axies for other purposes. Useful in games which support mapping controls to more than one controller (for example EurotruckSimulator/AmericalTruckSimulator).
2019-01-02 21:44:15 +02:00
mika-n
1eed418022
Added support for 180/360/720/900/1440 turn range (or any other turn range between 90-3240 degrees). New SASteeringWheelEmulationRange profile option with int32 value (default 360).
2018-12-04 00:50:37 +02:00
mika-n
a933eae0a9
New "360 degree gyro steering wheel emulation" functionality. This works best if the DS4 controller is mounted on a "DoItYourself steering wheel rig" (ie. controller attached at a tip of a plastic or wooden pipe which acts as a "steering shaft". This way the controller turns around like a steering wheel and gyro sensor values are more consistent).
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At this point there is no GUI to enable this, so you should edit a profile XML file (fex default.xml profile) with Notepad and add <SASteeringWheelEmulationAxis>LXPos</SASteeringWheelEmulationAxis> entry.
Accepted values are None, LXPos, LYPos, RXPos, RYPos) which indicates which X360 axis is used for steering wheel values (ie. gyro tilt converted as steering wheel turning range values). The normal behaviour of this axis should be set as "unmapped" to avoid conflicting values. If steering wheel axis is LX then LY axis is still available for other purposes.
2018-11-17 01:41:21 +02:00
Travis Nickles
d449f1df7f
Merge branch 'jay' into vigem-udpserver
2018-10-08 05:52:57 -05:00
Travis Nickles
5efe6b556e
Fixed issue with useDInput variable not being in correct state
2018-10-08 05:51:27 -05:00
Travis Nickles
1215d32ae5
Merge branch 'jay' into vigem-udpserver
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# Conflicts:
# DS4Windows/DS4Control/ScpUtil.cs
2018-10-03 16:38:20 -05:00
Travis Nickles
3aa558c85f
Version of different gyro trigger conditional
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Related to issue #431
2018-09-29 21:54:25 -05:00