//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace DS4Windows.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Windows.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap _360_highlight { get { object obj = ResourceManager.GetObject("_360_highlight", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap _360_map { get { object obj = ResourceManager.GetObject("_360_map", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap _checked { get { object obj = ResourceManager.GetObject("_checked", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap A { get { object obj = ResourceManager.GetObject("A", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Name of this action already exists. /// public static string ActionExists { get { return ResourceManager.GetString("ActionExists", resourceCulture); } } /// /// Looks up a localized string similar to Adding to list.... /// public static string AddingToList { get { return ResourceManager.GetString("AddingToList", resourceCulture); } } /// /// Looks up a localized string similar to Add Programs. /// public static string AddPrograms { get { return ResourceManager.GetString("AddPrograms", resourceCulture); } } /// /// Looks up a localized string similar to A location must be picked to continue. /// public static string ALocactionNeeded { get { return ResourceManager.GetString("ALocactionNeeded", resourceCulture); } } /// /// Looks up a localized string similar to Always Rainbow Mode. /// public static string AlwaysRainbow { get { return ResourceManager.GetString("AlwaysRainbow", resourceCulture); } } /// /// Looks up a localized string similar to Assign to Controller *number*. /// public static string AssignProfile { get { return ResourceManager.GetString("AssignProfile", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap B { get { object obj = ResourceManager.GetObject("B", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap BACK { get { object obj = ResourceManager.GetObject("BACK", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Battery: *number*%. /// public static string Battery { get { return ResourceManager.GetString("Battery", resourceCulture); } } /// /// Looks up a localized string similar to Best used with right side as a mouse function. /// public static string BestUsedRightSide { get { return ResourceManager.GetString("BestUsedRightSide", resourceCulture); } } /// /// Looks up a localized string similar to Browse.... /// public static string Browse { get { return ResourceManager.GetString("Browse", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap BT { get { object obj = ResourceManager.GetObject("BT", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Determines the poll rate used for the DS4 hardware when connected via Bluetooth. /// public static string BTPollRate { get { return ResourceManager.GetString("BTPollRate", resourceCulture); } } /// /// Looks up a localized string similar to Cannot move files to new location, Please rename the DS4Tool folder to "DS4Windows". /// public static string CannotMoveFiles { get { return ResourceManager.GetString("CannotMoveFiles", resourceCulture); } } /// /// Looks up a localized string similar to Cannot write at current location. Copy Settings to appdata?. /// public static string CannotWriteHere { get { return ResourceManager.GetString("CannotWriteHere", resourceCulture); } } /// /// Looks up a localized string similar to Charge the battery. /// public static string ChargeController { get { return ResourceManager.GetString("ChargeController", resourceCulture); } } /// /// Looks up a localized string similar to Charged. /// public static string Charged { get { return ResourceManager.GetString("Charged", resourceCulture); } } /// /// Looks up a localized string similar to Charging: *number*%. /// public static string Charging { get { return ResourceManager.GetString("Charging", resourceCulture); } } /// /// Looks up a localized string similar to Check Battery. /// public static string CheckBattery { get { return ResourceManager.GetString("CheckBattery", resourceCulture); } } /// /// Looks up a localized string similar to This will disconnect all your connected controllers. Proceed?. /// public static string CloseConfirm { get { return ResourceManager.GetString("CloseConfirm", resourceCulture); } } /// /// Looks up a localized string similar to Close DS4Windows?. /// public static string CloseDS4W { get { return ResourceManager.GetString("CloseDS4W", resourceCulture); } } /// /// Looks up a localized string similar to Close DS4Windows via the notification icon. /// public static string CloseMinimize { get { return ResourceManager.GetString("CloseMinimize", resourceCulture); } } /// /// Looks up a localized string similar to Color. /// public static string Color { get { return ResourceManager.GetString("Color", resourceCulture); } } /// /// Looks up a localized string similar to Color by Battery %. /// public static string ColorByBattery { get { return ResourceManager.GetString("ColorByBattery", resourceCulture); } } /// /// Looks up a localized string similar to Confirm.... /// public static string Confirm { get { return ResourceManager.GetString("Confirm", resourceCulture); } } /// /// Looks up a localized string similar to Connecting.... /// public static string Connecting { get { return ResourceManager.GetString("Connecting", resourceCulture); } } /// /// Looks up a localized string similar to Edit Profile for Controller *number*. /// public static string ContextEdit { get { return ResourceManager.GetString("ContextEdit", resourceCulture); } } /// /// Looks up a localized string similar to Make Profile for Controller *number*. /// public static string ContextNew { get { return ResourceManager.GetString("ContextNew", resourceCulture); } } /// /// Looks up a localized string similar to Controller *Mac address* was removed or lost connection. /// public static string ControllerWasRemoved { get { return ResourceManager.GetString("ControllerWasRemoved", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap copy { get { object obj = ResourceManager.GetObject("copy", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Copy complete, please relaunch DS4Windows and remove settings from Program Directory. /// public static string CopyComplete { get { return ResourceManager.GetString("CopyComplete", resourceCulture); } } /// /// Looks up a localized string similar to Click to copy the full color. /// public static string CopyFullColor { get { return ResourceManager.GetString("CopyFullColor", resourceCulture); } } /// /// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively.. /// public static string CouldNotOpenDS4 { get { return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture); } } /// /// Looks up a localized string similar to day. /// public static string Day { get { return ResourceManager.GetString("Day", resourceCulture); } } /// /// Looks up a localized string similar to days. /// public static string Days { get { return ResourceManager.GetString("Days", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap delete { get { object obj = ResourceManager.GetObject("delete", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Delete Profile?. /// public static string DeleteProfile { get { return ResourceManager.GetString("DeleteProfile", resourceCulture); } } /// /// Looks up a localized string similar to Dim by Battery %. /// public static string DimByBattery { get { return ResourceManager.GetString("DimByBattery", resourceCulture); } } /// /// Looks up a localized string similar to Turn off X360 input and only use the DS4's native input, hide ds4 must be off (Wired Only). /// public static string DinputOnly { get { return ResourceManager.GetString("DinputOnly", resourceCulture); } } /// /// Looks up a localized string similar to Disconnect BT. /// public static string DisconnectBT { get { return ResourceManager.GetString("DisconnectBT", resourceCulture); } } /// /// Looks up a localized string similar to Disconnected. /// public static string Disconnected { get { return ResourceManager.GetString("Disconnected", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DOWN { get { object obj = ResourceManager.GetObject("DOWN", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Downloading *number*%. /// public static string Downloading { get { return ResourceManager.GetString("Downloading", resourceCulture); } } /// /// Looks up a localized string similar to Download Version *number* now?. /// public static string DownloadVersion { get { return ResourceManager.GetString("DownloadVersion", resourceCulture); } } /// /// Looks up a localized string similar to Down. /// public static string DownText { get { return ResourceManager.GetString("DownText", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). /// public static System.Drawing.Icon DS4 { get { object obj = ResourceManager.GetObject("DS4", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config { get { object obj = ResourceManager.GetObject("DS4_Config", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Circle { get { object obj = ResourceManager.GetObject("DS4_Config_Circle", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Cross { get { object obj = ResourceManager.GetObject("DS4_Config_Cross", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Down { get { object obj = ResourceManager.GetObject("DS4_Config_Down", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_L1 { get { object obj = ResourceManager.GetObject("DS4_Config_L1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_L2 { get { object obj = ResourceManager.GetObject("DS4_Config_L2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Left { get { object obj = ResourceManager.GetObject("DS4_Config_Left", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_LS { get { object obj = ResourceManager.GetObject("DS4_Config_LS", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Options { get { object obj = ResourceManager.GetObject("DS4_Config_Options", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_PS { get { object obj = ResourceManager.GetObject("DS4_Config_PS", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_R1 { get { object obj = ResourceManager.GetObject("DS4_Config_R1", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_R2 { get { object obj = ResourceManager.GetObject("DS4_Config_R2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Right { get { object obj = ResourceManager.GetObject("DS4_Config_Right", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_RS { get { object obj = ResourceManager.GetObject("DS4_Config_RS", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Share { get { object obj = ResourceManager.GetObject("DS4_Config_Share", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Square { get { object obj = ResourceManager.GetObject("DS4_Config_Square", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_TouchLeft { get { object obj = ResourceManager.GetObject("DS4_Config_TouchLeft", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_TouchMulti { get { object obj = ResourceManager.GetObject("DS4_Config_TouchMulti", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_TouchRight { get { object obj = ResourceManager.GetObject("DS4_Config_TouchRight", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_TouchUpper { get { object obj = ResourceManager.GetObject("DS4_Config_TouchUpper", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Triangle { get { object obj = ResourceManager.GetObject("DS4_Config_Triangle", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Config_Up { get { object obj = ResourceManager.GetObject("DS4_Config_Up", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_Controller { get { object obj = ResourceManager.GetObject("DS4_Controller", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap DS4_lightbar { get { object obj = ResourceManager.GetObject("DS4_lightbar", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to DS4Windows Update Available!. /// public static string DS4Update { get { return ResourceManager.GetString("DS4Update", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). /// public static System.Drawing.Icon DS4W { get { object obj = ResourceManager.GetObject("DS4W", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon). /// public static System.Drawing.Icon DS4W___White { get { object obj = ResourceManager.GetObject("DS4W___White", resourceCulture); return ((System.Drawing.Icon)(obj)); } } /// /// Looks up a localized string similar to DS4Windows cannot edit settings here, This will now close. /// public static string DS4WindowsCannotEditHere { get { return ResourceManager.GetString("DS4WindowsCannotEditHere", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap edit { get { object obj = ResourceManager.GetObject("edit", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Edit. /// public static string EditProfile { get { return ResourceManager.GetString("EditProfile", resourceCulture); } } /// /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream. /// public static System.IO.UnmanagedMemoryStream EE { get { return ResourceManager.GetStream("EE", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap export { get { object obj = ResourceManager.GetObject("export", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Fall Back. /// public static string FallBack { get { return ResourceManager.GetString("FallBack", resourceCulture); } } /// /// Looks up a localized string similar to Fall Back to *button*. /// public static string FallBackTo { get { return ResourceManager.GetString("FallBackTo", resourceCulture); } } /// /// Looks up a localized string similar to 5th Mouse Button Down. /// public static string FifthMouseDown { get { return ResourceManager.GetString("FifthMouseDown", resourceCulture); } } /// /// Looks up a localized string similar to 5th Mouse Button Up. /// public static string FifthMouseUp { get { return ResourceManager.GetString("FifthMouseUp", resourceCulture); } } /// /// Looks up a localized string similar to Click to change flash color. Black = default color. /// public static string FlashAtTip { get { return ResourceManager.GetString("FlashAtTip", resourceCulture); } } /// /// Looks up a localized string similar to Flush HID. /// public static string FlushHID { get { return ResourceManager.GetString("FlushHID", resourceCulture); } } /// /// Looks up a localized string similar to Flush HID Queue after each reading. /// public static string FlushHIDTip { get { return ResourceManager.GetString("FlushHIDTip", resourceCulture); } } /// /// Looks up a localized string similar to Found Controller:. /// public static string FoundController { get { return ResourceManager.GetString("FoundController", resourceCulture); } } /// /// Looks up a localized string similar to 4th Mouse Button Down. /// public static string FourthMouseDown { get { return ResourceManager.GetString("FourthMouseDown", resourceCulture); } } /// /// Looks up a localized string similar to 4th Mouse Button Up. /// public static string FourthMouseUp { get { return ResourceManager.GetString("FourthMouseUp", resourceCulture); } } /// /// Looks up a localized string similar to Full. /// public static string Full { get { return ResourceManager.GetString("Full", resourceCulture); } } /// /// Looks up a localized string similar to Click to see readout of Sixaxis Gyro. /// public static string GyroReadout { get { return ResourceManager.GetString("GyroReadout", resourceCulture); } } /// /// Looks up a localized string similar to Check to have gyro active while trigger is active. Uncheck to disable gyro while trigger is active.. /// public static string GyroTriggerBehavior { get { return ResourceManager.GetString("GyroTriggerBehavior", resourceCulture); } } /// /// Looks up a localized string similar to GyroX, Left and Right Tilt. /// public static string GyroX { get { return ResourceManager.GetString("GyroX", resourceCulture); } } /// /// Looks up a localized string similar to GyroY, Forward and Back Tilt. /// public static string GyroY { get { return ResourceManager.GetString("GyroY", resourceCulture); } } /// /// Looks up a localized string similar to GyroZ, Up and Down Tilt. /// public static string GyroZ { get { return ResourceManager.GetString("GyroZ", resourceCulture); } } /// /// Looks up a localized string similar to hour. /// public