//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.34209 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace DS4Control.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Control.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Battery: *number*%. /// internal static string Battery { get { return ResourceManager.GetString("Battery", resourceCulture); } } /// /// Looks up a localized string similar to Charged. /// internal static string Charged { get { return ResourceManager.GetString("Charged", resourceCulture); } } /// /// Looks up a localized string similar to Charging: *number*%. /// internal static string Charging { get { return ResourceManager.GetString("Charging", resourceCulture); } } /// /// Looks up a localized string similar to Connecting.... /// internal static string Connecting { get { return ResourceManager.GetString("Connecting", resourceCulture); } } /// /// Looks up a localized string similar to Controller *Mac address* was removed or lost connection. /// internal static string ControllerWasRemoved { get { return ResourceManager.GetString("ControllerWasRemoved", resourceCulture); } } /// /// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively.. /// internal static string CouldNotOpenDS4 { get { return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture); } } /// /// Looks up a localized string similar to Found Controller: . /// internal static string FoundController { get { return ResourceManager.GetString("FoundController", resourceCulture); } } /// /// Looks up a localized string similar to Full. /// internal static string Full { get { return ResourceManager.GetString("Full", resourceCulture); } } /// /// Looks up a localized string similar to N/A. /// internal static string NA { get { return ResourceManager.GetString("NA", resourceCulture); } } /// /// Looks up a localized string similar to none. /// internal static string NoneText { get { return ResourceManager.GetString("NoneText", resourceCulture); } } /// /// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the 'Hide DS4 Controller' option.". /// internal static string QuitOtherPrograms { get { return ResourceManager.GetString("QuitOtherPrograms", resourceCulture); } } /// /// Looks up a localized string similar to Searching for controllers…. /// internal static string SearchingController { get { return ResourceManager.GetString("SearchingController", resourceCulture); } } /// /// Looks up a localized string similar to Starting.... /// internal static string Starting { get { return ResourceManager.GetString("Starting", resourceCulture); } } /// /// Looks up a localized string similar to Stopped DS4Windows. /// internal static string StoppedDS4Windows { get { return ResourceManager.GetString("StoppedDS4Windows", resourceCulture); } } /// /// Looks up a localized string similar to Stopping DS4 Controllers. /// internal static string StoppingDS4 { get { return ResourceManager.GetString("StoppingDS4", resourceCulture); } } /// /// Looks up a localized string similar to Stopping X360 Controllers. /// internal static string StoppingX360 { get { return ResourceManager.GetString("StoppingX360", resourceCulture); } } /// /// Looks up a localized string similar to Touchpad Movement is now Off. /// internal static string TouchpadMovementOff { get { return ResourceManager.GetString("TouchpadMovementOff", resourceCulture); } } /// /// Looks up a localized string similar to Touchpad Movement is now On. /// internal static string TouchpadMovementOn { get { return ResourceManager.GetString("TouchpadMovementOn", resourceCulture); } } /// /// Looks up a localized string similar to Using Exclusive Mode. /// internal static string UsingExclusive { get { return ResourceManager.GetString("UsingExclusive", resourceCulture); } } /// /// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*". /// internal static string UsingProfile { get { return ResourceManager.GetString("UsingProfile", resourceCulture); } } /// /// Looks up a localized string similar to Using Shared Mode. /// internal static string UsingShared { get { return ResourceManager.GetString("UsingShared", resourceCulture); } } } }