<?xml version="1.0" encoding="utf-8"?> <root> <!-- Microsoft ResX Schema Version 2.0 The primary goals of this format is to allow a simple XML format that is mostly human readable. The generation and parsing of the various data types are done through the TypeConverter classes associated with the data types. Example: ... ado.net/XML headers & schema ... <resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="version">2.0</resheader> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> <value>[base64 mime encoded serialized .NET Framework object]</value> </data> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <comment>This is a comment</comment> </data> There are any number of "resheader" rows that contain simple name/value pairs. Each data row contains a name, and value. The row also contains a type or mimetype. Type corresponds to a .NET class that support text/value conversion through the TypeConverter architecture. Classes that don't support this are serialized and stored with the mimetype set. The mimetype is used for serialized objects, and tells the ResXResourceReader how to depersist the object. This is currently not extensible. For a given mimetype the value must be set accordingly: Note - application/x-microsoft.net.object.binary.base64 is the format that the ResXResourceWriter will generate, however the reader can read any of the formats listed below. mimetype: application/x-microsoft.net.object.binary.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.soap.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Soap.SoapFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.bytearray.base64 value : The object must be serialized into a byte array : using a System.ComponentModel.TypeConverter : and then encoded with base64 encoding. --> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:element name="root" msdata:IsDataSet="true"> <xsd:complexType> <xsd:choice maxOccurs="unbounded"> <xsd:element name="metadata"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" /> </xsd:sequence> <xsd:attribute name="name" use="required" type="xsd:string" /> <xsd:attribute name="type" type="xsd:string" /> <xsd:attribute name="mimetype" type="xsd:string" /> <xsd:attribute ref="xml:space" /> </xsd:complexType> </xsd:element> <xsd:element name="assembly"> <xsd:complexType> <xsd:attribute name="alias" type="xsd:string" /> <xsd:attribute name="name" type="xsd:string" /> </xsd:complexType> </xsd:element> <xsd:element name="data"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> <xsd:attribute ref="xml:space" /> </xsd:complexType> </xsd:element> <xsd:element name="resheader"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" /> </xsd:complexType> </xsd:element> </xsd:choice> </xsd:complexType> </xsd:element> </xsd:schema> <resheader name="resmimetype"> <value>text/microsoft-resx</value> </resheader> <resheader name="version"> <value>2.0</value> </resheader> <resheader name="reader"> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <resheader name="writer"> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <data name="lbAbout.Text" xml:space="preserve"> <value>DS4Windows - Jay2Kings Yapı (Versiyon</value> </data> <data name="lbHotkeys.Text" xml:space="preserve"> <value>"DS4 Kontrol Cihazını Gizle: DS4'ün norman girişini(Dinput) diğer programlardan gizle, eğer oyunlardan ikili giriş(bir basmada iki kere basıyorsa) alıyorsanız veya R2 tuşu oyunu durduruyorsa seçin Touchpad'in sol tarafına tıkla: Sol Dokunma Touchpad'in sağ tarafına tıkla: Sağ Dokunma Touchpad'e 2 parmak ile dokunma: Multitouch Touchpad'in üst tarafına tıkla: Yukarı Dokunma PS + Options veya PS butonuna 10 saniye basılı tut: Kontrol Cihazı Bağlantısını Keser(Sadece Bluetooth ile Çalışır) Touchpad'e dokun + PS: Touchpad hareketi kapat (Tıklama hala çalışır) Touchpad'in sağ altına tıkla: Sağ Tık(Sağ tarafı en verimli fare işlevi olarak kullanın) Touchpad'de 2 parmakla kaydır: Yukarı/Aşağı Kaydır Touchpad bas ve uzun tut: Sol tık sürüklemesi 2 parmak sağ/sol touchpad kaydırması : Profiller arası geçiş yap Shift Düzenleyici: Başka bir kontrol düzeni kullanmak için bir eylemi tut Klave ve Fare tuş eşlemesi yaparken: Geçiş: Tuş tekrar basılana kadar ""Aşağı Basılı"" durumunda kalacaktır Makro: Bir girişe çoklu tuş atama Tara Kodu: Tuşlar farklı şekilde yorumlanır. Belirli oyunlar için gereklidir *Eğer açıksa"</value> </data> <data name="lbTranslators.Text" xml:space="preserve"> <value>Çevirmenler</value> </data> <data name="linkDonate.Text" xml:space="preserve"> <value>Paypal ile bağış</value> </data> <data name="lLChangelog.Text" xml:space="preserve"> <value>Yenilikler</value> </data> <data name="tPCredits.Text" xml:space="preserve"> <value>Jenerik</value> </data> <data name="tPHotkeys.Text" xml:space="preserve"> <value>Tuşlar</value> </data> </root>