static string Hour { get { return ResourceManager.GetString("Hour", resourceCulture); } } /// /// Looks up a localized string similar to hours. /// public static string Hours { get { return ResourceManager.GetString("Hours", resourceCulture); } } /// /// Looks up a localized string similar to Hover over items to see description or more about. /// public static string HoverOverItems { get { return ResourceManager.GetString("HoverOverItems", resourceCulture); } } /// /// Looks up a localized string similar to If removing DS4Windows, You can delete the settings following the profile folder link. /// public static string IfRemovingDS4Windows { get { return ResourceManager.GetString("IfRemovingDS4Windows", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap import { get { object obj = ResourceManager.GetObject("import", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Input Delay: *number*ms. /// public static string InputDelay { get { return ResourceManager.GetString("InputDelay", resourceCulture); } } /// /// Looks up a localized string similar to Install Complete. /// public static string InstallComplete { get { return ResourceManager.GetString("InstallComplete", resourceCulture); } } /// /// Looks up a localized string similar to Install Drivers here. /// public static string InstallDriver { get { return ResourceManager.GetString("InstallDriver", resourceCulture); } } /// /// Looks up a localized string similar to Install Failed, Please Retry. /// public static string InstallFailed { get { return ResourceManager.GetString("InstallFailed", resourceCulture); } } /// /// Looks up a localized string similar to Installing.... /// public static string Installing { get { return ResourceManager.GetString("Installing", resourceCulture); } } /// /// Looks up a localized string similar to Use Sixaxis to help calculate touchpad movement. /// public static string Jitter { get { return ResourceManager.GetString("Jitter", resourceCulture); } } /// /// Looks up a localized string similar to Keep this window size after closing. /// public static string KeepThisSize { get { return ResourceManager.GetString("KeepThisSize", resourceCulture); } } /// /// Looks up a localized string similar to Language pack change will take effect after DS4Windows application is restarted.. /// public static string LanguagePackApplyRestartRequired { get { return ResourceManager.GetString("LanguagePackApplyRestartRequired", resourceCulture); } } /// /// Looks up a localized string similar to Controller *number*'s latency now under 10ms. /// public static string LatencyNotOverTen { get { return ResourceManager.GetString("LatencyNotOverTen", resourceCulture); } } /// /// Looks up a localized string similar to Controller *number*'s latency over 10ms. /// public static string LatencyOverTen { get { return ResourceManager.GetString("LatencyOverTen", resourceCulture); } } /// /// Looks up a localized string similar to Launch *program*. /// public static string LaunchProgram { get { return ResourceManager.GetString("LaunchProgram", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LB { get { object obj = ResourceManager.GetObject("LB", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LEFT { get { object obj = ResourceManager.GetObject("LEFT", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap left_touch { get { object obj = ResourceManager.GetObject("left_touch", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Also dim light by idle timeout if enabled when DS4 is fully charged. /// public static string LightByBatteryTip { get { return ResourceManager.GetString("LightByBatteryTip", resourceCulture); } } /// /// Looks up a localized string similar to Loading.... /// public static string Loading { get { return ResourceManager.GetString("Loading", resourceCulture); } } /// /// Looks up a localized string similar to Load *profile*. /// public static string LoadProfile { get { return ResourceManager.GetString("LoadProfile", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LS { get { object obj = ResourceManager.GetObject("LS", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LSD { get { object obj = ResourceManager.GetObject("LSD", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LSL { get { object obj = ResourceManager.GetObject("LSL", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LSR { get { object obj = ResourceManager.GetObject("LSR", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LSU { get { object obj = ResourceManager.GetObject("LSU", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap LT { get { object obj = ResourceManager.GetObject("LT", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Macro. /// public static string Macro { get { return ResourceManager.GetString("Macro", resourceCulture); } } /// /// Looks up a localized string similar to Macro Recorded. /// public static string MacroRecorded { get { return ResourceManager.GetString("MacroRecorded", resourceCulture); } } /// /// Looks up a localized string similar to Make a New Profile. /// public static string MakeNewProfile { get { return ResourceManager.GetString("MakeNewProfile", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap mouse { get { object obj = ResourceManager.GetObject("mouse", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Mutli-Action Button. /// public static string MultiAction { get { return ResourceManager.GetString("MultiAction", resourceCulture); } } /// /// Looks