using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Diagnostics; using static DS4Windows.Global; using System.Drawing; // Point struct namespace DS4Windows { public class Mapping { /* * Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events. */ public class SyntheticState { public struct MouseClick { public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount, toggleCount; public bool toggle; } public MouseClick previousClicks, currentClicks; public struct KeyPress { public int vkCount, scanCodeCount, repeatCount, toggleCount; // repeat takes priority over non-, and scancode takes priority over non- public bool toggle; } public class KeyPresses { public KeyPress previous, current; } public Dictionary keyPresses = new Dictionary(); public void SaveToPrevious(bool performClear) { previousClicks = currentClicks; if (performClear) currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = currentClicks.toggleCount = 0; //foreach (KeyPresses kp in keyPresses.Values) Dictionary.ValueCollection keyValues = keyPresses.Values; for (int i = 0, kpCount = keyValues.Count; i < kpCount; i++) { KeyPresses kp = keyValues.ElementAt(i); kp.previous = kp.current; if (performClear) { kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = kp.current.toggleCount = 0; //kp.current.toggle = false; } } } } public class ActionState { public bool[] dev = new bool[4]; } public static SyntheticState globalState = new SyntheticState(); public static SyntheticState[] deviceState = new SyntheticState[4] { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() }; public static DS4StateFieldMapping[] fieldMappings = new DS4StateFieldMapping[4] { new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping() }; public static DS4StateFieldMapping[] outputFieldMappings = new DS4StateFieldMapping[4] { new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping() }; public static DS4StateFieldMapping[] previousFieldMappings = new DS4StateFieldMapping[4] { new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping() }; // TODO When we disconnect, process a null/dead state to release any keys or buttons. public static DateTime oldnow = DateTime.UtcNow; private static bool pressagain = false; private static int wheel = 0, keyshelddown = 0; //mapcustom public static bool[] pressedonce = new bool[261], macrodone = new bool[38]; static bool[] macroControl = new bool[25]; static uint macroCount = 0; //actions public static int[] fadetimer = new int[4] { 0, 0, 0, 0 }; public static int[] prevFadetimer = new int[4] { 0, 0, 0, 0 }; public static DS4Color[] lastColor = new DS4Color[4]; public static List actionDone = new List(); public static SpecialAction[] untriggeraction = new SpecialAction[4]; public static DateTime[] nowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue }; public static DateTime[] oldnowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue }; public static int[] untriggerindex = new int[4] { -1, -1, -1, -1 }; public static DateTime[] oldnowKeyAct = new DateTime[4] { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue }; private static DS4Controls[] shiftTriggerMapping = new DS4Controls[26] { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square, DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown, DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2, DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti, DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg, }; private static int[] ds4ControlMapping = new int[38] { 0, // DS4Control.None 16, // DS4Controls.LXNeg 20, // DS4Controls.LXPos 17, // DS4Controls.LYNeg 21, // DS4Controls.LYPos 18, // DS4Controls.RXNeg 22, // DS4Controls.RXPos 19, // DS4Controls.RYNeg 23, // DS4Controls.RYPos 3, // DS4Controls.L1 24, // DS4Controls.L2 5, // DS4Controls.L3 4, // DS4Controls.R1 25, // DS4Controls.R2 6, // DS4Controls.R3 13, // DS4Controls.Square 14, // DS4Controls.Triangle 15, // DS4Controls.Circle 12, // DS4Controls.Cross 7, // DS4Controls.DpadUp 10, // DS4Controls.DpadRight 8, // DS4Controls.DpadDown 9, // DS4Controls.DpadLeft 11, // DS4Controls.PS 27, // DS4Controls.TouchLeft 29, // DS4Controls.TouchUpper 26, // DS4Controls.TouchMulti 28, // DS4Controls.TouchRight 1, // DS4Controls.Share 2, // DS4Controls.Options 31, // DS4Controls.GyroXPos 30, // DS4Controls.GyroXNeg 33, // DS4Controls.GyroZPos 32, // DS4Controls.GyroZNeg 34, // DS4Controls.SwipeLeft 35, // DS4Controls.SwipeRight 36, // DS4Controls.SwipeUp 37 // DS4Controls.SwipeDown }; // Define here to save some time processing. // It is enough to feel a difference during gameplay. private static int[] rsOutCurveModeArray = new int[4] { 0, 0, 0, 0 }; private static int[] lsOutCurveModeArray = new int[4] { 0, 0, 0, 0 }; static bool tempBool = false; private static double[] tempDoubleArray = new double[4] { 0.0, 0.0, 0.0, 0.0 }; private static int[] tempIntArray = new int[4] { 0, 0, 0, 0 }; // Special macros static bool altTabDone = true; static DateTime altTabNow = DateTime.UtcNow, oldAltTabNow = DateTime.UtcNow - TimeSpan.FromSeconds(1); // Mouse public static int mcounter = 34; public static int mouseaccel = 0; public static int prevmouseaccel = 0; private static double horizontalRemainder = 0.0, verticalRemainder = 0.0; private const int MOUSESPEEDFACTOR = 48; private const double MOUSESTICKOFFSET = 0.049; public static void Commit(int device) { SyntheticState state = deviceState[device]; lock (globalState) { globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount; globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount; globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount; globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount; globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount; globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount; globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount; globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount; globalState.currentClicks.toggle = state.currentClicks.toggle; if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle) { if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); } else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle) { if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); } if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0) { if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120); oldnow = DateTime.UtcNow; wheel = 120; } else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0) wheel = 0; if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120); oldnow = DateTime.UtcNow; wheel = -120; } if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0) wheel = 0; } if (wheel != 0) //Continue mouse wheel movement { DateTime now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain) { oldnow = now; InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel); } } // Merge and synthesize all key presses/releases that are present in this device's mapping. // TODO what about the rest? e.g. repeat keys really ought to be on some set schedule Dictionary.KeyCollection kvpKeys = state.keyPresses.Keys; //foreach (KeyValuePair kvp in state.keyPresses) for (int i = 0, keyCount = kvpKeys.Count; i < keyCount; i++) { UInt16 kvpKey = kvpKeys.ElementAt(i); SyntheticState.KeyPresses kvpValue = state.keyPresses[kvpKey]; SyntheticState.KeyPresses gkp; if (globalState.keyPresses.TryGetValue(kvpKey, out gkp)) { gkp.current.vkCount += kvpValue.current.vkCount - kvpValue.previous.vkCount; gkp.current.scanCodeCount += kvpValue.current.scanCodeCount - kvpValue.previous.scanCodeCount; gkp.current.repeatCount += kvpValue.current.repeatCount - kvpValue.previous.repeatCount; gkp.current.toggle = kvpValue.current.toggle; gkp.current.toggleCount += kvpValue.current.toggleCount - kvpValue.previous.toggleCount; } else { gkp = new SyntheticState.KeyPresses(); gkp.current = kvpValue.current; globalState.keyPresses[kvpKey] = gkp; } if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle) { if (gkp.current.scanCodeCount != 0) InputMethods.performSCKeyPress(kvpKey); else InputMethods.performKeyPress(kvpKey); } else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle) { if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC InputMethods.performSCKeyRelease(kvpKey); else InputMethods.performKeyRelease(kvpKey); } else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0) { if (gkp.current.scanCodeCount != 0) { oldnow = DateTime.UtcNow; InputMethods.performSCKeyPress(kvpKey); pressagain = false; keyshelddown = kvpKey; } else { oldnow = DateTime.UtcNow; InputMethods.performKeyPress(kvpKey); pressagain = false; keyshelddown = kvpKey; } } else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition ((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms { if (keyshelddown == kvpKey) { DateTime now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain) { oldnow = now; pressagain = true; } if (pressagain && gkp.current.scanCodeCount != 0) { now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain) { oldnow = now; InputMethods.performSCKeyPress(kvpKey); } } else if (pressagain) { now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain) { oldnow = now; InputMethods.performKeyPress(kvpKey); } } } } if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0) { if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC { InputMethods.performSCKeyRelease(kvpKey); pressagain = false; } else { InputMethods.performKeyRelease(kvpKey); pressagain = false; } } } globalState.SaveToPrevious(false); } state.SaveToPrevious(true); } public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN }; public static void MapClick(int device, Click mouseClick) { switch (mouseClick) { case Click.Left: deviceState[device].currentClicks.leftCount++; break; case Click.Middle: deviceState[device].currentClicks.middleCount++; break; case Click.Right: deviceState[device].currentClicks.rightCount++; break; case Click.Fourth: deviceState[device].currentClicks.fourthCount++; break; case Click.Fifth: deviceState[device].currentClicks.fifthCount++; break; case Click.WUP: deviceState[device].currentClicks.wUpCount++; break; case Click.WDOWN: deviceState[device].currentClicks.wDownCount++; break; default: break; } } public static int DS4ControltoInt(DS4Controls ctrl) { int result = 0; if (ctrl >= DS4Controls.None && ctrl <= DS4Controls.SwipeDown) { result = ds4ControlMapping[(int)ctrl]; } return result; } static double TValue(double value1, double value2, double percent) { percent /= 100f; return value1 * percent + value2 * (1 - percent); } private static int ClampInt(int min, int value, int max) { return (value < min) ? min : (value > max) ? max : value; } public static DS4State SetCurveAndDeadzone(int device, DS4State cState, DS4State dState) { double rotation = tempDoubleArray[device] = getLSRotation(device); if (rotation > 0.0 || rotation < 0.0) cState.rotateLSCoordinates(rotation); double rotationRS = tempDoubleArray[device] = getRSRotation(device); if (rotationRS > 0.0 || rotationRS < 0.0) cState.rotateRSCoordinates(rotationRS); cState.CopyTo(dState); //DS4State dState = new DS4State(cState); int x; int y; int curve; /* TODO: Look into curve options and make sure maximum axes values are being respected */ int lsCurve = getLSCurve(device); if (lsCurve > 0) { x = cState.LX; y = cState.LY; float max = x + y; double curvex; double curvey; curve = lsCurve; double multimax = TValue(382.5, max, curve); double multimin = TValue(127.5, max, curve); if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f)) { curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin)); curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin)); } else { if (x < 127.5f) { curvex = Math.Min(x, (x / max) * multimax); curvey = Math.Min(y, (-(y / max) * multimax + 510)); } else { curvex = Math.Min(x, (-(x / max) * multimax + 510)); curvey = Math.Min(y, (y / max) * multimax); } } dState.LX = (byte)Math.Round(curvex, 0); dState.LY = (byte)Math.Round(curvey, 0); } /* TODO: Look into curve options and make sure maximum axes values are being respected */ int rsCurve = getRSCurve(device); if (rsCurve > 0) { x = cState.RX; y = cState.RY; float max = x + y; double curvex; double curvey; curve = rsCurve; double multimax = TValue(382.5, max, curve); double multimin = TValue(127.5, max, curve); if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f)) { curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin)); curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin)); } else { if (x < 127.5f) { curvex = Math.Min(x, (x / max) * multimax); curvey = Math.Min(y, (-(y / max) * multimax + 510)); } else { curvex = Math.Min(x, (-(x / max) * multimax + 510)); curvey = Math.Min(y, (y / max) * multimax); } } dState.RX = (byte)Math.Round(curvex, 0); dState.RY = (byte)Math.Round(curvey, 0); } int lsDeadzone = getLSDeadzone(device); int lsAntiDead = getLSAntiDeadzone(device); int lsMaxZone = getLSMaxzone(device); if (lsDeadzone > 0 || lsAntiDead > 0 || lsMaxZone != 100) { double lsSquared = Math.Pow(cState.LX - 127.5f, 2) + Math.Pow(cState.LY - 127.5f, 2); double lsDeadzoneSquared = Math.Pow(lsDeadzone, 2); if (lsDeadzone > 0 && lsSquared <= lsDeadzoneSquared) { dState.LX = 127; dState.LY = 127; } else if ((lsDeadzone > 0 && lsSquared > lsDeadzoneSquared) || lsAntiDead > 0 || lsMaxZone != 100) { double r = Math.Atan2(-(dState.LY - 127.5), (dState.LX - 127.5)); double maxXValue = dState.LX >= 127.5 ? 127.5 : -127.5; double maxYValue = dState.LY >= 127.5 ? 127.5 : -127.5; double ratio = lsMaxZone / 100.0; double maxZoneXNegValue = (ratio * -127.5) + 127.5; double maxZoneXPosValue = (ratio * 127.5) + 127.5; double maxZoneYNegValue = maxZoneXNegValue; double maxZoneYPosValue = maxZoneXPosValue; double maxZoneX = dState.LX >= 127.5 ? (maxZoneXPosValue - 127.5) : (maxZoneXNegValue - 127.5); double maxZoneY = dState.LY >= 127.5 ? (maxZoneYPosValue - 127.5) : (maxZoneYNegValue - 127.5); double tempLsXDead = 0.0, tempLsYDead = 0.0; double tempOutputX = 0.0, tempOutputY = 0.0; if (lsDeadzone > 0) { tempLsXDead = Math.Abs(Math.Cos(r)) * (lsDeadzone / 127.0) * maxXValue; tempLsYDead = Math.Abs(Math.Sin(r)) * (lsDeadzone / 127.0) * maxYValue; if (lsSquared > lsDeadzoneSquared) { double currentX = Global.Clamp(maxZoneXNegValue, dState.LX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.LY, maxZoneYPosValue); tempOutputX = ((currentX - 127.5 - tempLsXDead) / (maxZoneX - tempLsXDead)); tempOutputY = ((currentY - 127.5 - tempLsYDead) / (maxZoneY - tempLsYDead)); } } else { double currentX = Global.Clamp(maxZoneXNegValue, dState.LX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.LY, maxZoneYPosValue); tempOutputX = (currentX - 127.5) / maxZoneX; tempOutputY = (currentY - 127.5) / maxZoneY; } double tempLsXAntiDeadPercent = 0.0, tempLsYAntiDeadPercent = 0.0; if (lsAntiDead > 0) { tempLsXAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Cos(r)); tempLsYAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Sin(r)); } if (tempOutputX > 0.0) { dState.LX = (byte)((((1.0 - tempLsXAntiDeadPercent) * tempOutputX + tempLsXAntiDeadPercent)) * maxXValue + 127.5); } else { dState.LX = 127; } if (tempOutputY > 0.0) { dState.LY = (byte)((((1.0 - tempLsYAntiDeadPercent) * tempOutputY + tempLsYAntiDeadPercent)) * maxYValue + 127.5); } else { dState.LY = 127; } } } int rsDeadzone = getRSDeadzone(device); int rsAntiDead = getRSAntiDeadzone(device); int rsMaxZone = getRSMaxzone(device); if (rsDeadzone > 0 || rsAntiDead > 0 || rsMaxZone != 100) { double rsSquared = Math.Pow(cState.RX - 127.5, 2) + Math.Pow(cState.RY - 127.5, 2); double rsDeadzoneSquared = Math.Pow(rsDeadzone, 2); if (rsDeadzone > 0 && rsSquared <= rsDeadzoneSquared) { dState.RX = 127; dState.RY = 127; } else if ((rsDeadzone > 0 && rsSquared > rsDeadzoneSquared) || rsAntiDead > 0 || rsMaxZone != 100) { double r = Math.Atan2(-(dState.RY - 127.5), (dState.RX - 127.5)); double maxXValue = dState.RX >= 127.5 ? 127.5 : -127.5; double maxYValue = dState.RY >= 127.5 ? 127.5 : -127.5; double ratio = rsMaxZone / 100.0; double maxZoneXNegValue = (ratio * -127.5) + 127.5; double maxZoneXPosValue = (ratio * 127.5) + 127.5; double maxZoneYNegValue = maxZoneXNegValue; double maxZoneYPosValue = maxZoneXPosValue; double maxZoneX = dState.RX >= 127.5 ? (maxZoneXPosValue - 127.5) : (maxZoneXNegValue - 127.5); double maxZoneY = dState.RY >= 127.5 ? (maxZoneYPosValue - 127.5) : (maxZoneYNegValue - 127.5); double tempRsXDead = 0.0, tempRsYDead = 0.0; double tempOutputX = 0.0, tempOutputY = 0.0; if (rsDeadzone > 0) { tempRsXDead = Math.Abs(Math.Cos(r)) * (rsDeadzone / 127.0) * maxXValue; tempRsYDead = Math.Abs(Math.Sin(r)) * (rsDeadzone / 127.0) * maxYValue; if (rsSquared > rsDeadzoneSquared) { double currentX = Global.Clamp(maxZoneXNegValue, dState.RX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.RY, maxZoneYPosValue); tempOutputX = ((currentX - 127.5 - tempRsXDead) / (maxZoneX - tempRsXDead)); tempOutputY = ((currentY - 127.5 - tempRsYDead) / (maxZoneY - tempRsYDead)); } } else { double currentX = Global.Clamp(maxZoneXNegValue, dState.RX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.RY, maxZoneYPosValue); tempOutputX = (currentX - 127.5) / maxZoneX; tempOutputY = (currentY - 127.5) / maxZoneY; } double tempRsXAntiDeadPercent = 0.0, tempRsYAntiDeadPercent = 0.0; if (rsAntiDead > 0) { tempRsXAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Cos(r)); tempRsYAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Sin(r)); } if (tempOutputX > 0.0) { dState.RX = (byte)((((1.0 - tempRsXAntiDeadPercent) * tempOutputX + tempRsXAntiDeadPercent)) * maxXValue + 127.5); } else { dState.RX = 127; } if (tempOutputY > 0.0) { dState.RY = (byte)((((1.0 - tempRsYAntiDeadPercent) * tempOutputY + tempRsYAntiDeadPercent)) * maxYValue + 127.5); } else { dState.RY = 127; } } } byte l2Deadzone = getL2Deadzone(device); int l2AntiDeadzone = getL2AntiDeadzone(device); int l2Maxzone = getL2Maxzone(device); if (l2Deadzone > 0 || l2AntiDeadzone > 0 || l2Maxzone != 100) { double tempL2Output = cState.L2 / 255.0; double tempL2AntiDead = 0.0; double ratio = l2Maxzone / 100.0; double maxValue = 255.0 * ratio; if (l2Deadzone > 0) { if (cState.L2 > l2Deadzone) { double current = Global.Clamp(0, dState.L2, maxValue); tempL2Output = (current - l2Deadzone) / (maxValue - l2Deadzone); } else { tempL2Output = 0.0; } } if (l2AntiDeadzone > 0) { tempL2AntiDead = l2AntiDeadzone * 0.01; } if (tempL2Output > 0.0) { dState.L2 = (byte)(((1.0 - tempL2AntiDead) * tempL2Output + tempL2AntiDead) * 255.0); } else { dState.L2 = 0; } } byte r2Deadzone = getR2Deadzone(device); int r2AntiDeadzone = getR2AntiDeadzone(device); int r2Maxzone = getR2Maxzone(device); if (r2Deadzone > 0 || r2AntiDeadzone > 0 || r2Maxzone != 100) { double tempR2Output = cState.R2 / 255.0; double tempR2AntiDead = 0.0; double ratio = r2Maxzone / 100.0; double maxValue = 255 * ratio; if (r2Deadzone > 0) { if (cState.R2 > r2Deadzone) { double current = Global.Clamp(0, dState.R2, maxValue); tempR2Output = (current - r2Deadzone) / (maxValue - r2Deadzone); } else { tempR2Output = 0.0; } } if (r2AntiDeadzone > 0) { tempR2AntiDead = r2AntiDeadzone * 0.01; } if (tempR2Output > 0.0) { dState.R2 = (byte)(((1.0 - tempR2AntiDead) * tempR2Output + tempR2AntiDead) * 255.0); } else { dState.R2 = 0; } } double lsSens = getLSSens(device); if (lsSens != 1.0) { dState.LX = (byte)Global.Clamp(0, lsSens * (dState.LX - 127.5) + 127.5, 255); dState.LY = (byte)Global.Clamp(0, lsSens * (dState.LY - 127.5) + 127.5, 255); } double rsSens = getRSSens(device); if (rsSens != 1.0) { dState.RX = (byte)Global.Clamp(0, rsSens * (dState.RX - 127.5) + 127.5, 255); dState.RY = (byte)Global.Clamp(0, rsSens * (dState.RY - 127.5) + 127.5, 255); } double l2Sens = getL2Sens(device); if (l2Sens != 1.0) dState.L2 = (byte)Global.Clamp(0, l2Sens * dState.L2, 255); double r2Sens = getR2Sens(device); if (r2Sens != 1.0) dState.R2 = (byte)Global.Clamp(0, r2Sens * dState.R2, 255); int lsOutCurveMode = lsOutCurveModeArray[device] = getLsOutCurveMode(device); if (lsOutCurveMode > 0) { double tempX = (dState.LX - 127.5) / 127.5; double tempY = (dState.LY - 127.5) / 127.5; double signX = tempX >= 0.0 ? 1.0 : -1.0; double signY = tempY >= 0.0 ? 1.0 : -1.0; if (lsOutCurveMode == 1) { double absX = Math.Abs(tempX); double absY = Math.Abs(tempY); double outputX = 0.0; double outputY = 0.0; if (absX <= 0.4) { outputX = 0.481 * absX; } else if (absX <= 0.75) { outputX = absX - 0.2076; } else if (absX > 0.75) { outputX = (absX * 1.8304) - 0.8304; } if (absY <= 0.4) { outputY = 0.481 * absY; } else if (absY <= 0.75) { outputY = absY - 0.2076; } else if (absY > 0.75) { outputY = (absY * 1.8304) - 0.8304; } dState.LX = (byte)(outputX * signX * 127.5 + 127.5); dState.LY = (byte)(outputY * signY * 127.5 + 127.5); } else if (lsOutCurveMode == 2) { double outputX = tempX * tempX; double outputY = tempY * tempY; dState.LX = (byte)(outputX * signX * 127.5 + 127.5); dState.LY = (byte)(outputY * signY * 127.5 + 127.5); } else if (lsOutCurveMode == 3) { double outputX = tempX * tempX * tempX; double outputY = tempY * tempY * tempY; dState.LX = (byte)(outputX * 127.5 + 127.5); dState.LY = (byte)(outputY * 127.5 + 127.5); } } int rsOutCurveMode = rsOutCurveModeArray[device] = getRsOutCurveMode(device); if (rsOutCurveMode > 0) { double tempX = (dState.RX - 127.5) / 127.5; double tempY = (dState.RY - 127.5) / 127.5; double signX = tempX >= 0.0 ? 1.0 : -1.0; double signY = tempY >= 0.0 ? 1.0 : -1.0; if (rsOutCurveMode == 1) { double absX = Math.Abs(tempX); double absY = Math.Abs(tempY); double outputX = 0.0; double outputY = 0.0; if (absX <= 0.4) { outputX = 0.481 * absX; } else if (absX <= 0.75) { outputX = absX - 0.2076; } else if (absX > 0.75) { outputX = (absX * 1.8304) - 0.8304; } if (absY <= 0.4) { outputY = 0.481 * absY; } else if (absY <= 0.75) { outputY = absY - 0.2076; } else if (absY > 0.75) { outputY = (absY * 1.8304) - 0.8304; } dState.RX = (byte)(outputX * signX * 127.5 + 127.5); dState.RY = (byte)(outputY * signY * 127.5 + 127.5); } else if (rsOutCurveMode == 2) { double outputX = tempX * tempX; double outputY = tempY * tempY; dState.RX = (byte)(outputX * signX * 127.5 + 127.5); dState.RY = (byte)(outputY * signY * 127.5 + 127.5); } else if (rsOutCurveMode == 3) { double outputX = tempX * tempX * tempX; double outputY = tempY * tempY * tempY; dState.RX = (byte)(outputX * 127.5 + 127.5); dState.RY = (byte)(outputY * 127.5 + 127.5); } } int l2OutCurveMode = tempIntArray[device] = getL2OutCurveMode(device); if (l2OutCurveMode > 0) { double temp = dState.L2 / 255.0; if (l2OutCurveMode == 1) { double output = temp * temp; dState.L2 = (byte)(output * 255.0); } else if (l2OutCurveMode == 2) { double output = temp * temp * temp; dState.L2 = (byte)(output * 255.0); } } int r2OutCurveMode = tempIntArray[device] = getR2OutCurveMode(device); if (r2OutCurveMode > 0) { double temp = dState.R2 / 255.0; if (r2OutCurveMode == 1) { double output = temp * temp; dState.R2 = (byte)(output * 255.0); } else if (r2OutCurveMode == 2) { double output = temp * temp * temp; dState.R2 = (byte)(output * 255.0); } } bool sOff = tempBool = isUsingSAforMouse(device); if (sOff == false) { int SXD = (int)(128d * getSXDeadzone(device)); int SZD = (int)(128d * getSZDeadzone(device)); double SXMax = getSXMaxzone(device); double SZMax = getSZMaxzone(device); double sxAntiDead = getSXAntiDeadzone(device); double szAntiDead = getSZAntiDeadzone(device); double sxsens = getSXSens(device); double szsens = getSZSens(device); int result = 0; int gyroX = cState.Motion.accelX, gyroZ = cState.Motion.accelZ; int absx = Math.Abs(gyroX), absz = Math.Abs(gyroZ); if (SXD > 0 || SXMax < 1.0 || sxAntiDead > 0) { int maxValue = (int)(SXMax * 128d); if (absx > SXD) { double ratioX = absx < maxValue ? (absx - SXD) / (double)(maxValue - SXD) : 1.0; dState.Motion.outputAccelX = Math.Sign(gyroX) * (int)Math.Min(128d, sxsens * 128d * ((1.0 - sxAntiDead) * ratioX + sxAntiDead)); } else { dState.Motion.outputAccelX = 0; } } else { dState.Motion.outputAccelX = Math.Sign(gyroX) * (int)Math.Min(128d, sxsens * 128d * (absx / 128d)); } if (SZD > 0 || SZMax < 1.0 || szAntiDead > 0) { int maxValue = (int)(SZMax * 128d); if (absz > SZD) { double ratioZ = absz < maxValue ? (absz - SZD) / (double)(maxValue - SZD) : 1.0; dState.Motion.outputAccelZ = Math.Sign(gyroZ) * (int)Math.Min(128d, szsens * 128d * ((1.0 - szAntiDead) * ratioZ + szAntiDead)); } else { dState.Motion.outputAccelZ = 0; } } else { dState.Motion.outputAccelZ = Math.Sign(gyroZ) * (int)Math.Min(128d, szsens * 128d * (absz / 128d)); } int sxOutCurveMode = tempIntArray[device] = getSXOutCurveMode(device); if (sxOutCurveMode > 0) { double temp = dState.Motion.outputAccelX / 128.0; double sign = Math.Sign(temp); if (sxOutCurveMode == 1) { double output = temp * temp; result = (int)(output * sign * 128.0); dState.Motion.outputAccelX = result; } else if (sxOutCurveMode == 2) { double output = temp * temp * temp; result = (int)(output * 128.0); dState.Motion.outputAccelX = result; } } int szOutCurveMode = tempIntArray[device] = getSZOutCurveMode(device); if (szOutCurveMode > 0) { double temp = dState.Motion.outputAccelZ / 128.0; double sign = Math.Sign(temp); if (szOutCurveMode == 1) { double output = temp * temp; result = (int)(output * sign * 128.0); dState.Motion.outputAccelZ = result; } else if (szOutCurveMode == 2) { double output = temp * temp * temp; result = (int)(output * 128.0); dState.Motion.outputAccelZ = result; } } } return dState; } /* TODO: Possibly remove usage of this version of the method */ private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp) { bool result = false; if (trigger == 0) { result = false; } else { DS4Controls ds = shiftTriggerMapping[trigger]; result = getBoolMapping(device, ds, cState, eState, tp); } return result; } private static bool ShiftTrigger2(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMapping) { bool result = false; if (trigger == 0) { result = false; } else if (trigger < 26) { DS4Controls ds = shiftTriggerMapping[trigger]; result = getBoolMapping2(device, ds, cState, eState, tp, fieldMapping); } else if (trigger == 26) { result = cState.Touch1Finger; } return result; } private static X360Controls getX360ControlsByName(string key) { X360Controls x3c; if (Enum.TryParse(key, true, out x3c)) return x3c; switch (key) { case "Back": return X360Controls.Back; case "Left Stick": return X360Controls.LS; case "Right Stick": return X360Controls.RS; case "Start": return X360Controls.Start; case "Up Button": return X360Controls.DpadUp; case "Right Button": return X360Controls.DpadRight; case "Down Button": return X360Controls.DpadDown; case "Left Button": return X360Controls.DpadLeft; case "Left Bumper": return X360Controls.LB; case "Right Bumper": return X360Controls.RB; case "Y Button": return X360Controls.Y; case "B Button": return X360Controls.B; case "A Button": return X360Controls.A; case "X Button": return X360Controls.X; case "Guide": return X360Controls.Guide; case "Left X-Axis-": return X360Controls.LXNeg; case "Left Y-Axis-": return X360Controls.LYNeg; case "Right X-Axis-": return X360Controls.RXNeg; case "Right Y-Axis-": return X360Controls.RYNeg; case "Left X-Axis+": return X360Controls.LXPos; case "Left Y-Axis+": return X360Controls.LYPos; case "Right X-Axis+": return X360Controls.RXPos; case "Right Y-Axis+": return X360Controls.RYPos; case "Left Trigger": return X360Controls.LT; case "Right Trigger": return X360Controls.RT; case "Left Mouse Button": return X360Controls.LeftMouse; case "Right Mouse Button": return X360Controls.RightMouse; case "Middle Mouse Button": return X360Controls.MiddleMouse; case "4th Mouse Button": return X360Controls.FourthMouse; case "5th Mouse Button": return X360Controls.FifthMouse; case "Mouse Wheel Up": return X360Controls.WUP; case "Mouse Wheel Down": return X360Controls.WDOWN; case "Mouse Up": return X360Controls.MouseUp; case "Mouse Down": return X360Controls.MouseDown; case "Mouse Left": return X360Controls.MouseLeft; case "Mouse Right": return X360Controls.MouseRight; case "Unbound": return X360Controls.Unbound; default: break; } return X360Controls.Unbound; } /// /// Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. /// static bool[] held = new bool[4]; static int[] oldmouse = new int[4] { -1, -1, -1, -1 }; public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4StateExposed eState, Mouse tp, ControlService ctrl) { /* TODO: This method is slow sauce. Find ways to speed up action execution */ MappedState.LX = 127; MappedState.LY = 127; MappedState.RX = 127; MappedState.RY = 127; double tempMouseDeltaX = 0.0; double tempMouseDeltaY = 0.0; int mouseDeltaX = 0; int mouseDeltaY = 0; cState.calculateStickAngles(); DS4StateFieldMapping fieldMapping = fieldMappings[device]; fieldMapping.populateFieldMapping(cState, eState, tp); DS4StateFieldMapping outputfieldMapping = outputFieldMappings[device]; outputfieldMapping.populateFieldMapping(cState, eState, tp); //DS4StateFieldMapping fieldMapping = new DS4StateFieldMapping(cState, eState, tp); //DS4StateFieldMapping outputfieldMapping = new DS4StateFieldMapping(cState, eState, tp); SyntheticState deviceState = Mapping.deviceState[device]; if (getProfileActionCount(device) > 0 || !string.IsNullOrEmpty(tempprofilename[device])) MapCustomAction(device, cState, MappedState, eState, tp, ctrl, fieldMapping, outputfieldMapping); if (ctrl.DS4Controllers[device] == null) return; cState.CopyTo(MappedState); Dictionary tempControlDict = new Dictionary(); //MultiValueDict tempControlDict = new MultiValueDict(); DS4Controls usingExtra = DS4Controls.None; List tempSettingsList = getDS4CSettings(device); //foreach (DS4ControlSettings dcs in getDS4CSettings(device)) for (int settingIndex = 0, arlen = tempSettingsList.Count; settingIndex < arlen; settingIndex++) { DS4ControlSettings dcs = tempSettingsList[settingIndex]; object action = null; DS4ControlSettings.ActionType actionType = 0; DS4KeyType keyType = DS4KeyType.None; if (dcs.shiftAction != null && ShiftTrigger2(dcs.shiftTrigger, device, cState, eState, tp, fieldMapping)) { action = dcs.shiftAction; actionType = dcs.shiftActionType; keyType = dcs.shiftKeyType; } else if (dcs.action != null) { action = dcs.action; actionType = dcs.actionType; keyType = dcs.keyType; } if (usingExtra == DS4Controls.None || usingExtra == dcs.control) { bool shiftE = !string.IsNullOrEmpty(dcs.shiftExtras) && ShiftTrigger2(dcs.shiftTrigger, device, cState, eState, tp, fieldMapping); bool regE = !string.IsNullOrEmpty(dcs.extras); if ((regE || shiftE) && getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { usingExtra = dcs.control; string p; if (shiftE) p = dcs.shiftExtras; else p = dcs.extras; string[] extraS = p.Split(','); int extrasSLen = extraS.Length; int[] extras = new int[extrasSLen]; for (int i = 0; i < extrasSLen; i++) { int b; if (int.TryParse(extraS[i], out b)) extras[i] = b; } held[device] = true; try { if (!(extras[0] == extras[1] && extras[1] == 0)) ctrl.setRumble((byte)extras[0], (byte)extras[1], device); if (extras[2] == 1) { DS4Color color = new DS4Color { red = (byte)extras[3], green = (byte)extras[4], blue = (byte)extras[5] }; DS4LightBar.forcedColor[device] = color; DS4LightBar.forcedFlash[device] = (byte)extras[6]; DS4LightBar.forcelight[device] = true; } if (extras[7] == 1) { if (oldmouse[device] == -1) oldmouse[device] = ButtonMouseSensitivity[device]; ButtonMouseSensitivity[device] = extras[8]; } } catch { } } else if ((regE || shiftE) && held[device]) { DS4LightBar.forcelight[device] = false; DS4LightBar.forcedFlash[device] = 0; if (oldmouse[device] != -1) { ButtonMouseSensitivity[device] = oldmouse[device]; oldmouse[device] = -1; } ctrl.setRumble(0, 0, device); held[device] = false; usingExtra = DS4Controls.None; } } if (action != null) { if (actionType == DS4ControlSettings.ActionType.Macro) { bool active = getBoolMapping2(device, dcs.control, cState, eState, tp, fieldMapping); if (active) { PlayMacro(device, macroControl, string.Join("/", (int[])action), dcs.control, keyType); } else { EndMacro(device, macroControl, string.Join("/", (int[])action), dcs.control); } // erase default mappings for things that are remapped resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); } else if (actionType == DS4ControlSettings.ActionType.Key) { ushort value = Convert.ToUInt16(action); if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { SyntheticState.KeyPresses kp; if (!deviceState.keyPresses.TryGetValue(value, out kp)) deviceState.keyPresses[value] = kp = new SyntheticState.KeyPresses(); if (keyType.HasFlag(DS4KeyType.ScanCode)) kp.current.scanCodeCount++; else kp.current.vkCount++; if (keyType.HasFlag(DS4KeyType.Toggle)) { if (!pressedonce[value]) { kp.current.toggle = !kp.current.toggle; pressedonce[value] = true; } kp.current.toggleCount++; } kp.current.repeatCount++; } else pressedonce[value] = false; // erase default mappings for things that are remapped resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); } else if (actionType == DS4ControlSettings.ActionType.Button) { int keyvalue = 0; bool isAnalog = false; if (dcs.control >= DS4Controls.LXNeg && dcs.control <= DS4Controls.RYPos) { isAnalog = true; } else if (dcs.control == DS4Controls.L2 || dcs.control == DS4Controls.R2) { isAnalog = true; } else if (dcs.control >= DS4Controls.GyroXPos && dcs.control <= DS4Controls.GyroZNeg) { isAnalog = true; } X360Controls xboxControl = X360Controls.None; if (action is X360Controls) { xboxControl = (X360Controls)action; } else if (action is string) { xboxControl = getX360ControlsByName(action.ToString()); } if (xboxControl >= X360Controls.LXNeg && xboxControl <= X360Controls.Start) { DS4Controls tempDS4Control = reverseX360ButtonMapping[(int)xboxControl]; tempControlDict.Add(dcs.control, tempDS4Control); } else if (xboxControl >= X360Controls.LeftMouse && xboxControl <= X360Controls.WDOWN) { switch (xboxControl) { case X360Controls.LeftMouse: { keyvalue = 256; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.leftCount++; break; } case X360Controls.RightMouse: { keyvalue = 257; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.rightCount++; break; } case X360Controls.MiddleMouse: { keyvalue = 258; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.middleCount++; break; } case X360Controls.FourthMouse: { keyvalue = 259; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.fourthCount++; break; } case X360Controls.FifthMouse: { keyvalue = 260; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.fifthCount++; break; } case X360Controls.WUP: { if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { if (isAnalog) getMouseWheelMapping(device, dcs.control, cState, eState, tp, false); else deviceState.currentClicks.wUpCount++; } break; } case X360Controls.WDOWN: { if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { if (isAnalog) getMouseWheelMapping(device, dcs.control, cState, eState, tp, true); else deviceState.currentClicks.wDownCount++; } break; } default: break; } } else if (xboxControl >= X360Controls.MouseUp && xboxControl <= X360Controls.MouseRight) { switch (xboxControl) { case X360Controls.MouseUp: { if (tempMouseDeltaY == 0) { tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0, ctrl); tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY)); } break; } case X360Controls.MouseDown: { if (tempMouseDeltaY == 0) { tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1, ctrl); tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY)); } break; } case X360Controls.MouseLeft: { if (tempMouseDeltaX == 0) { tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2, ctrl); tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX)); } break; } case X360Controls.MouseRight: { if (tempMouseDeltaX == 0) { tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3, ctrl); tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX)); } break; } default: break; } } if (keyType.HasFlag(DS4KeyType.Toggle)) { if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); if (!pressedonce[keyvalue]) { deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle; pressedonce[keyvalue] = true; } deviceState.currentClicks.toggleCount++; } else { pressedonce[keyvalue] = false; } } // erase default mappings for things that are remapped resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); } } } outputfieldMapping.populateState(MappedState); if (macroCount > 0) { if (macroControl[00]) MappedState.Cross = true; if (macroControl[01]) MappedState.Circle = true; if (macroControl[02]) MappedState.Square = true; if (macroControl[03]) MappedState.Triangle = true; if (macroControl[04]) MappedState.Options = true; if (macroControl[05]) MappedState.Share = true; if (macroControl[06]) MappedState.DpadUp = true; if (macroControl[07]) MappedState.DpadDown = true; if (macroControl[08]) MappedState.DpadLeft = true; if (macroControl[09]) MappedState.DpadRight = true; if (macroControl[10]) MappedState.PS = true; if (macroControl[11]) MappedState.L1 = true; if (macroControl[12]) MappedState.R1 = true; if (macroControl[13]) MappedState.L2 = 255; if (macroControl[14]) MappedState.R2 = 255; if (macroControl[15]) MappedState.L3 = true; if (macroControl[16]) MappedState.R3 = true; if (macroControl[17]) MappedState.LX = 255; if (macroControl[18]) MappedState.LX = 0; if (macroControl[19]) MappedState.LY = 255; if (macroControl[20]) MappedState.LY = 0; if (macroControl[21]) MappedState.RX = 255; if (macroControl[22]) MappedState.RX = 0; if (macroControl[23]) MappedState.RY = 255; if (macroControl[24]) MappedState.RY = 0; } if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LXNeg), device, cState, eState, tp, fieldMapping), DS4Controls.LXNeg)) tempControlDict[DS4Controls.LXNeg] = DS4Controls.LXNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LXPos), device, cState, eState, tp, fieldMapping), DS4Controls.LXPos)) tempControlDict[DS4Controls.LXPos] = DS4Controls.LXPos; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LYNeg), device, cState, eState, tp, fieldMapping), DS4Controls.LYNeg)) tempControlDict[DS4Controls.LYNeg] = DS4Controls.LYNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LYPos), device, cState, eState, tp, fieldMapping), DS4Controls.LYPos)) tempControlDict[DS4Controls.LYPos] = DS4Controls.LYPos; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RXNeg), device, cState, eState, tp, fieldMapping), DS4Controls.RXNeg)) tempControlDict[DS4Controls.RXNeg] = DS4Controls.RXNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RXPos), device, cState, eState, tp, fieldMapping), DS4Controls.RXPos)) tempControlDict[DS4Controls.RXPos] = DS4Controls.RXPos; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RYNeg), device, cState, eState, tp, fieldMapping), DS4Controls.RYNeg)) tempControlDict[DS4Controls.RYNeg] = DS4Controls.RYNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RYPos), device, cState, eState, tp, fieldMapping), DS4Controls.RYPos)) tempControlDict[DS4Controls.RYPos] = DS4Controls.RYPos; Dictionary.KeyCollection controlKeys = tempControlDict.Keys; //Dictionary>.KeyCollection controlKeys = tempControlDict.Keys; //foreach (KeyValuePair entry in tempControlDict) for (int i = 0, keyCount = controlKeys.Count; i < keyCount; i++) { DS4Controls key = controlKeys.ElementAt(i); DS4Controls dc = tempControlDict[key]; //DS4Controls key = entry.Key; //DS4Controls dc = entry.Value; if (getBoolActionMapping2(device, key, cState, eState, tp, fieldMapping, true)) { if (dc >= DS4Controls.Square && dc <= DS4Controls.Cross) { switch (dc) { case DS4Controls.Cross: MappedState.Cross = true; break; case DS4Controls.Circle: MappedState.Circle = true; break; case DS4Controls.Square: MappedState.Square = true; break; case DS4Controls.Triangle: MappedState.Triangle = true; break; default: break; } } else if (dc >= DS4Controls.L1 && dc <= DS4Controls.R3) { switch (dc) { case DS4Controls.L1: MappedState.L1 = true; break; case DS4Controls.L2: MappedState.L2 = getByteMapping2(device, key, cState, eState, tp, fieldMapping); break; case DS4Controls.L3: MappedState.L3 = true; break; case DS4Controls.R1: MappedState.R1 = true; break; case DS4Controls.R2: MappedState.R2 = getByteMapping2(device, key, cState, eState, tp, fieldMapping); break; case DS4Controls.R3: MappedState.R3 = true; break; default: break; } } else if (dc >= DS4Controls.DpadUp && dc <= DS4Controls.DpadLeft) { switch (dc) { case DS4Controls.DpadUp: MappedState.DpadUp = true; break; case DS4Controls.DpadRight: MappedState.DpadRight = true; break; case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break; case DS4Controls.DpadDown: MappedState.DpadDown = true; break; default: break; } } else if (dc >= DS4Controls.LXNeg && dc <= DS4Controls.RYPos) { switch (dc) { case DS4Controls.LXNeg: case DS4Controls.LXPos: { if (MappedState.LX == 127) { if (dc == DS4Controls.LXNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.LX = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.LX = axisMapping; } } break; } case DS4Controls.LYNeg: case DS4Controls.LYPos: { if (MappedState.LY == 127) { if (dc == DS4Controls.LYNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.LY = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.LY = axisMapping; } } break; } case DS4Controls.RXNeg: case DS4Controls.RXPos: { if (MappedState.RX == 127) { if (dc == DS4Controls.RXNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.RX = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.RX = axisMapping; } } break; } case DS4Controls.RYNeg: case DS4Controls.RYPos: { if (MappedState.RY == 127) { if (dc == DS4Controls.RYNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.RY = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.RY = axisMapping; } } break; } default: break; } } else { switch (dc) { case DS4Controls.Options: MappedState.Options = true; break; case DS4Controls.Share: MappedState.Share = true; break; case DS4Controls.PS: MappedState.PS = true; break; default: break; } } } } if (getSASteeringWheelEmulationAxis(device) != DS4Controls.None) MappedState.SASteeringWheelEmulationUnit = Mapping.Scale360degreeGyroAxis(device, eState, ctrl); calculateFinalMouseMovement(ref tempMouseDeltaX, ref tempMouseDeltaY, out mouseDeltaX, out mouseDeltaY); if (mouseDeltaX != 0 || mouseDeltaY != 0) { InputMethods.MoveCursorBy(mouseDeltaX, mouseDeltaY); } } private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc) { return shift ? false : GetDS4Action(device, dc, false) == null; } private static async void MapCustomAction(int device, DS4State cState, DS4State MappedState, DS4StateExposed eState, Mouse tp, ControlService ctrl, DS4StateFieldMapping fieldMapping, DS4StateFieldMapping outputfieldMapping) { /* TODO: This method is slow sauce. Find ways to speed up action execution */ try { int actionDoneCount = actionDone.Count; int totalActionCount = GetActions().Count; DS4StateFieldMapping previousFieldMapping = null; List profileActions = getProfileActions(device); //foreach (string actionname in profileActions) for (int actionIndex = 0, profileListLen = profileActions.Count; actionIndex < profileListLen; actionIndex++) { //DS4KeyType keyType = getShiftCustomKeyType(device, customKey.Key); //SpecialAction action = GetAction(actionname); //int index = GetActionIndexOf(actionname); string actionname = profileActions[actionIndex]; SpecialAction action = GetProfileAction(device, actionname); int index = GetProfileActionIndexOf(device, actionname); if (actionDoneCount < index + 1) { actionDone.Add(new ActionState()); actionDoneCount++; } else if (actionDoneCount > totalActionCount) { actionDone.RemoveAt(actionDoneCount - 1); actionDoneCount--; } double time = 0.0; //If a key or button is assigned to the trigger, a key special action is used like //a quick tap to use and hold to use the regular custom button/key bool triggerToBeTapped = action.typeID == SpecialAction.ActionTypeId.None && action.trigger.Count == 1 && GetDS4Action(device, action.trigger[0], false) == null; if (!(action.typeID == SpecialAction.ActionTypeId.None || index < 0)) { bool triggeractivated = true; if (action.delayTime > 0.0) { triggeractivated = false; bool subtriggeractivated = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { subtriggeractivated = false; break; } } if (subtriggeractivated) { time = action.delayTime; nowAction[device] = DateTime.UtcNow; if (nowAction[device] >= oldnowAction[device] + TimeSpan.FromSeconds(time)) triggeractivated = true; } else if (nowAction[device] < DateTime.UtcNow - TimeSpan.FromMilliseconds(100)) oldnowAction[device] = DateTime.UtcNow; } else if (triggerToBeTapped && oldnowKeyAct[device] == DateTime.MinValue) { triggeractivated = false; bool subtriggeractivated = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { subtriggeractivated = false; break; } } if (subtriggeractivated) { oldnowKeyAct[device] = DateTime.UtcNow; } } else if (triggerToBeTapped && oldnowKeyAct[device] != DateTime.MinValue) { triggeractivated = false; bool subtriggeractivated = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { subtriggeractivated = false; break; } } DateTime now = DateTime.UtcNow; if (!subtriggeractivated && now <= oldnowKeyAct[device] + TimeSpan.FromMilliseconds(250)) { await Task.Delay(3); //if the button is assigned to the same key use a delay so the key down is the last action, not key up triggeractivated = true; oldnowKeyAct[device] = DateTime.MinValue; } else if (!subtriggeractivated) oldnowKeyAct[device] = DateTime.MinValue; } else { //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { triggeractivated = false; break; } } } bool utriggeractivated = true; int uTriggerCount = action.uTrigger.Count; if (action.typeID == SpecialAction.ActionTypeId.Key && uTriggerCount > 0) { //foreach (DS4Controls dc in action.uTrigger) for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++) { DS4Controls dc = action.uTrigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { utriggeractivated = false; break; } } if (action.pressRelease) utriggeractivated = !utriggeractivated; } bool actionFound = false; if (triggeractivated) { if (action.typeID == SpecialAction.ActionTypeId.Program) { actionFound = true; if (!actionDone[index].dev[device]) { actionDone[index].dev[device] = true; if (!string.IsNullOrEmpty(action.extra)) Process.Start(action.details, action.extra); else Process.Start(action.details); } } else if (action.typeID == SpecialAction.ActionTypeId.Profile) { actionFound = true; if (!actionDone[index].dev[device] && string.IsNullOrEmpty(tempprofilename[device])) { actionDone[index].dev[device] = true; untriggeraction[device] = action; untriggerindex[device] = index; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; DS4ControlSettings dcs = getDS4CSetting(device, dc); if (dcs.action != null) { if (dcs.actionType == DS4ControlSettings.ActionType.Key) InputMethods.performKeyRelease(ushort.Parse(dcs.action.ToString())); else if (dcs.actionType == DS4ControlSettings.ActionType.Macro) { int[] keys = (int[])dcs.action; for (int j = 0, keysLen = keys.Length; j < keysLen; j++) InputMethods.performKeyRelease((ushort)keys[j]); } } } LoadTempProfile(device, action.details, true, ctrl); return; } } else if (action.typeID == SpecialAction.ActionTypeId.Macro) { actionFound = true; if (!actionDone[index].dev[device]) { DS4KeyType keyType = action.keyType; actionDone[index].dev[device] = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; resetToDefaultValue2(dc, MappedState, outputfieldMapping); } PlayMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None, keyType); } else EndMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None); } else if (action.typeID == SpecialAction.ActionTypeId.Key) { actionFound = true; if (uTriggerCount == 0 || (uTriggerCount > 0 && untriggerindex[device] == -1 && !actionDone[index].dev[device])) { actionDone[index].dev[device] = true; untriggerindex[device] = index; ushort key; ushort.TryParse(action.details, out key); if (uTriggerCount == 0) { SyntheticState.KeyPresses kp; if (!deviceState[device].keyPresses.TryGetValue(key, out kp)) deviceState[device].keyPresses[key] = kp = new SyntheticState.KeyPresses(); if (action.keyType.HasFlag(DS4KeyType.ScanCode)) kp.current.scanCodeCount++; else kp.current.vkCount++; kp.current.repeatCount++; } else if (action.keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyPress(key); else InputMethods.performKeyPress(key); } } else if (action.typeID == SpecialAction.ActionTypeId.DisconnectBT) { actionFound = true; DS4Device d = ctrl.DS4Controllers[device]; bool synced = tempBool = d.isSynced(); if (synced && !d.isCharging()) { ConnectionType deviceConn = d.getConnectionType(); bool exclusive = tempBool = d.isExclusive(); if (deviceConn == ConnectionType.BT) { d.DisconnectBT(); } else if (deviceConn == ConnectionType.SONYWA && exclusive) { d.DisconnectDongle(); } //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; DS4ControlSettings dcs = getDS4CSetting(device, dc); if (dcs.action != null) { if (dcs.actionType == DS4ControlSettings.ActionType.Key) InputMethods.performKeyRelease((ushort)dcs.action); else if (dcs.actionType == DS4ControlSettings.ActionType.Macro) { int[] keys = (int[])dcs.action; for (int j = 0, keysLen = keys.Length; j < keysLen; j++) InputMethods.performKeyRelease((ushort)keys[j]); } } } return; } } else if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck) { actionFound = true; string[] dets = action.details.Split('|'); if (dets.Length == 1) dets = action.details.Split(','); if (bool.Parse(dets[1]) && !actionDone[index].dev[device]) { AppLogger.LogToTray("Controller " + (device + 1) + ": " + ctrl.getDS4Battery(device), true); } if (bool.Parse(dets[2])) { DS4Device d = ctrl.DS4Controllers[device]; if (!actionDone[index].dev[device]) { lastColor[device] = d.LightBarColor; DS4LightBar.forcelight[device] = true; } DS4Color empty = new DS4Color(byte.Parse(dets[3]), byte.Parse(dets[4]), byte.Parse(dets[5])); DS4Color full = new DS4Color(byte.Parse(dets[6]), byte.Parse(dets[7]), byte.Parse(dets[8])); DS4Color trans = getTransitionedColor(empty, full, d.Battery); if (fadetimer[device] < 100) DS4LightBar.forcedColor[device] = getTransitionedColor(lastColor[device], trans, fadetimer[device] += 2); } actionDone[index].dev[device] = true; } else if (action.typeID == SpecialAction.ActionTypeId.SASteeringWheelEmulationCalibrate) { actionFound = true; DS4Device d = ctrl.DS4Controllers[device]; // If controller is not already in SASteeringWheelCalibration state then enable it now. If calibration is active then complete it (commit calibration values) if (d.WheelRecalibrateActiveState == 0 && DateTime.UtcNow > (action.firstTap + TimeSpan.FromMilliseconds(3000))) { action.firstTap = DateTime.UtcNow; d.WheelRecalibrateActiveState = 1; // Start calibration process } else if (d.WheelRecalibrateActiveState == 2 && DateTime.UtcNow > (action.firstTap + TimeSpan.FromMilliseconds(3000))) { action.firstTap = DateTime.UtcNow; d.WheelRecalibrateActiveState = 3; // Complete calibration process } actionDone[index].dev[device] = true; } } else { if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck) { actionFound = true; if (actionDone[index].dev[device]) { fadetimer[device] = 0; /*if (prevFadetimer[device] == fadetimer[device]) { prevFadetimer[device] = 0; fadetimer[device] = 0; } else prevFadetimer[device] = fadetimer[device];*/ DS4LightBar.forcelight[device] = false; actionDone[index].dev[device] = false; } } else if (action.typeID != SpecialAction.ActionTypeId.Key && action.typeID != SpecialAction.ActionTypeId.XboxGameDVR && action.typeID != SpecialAction.ActionTypeId.MultiAction) { // Ignore actionFound = true; actionDone[index].dev[device] = false; } } if (!actionFound) { if (uTriggerCount > 0 && utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Key) { actionFound = true; if (untriggerindex[device] > -1 && !actionDone[index].dev[device]) { actionDone[index].dev[device] = true; untriggerindex[device] = -1; ushort key; ushort.TryParse(action.details, out key); if (action.keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyRelease(key); else InputMethods.performKeyRelease(key); } } else if (action.typeID == SpecialAction.ActionTypeId.XboxGameDVR || action.typeID == SpecialAction.ActionTypeId.MultiAction) { actionFound = true; bool tappedOnce = action.tappedOnce, firstTouch = action.firstTouch, secondtouchbegin = action.secondtouchbegin; //DateTime pastTime = action.pastTime, firstTap = action.firstTap, // TimeofEnd = action.TimeofEnd; /*if (getCustomButton(device, action.trigger[0]) != X360Controls.Unbound) getCustomButtons(device)[action.trigger[0]] = X360Controls.Unbound; if (getCustomMacro(device, action.trigger[0]) != "0") getCustomMacros(device).Remove(action.trigger[0]); if (getCustomKey(device, action.trigger[0]) != 0) getCustomMacros(device).Remove(action.trigger[0]);*/ string[] dets = action.details.Split(','); DS4Device d = ctrl.DS4Controllers[device]; //cus DS4State tempPrevState = d.getPreviousStateRef(); // Only create one instance of previous DS4StateFieldMapping in case more than one multi-action // button is assigned if (previousFieldMapping == null) { previousFieldMapping = previousFieldMappings[device]; previousFieldMapping.populateFieldMapping(tempPrevState, eState, tp, true); //previousFieldMapping = new DS4StateFieldMapping(tempPrevState, eState, tp, true); } bool activeCur = getBoolMapping2(device, action.trigger[0], cState, eState, tp, fieldMapping); bool activePrev = getBoolMapping2(device, action.trigger[0], tempPrevState, eState, tp, previousFieldMapping); if (activeCur && !activePrev) { // pressed down action.pastTime = DateTime.UtcNow; if (action.pastTime <= (action.firstTap + TimeSpan.FromMilliseconds(100))) { action.tappedOnce = tappedOnce = false; action.secondtouchbegin = secondtouchbegin = true; //tappedOnce = false; //secondtouchbegin = true; } else action.firstTouch = firstTouch = true; //firstTouch = true; } else if (!activeCur && activePrev) { // released if (secondtouchbegin) { action.firstTouch = firstTouch = false; action.secondtouchbegin = secondtouchbegin = false; //firstTouch = false; //secondtouchbegin = false; } else if (firstTouch) { action.firstTouch = firstTouch = false; //firstTouch = false; if (DateTime.UtcNow <= (action.pastTime + TimeSpan.FromMilliseconds(150)) && !tappedOnce) { action.tappedOnce = tappedOnce = true; //tappedOnce = true; action.firstTap = DateTime.UtcNow; action.TimeofEnd = DateTime.UtcNow; } } } int type = 0; string macro = ""; if (tappedOnce) //single tap { if (action.typeID == SpecialAction.ActionTypeId.MultiAction) { macro = dets[0]; } else if (int.TryParse(dets[0], out type)) { switch (type) { case 0: macro = "91/71/71/91"; break; case 1: macro = "91/164/82/82/164/91"; break; case 2: macro = "91/164/44/44/164/91"; break; case 3: macro = dets[3] + "/" + dets[3]; break; case 4: macro = "91/164/71/71/164/91"; break; } } if ((DateTime.UtcNow - action.TimeofEnd) > TimeSpan.FromMilliseconds(150)) { if (macro != "") PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None); tappedOnce = false; action.tappedOnce = false; } //if it fails the method resets, and tries again with a new tester value (gives tap a delay so tap and hold can work) } else if (firstTouch && (DateTime.UtcNow - action.pastTime) > TimeSpan.FromMilliseconds(500)) //helddown { if (action.typeID == SpecialAction.ActionTypeId.MultiAction) { macro = dets[1]; } else if (int.TryParse(dets[1], out type)) { switch (type) { case 0: macro = "91/71/71/91"; break; case 1: macro = "91/164/82/82/164/91"; break; case 2: macro = "91/164/44/44/164/91"; break; case 3: macro = dets[3] + "/" + dets[3]; break; case 4: macro = "91/164/71/71/164/91"; break; } } if (macro != "") PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None); firstTouch = false; action.firstTouch = false; } else if (secondtouchbegin) //if double tap { if (action.typeID == SpecialAction.ActionTypeId.MultiAction) { macro = dets[2]; } else if (int.TryParse(dets[2], out type)) { switch (type) { case 0: macro = "91/71/71/91"; break; case 1: macro = "91/164/82/82/164/91"; break; case 2: macro = "91/164/44/44/164/91"; break; case 3: macro = dets[3] + "/" + dets[3]; break; case 4: macro = "91/164/71/71/164/91"; break; } } if (macro != "") PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None); secondtouchbegin = false; action.secondtouchbegin = false; } } else { actionDone[index].dev[device] = false; } } } } } catch { return; } if (untriggeraction[device] != null) { SpecialAction action = untriggeraction[device]; int index = untriggerindex[device]; bool utriggeractivated = true; //foreach (DS4Controls dc in action.uTrigger) for (int i = 0, uTrigLen = action.uTrigger.Count; i < uTrigLen; i++) { DS4Controls dc = action.uTrigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { utriggeractivated = false; break; } } if (utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Profile) { if ((action.controls == action.ucontrols && !actionDone[index].dev[device]) || //if trigger and end trigger are the same action.controls != action.ucontrols) { if (!string.IsNullOrEmpty(tempprofilename[device])) { //foreach (DS4Controls dc in action.uTrigger) for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++) { DS4Controls dc = action.uTrigger[i]; actionDone[index].dev[device] = true; DS4ControlSettings dcs = getDS4CSetting(device, dc); if (dcs.action != null) { if (dcs.actionType == DS4ControlSettings.ActionType.Key) InputMethods.performKeyRelease((ushort)dcs.action); else if (dcs.actionType == DS4ControlSettings.ActionType.Macro) { int[] keys = (int[])dcs.action; for (int j = 0, keysLen = keys.Length; j < keysLen; j++) InputMethods.performKeyRelease((ushort)keys[j]); } } } untriggeraction[device] = null; LoadProfile(device, false, ctrl); } } } else { actionDone[index].dev[device] = false; } } } private static async void PlayMacro(int device, bool[] macrocontrol, string macro, DS4Controls control, DS4KeyType keyType) { if (macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18")) { string[] skeys; int wait = 1000; if (!string.IsNullOrEmpty(macro)) { skeys = macro.Split('/'); ushort delay; if (ushort.TryParse(skeys[skeys.Length - 1], out delay) && delay > 300) wait = delay - 300; } AltTabSwapping(wait, device); if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = true; } else { string[] skeys; int[] keys; if (!string.IsNullOrEmpty(macro)) { skeys = macro.Split('/'); keys = new int[skeys.Length]; } else { skeys = new string[0]; keys = new int[0]; } for (int i = 0; i < keys.Length; i++) keys[i] = int.Parse(skeys[i]); bool[] keydown = new bool[286]; if (control == DS4Controls.None || !macrodone[DS4ControltoInt(control)]) { if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = true; foreach (int i in keys) { if (i >= 1000000000) { string lb = i.ToString().Substring(1); if (i > 1000000000) { byte r = (byte)(int.Parse(lb[0].ToString()) * 100 + int.Parse(lb[1].ToString()) * 10 + int.Parse(lb[2].ToString())); byte g = (byte)(int.Parse(lb[3].ToString()) * 100 + int.Parse(lb[4].ToString()) * 10 + int.Parse(lb[5].ToString())); byte b = (byte)(int.Parse(lb[6].ToString()) * 100 + int.Parse(lb[7].ToString()) * 10 + int.Parse(lb[8].ToString())); DS4LightBar.forcelight[device] = true; DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcedColor[device] = new DS4Color(r, g, b); } else { DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcelight[device] = false; } } else if (i >= 1000000) { DS4Device d = Program.rootHub.DS4Controllers[device]; string r = i.ToString().Substring(1); byte heavy = (byte)(int.Parse(r[0].ToString()) * 100 + int.Parse(r[1].ToString()) * 10 + int.Parse(r[2].ToString())); byte light = (byte)(int.Parse(r[3].ToString()) * 100 + int.Parse(r[4].ToString()) * 10 + int.Parse(r[5].ToString())); d.setRumble(light, heavy); } else if (i >= 300) //ints over 300 used to delay await Task.Delay(i - 300); else if (!keydown[i]) { if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); //anything above 255 is not a keyvalue else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); else if (i == 261) { macroControl[0] = true; macroCount++; } else if (i == 262) { macroControl[1] = true; macroCount++; } else if (i == 263) { macroControl[2] = true; macroCount++; } else if (i == 264) { macroControl[3] = true; macroCount++; } else if (i == 265) { macroControl[4] = true; macroCount++; } else if (i == 266) { macroControl[5] = true; macroCount++; } else if (i == 267) { macroControl[6] = true; macroCount++; } else if (i == 268) { macroControl[7] = true; macroCount++; } else if (i == 269) { macroControl[8] = true; macroCount++; } else if (i == 270) { macroControl[9] = true; macroCount++; } else if (i == 271) { macroControl[10] = true; macroCount++; } else if (i == 272) { macroControl[11] = true; macroCount++; } else if (i == 273) { macroControl[12] = true; macroCount++; } else if (i == 274) { macroControl[13] = true; macroCount++; } else if (i == 275) { macroControl[14] = true; macroCount++; } else if (i == 276) { macroControl[15] = true; macroCount++; } else if (i == 277) { macroControl[16] = true; macroCount++; } else if (i == 278) { macroControl[17] = true; macroCount++; } else if (i == 279) { macroControl[18] = true; macroCount++; } else if (i == 280) { macroControl[19] = true; macroCount++; } else if (i == 281) { macroControl[20] = true; macroCount++; } else if (i == 282) { macroControl[21] = true; macroCount++; } else if (i == 283) { macroControl[22] = true; macroCount++; } else if (i == 284) { macroControl[23] = true;macroCount++; } else if (i == 285) { macroControl[24] = true; macroCount++; } else if (keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyPress((ushort)i); else InputMethods.performKeyPress((ushort)i); keydown[i] = true; } else { if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); else if (i == 261) { macroControl[0] = false; if (macroCount > 0) macroCount--; } else if (i == 262) { macroControl[1] = false; if (macroCount > 0) macroCount--; } else if (i == 263) { macroControl[2] = false; if (macroCount > 0) macroCount--; } else if (i == 264) { macroControl[3] = false; if (macroCount > 0) macroCount--; } else if (i == 265) { macroControl[4] = false; if (macroCount > 0) macroCount--; } else if (i == 266) { macroControl[5] = false; if (macroCount > 0) macroCount--; } else if (i == 267) { macroControl[6] = false; if (macroCount > 0) macroCount--; } else if (i == 268) { macroControl[7] = false; if (macroCount > 0) macroCount--; } else if (i == 269) { macroControl[8] = false; if (macroCount > 0) macroCount--; } else if (i == 270) { macroControl[9] = false; if (macroCount > 0) macroCount--; } else if (i == 271) { macroControl[10] = false; if (macroCount > 0) macroCount--; } else if (i == 272) { macroControl[11] = false; if (macroCount > 0) macroCount--; } else if (i == 273) { macroControl[12] = false; if (macroCount > 0) macroCount--; } else if (i == 274) { macroControl[13] = false; if (macroCount > 0) macroCount--; } else if (i == 275) { macroControl[14] = false; if (macroCount > 0) macroCount--; } else if (i == 276) { macroControl[15] = false; if (macroCount > 0) macroCount--; } else if (i == 277) { macroControl[16] = false; if (macroCount > 0) macroCount--; } else if (i == 278) { macroControl[17] = false; if (macroCount > 0) macroCount--; } else if (i == 279) { macroControl[18] = false; if (macroCount > 0) macroCount--; } else if (i == 280) { macroControl[19] = false; if (macroCount > 0) macroCount--; } else if (i == 281) { macroControl[20] = false; if (macroCount > 0) macroCount--; } else if (i == 282) { macroControl[21] = false; if (macroCount > 0) macroCount--; } else if (i == 283) { macroControl[22] = false; if (macroCount > 0) macroCount--; } else if (i == 284) { macroControl[23] = false; if (macroCount > 0) macroCount--; } else if (i == 285) { macroControl[24] = false; if (macroCount > 0) macroCount--; } else if (keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyRelease((ushort)i); else InputMethods.performKeyRelease((ushort)i); keydown[i] = false; } } for (int i = 0, arlength = keydown.Length; i < arlength; i++) { if (keydown[i]) { if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); else if (i == 261) { macroControl[0] = false; if (macroCount > 0) macroCount--; } else if (i == 262) { macroControl[1] = false; if (macroCount > 0) macroCount--; } else if (i == 263) { macroControl[2] = false; if (macroCount > 0) macroCount--; } else if (i == 264) { macroControl[3] = false; if (macroCount > 0) macroCount--; } else if (i == 265) { macroControl[4] = false; if (macroCount > 0) macroCount--; } else if (i == 266) { macroControl[5] = false; if (macroCount > 0) macroCount--; } else if (i == 267) { macroControl[6] = false; if (macroCount > 0) macroCount--; } else if (i == 268) { macroControl[7] = false; if (macroCount > 0) macroCount--; } else if (i == 269) { macroControl[8] = false; if (macroCount > 0) macroCount--; } else if (i == 270) { macroControl[9] = false; if (macroCount > 0) macroCount--; } else if (i == 271) { macroControl[10] = false; if (macroCount > 0) macroCount--; } else if (i == 272) { macroControl[11] = false; if (macroCount > 0) macroCount--; } else if (i == 273) { macroControl[12] = false; if (macroCount > 0) macroCount--; } else if (i == 274) { macroControl[13] = false; if (macroCount > 0) macroCount--; } else if (i == 275) { macroControl[14] = false; if (macroCount > 0) macroCount--; } else if (i == 276) { macroControl[15] = false; if (macroCount > 0) macroCount--; } else if (i == 277) { macroControl[16] = false; if (macroCount > 0) macroCount--; } else if (i == 278) { macroControl[17] = false; if (macroCount > 0) macroCount--; } else if (i == 279) { macroControl[18] = false; if (macroCount > 0) macroCount--; } else if (i == 280) { macroControl[19] = false; if (macroCount > 0) macroCount--; } else if (i == 281) { macroControl[20] = false; if (macroCount > 0) macroCount--; } else if (i == 282) { macroControl[21] = false; if (macroCount > 0) macroCount--; } else if (i == 283) { macroControl[22] = false; if (macroCount > 0) macroCount--; } else if (i == 284) { macroControl[23] = false; if (macroCount > 0) macroCount--; } else if (i == 285) { macroControl[24] = false; if (macroCount > 0) macroCount--; } else if (keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyRelease((ushort)i); else InputMethods.performKeyRelease((ushort)i); } } DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcelight[device] = false; Program.rootHub.DS4Controllers[device].setRumble(0, 0); if (keyType.HasFlag(DS4KeyType.HoldMacro)) { await Task.Delay(50); if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = false; } } } } private static void EndMacro(int device, bool[] macrocontrol, string macro, DS4Controls control) { if ((macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18")) && !altTabDone) AltTabSwappingRelease(); if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = false; } private static void AltTabSwapping(int wait, int device) { if (altTabDone) { altTabDone = false; InputMethods.performKeyPress(18); } else { altTabNow = DateTime.UtcNow; if (altTabNow >= oldAltTabNow + TimeSpan.FromMilliseconds(wait)) { oldAltTabNow = altTabNow; InputMethods.performKeyPress(9); InputMethods.performKeyRelease(9); } } } private static void AltTabSwappingRelease() { if (altTabNow < DateTime.UtcNow - TimeSpan.FromMilliseconds(10)) //in case multiple controls are mapped to alt+tab { altTabDone = true; InputMethods.performKeyRelease(9); InputMethods.performKeyRelease(18); altTabNow = DateTime.UtcNow; oldAltTabNow = DateTime.UtcNow - TimeSpan.FromDays(1); } } private static void getMouseWheelMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool down) { DateTime now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(10) && !pressagain) { oldnow = now; InputMethods.MouseWheel((int)(getByteMapping(device, control, cState, eState, tp) / 51f * (down ? -1 : 1)), 0); } } private static double getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, DS4StateFieldMapping fieldMapping, int mnum, ControlService ctrl) { int controlnum = DS4ControltoInt(control); int deadzoneL = 0; int deadzoneR = 0; if (getLSDeadzone(device) == 0) deadzoneL = 3; if (getRSDeadzone(device) == 0) deadzoneR = 3; double value = 0.0; int speed = ButtonMouseSensitivity[device]; double root = 1.002; double divide = 10000d; //DateTime now = mousenow[mnum]; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; //long timeElapsed = ctrl.DS4Controllers[device].getLastTimeElapsed(); double timeElapsed = ctrl.DS4Controllers[device].lastTimeElapsedDouble; //double mouseOffset = 0.025; double tempMouseOffsetX = 0.0, tempMouseOffsetY = 0.0; if (controlType == DS4StateFieldMapping.ControlType.Button) { bool active = fieldMapping.buttons[controlNum]; value = (active ? Math.Pow(root + speed / divide, 100) - 1 : 0); } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { switch (control) { case DS4Controls.LXNeg: { if (cState.LX < 127 - deadzoneL) { double diff = -(cState.LX - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL); //tempMouseOffsetX = Math.Abs(Math.Cos(cState.LSAngleRad)) * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; tempMouseOffsetX = cState.LXUnit * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + (tempMouseOffsetX * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.LX - 127 - deadzoneL) / 2550d * speed; } break; } case DS4Controls.LXPos: { if (cState.LX > 127 + deadzoneL) { double diff = (cState.LX - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL); tempMouseOffsetX = cState.LXUnit * MOUSESTICKOFFSET; //tempMouseOffsetX = Math.Abs(Math.Cos(cState.LSAngleRad)) * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + tempMouseOffsetX; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.LX - 127 + deadzoneL) / 2550d * speed; } break; } case DS4Controls.RXNeg: { if (cState.RX < 127 - deadzoneR) { double diff = -(cState.RX - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR); tempMouseOffsetX = cState.RXUnit * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; //tempMouseOffsetX = Math.Abs(Math.Cos(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + (tempMouseOffsetX * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.RX - 127 - deadzoneR) / 2550d * speed; } break; } case DS4Controls.RXPos: { if (cState.RX > 127 + deadzoneR) { double diff = (cState.RX - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR); tempMouseOffsetX = cState.RXUnit * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; //tempMouseOffsetX = Math.Abs(Math.Cos(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + tempMouseOffsetX; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.RX - 127 + deadzoneR) / 2550d * speed; } break; } case DS4Controls.LYNeg: { if (cState.LY < 127 - deadzoneL) { double diff = -(cState.LY - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL); tempMouseOffsetY = cState.LYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.LSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + (tempMouseOffsetY * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.LY - 127 - deadzoneL) / 2550d * speed; } break; } case DS4Controls.LYPos: { if (cState.LY > 127 + deadzoneL) { double diff = (cState.LY - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL); tempMouseOffsetY = cState.LYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.LSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + tempMouseOffsetY; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.LY - 127 + deadzoneL) / 2550d * speed; } break; } case DS4Controls.RYNeg: { if (cState.RY < 127 - deadzoneR) { double diff = -(cState.RY - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR); tempMouseOffsetY = cState.RYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + (tempMouseOffsetY * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.RY - 127 - deadzoneR) / 2550d * speed; } break; } case DS4Controls.RYPos: { if (cState.RY > 127 + deadzoneR) { double diff = (cState.RY - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR); tempMouseOffsetY = cState.RYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + tempMouseOffsetY; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.RY - 127 + deadzoneR) / 2550d * speed; } break; } default: break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { byte trigger = fieldMapping.triggers[controlNum]; value = Math.Pow(root + speed / divide, trigger / 2d) - 1; } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { //double SXD = getSXDeadzone(device); //double SZD = getSZDeadzone(device); switch (control) { case DS4Controls.GyroXPos: { int gyroX = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroX > 0 ? Math.Pow(root + speed / divide, gyroX) : 0); break; } case DS4Controls.GyroXNeg: { int gyroX = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroX < 0 ? Math.Pow(root + speed / divide, -gyroX) : 0); break; } case DS4Controls.GyroZPos: { int gyroZ = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroZ > 0 ? Math.Pow(root + speed / divide, gyroZ) : 0); break; } case DS4Controls.GyroZNeg: { int gyroZ = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroZ < 0 ? Math.Pow(root + speed / divide, -gyroZ) : 0); break; } default: break; } } if (getMouseAccel(device)) { if (value > 0) { mcounter = 34; mouseaccel++; } if (mouseaccel == prevmouseaccel) { mcounter--; } if (mcounter <= 0) { mouseaccel = 0; mcounter = 34; } value *= 1 + Math.Min(20000, (mouseaccel)) / 10000d; prevmouseaccel = mouseaccel; } return value; } private static void calculateFinalMouseMovement(ref double rawMouseX, ref double rawMouseY, out int mouseX, out int mouseY) { if ((rawMouseX > 0.0 && horizontalRemainder > 0.0) || (rawMouseX < 0.0 && horizontalRemainder < 0.0)) { rawMouseX += horizontalRemainder; } else { horizontalRemainder = 0.0; } //double mouseXTemp = rawMouseX - (Math.IEEERemainder(rawMouseX * 1000.0, 1.0) / 1000.0); double mouseXTemp = rawMouseX - (remainderCutoff(rawMouseX * 1000.0, 1.0) / 1000.0); //double mouseXTemp = rawMouseX - (rawMouseX * 1000.0 - (1.0 * (int)(rawMouseX * 1000.0 / 1.0))); mouseX = (int)mouseXTemp; horizontalRemainder = mouseXTemp - mouseX; //mouseX = (int)rawMouseX; //horizontalRemainder = rawMouseX - mouseX; if ((rawMouseY > 0.0 && verticalRemainder > 0.0) || (rawMouseY < 0.0 && verticalRemainder < 0.0)) { rawMouseY += verticalRemainder; } else { verticalRemainder = 0.0; } //double mouseYTemp = rawMouseY - (Math.IEEERemainder(rawMouseY * 1000.0, 1.0) / 1000.0); double mouseYTemp = rawMouseY - (remainderCutoff(rawMouseY * 1000.0, 1.0) / 1000.0); mouseY = (int)mouseYTemp; verticalRemainder = mouseYTemp - mouseY; //mouseY = (int)rawMouseY; //verticalRemainder = rawMouseY - mouseY; } private static double remainderCutoff(double dividend, double divisor) { return dividend - (divisor * (int)(dividend / divisor)); } public static bool compare(byte b1, byte b2) { bool result = true; if (Math.Abs(b1 - b2) > 10) { result = false; } return result; } private static byte getByteMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap) { byte result = 0; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = (byte)(fieldMap.buttons[controlNum] ? 255 : 0); } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { byte axisValue = fieldMap.axisdirs[controlNum]; switch (control) { case DS4Controls.LXNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; case DS4Controls.LYNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; case DS4Controls.RXNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; case DS4Controls.RYNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; default: result = (byte)(axisValue - 127.5f < 0 ? 0 : (axisValue - 127.5f) * 2); break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { result = fieldMap.triggers[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = (byte)(tp != null && fieldMap.buttons[controlNum] ? 255 : 0); } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { result = (byte)(tp != null ? fieldMap.swipedirs[controlNum] : 0); } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: { int gyroX = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, gyroX * 2) : 0); break; } case DS4Controls.GyroXNeg: { int gyroX = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, -gyroX * 2) : 0); break; } case DS4Controls.GyroZPos: { int gyroZ = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, gyroZ * 2) : 0); break; } case DS4Controls.GyroZNeg: { int gyroZ = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, -gyroZ * 2) : 0); break; } default: break; } } return result; } public static byte getByteMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp) { byte result = 0; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = (byte)(cState.Cross ? 255 : 0); break; case DS4Controls.Square: result = (byte)(cState.Square ? 255 : 0); break; case DS4Controls.Triangle: result = (byte)(cState.Triangle ? 255 : 0); break; case DS4Controls.Circle: result = (byte)(cState.Circle ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = (byte)(cState.L1 ? 255 : 0); break; case DS4Controls.L2: result = cState.L2; break; case DS4Controls.L3: result = (byte)(cState.L3 ? 255 : 0); break; case DS4Controls.R1: result = (byte)(cState.R1 ? 255 : 0); break; case DS4Controls.R2: result = cState.R2; break; case DS4Controls.R3: result = (byte)(cState.R3 ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? 255 : 0); break; case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? 255 : 0); break; case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? 255 : 0); break; case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: result = (byte)(cState.LX - 127.5f > 0 ? 0 : -(cState.LX - 127.5f) * 2); break; case DS4Controls.LYNeg: result = (byte)(cState.LY - 127.5f > 0 ? 0 : -(cState.LY - 127.5f) * 2); break; case DS4Controls.RXNeg: result = (byte)(cState.RX - 127.5f > 0 ? 0 : -(cState.RX - 127.5f) * 2); break; case DS4Controls.RYNeg: result = (byte)(cState.RY - 127.5f > 0 ? 0 : -(cState.RY - 127.5f) * 2); break; case DS4Controls.LXPos: result = (byte)(cState.LX - 127.5f < 0 ? 0 : (cState.LX - 127.5f) * 2); break; case DS4Controls.LYPos: result = (byte)(cState.LY - 127.5f < 0 ? 0 : (cState.LY - 127.5f) * 2); break; case DS4Controls.RXPos: result = (byte)(cState.RX - 127.5f < 0 ? 0 : (cState.RX - 127.5f) * 2); break; case DS4Controls.RYPos: result = (byte)(cState.RY - 127.5f < 0 ? 0 : (cState.RY - 127.5f) * 2); break; default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? 255 : 0); break; case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? 255 : 0); break; case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? 255 : 0); break; case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: result = (byte)(tp != null ? tp.swipeUpB : 0); break; case DS4Controls.SwipeDown: result = (byte)(tp != null ? tp.swipeDownB : 0); break; case DS4Controls.SwipeLeft: result = (byte)(tp != null ? tp.swipeLeftB : 0); break; case DS4Controls.SwipeRight: result = (byte)(tp != null ? tp.swipeRightB : 0); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { double SXD = getSXDeadzone(device); double SZD = getSZDeadzone(device); bool sOff = isUsingSAforMouse(device); double sxsens = getSXSens(device); double szsens = getSZSens(device); switch (control) { case DS4Controls.GyroXPos: { int gyroX = -eState.AccelX; result = (byte)(!sOff && sxsens * gyroX > SXD * 10 ? Math.Min(255, sxsens * gyroX * 2) : 0); break; } case DS4Controls.GyroXNeg: { int gyroX = -eState.AccelX; result = (byte)(!sOff && sxsens * gyroX < -SXD * 10 ? Math.Min(255, sxsens * -gyroX * 2) : 0); break; } case DS4Controls.GyroZPos: { int gyroZ = eState.AccelZ; result = (byte)(!sOff && szsens * gyroZ > SZD * 10 ? Math.Min(255, szsens * gyroZ * 2) : 0); break; } case DS4Controls.GyroZNeg: { int gyroZ = eState.AccelZ; result = (byte)(!sOff && szsens * gyroZ < -SZD * 10 ? Math.Min(255, szsens * -gyroZ * 2) : 0); break; } default: break; } } else { switch (control) { case DS4Controls.Share: result = (byte)(cState.Share ? 255 : 0); break; case DS4Controls.Options: result = (byte)(cState.Options ? 255 : 0); break; case DS4Controls.PS: result = (byte)(cState.PS ? 255 : 0); break; default: break; } } return result; } /* TODO: Possibly remove usage of this version of the method */ public static bool getBoolMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp) { bool result = false; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = cState.Cross; break; case DS4Controls.Square: result = cState.Square; break; case DS4Controls.Triangle: result = cState.Triangle; break; case DS4Controls.Circle: result = cState.Circle; break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = cState.L1; break; case DS4Controls.R1: result = cState.R1; break; case DS4Controls.L2: result = cState.L2 > 100; break; case DS4Controls.R2: result = cState.R2 > 100; break; case DS4Controls.L3: result = cState.L3; break; case DS4Controls.R3: result = cState.R3; break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = cState.DpadUp; break; case DS4Controls.DpadDown: result = cState.DpadDown; break; case DS4Controls.DpadLeft: result = cState.DpadLeft; break; case DS4Controls.DpadRight: result = cState.DpadRight; break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break; case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break; case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break; case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break; case DS4Controls.LXPos: result = cState.LX > 127 + 55; break; case DS4Controls.LYPos: result = cState.LY > 127 + 55; break; case DS4Controls.RXPos: result = cState.RX > 127 + 55; break; case DS4Controls.RYPos: result = cState.RY > 127 + 55; break; default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break; case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break; case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break; case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break; case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break; case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break; case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * -eState.AccelX > 67 : false; break; case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * -eState.AccelX < -67 : false; break; case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.AccelZ > 67 : false; break; case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.AccelZ < -67 : false; break; default: break; } } else { switch (control) { case DS4Controls.PS: result = cState.PS; break; case DS4Controls.Share: result = cState.Share; break; case DS4Controls.Options: result = cState.Options; break; default: break; } } return result; } private static bool getBoolMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap) { bool result = false; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { byte axisValue = fieldMap.axisdirs[controlNum]; switch (control) { case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break; case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break; case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break; case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break; default: result = axisValue > 127 + 55; break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { result = fieldMap.triggers[controlNum] > 100; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { result = fieldMap.swipedirbools[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); bool safeTest = false; switch (control) { case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break; case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break; default: break; } result = sOff == false ? safeTest : false; } return result; } private static bool getBoolActionMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool analog = false) { bool result = false; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { switch (control) { case DS4Controls.LXNeg: { double angle = cState.LSAngle; result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5); break; } case DS4Controls.LYNeg: { double angle = cState.LSAngle; result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5); break; } case DS4Controls.RXNeg: { double angle = cState.RSAngle; result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5); break; } case DS4Controls.RYNeg: { double angle = cState.RSAngle; result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5); break; } case DS4Controls.LXPos: { double angle = cState.LSAngle; result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5); break; } case DS4Controls.LYPos: { double angle = cState.LSAngle; result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5); break; } case DS4Controls.RXPos: { double angle = cState.RSAngle; result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5); break; } case DS4Controls.RYPos: { double angle = cState.RSAngle; result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5); break; } default: break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { result = fieldMap.triggers[controlNum] > 0; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { result = fieldMap.swipedirbools[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); bool safeTest = false; switch (control) { case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break; case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break; default: break; } result = sOff == false ? safeTest : false; } return result; } /* TODO: Possibly remove usage of this version of the method */ public static bool getBoolActionMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool analog=false) { bool result = false; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = cState.Cross; break; case DS4Controls.Square: result = cState.Square; break; case DS4Controls.Triangle: result = cState.Triangle; break; case DS4Controls.Circle: result = cState.Circle; break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = cState.L1; break; case DS4Controls.R1: result = cState.R1; break; case DS4Controls.L2: result = cState.L2 > 0; break; case DS4Controls.R2: result = cState.R2 > 0; break; case DS4Controls.L3: result = cState.L3; break; case DS4Controls.R3: result = cState.R3; break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = cState.DpadUp; break; case DS4Controls.DpadDown: result = cState.DpadDown; break; case DS4Controls.DpadLeft: result = cState.DpadLeft; break; case DS4Controls.DpadRight: result = cState.DpadRight; break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: { if (!analog) { double angle = cState.LSAngle; result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5); } else { result = cState.LX < 127; } break; } case DS4Controls.LYNeg: { if (!analog) { double angle = cState.LSAngle; result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5); } else { result = cState.LY < 127; } break; } case DS4Controls.RXNeg: { if (!analog) { double angle = cState.RSAngle; result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5); } else { result = cState.RX < 127; } break; } case DS4Controls.RYNeg: { if (!analog) { double angle = cState.RSAngle; result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5); } else { result = cState.RY < 127; } break; } case DS4Controls.LXPos: { if (!analog) { double angle = cState.LSAngle; result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5); } else { result = cState.LX > 127; } break; } case DS4Controls.LYPos: { if (!analog) { double angle = cState.LSAngle; result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5); } else { result = cState.LY > 127; } break; } case DS4Controls.RXPos: { if (!analog) { double angle = cState.RSAngle; result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5); } else { result = cState.RX > 127; } break; } case DS4Controls.RYPos: { if (!analog) { double angle = cState.RSAngle; result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5); } else { result = cState.RY > 127; } break; } default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break; case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break; case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break; case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break; case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break; case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break; case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * eState.AccelX > 67 : false; break; case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * eState.AccelX < -67 : false; break; case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.AccelZ > 67 : false; break; case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.AccelZ < -67 : false; break; default: break; } } else { switch (control) { case DS4Controls.PS: result = cState.PS; break; case DS4Controls.Share: result = cState.Share; break; case DS4Controls.Options: result = cState.Options; break; default: break; } } return result; } public static bool getBoolButtonMapping(bool stateButton) { return stateButton; } public static bool getBoolAxisDirMapping(byte stateAxis, bool positive) { return positive ? stateAxis > 127 + 55 : stateAxis < 127 - 55; } public static bool getBoolTriggerMapping(byte stateAxis) { return stateAxis > 100; } public static bool getBoolTouchMapping(bool touchButton) { return touchButton; } private static byte getXYAxisMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool alt = false) { byte result = 0; byte trueVal = 0; byte falseVal = 127; if (alt) trueVal = 255; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = fieldMap.buttons[controlNum] ? trueVal : falseVal; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { byte axisValue = fieldMap.axisdirs[controlNum]; switch (control) { case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break; case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break; case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break; case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break; default: if (!alt) result = (byte)(255 - axisValue); else result = axisValue; break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { if (alt) { result = (byte)(127.5f + fieldMap.triggers[controlNum] / 2f); } else { result = (byte)(127.5f - fieldMap.triggers[controlNum] / 2f); } } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = fieldMap.buttons[controlNum] ? trueVal : falseVal; } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { if (alt) { result = (byte)(tp != null ? 127.5f + fieldMap.swipedirs[controlNum] / 2f : 0); } else { result = (byte)(tp != null ? 127.5f - fieldMap.swipedirs[controlNum] / 2f : 0); } } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: { if (sOff == false && fieldMap.gryodirs[controlNum] > 0) { if (alt) result = (byte)Math.Min(255, 127 + fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - fieldMap.gryodirs[controlNum]); } else result = falseVal; break; } case DS4Controls.GyroXNeg: { if (sOff == false && fieldMap.gryodirs[controlNum] < 0) { if (alt) result = (byte)Math.Min(255, 127 + -fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - -fieldMap.gryodirs[controlNum]); } else result = falseVal; break; } case DS4Controls.GyroZPos: { if (sOff == false && fieldMap.gryodirs[controlNum] > 0) { if (alt) result = (byte)Math.Min(255, 127 + fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - fieldMap.gryodirs[controlNum]); } else return falseVal; break; } case DS4Controls.GyroZNeg: { if (sOff == false && fieldMap.gryodirs[controlNum] < 0) { if (alt) result = (byte)Math.Min(255, 127 + -fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - -fieldMap.gryodirs[controlNum]); } else result = falseVal; break; } default: break; } } return result; } public static byte getXYAxisMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool alt = false) { byte result = 0; byte trueVal = 0; byte falseVal = 127; if (alt) trueVal = 255; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = (byte)(cState.Cross ? trueVal : falseVal); break; case DS4Controls.Square: result = (byte)(cState.Square ? trueVal : falseVal); break; case DS4Controls.Triangle: result = (byte)(cState.Triangle ? trueVal : falseVal); break; case DS4Controls.Circle: result = (byte)(cState.Circle ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = (byte)(cState.L1 ? trueVal : falseVal); break; case DS4Controls.L2: if (alt) result = (byte)(127.5f + cState.L2 / 2f); else result = (byte)(127.5f - cState.L2 / 2f); break; case DS4Controls.L3: result = (byte)(cState.L3 ? trueVal : falseVal); break; case DS4Controls.R1: result = (byte)(cState.R1 ? trueVal : falseVal); break; case DS4Controls.R2: if (alt) result = (byte)(127.5f + cState.R2 / 2f); else result = (byte)(127.5f - cState.R2 / 2f); break; case DS4Controls.R3: result = (byte)(cState.R3 ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? trueVal : falseVal); break; case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? trueVal : falseVal); break; case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? trueVal : falseVal); break; case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break; case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break; case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break; case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break; case DS4Controls.LXPos: if (!alt) result = (byte)(255 - cState.LX); else result = cState.LX; break; case DS4Controls.LYPos: if (!alt) result = (byte)(255 - cState.LY); else result = cState.LY; break; case DS4Controls.RXPos: if (!alt) result = (byte)(255 - cState.RX); else result = cState.RX; break; case DS4Controls.RYPos: if (!alt) result = (byte)(255 - cState.RY); else result = cState.RY; break; default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? trueVal : falseVal); break; case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? trueVal : falseVal); break; case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? trueVal : falseVal); break; case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeUpB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeUpB / 2f : 0); break; case DS4Controls.SwipeDown: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeDownB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeDownB / 2f : 0); break; case DS4Controls.SwipeLeft: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeLeftB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeLeftB / 2f : 0); break; case DS4Controls.SwipeRight: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeRightB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeRightB / 2f : 0); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { double SXD = getSXDeadzone(device); double SZD = getSZDeadzone(device); bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: { if (!sOff && -eState.AccelX > SXD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * -eState.AccelX); else result = (byte)Math.Max(0, 127 - SXSens[device] * -eState.AccelX); } else result = falseVal; break; } case DS4Controls.GyroXNeg: { if (!sOff && -eState.AccelX < -SXD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * eState.AccelX); else result = (byte)Math.Max(0, 127 - SXSens[device] * eState.AccelX); } else result = falseVal; break; } case DS4Controls.GyroZPos: { if (!sOff && eState.AccelZ > SZD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * eState.AccelZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * eState.AccelZ); } else return falseVal; break; } case DS4Controls.GyroZNeg: { if (!sOff && eState.AccelZ < -SZD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * -eState.AccelZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * -eState.AccelZ); } else result = falseVal; break; } default: break; } } else { switch (control) { case DS4Controls.Share: result = (byte)(cState.Share ? trueVal : falseVal); break; case DS4Controls.Options: result = (byte)(cState.Options ? trueVal : falseVal); break; case DS4Controls.PS: result = (byte)(cState.PS ? trueVal : falseVal); break; default: break; } } return result; } /* TODO: Possibly remove usage of this version of the method */ //Returns false for any bool, //if control is one of the xy axis returns 127 //if its a trigger returns 0 public static void resetToDefaultValue(DS4Controls control, DS4State cState) { if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: cState.Cross = false; break; case DS4Controls.Square: cState.Square = false; break; case DS4Controls.Triangle: cState.Triangle = false; break; case DS4Controls.Circle: cState.Circle = false; break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: cState.L1 = false; break; case DS4Controls.L2: cState.L2 = 0; break; case DS4Controls.L3: cState.L3 = false; break; case DS4Controls.R1: cState.R1 = false; break; case DS4Controls.R2: cState.R2 = 0; break; case DS4Controls.R3: cState.R3 = false; break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: cState.DpadUp = false; break; case DS4Controls.DpadDown: cState.DpadDown = false; break; case DS4Controls.DpadLeft: cState.DpadLeft = false; break; case DS4Controls.DpadRight: cState.DpadRight = false; break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: cState.LX = 127; break; case DS4Controls.LYNeg: cState.LY = 127; break; case DS4Controls.RXNeg: cState.RX = 127; break; case DS4Controls.RYNeg: cState.RY = 127; break; case DS4Controls.LXPos: cState.LX = 127; break; case DS4Controls.LYPos: cState.LY = 127; break; case DS4Controls.RXPos: cState.RX = 127; break; case DS4Controls.RYPos: cState.RY = 127; break; default: break; } } else { switch (control) { case DS4Controls.Share: cState.Share = false; break; case DS4Controls.Options: cState.Options = false; break; case DS4Controls.PS: cState.PS = false; break; default: break; } } } private static void resetToDefaultValue2(DS4Controls control, DS4State cState, DS4StateFieldMapping fieldMap) { int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { fieldMap.buttons[controlNum] = false; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { fieldMap.axisdirs[controlNum] = 127; int controlRelation = (controlNum % 2 == 0 ? controlNum - 1 : controlNum + 1); fieldMap.axisdirs[controlRelation] = 127; } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { fieldMap.triggers[controlNum] = 0; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { fieldMap.buttons[controlNum] = false; } } // BEGIN: SixAxis steering wheel emulation logic private const int C_WHEEL_ANGLE_PRECISION = 10; // 1=precision of one degree, 10=precision of 1/10 of degree. Bigger number means fine graned precision private const int C_WHEEL_ANGLE_PRECISION_DECIMALS = (C_WHEEL_ANGLE_PRECISION == 1 ? 0 : C_WHEEL_ANGLE_PRECISION/10); // "In-game" calibration process: // TODO: Launching a calibration process should probably be a special action which allows multiple key bindings to launch a specific task. // - Place controller at "steering wheel center" position and press DS4 Option button to start the calibration (Profile should have "SASteeringWheelEmulationAxis" option set to LXPos, LYPos, RXPos or RYPos value). // - Hold the controller still for a while and wait until red lightbar turns to blinking yellow (center point calibrated) // - Turn the controller at 90 degree left or right position and hold still for few seconds and wait until lightbar turns to blinking light blue (two points calibrated) // - Turn the controller at 90 degree position on the opposite side (but do it by going through 0 degree center position. Don't go through 180deg mark). Wait until lighbar turns to green (three points calibrated) // - Now you can check the calibratio by turning the wheel and see when the green lightbar starts to blink (it should blink at those three calibrated positions). // - Press DS4 Options button to accept the calibration (result is saved to ControllerConfigs.xml xml file in AppData folder). // // 0 = None of the anchors calibrated yet. Hold controller still at "wheel center position" and wait until lightbar turns from constant red to flashing yellow color // 1 = one anchor calibrated (The first calibration point should always be the center position) // 2 = two anchors calibrated (center and 90Right or 90Left depending on which way user turn the wheel after the first center calibration point) // 3 = all three anchor points calibrated (center, 90Right, 90Left). Good to go. User can check calibration by turning the wheel and checking when the green lightbar blinks. If happy then pressing Options btn accepts the calibration. private static readonly DS4Color calibrationColor_0 = new DS4Color { red = 0xA0, green = 0x00, blue = 0x00 }; private static readonly DS4Color calibrationColor_1 = new DS4Color { red = 0xFF, green = 0xFF, blue = 0x00 }; private static readonly DS4Color calibrationColor_2 = new DS4Color { red = 0x00, green = 0x50, blue = 0x50 }; private static readonly DS4Color calibrationColor_3 = new DS4Color { red = 0x00, green = 0xC0, blue = 0x00 }; private static DateTime latestDebugMsgTime; private static string latestDebugData; private static void LogToGuiSACalibrationDebugMsg(string data, bool forceOutput = false) { // Print debug calibration log messages only once per 2 secs to avoid flooding the log receiver DateTime curTime = DateTime.Now; if (forceOutput || ((TimeSpan)(curTime - latestDebugMsgTime)).TotalSeconds > 2) { latestDebugMsgTime = curTime; if (data != latestDebugData) { AppLogger.LogToGui(data, false); latestDebugData = data; } } } // Return number of bits set in a value protected static int CountNumOfSetBits(int bitValue) { int count = 0; while (bitValue != 0) { count++; bitValue &= (bitValue - 1); } return count; } // Calculate and return the angle of the controller as -180...0...+180 value. // TODO: Support >360 degree turn range by adding "lap counter" when wheel is rotated full rounds left or right.At the moment this logic supports only 360 degree turn range. private static Int32 CalculateControllerAngle(int gyroAccelX, int gyroAccelZ, DS4Device controller) { Int32 result; if (gyroAccelX == controller.wheelCenterPoint.X && Math.Abs(gyroAccelZ - controller.wheelCenterPoint.Y) <= 1) { // When the current gyro position is "close enough" the wheel center point then no need to go through the hassle of calculating an angle result = 0; } else { // Calculate two vectors based on "circle center" (ie. circle represents the 360 degree wheel turn and wheelCenterPoint and currentPosition vectors both start from circle center). // To improve accuracy both left and right turns use a decicated calibration "circle" because DS4 gyro and DoItYourselfWheelRig may return slightly different SA sensor values depending on the tilt direction (well, only one or two degree difference so nothing major). Point vectorAB; Point vectorCD; if (gyroAccelX >= controller.wheelCenterPoint.X) { // "DS4 gyro wheel" tilted to right vectorAB = new Point(controller.wheelCenterPoint.X - controller.wheelCircleCenterPointRight.X, controller.wheelCenterPoint.Y - controller.wheelCircleCenterPointRight.Y); vectorCD = new Point(gyroAccelX - controller.wheelCircleCenterPointRight.X, gyroAccelZ - controller.wheelCircleCenterPointRight.Y); } else { // "DS4 gyro wheel" tilted to left vectorAB = new Point(controller.wheelCenterPoint.X - controller.wheelCircleCenterPointLeft.X, controller.wheelCenterPoint.Y - controller.wheelCircleCenterPointLeft.Y); vectorCD = new Point(gyroAccelX - controller.wheelCircleCenterPointLeft.X, gyroAccelZ - controller.wheelCircleCenterPointLeft.Y); } // Calculate dot product and magnitude of vectors (center vector and the current tilt vector) double dotProduct = vectorAB.X * vectorCD.X + vectorAB.Y * vectorCD.Y; double magAB = Math.Sqrt(vectorAB.X * vectorAB.X + vectorAB.Y * vectorAB.Y); double magCD = Math.Sqrt(vectorCD.X * vectorCD.X + vectorCD.Y * vectorCD.Y); // Calculate angle between vectors and convert radian to degrees if (magAB == 0 || magCD == 0) { result = 0; } else { double angle = Math.Acos(dotProduct / (magAB * magCD)); result = Convert.ToInt32( Global.Clamp( -180.0 * C_WHEEL_ANGLE_PRECISION, Math.Round((angle * (180.0 / Math.PI)), C_WHEEL_ANGLE_PRECISION_DECIMALS) * C_WHEEL_ANGLE_PRECISION, 180.0 * C_WHEEL_ANGLE_PRECISION) ); } // Left turn is -180..0 and right turn 0..180 degrees if (gyroAccelX < controller.wheelCenterPoint.X) result = -result; } return result; } private static void SAWheelEmulationCalibration(int device, DS4StateExposed exposedState, ControlService ctrl, DS4State currentDeviceState, DS4Device controller) { int gyroAccelX, gyroAccelZ; int result; gyroAccelX = exposedState.getAccelX(); gyroAccelZ = exposedState.getAccelZ(); // "SASteeringWheelEmulaationCalibration" action key combination is used to run "in-game" calibration process (user can define the action key combination in DS4Windows GUI). // State 0=Normal mode (ie. calibration process is not running), 1=Activating calibration, 2=Calibration process running, 3=Completing calibration if (controller.WheelRecalibrateActiveState == 1) { AppLogger.LogToGui($"Controller {ctrl.x360Bus.FirstController + device} activated re-calibration of SA steering wheel emulation", false); controller.WheelRecalibrateActiveState = 2; controller.wheelPrevPhysicalAngle = 0; controller.wheelFullTurnCount = 0; // Clear existing calibration value and use current position as "center" point. // This initial center value may be off-center because of shaking the controller while button was pressed. The value will be overriden with correct value once controller is stabilized and hold still few secs at the center point controller.wheelCenterPoint.X = gyroAccelX; controller.wheelCenterPoint.Y = gyroAccelZ; controller.wheel90DegPointRight.X = gyroAccelX + 25; controller.wheel90DegPointLeft.X = gyroAccelX - 25; // Clear bitmask for calibration points. All three calibration points need to be set before re-calibration process is valid controller.wheelCalibratedAxisBitmask = DS4Device.WheelCalibrationPoint.None; controller.wheelPrevRecalibrateTime = DateTime.Now; } else if (controller.WheelRecalibrateActiveState == 3 /*&& currentDeviceState.Options && ((TimeSpan)(DateTime.Now - controller.wheelPrevRecalibrateTime)).TotalSeconds > 3 */) { AppLogger.LogToGui($"Controller {ctrl.x360Bus.FirstController + device} completed the calibration of SA steering wheel emulation. center=({controller.wheelCenterPoint.X}, {controller.wheelCenterPoint.Y}) 90L=({controller.wheel90DegPointLeft.X}, {controller.wheel90DegPointLeft.Y}) 90R=({controller.wheel90DegPointRight.X}, {controller.wheel90DegPointRight.Y})", false); // If any of the calibration points (center, left 90deg, right 90deg) are missing then reset back to default calibration values if (((controller.wheelCalibratedAxisBitmask & DS4Device.WheelCalibrationPoint.All) == DS4Device.WheelCalibrationPoint.All)) Global.SaveControllerConfigs(controller); else controller.wheelCenterPoint.X = controller.wheelCenterPoint.Y = 0; // Reset lightbar back to normal color // TODO: hmmm... Sometimes color is not reset back to normal "main color". Investigate why following code logic doesn't always restore it. DS4LightBar.forcelight[device] = false; DS4LightBar.forcedFlash[device] = 0; DS4LightBar.updateLightBar(controller, device); controller.LightBarColor = Global.getMainColor(device); DS4LightBar.updateLightBar(controller, device); controller.WheelRecalibrateActiveState = 0; controller.wheelPrevRecalibrateTime = DateTime.Now; } if (controller.WheelRecalibrateActiveState > 0) { // Auto calibrate 90deg left/right positions (these values may change over time because gyro/accel sensor values are not "precise mathematics", so user can trigger calibration even in mid-game sessions by pressing DS4 Options btn), // but make sure controller is stable enough to avoid misaligments because of hard shaking (check velocity of gyro axis) if (Math.Abs(currentDeviceState.Motion.angVelPitch) < 0.5 && Math.Abs(currentDeviceState.Motion.angVelYaw) < 0.5 && Math.Abs(currentDeviceState.Motion.angVelRoll) < 0.5) { if (controller.wheelCalibratedAxisBitmask == DS4Device.WheelCalibrationPoint.None) { // Wait few secs after re-calibration button was pressed. Hold controller still at center position and don't shake it too much until red lightbar turns to yellow. if (((TimeSpan)(DateTime.Now - controller.wheelPrevRecalibrateTime)).TotalSeconds >= 3) { controller.wheelCenterPoint.X = gyroAccelX; controller.wheelCenterPoint.Y = gyroAccelZ; controller.wheelCalibratedAxisBitmask |= DS4Device.WheelCalibrationPoint.Center; } } else if (controller.wheel90DegPointRight.X < gyroAccelX) { controller.wheel90DegPointRight.X = gyroAccelX; controller.wheel90DegPointRight.Y = gyroAccelZ; controller.wheelCircleCenterPointRight.X = controller.wheelCenterPoint.X; controller.wheelCircleCenterPointRight.Y = controller.wheel90DegPointRight.Y; controller.wheelCalibratedAxisBitmask |= DS4Device.WheelCalibrationPoint.Right90; } else if (controller.wheel90DegPointLeft.X > gyroAccelX) { controller.wheel90DegPointLeft.X = gyroAccelX; controller.wheel90DegPointLeft.Y = gyroAccelZ; controller.wheelCircleCenterPointLeft.X = controller.wheelCenterPoint.X; controller.wheelCircleCenterPointLeft.Y = controller.wheel90DegPointLeft.Y; controller.wheelCalibratedAxisBitmask |= DS4Device.WheelCalibrationPoint.Left90; } } // Show lightbar color feedback how the calibration process is proceeding. // red / yellow / blue / green = No calibration anchors/one anchor/two anchors/three anchors calibrated (center, 90DegLeft, 90DegRight) // Blinking led = Controller is tilted at the current calibration point (or calibration routine just set a new anchor point) int bitsSet = CountNumOfSetBits((int)controller.wheelCalibratedAxisBitmask); if (bitsSet >= 3) DS4LightBar.forcedColor[device] = calibrationColor_3; else if (bitsSet == 2) DS4LightBar.forcedColor[device] = calibrationColor_2; else if (bitsSet == 1) DS4LightBar.forcedColor[device] = calibrationColor_1; else DS4LightBar.forcedColor[device] = calibrationColor_0; result = CalculateControllerAngle(gyroAccelX, gyroAccelZ, controller); if (bitsSet >= 1 && ( Math.Abs(result) <= 1 * C_WHEEL_ANGLE_PRECISION || (Math.Abs(result) >= 88 * C_WHEEL_ANGLE_PRECISION && Math.Abs(result) <= 92 * C_WHEEL_ANGLE_PRECISION) || Math.Abs(result) >= 178 * C_WHEEL_ANGLE_PRECISION )) DS4LightBar.forcedFlash[device] = 2; else DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcelight[device] = true; //DS4LightBar.updateLightBar(controller, device); LogToGuiSACalibrationDebugMsg($"Calibration values ({gyroAccelX}, {gyroAccelZ}) angle={result / (1.0 * C_WHEEL_ANGLE_PRECISION)}\n"); } } protected static Int32 Scale360degreeGyroAxis(int device, DS4StateExposed exposedState, ControlService ctrl) { unchecked { DS4Device controller; DS4State currentDeviceState; int gyroAccelX, gyroAccelZ; int result; //controller = Program.rootHub.DS4Controllers[device]; controller = ctrl.DS4Controllers[device]; if (controller == null) return 0; currentDeviceState = controller.getCurrentStateRef(); // If user has pressed "SASteeringWheelEmulationCalibration" special action key combination then run "in-game" calibration process if (controller.WheelRecalibrateActiveState > 0) { SAWheelEmulationCalibration(device, exposedState, ctrl, currentDeviceState, controller); // Return center wheel position while SA wheel emuation is being calibrated return 0; } gyroAccelX = exposedState.getAccelX(); gyroAccelZ = exposedState.getAccelZ(); // If calibration values are missing then use "educated guesses" about good starting values if (controller.wheelCenterPoint.IsEmpty) { if (!Global.LoadControllerConfigs(controller)) { AppLogger.LogToGui($"Controller {ctrl.x360Bus.FirstController + device} sixaxis steering wheel calibration data missing. It is recommended to run steering wheel calibration process by pressing SASteeringWheelEmulationCalibration special action key. Using estimated values until the controller is calibrated at least once.", false); // Use current controller position as "center point". Assume DS4Windows was started while controller was hold in center position (yes, dangerous assumption but can't do much until controller is calibrated) controller.wheelCenterPoint.X = gyroAccelX; controller.wheelCenterPoint.Y = gyroAccelZ; controller.wheel90DegPointRight.X = controller.wheelCenterPoint.X + 113; controller.wheel90DegPointRight.Y = controller.wheelCenterPoint.Y + 110; controller.wheel90DegPointLeft.X = controller.wheelCenterPoint.X - 127; controller.wheel90DegPointLeft.Y = controller.wheel90DegPointRight.Y; } controller.wheelCircleCenterPointRight.X = controller.wheelCenterPoint.X; controller.wheelCircleCenterPointRight.Y = controller.wheel90DegPointRight.Y; controller.wheelCircleCenterPointLeft.X = controller.wheelCenterPoint.X; controller.wheelCircleCenterPointLeft.Y = controller.wheel90DegPointLeft.Y; AppLogger.LogToGui($"Controller {ctrl.x360Bus.FirstController + device} steering wheel emulation calibration values. center=({controller.wheelCenterPoint.X}, {controller.wheelCenterPoint.Y}) 90L=({controller.wheel90DegPointLeft.X}, {controller.wheel90DegPointLeft.Y}) 90R=({controller.wheel90DegPointRight.X}, {controller.wheel90DegPointRight.Y})", false); controller.wheelPrevRecalibrateTime = DateTime.Now; } result = CalculateControllerAngle(gyroAccelX, gyroAccelZ, controller); if (controller.wheelPrevPhysicalAngle < 0 && result > 0) { // If wrapped around from -180 to +180 side then SA steering wheel keeps on turning "left" (ie. beyond 360 degrees) if ((result - controller.wheelPrevPhysicalAngle) > 180 * C_WHEEL_ANGLE_PRECISION) controller.wheelFullTurnCount--; } else if (controller.wheelPrevPhysicalAngle > 0 && result < 0) { // If wrapped around from +180 to -180 side then SA steering wheel keeps on turning "right" (ie. beyond 360 degrees) if ((controller.wheelPrevPhysicalAngle - result) > 180 * C_WHEEL_ANGLE_PRECISION) controller.wheelFullTurnCount++; } controller.wheelPrevPhysicalAngle = result; if (controller.wheelFullTurnCount != 0) { if (controller.wheelFullTurnCount > 0) result = (controller.wheelFullTurnCount * 180 * C_WHEEL_ANGLE_PRECISION) + ((controller.wheelFullTurnCount * 180 * C_WHEEL_ANGLE_PRECISION) + result); else result = (controller.wheelFullTurnCount * 180 * C_WHEEL_ANGLE_PRECISION) - ((controller.wheelFullTurnCount * -180 * C_WHEEL_ANGLE_PRECISION) - result); } // TODO: How to prevent "too many laps" problem or reset it (DS4Win doesn't know when a game is running so it keeps counting laps)? int maxRangeRight = Global.getSASteeringWheelEmulationRange(device) / 2 * C_WHEEL_ANGLE_PRECISION; int maxRangeLeft = -maxRangeRight; if (maxRangeRight != (360 / 2 * C_WHEEL_ANGLE_PRECISION) ) result = Mapping.ClampInt(maxRangeLeft, result, maxRangeRight); // Keep outputting debug data 30secs after the latest re-calibration event (user can check these values from the log screen of DS4Windows GUI) //if (((TimeSpan)(DateTime.Now - prevRecalibrateTime)).TotalSeconds < 30) // LogToGuiSACalibrationDebugMsg($"DEBUG gyro=({gyroAccelX}, {gyroAccelZ}) angle={result / (1.0 * C_WHEEL_ANGLE_PRECISION)}"); //LogToGuiSACalibrationDebugMsg($"DEBUG gyro=({gyroAccelX}, {gyroAccelZ}) angle={result / (1.0 * C_WHEEL_ANGLE_PRECISION)} fullTurns={controller.wheelFullTurnCount}", false); // Scale input to a raw x360 thumbstick output scale //return (((result - (-180 * C_WHEEL_ANGLE_PRECISION)) * (32767 - (-32768))) / (180 * C_WHEEL_ANGLE_PRECISION - (-180 * C_WHEEL_ANGLE_PRECISION))) + (-32768); return (( (result - maxRangeLeft) * (32767 - (-32768))) / (maxRangeRight - maxRangeLeft)) + (-32768); } } // END: SixAxis steering wheel emulation logic } }