up a localized string similar to N/A. /// public static string NA { get { return ResourceManager.GetString("NA", resourceCulture); } } /// /// Looks up a localized string similar to New. /// public static string New { get { return ResourceManager.GetString("New", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap newprofile { get { object obj = ResourceManager.GetObject("newprofile", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to No macro was recorded. /// public static string NoMacroRecorded { get { return ResourceManager.GetString("NoMacroRecorded", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap none { get { object obj = ResourceManager.GetObject("none", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to (none). /// public static string noneProfile { get { return ResourceManager.GetString("noneProfile", resourceCulture); } } /// /// Looks up a localized string similar to none. /// public static string NoneText { get { return ResourceManager.GetString("NoneText", resourceCulture); } } /// /// Looks up a localized string similar to No Profile Loaded. /// public static string NoProfileLoaded { get { return ResourceManager.GetString("NoProfileLoaded", resourceCulture); } } /// /// Looks up a localized string similar to Controller *number* is not using a profile. /// public static string NotUsingProfile { get { return ResourceManager.GetString("NotUsingProfile", resourceCulture); } } /// /// Looks up a localized string similar to Not valid. /// public static string NotValid { get { return ResourceManager.GetString("NotValid", resourceCulture); } } /// /// Looks up a localized string similar to Opening Installer. /// public static string OpeningInstaller { get { return ResourceManager.GetString("OpeningInstaller", resourceCulture); } } /// /// Looks up a localized string similar to Please Open ScpDriver.exe. /// public static string OpenScpDriver { get { return ResourceManager.GetString("OpenScpDriver", resourceCulture); } } /// /// Looks up a localized string similar to , other location files will be deleted. /// public static string OtherFileLocation { get { return ResourceManager.GetString("OtherFileLocation", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap Pairmode { get { object obj = ResourceManager.GetObject("Pairmode", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Please Download the Updater now, and place it in the programs folder, then check for update again. /// public static string PleaseDownloadUpdater { get { return ResourceManager.GetString("PleaseDownloadUpdater", resourceCulture); } } /// /// Looks up a localized string similar to Please import or make a profile. /// public static string PleaseImport { get { return ResourceManager.GetString("PleaseImport", resourceCulture); } } /// /// Looks up a localized string similar to New Profile. /// public static string PlusNewProfile { get { return ResourceManager.GetString("PlusNewProfile", resourceCulture); } } /// /// Looks up a localized string similar to *Profile name* cannot be restored.. /// public static string ProfileCannotRestore { get { return ResourceManager.GetString("ProfileCannotRestore", resourceCulture); } } /// /// Looks up a localized string similar to Profile Folder Moved to program folder. /// public static string ProfileFolderMoved { get { return ResourceManager.GetString("ProfileFolderMoved", resourceCulture); } } /// /// Looks up a localized string similar to Programs. /// public static string Programs { get { return ResourceManager.GetString("Programs", resourceCulture); } } /// /// Looks up a localized string similar to EXPERIMENTAL: Auto-Disable BT when connecting to USB. /// public static string QuickCharge { get { return ResourceManager.GetString("QuickCharge", resourceCulture); } } /// /// Looks up a localized string similar to You must quit other applications like Steam, Uplay, NVIDIA IN-GAME before activating the 'Hide DS4 Controller' option.. /// public static string QuitOtherPrograms { get { return ResourceManager.GetString("QuitOtherPrograms", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap rainbow { get { object obj = ResourceManager.GetObject("rainbow", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap rainbowC { get { object obj = ResourceManager.GetObject("rainbowC", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RB { get { object obj = ResourceManager.GetObject("RB", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Record. /// public static string RecordText { get { return ResourceManager.GetString("RecordText", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RIGHT { get { object obj = ResourceManager.GetObject("RIGHT", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap right_touch { get { object obj = ResourceManager.GetObject("right_touch", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Right Click to set presets for a set of controls. /// public static string RightClickPresets { get { return ResourceManager.GetString("RightClickPresets", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RS { get { object obj = ResourceManager.GetObject("RS", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RSD { get { object obj = ResourceManager.GetObject("RSD", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RSL { get { object obj = ResourceManager.GetObject("RSL", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RSR { get { object obj = ResourceManager.GetObject("RSR", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RSU { get { object obj = ResourceManager.GetObject("RSU", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap RT { get { object obj = ResourceManager.GetObject("RT", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Tells Windows to start DS4Windows after login. /// public static string RunAtStartup { get { return ResourceManager.GetString("RunAtStartup", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap saveprofile { get { object obj = ResourceManager.GetObject("saveprofile", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Save Recorded Macro?. /// public static string SaveRecordedMacro { get { return ResourceManager.GetString("SaveRecordedMacro", resourceCulture); } } /// /// Looks up a localized string similar to Scan Code. /// public static string ScanCode { get { return ResourceManager.GetString("ScanCode", resourceCulture); } } /// /// Looks up a localized string similar to Searching for controllers.... /// public static string SearchingController { get { return ResourceManager.GetString("SearchingController", resourceCulture); } } /// /// Looks up a localized string similar to Select an action for *action*. /// public static string SelectActionTitle { get { return ResourceManager.GetString("SelectActionTitle", resourceCulture); } } /// /// Looks up a localized string similar to Select a macro. /// public static string SelectMacro { get { return ResourceManager.GetString("SelectMacro", resourceCulture); } } /// /// Looks up a localized string similar to Set Regular Trigger. /// public static string SetRegularTrigger { get { return ResourceManager.GetString("SetRegularTrigger", resourceCulture); } } /// /// Looks up a localized string similar to Set Unload Trigger. /// public static string SetUnloadTrigger { get { return ResourceManager.GetString("SetUnloadTrigger", resourceCulture); } } /// /// Looks up a localized string similar to Shortcuts. /// public static string Shortcuts { get { return ResourceManager.GetString("Shortcuts", resourceCulture); } } /// /// Looks up a localized string similar to Click for advanced Sixaxis reading. /// public static string SixAxisReading { get { return ResourceManager.GetString("SixAxisReading", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap size { get { object obj = ResourceManager.GetObject("size", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap START { get { object obj = ResourceManager.GetObject("START", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Starting.... /// public static string Starting { get { return ResourceManager.GetString("Starting", resourceCulture); } } /// /// Looks up a localized string similar to Start. /// public static string StartText { get { return ResourceManager.GetString("StartText", resourceCulture); } } /// /// Looks up a localized string similar to Step 1: Install the DS4 Driver. /// public static string Step1 { get { return ResourceManager.GetString("Step1", resourceCulture); } } /// /// Looks up a localized string similar to Stop Heavy. /// public static string StopHText { get { return ResourceManager.GetString("StopHText", resourceCulture); } } /// /// Looks up a localized string similar to Stop Light. /// public static string StopLText { get { return ResourceManager.GetString("StopLText", resourceCulture); } } /// /// Looks up a localized string similar to Stopped DS4Windows. /// public static string StoppedDS4Windows { get { return ResourceManager.GetString("StoppedDS4Windows", resourceCulture); } } /// /// Looks up a localized string similar to Stopping DS4 Controllers. /// public static string StoppingDS4 { get { return ResourceManager.GetString("StoppingDS4", resourceCulture); } } /// /// Looks up a localized string similar to Stopping X360 Controllers. /// public static string StoppingX360 { get { return ResourceManager.GetString("StoppingX360", resourceCulture); } } /// /// Looks up a localized string similar to Stop. /// public static string StopText { get { return ResourceManager.GetString("StopText", resourceCulture); } } /// /// Looks up a localized string similar to Swipe Down. /// public static string SwipeDown { get { return ResourceManager.GetString("SwipeDown", resourceCulture); } } /// /// Looks up a localized string similar to Swipe Left. /// public static string SwipeLeft { get { return ResourceManager.GetString("SwipeLeft", resourceCulture); } } /// /// Looks up a localized string similar to Swipe Right. /// public static string SwipeRight { get { return ResourceManager.GetString("SwipeRight", resourceCulture); } } /// /// Looks up a localized string similar to Swipe Touchpad to change profiles. /// public static string SwipeTouchpad { get { return ResourceManager.GetString("SwipeTouchpad", resourceCulture); } } /// /// Looks up a localized string similar to Swipe Up. /// public static string SwipeUp { get { return ResourceManager.GetString("SwipeUp", resourceCulture); } } /// /// Looks up a localized string similar to Tap and hold to drag, slight delay with single taps. /// public static string TapAndHold { get { return ResourceManager.GetString("TapAndHold", resourceCulture); } } /// /// Looks up a localized string similar to Test Heavy. /// public static string TestHText { get { return ResourceManager.GetString("TestHText", resourceCulture); } } /// /// Looks up a localized string similar to Test Light. /// public static string TestLText { get { return ResourceManager.GetString("TestLText", resourceCulture); } } /// /// Looks up a localized string similar to Test. /// public static string TestText { get { return ResourceManager.GetString("TestText", resourceCulture); } } /// /// Looks up a localized string similar to Text Document (*.txt). /// public static string TextDocs { get { return ResourceManager.GetString("TextDocs", resourceCulture); } } /// /// Looks up a localized string similar to Tilt Down. /// public static string TiltDown { get { return ResourceManager.GetString("TiltDown", resourceCulture); } } /// /// Looks up a localized string similar to Tilt Left. /// public static string TiltLeft { get { return ResourceManager.GetString("TiltLeft", resourceCulture); } } /// /// Looks up a localized string similar to Tilt Right. /// public static string TiltRight { get { return ResourceManager.GetString("TiltRight", resourceCulture); } } /// /// Looks up a localized string similar to Tilt Up. /// public static string TiltUp { get { return ResourceManager.GetString("TiltUp", resourceCulture); } } /// /// Looks up a localized string similar to Touchpad Movement is now Off. /// public static string TouchpadMovementOff { get { return ResourceManager.GetString("TouchpadMovementOff", resourceCulture); } } /// /// Looks up a localized string similar to Touchpad Movement is now On. /// public static string TouchpadMovementOn { get { return ResourceManager.GetString("TouchpadMovementOn", resourceCulture); } } /// /// Looks up a localized string similar to Re-enable by pressing PS+Touchpad. /// public static string TouchpadOffTip { get { return ResourceManager.GetString("TouchpadOffTip", resourceCulture); } } /// /// Looks up a localized string similar to 2 finger touchpad swipe left or right. /// public static string TwoFingerSwipe { get { return ResourceManager.GetString("TwoFingerSwipe", resourceCulture); } } /// /// Looks up a localized string similar to type new name here. /// public static string TypeNewName { get { return ResourceManager.GetString("TypeNewName", resourceCulture); } } /// /// Looks up a localized string similar to type profile name here. /// public static string TypeProfileName { get { return ResourceManager.GetString("TypeProfileName", resourceCulture); } } /// /// Looks up a localized string similar to You need to run DS4Windows as the Administrator in order to activate this mode.. /// public static string UACTask { get { return ResourceManager.GetString("UACTask", resourceCulture); } } /// /// Looks up a localized string similar to Unassigned. /// public static string Unassigned { get { return ResourceManager.GetString("Unassigned", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap UP { get { object obj = ResourceManager.GetObject("UP", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Up. /// public static string UpText { get { return ResourceManager.GetString("UpText", resourceCulture); } } /// /// Looks up a localized string similar to You are up to date. /// public static string UpToDate { get { return ResourceManager.GetString("UpToDate", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap USB { get { object obj = ResourceManager.GetObject("USB", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to You can also use your controller to change controls. /// public static string UseControllerForMapping { get { return ResourceManager.GetString("UseControllerForMapping", resourceCulture); } } /// /// Looks up a localized string similar to Using Exclusive Mode. /// public static string UsingExclusive { get { return ResourceManager.GetString("UsingExclusive", resourceCulture); } } /// /// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*". /// public static string UsingProfile { get { return ResourceManager.GetString("UsingProfile", resourceCulture); } } /// /// Looks up a localized string similar to Using Shared Mode. /// public static string UsingShared { get { return ResourceManager.GetString("UsingShared", resourceCulture); } } /// /// Looks up a localized string similar to This disables the Touchpad as a mouse. /// public static string UsingTPSwipes { get { return ResourceManager.GetString("UsingTPSwipes", resourceCulture); } } /// /// Looks up a localized string similar to Please enter a valid name. /// public static string ValidName { get { return ResourceManager.GetString("ValidName", resourceCulture); } } /// /// Looks up a localized string similar to Wait *number*ms. /// public static string WaitMS { get { return ResourceManager.GetString("WaitMS", resourceCulture); } } /// /// Looks up a localized string similar to Will Keep. /// public static string WillKeep { get { return ResourceManager.GetString("WillKeep", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap X { get { object obj = ResourceManager.GetObject("X", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Looks up a localized string similar to Use higher ports if you get conflicts in other emulating X360 programs, such as SCP's tool. /// public static string XinputPorts { get { return ResourceManager.GetString("XinputPorts", resourceCulture); } } /// /// Looks up a localized string similar to XML Files (*.xml). /// public static string XMLFiles { get { return ResourceManager.GetString("XMLFiles", resourceCulture); } } /// /// Looks up a localized resource of type System.Drawing.Bitmap. /// public static System.Drawing.Bitmap Y { get { object obj = ResourceManager.GetObject("Y", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }