using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Diagnostics; using static DS4Windows.Global; namespace DS4Windows { public class Mapping { /* * Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events. */ public class SyntheticState { public struct MouseClick { public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount, toggleCount; public bool toggle; } public MouseClick previousClicks, currentClicks; public struct KeyPress { public int vkCount, scanCodeCount, repeatCount, toggleCount; // repeat takes priority over non-, and scancode takes priority over non- public bool toggle; } public class KeyPresses { public KeyPress previous, current; } public Dictionary keyPresses = new Dictionary(); public void SavePrevious(bool performClear) { previousClicks = currentClicks; if (performClear) currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = currentClicks.toggleCount = 0; //foreach (KeyPresses kp in keyPresses.Values) Dictionary.ValueCollection keyValues = keyPresses.Values; for (int i = 0, kpCount = keyValues.Count; i < kpCount; i++) { KeyPresses kp = keyValues.ElementAt(i); kp.previous = kp.current; if (performClear) { kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = kp.current.toggleCount = 0; //kp.current.toggle = false; } } } } public class ActionState { public bool[] dev = new bool[4]; } public static SyntheticState globalState = new SyntheticState(); public static SyntheticState[] deviceState = new SyntheticState[4] { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() }; public static DS4StateFieldMapping[] fieldMappings = new DS4StateFieldMapping[4] { new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping() }; public static DS4StateFieldMapping[] outputFieldMappings = new DS4StateFieldMapping[4] { new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping() }; public static DS4StateFieldMapping[] previousFieldMappings = new DS4StateFieldMapping[4] { new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping() }; // TODO When we disconnect, process a null/dead state to release any keys or buttons. public static DateTime oldnow = DateTime.UtcNow; private static bool pressagain = false; private static int wheel = 0, keyshelddown = 0; //mapcustom public static bool[] pressedonce = new bool[261], macrodone = new bool[38]; static bool[] macroControl = new bool[25]; static uint macroCount = 0; //actions public static int[] fadetimer = new int[4] { 0, 0, 0, 0 }; public static int[] prevFadetimer = new int[4] { 0, 0, 0, 0 }; public static DS4Color[] lastColor = new DS4Color[4]; public static List actionDone = new List(); public static SpecialAction[] untriggeraction = new SpecialAction[4]; public static DateTime[] nowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue }; public static DateTime[] oldnowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue }; public static int[] untriggerindex = new int[4] { -1, -1, -1, -1 }; public static DateTime[] oldnowKeyAct = new DateTime[4] { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue }; private static DS4Controls[] shiftTriggerMapping = new DS4Controls[26] { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square, DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown, DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2, DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti, DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg, }; private static int[] ds4ControlMapping = new int[38] { 0, // DS4Control.None 16, // DS4Controls.LXNeg 20, // DS4Controls.LXPos 17, // DS4Controls.LYNeg 21, // DS4Controls.LYPos 18, // DS4Controls.RXNeg 22, // DS4Controls.RXPos 19, // DS4Controls.RYNeg 23, // DS4Controls.RYPos 3, // DS4Controls.L1 24, // DS4Controls.L2 5, // DS4Controls.L3 4, // DS4Controls.R1 25, // DS4Controls.R2 6, // DS4Controls.R3 13, // DS4Controls.Square 14, // DS4Controls.Triangle 15, // DS4Controls.Circle 12, // DS4Controls.Cross 7, // DS4Controls.DpadUp 10, // DS4Controls.DpadRight 8, // DS4Controls.DpadDown 9, // DS4Controls.DpadLeft 11, // DS4Controls.PS 27, // DS4Controls.TouchLeft 29, // DS4Controls.TouchUpper 26, // DS4Controls.TouchMulti 28, // DS4Controls.TouchRight 1, // DS4Controls.Share 2, // DS4Controls.Options 31, // DS4Controls.GyroXPos 30, // DS4Controls.GyroXNeg 33, // DS4Controls.GyroZPos 32, // DS4Controls.GyroZNeg 34, // DS4Controls.SwipeLeft 35, // DS4Controls.SwipeRight 36, // DS4Controls.SwipeUp 37 // DS4Controls.SwipeDown }; // Define here to save some time processing. // It is enough to feel a difference during gameplay. private static int[] rsOutCurveModeArray = new int[4] { 0, 0, 0, 0 }; private static int[] lsOutCurveModeArray = new int[4] { 0, 0, 0, 0 }; static bool tempBool = false; private static double[] tempDoubleArray = new double[4] { 0.0, 0.0, 0.0, 0.0 }; private static int[] tempIntArray = new int[4] { 0, 0, 0, 0 }; // Special macros static bool altTabDone = true; static DateTime altTabNow = DateTime.UtcNow, oldAltTabNow = DateTime.UtcNow - TimeSpan.FromSeconds(1); // Mouse public static int mcounter = 34; public static int mouseaccel = 0; public static int prevmouseaccel = 0; private static double horizontalRemainder = 0.0, verticalRemainder = 0.0; private const int MOUSESPEEDFACTOR = 48; private const double MOUSESTICKOFFSET = 0.032; public static void Commit(int device) { SyntheticState state = deviceState[device]; lock (globalState) { globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount; globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount; globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount; globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount; globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount; globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount; globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount; globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount; globalState.currentClicks.toggle = state.currentClicks.toggle; if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle) { if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); } else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle) { if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); } if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0) { if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120); oldnow = DateTime.UtcNow; wheel = 120; } else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0) wheel = 0; if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120); oldnow = DateTime.UtcNow; wheel = -120; } if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0) wheel = 0; } if (wheel != 0) //Continue mouse wheel movement { DateTime now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain) { oldnow = now; InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel); } } // Merge and synthesize all key presses/releases that are present in this device's mapping. // TODO what about the rest? e.g. repeat keys really ought to be on some set schedule Dictionary.KeyCollection kvpKeys = state.keyPresses.Keys; //foreach (KeyValuePair kvp in state.keyPresses) for (int i = 0, keyCount = kvpKeys.Count; i < keyCount; i++) { UInt16 kvpKey = kvpKeys.ElementAt(i); SyntheticState.KeyPresses kvpValue = state.keyPresses[kvpKey]; SyntheticState.KeyPresses gkp; if (globalState.keyPresses.TryGetValue(kvpKey, out gkp)) { gkp.current.vkCount += kvpValue.current.vkCount - kvpValue.previous.vkCount; gkp.current.scanCodeCount += kvpValue.current.scanCodeCount - kvpValue.previous.scanCodeCount; gkp.current.repeatCount += kvpValue.current.repeatCount - kvpValue.previous.repeatCount; gkp.current.toggle = kvpValue.current.toggle; gkp.current.toggleCount += kvpValue.current.toggleCount - kvpValue.previous.toggleCount; } else { gkp = new SyntheticState.KeyPresses(); gkp.current = kvpValue.current; globalState.keyPresses[kvpKey] = gkp; } if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle) { if (gkp.current.scanCodeCount != 0) InputMethods.performSCKeyPress(kvpKey); else InputMethods.performKeyPress(kvpKey); } else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle) { if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC InputMethods.performSCKeyRelease(kvpKey); else InputMethods.performKeyRelease(kvpKey); } else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0) { if (gkp.current.scanCodeCount != 0) { oldnow = DateTime.UtcNow; InputMethods.performSCKeyPress(kvpKey); pressagain = false; keyshelddown = kvpKey; } else { oldnow = DateTime.UtcNow; InputMethods.performKeyPress(kvpKey); pressagain = false; keyshelddown = kvpKey; } } else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition ((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms { if (keyshelddown == kvpKey) { DateTime now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain) { oldnow = now; pressagain = true; } if (pressagain && gkp.current.scanCodeCount != 0) { now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain) { oldnow = now; InputMethods.performSCKeyPress(kvpKey); } } else if (pressagain) { now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain) { oldnow = now; InputMethods.performKeyPress(kvpKey); } } } } if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0) { if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC { InputMethods.performSCKeyRelease(kvpKey); pressagain = false; } else { InputMethods.performKeyRelease(kvpKey); pressagain = false; } } } globalState.SavePrevious(false); } state.SavePrevious(true); } public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN }; public static void MapClick(int device, Click mouseClick) { switch (mouseClick) { case Click.Left: deviceState[device].currentClicks.leftCount++; break; case Click.Middle: deviceState[device].currentClicks.middleCount++; break; case Click.Right: deviceState[device].currentClicks.rightCount++; break; case Click.Fourth: deviceState[device].currentClicks.fourthCount++; break; case Click.Fifth: deviceState[device].currentClicks.fifthCount++; break; case Click.WUP: deviceState[device].currentClicks.wUpCount++; break; case Click.WDOWN: deviceState[device].currentClicks.wDownCount++; break; default: break; } } public static int DS4ControltoInt(DS4Controls ctrl) { int result = 0; if (ctrl >= DS4Controls.None && ctrl <= DS4Controls.SwipeDown) { result = ds4ControlMapping[(int)ctrl]; } return result; } static double TValue(double value1, double value2, double percent) { percent /= 100f; return value1 * percent + value2 * (1 - percent); } private static int ClampInt(int min, int value, int max) { return (value < min) ? min : (value > max) ? max : value; } public static DS4State SetCurveAndDeadzone(int device, DS4State cState, DS4State dState) { double rotation = tempDoubleArray[device] = getLSRotation(device); if (rotation > 0.0 || rotation < 0.0) cState.rotateLSCoordinates(rotation); double rotationRS = tempDoubleArray[device] = getRSRotation(device); if (rotationRS > 0.0 || rotationRS < 0.0) cState.rotateRSCoordinates(rotationRS); cState.CopyTo(dState); //DS4State dState = new DS4State(cState); int x; int y; int curve; /* TODO: Look into curve options and make sure maximum axes values are being respected */ int lsCurve = getLSCurve(device); if (lsCurve > 0) { x = cState.LX; y = cState.LY; float max = x + y; double curvex; double curvey; curve = lsCurve; double multimax = TValue(382.5, max, curve); double multimin = TValue(127.5, max, curve); if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f)) { curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin)); curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin)); } else { if (x < 127.5f) { curvex = Math.Min(x, (x / max) * multimax); curvey = Math.Min(y, (-(y / max) * multimax + 510)); } else { curvex = Math.Min(x, (-(x / max) * multimax + 510)); curvey = Math.Min(y, (y / max) * multimax); } } dState.LX = (byte)Math.Round(curvex, 0); dState.LY = (byte)Math.Round(curvey, 0); } /* TODO: Look into curve options and make sure maximum axes values are being respected */ int rsCurve = getRSCurve(device); if (rsCurve > 0) { x = cState.RX; y = cState.RY; float max = x + y; double curvex; double curvey; curve = rsCurve; double multimax = TValue(382.5, max, curve); double multimin = TValue(127.5, max, curve); if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f)) { curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin)); curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin)); } else { if (x < 127.5f) { curvex = Math.Min(x, (x / max) * multimax); curvey = Math.Min(y, (-(y / max) * multimax + 510)); } else { curvex = Math.Min(x, (-(x / max) * multimax + 510)); curvey = Math.Min(y, (y / max) * multimax); } } dState.RX = (byte)Math.Round(curvex, 0); dState.RY = (byte)Math.Round(curvey, 0); } int lsDeadzone = getLSDeadzone(device); int lsAntiDead = getLSAntiDeadzone(device); int lsMaxZone = getLSMaxzone(device); if (lsDeadzone > 0 || lsAntiDead > 0 || lsMaxZone != 100) { double lsSquared = Math.Pow(cState.LX - 127.5f, 2) + Math.Pow(cState.LY - 127.5f, 2); double lsDeadzoneSquared = Math.Pow(lsDeadzone, 2); if (lsDeadzone > 0 && lsSquared <= lsDeadzoneSquared) { dState.LX = 127; dState.LY = 127; } else if ((lsDeadzone > 0 && lsSquared > lsDeadzoneSquared) || lsAntiDead > 0 || lsMaxZone != 100) { double r = Math.Atan2(-(dState.LY - 127.5), (dState.LX - 127.5)); double maxXValue = dState.LX >= 127.5 ? 127.5 : -127.5; double maxYValue = dState.LY >= 127.5 ? 127.5 : -127.5; double ratio = lsMaxZone / 100.0; double maxZoneXNegValue = (ratio * -127.5) + 127.5; double maxZoneXPosValue = (ratio * 127.5) + 127.5; double maxZoneYNegValue = maxZoneXNegValue; double maxZoneYPosValue = maxZoneXPosValue; double maxZoneX = dState.LX >= 127.5 ? (maxZoneXPosValue - 127.5) : (maxZoneXNegValue - 127.5); double maxZoneY = dState.LY >= 127.5 ? (maxZoneYPosValue - 127.5) : (maxZoneYNegValue - 127.5); double tempLsXDead = 0.0, tempLsYDead = 0.0; double tempOutputX = 0.0, tempOutputY = 0.0; if (lsDeadzone > 0) { tempLsXDead = Math.Abs(Math.Cos(r)) * (lsDeadzone / 127.0) * maxXValue; tempLsYDead = Math.Abs(Math.Sin(r)) * (lsDeadzone / 127.0) * maxYValue; if (lsSquared > lsDeadzoneSquared) { double currentX = Global.Clamp(maxZoneXNegValue, dState.LX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.LY, maxZoneYPosValue); tempOutputX = ((currentX - 127.5 - tempLsXDead) / (maxZoneX - tempLsXDead)); tempOutputY = ((currentY - 127.5 - tempLsYDead) / (maxZoneY - tempLsYDead)); } } else { double currentX = Global.Clamp(maxZoneXNegValue, dState.LX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.LY, maxZoneYPosValue); tempOutputX = (currentX - 127.5) / maxZoneX; tempOutputY = (currentY - 127.5) / maxZoneY; } double tempLsXAntiDeadPercent = 0.0, tempLsYAntiDeadPercent = 0.0; if (lsAntiDead > 0) { tempLsXAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Cos(r)); tempLsYAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Sin(r)); } if (tempOutputX > 0.0) { dState.LX = (byte)((((1.0 - tempLsXAntiDeadPercent) * tempOutputX + tempLsXAntiDeadPercent)) * maxXValue + 127.5); } else { dState.LX = 127; } if (tempOutputY > 0.0) { dState.LY = (byte)((((1.0 - tempLsYAntiDeadPercent) * tempOutputY + tempLsYAntiDeadPercent)) * maxYValue + 127.5); } else { dState.LY = 127; } } } int rsDeadzone = getRSDeadzone(device); int rsAntiDead = getRSAntiDeadzone(device); int rsMaxZone = getRSMaxzone(device); if (rsDeadzone > 0 || rsAntiDead > 0 || rsMaxZone != 100) { double rsSquared = Math.Pow(cState.RX - 127.5, 2) + Math.Pow(cState.RY - 127.5, 2); double rsDeadzoneSquared = Math.Pow(rsDeadzone, 2); if (rsDeadzone > 0 && rsSquared <= rsDeadzoneSquared) { dState.RX = 127; dState.RY = 127; } else if ((rsDeadzone > 0 && rsSquared > rsDeadzoneSquared) || rsAntiDead > 0 || rsMaxZone != 100) { double r = Math.Atan2(-(dState.RY - 127.5), (dState.RX - 127.5)); double maxXValue = dState.RX >= 127.5 ? 127.5 : -127.5; double maxYValue = dState.RY >= 127.5 ? 127.5 : -127.5; double ratio = rsMaxZone / 100.0; double maxZoneXNegValue = (ratio * -127.5) + 127.5; double maxZoneXPosValue = (ratio * 127.5) + 127.5; double maxZoneYNegValue = maxZoneXNegValue; double maxZoneYPosValue = maxZoneXPosValue; double maxZoneX = dState.RX >= 127.5 ? (maxZoneXPosValue - 127.5) : (maxZoneXNegValue - 127.5); double maxZoneY = dState.RY >= 127.5 ? (maxZoneYPosValue - 127.5) : (maxZoneYNegValue - 127.5); double tempRsXDead = 0.0, tempRsYDead = 0.0; double tempOutputX = 0.0, tempOutputY = 0.0; if (rsDeadzone > 0) { tempRsXDead = Math.Abs(Math.Cos(r)) * (rsDeadzone / 127.0) * maxXValue; tempRsYDead = Math.Abs(Math.Sin(r)) * (rsDeadzone / 127.0) * maxYValue; if (rsSquared > rsDeadzoneSquared) { double currentX = Global.Clamp(maxZoneXNegValue, dState.RX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.RY, maxZoneYPosValue); tempOutputX = ((currentX - 127.5 - tempRsXDead) / (maxZoneX - tempRsXDead)); tempOutputY = ((currentY - 127.5 - tempRsYDead) / (maxZoneY - tempRsYDead)); } } else { double currentX = Global.Clamp(maxZoneXNegValue, dState.RX, maxZoneXPosValue); double currentY = Global.Clamp(maxZoneYNegValue, dState.RY, maxZoneYPosValue); tempOutputX = (currentX - 127.5) / maxZoneX; tempOutputY = (currentY - 127.5) / maxZoneY; } double tempRsXAntiDeadPercent = 0.0, tempRsYAntiDeadPercent = 0.0; if (rsAntiDead > 0) { tempRsXAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Cos(r)); tempRsYAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Sin(r)); } if (tempOutputX > 0.0) { dState.RX = (byte)((((1.0 - tempRsXAntiDeadPercent) * tempOutputX + tempRsXAntiDeadPercent)) * maxXValue + 127.5); } else { dState.RX = 127; } if (tempOutputY > 0.0) { dState.RY = (byte)((((1.0 - tempRsYAntiDeadPercent) * tempOutputY + tempRsYAntiDeadPercent)) * maxYValue + 127.5); } else { dState.RY = 127; } } } byte l2Deadzone = getL2Deadzone(device); int l2AntiDeadzone = getL2AntiDeadzone(device); int l2Maxzone = getL2Maxzone(device); if (l2Deadzone > 0 || l2AntiDeadzone > 0 || l2Maxzone != 100) { double tempL2Output = cState.L2 / 255.0; double tempL2AntiDead = 0.0; double ratio = l2Maxzone / 100.0; double maxValue = 255.0 * ratio; if (l2Deadzone > 0) { if (cState.L2 > l2Deadzone) { double current = Global.Clamp(0, dState.L2, maxValue); tempL2Output = (current - l2Deadzone) / (maxValue - l2Deadzone); } else { tempL2Output = 0.0; } } if (l2AntiDeadzone > 0) { tempL2AntiDead = l2AntiDeadzone * 0.01; } if (tempL2Output > 0.0) { dState.L2 = (byte)(((1.0 - tempL2AntiDead) * tempL2Output + tempL2AntiDead) * 255.0); } else { dState.L2 = 0; } } byte r2Deadzone = getR2Deadzone(device); int r2AntiDeadzone = getR2AntiDeadzone(device); int r2Maxzone = getR2Maxzone(device); if (r2Deadzone > 0 || r2AntiDeadzone > 0 || r2Maxzone != 100) { double tempR2Output = cState.R2 / 255.0; double tempR2AntiDead = 0.0; double ratio = r2Maxzone / 100.0; double maxValue = 255 * ratio; if (r2Deadzone > 0) { if (cState.R2 > r2Deadzone) { double current = Global.Clamp(0, dState.R2, maxValue); tempR2Output = (current - r2Deadzone) / (maxValue - r2Deadzone); } else { tempR2Output = 0.0; } } if (r2AntiDeadzone > 0) { tempR2AntiDead = r2AntiDeadzone * 0.01; } if (tempR2Output > 0.0) { dState.R2 = (byte)(((1.0 - tempR2AntiDead) * tempR2Output + tempR2AntiDead) * 255.0); } else { dState.R2 = 0; } } double lsSens = getLSSens(device); if (lsSens != 1.0) { dState.LX = (byte)Global.Clamp(0, lsSens * (dState.LX - 127.5) + 127.5, 255); dState.LY = (byte)Global.Clamp(0, lsSens * (dState.LY - 127.5) + 127.5, 255); } double rsSens = getRSSens(device); if (rsSens != 1.0) { dState.RX = (byte)Global.Clamp(0, rsSens * (dState.RX - 127.5) + 127.5, 255); dState.RY = (byte)Global.Clamp(0, rsSens * (dState.RY - 127.5) + 127.5, 255); } double l2Sens = getL2Sens(device); if (l2Sens != 1.0) dState.L2 = (byte)Global.Clamp(0, l2Sens * dState.L2, 255); double r2Sens = getR2Sens(device); if (r2Sens != 1.0) dState.R2 = (byte)Global.Clamp(0, r2Sens * dState.R2, 255); int lsOutCurveMode = lsOutCurveModeArray[device] = getLsOutCurveMode(device); if (lsOutCurveMode > 0) { double tempX = (dState.LX - 127.5) / 127.5; double tempY = (dState.LY - 127.5) / 127.5; double signX = tempX >= 0.0 ? 1.0 : -1.0; double signY = tempY >= 0.0 ? 1.0 : -1.0; if (lsOutCurveMode == 1) { double absX = Math.Abs(tempX); double absY = Math.Abs(tempY); double outputX = 0.0; double outputY = 0.0; if (absX <= 0.4) { outputX = 0.46 * absX; } else if (absX <= 0.75) { outputX = absX - 0.216; } else if (absX > 0.75) { outputX = (absX * 1.8634) - 0.8634; } if (absY <= 0.4) { outputY = 0.46 * absY; } else if (absY <= 0.75) { outputY = absY - 0.216; } else if (absY > 0.75) { outputY = (absY * 1.8634) - 0.8634; } dState.LX = (byte)(outputX * signX * 127.5 + 127.5); dState.LY = (byte)(outputY * signY * 127.5 + 127.5); } else if (lsOutCurveMode == 2) { double outputX = tempX * tempX; double outputY = tempY * tempY; dState.LX = (byte)(outputX * signX * 127.5 + 127.5); dState.LY = (byte)(outputY * signY * 127.5 + 127.5); } else if (lsOutCurveMode == 3) { double outputX = tempX * tempX * tempX; double outputY = tempY * tempY * tempY; dState.LX = (byte)(outputX * 127.5 + 127.5); dState.LY = (byte)(outputY * 127.5 + 127.5); } } int rsOutCurveMode = rsOutCurveModeArray[device] = getRsOutCurveMode(device); if (rsOutCurveMode > 0) { double tempX = (dState.RX - 127.5) / 127.5; double tempY = (dState.RY - 127.5) / 127.5; double signX = tempX >= 0.0 ? 1.0 : -1.0; double signY = tempY >= 0.0 ? 1.0 : -1.0; if (rsOutCurveMode == 1) { double absX = Math.Abs(tempX); double absY = Math.Abs(tempY); double outputX = 0.0; double outputY = 0.0; if (absX <= 0.4) { outputX = 0.46 * absX; } else if (absX <= 0.75) { outputX = absX - 0.216; } else if (absX > 0.75) { outputX = (absX * 1.8634) - 0.8634; } if (absY <= 0.4) { outputY = 0.46 * absY; } else if (absY <= 0.75) { outputY = absY - 0.216; } else if (absY > 0.75) { outputY = (absY * 1.8634) - 0.8634; } dState.RX = (byte)(outputX * signX * 127.5 + 127.5); dState.RY = (byte)(outputY * signY * 127.5 + 127.5); } else if (rsOutCurveMode == 2) { double outputX = tempX * tempX; double outputY = tempY * tempY; dState.RX = (byte)(outputX * signX * 127.5 + 127.5); dState.RY = (byte)(outputY * signY * 127.5 + 127.5); } else if (rsOutCurveMode == 3) { double outputX = tempX * tempX * tempX; double outputY = tempY * tempY * tempY; dState.RX = (byte)(outputX * 127.5 + 127.5); dState.RY = (byte)(outputY * 127.5 + 127.5); } } int l2OutCurveMode = tempIntArray[device] = getL2OutCurveMode(device); if (l2OutCurveMode > 0) { double temp = dState.L2 / 255.0; if (l2OutCurveMode == 1) { double output = temp * temp; dState.L2 = (byte)(output * 255.0); } else if (l2OutCurveMode == 2) { double output = temp * temp * temp; dState.L2 = (byte)(output * 255.0); } } int r2OutCurveMode = tempIntArray[device] = getR2OutCurveMode(device); if (r2OutCurveMode > 0) { double temp = dState.R2 / 255.0; if (r2OutCurveMode == 1) { double output = temp * temp; dState.R2 = (byte)(output * 255.0); } else if (r2OutCurveMode == 2) { double output = temp * temp * temp; dState.R2 = (byte)(output * 255.0); } } bool sOff = tempBool = isUsingSAforMouse(device); if (sOff == false) { int SXD = (int)(128d * getSXDeadzone(device)); int SZD = (int)(128d * getSZDeadzone(device)); double SXMax = getSXMaxzone(device); double SZMax = getSZMaxzone(device); double sxAntiDead = getSXAntiDeadzone(device); double szAntiDead = getSZAntiDeadzone(device); double sxsens = getSXSens(device); double szsens = getSZSens(device); int result = 0; int gyroX = cState.Motion.accelX, gyroZ = cState.Motion.accelZ; int absx = Math.Abs(gyroX), absz = Math.Abs(gyroZ); if (SXD > 0 || SXMax < 1.0 || sxAntiDead > 0) { int maxValue = (int)(SXMax * 128d); if (absx > SXD) { double ratioX = absx < maxValue ? (absx - SXD) / (double)(maxValue - SXD) : 1.0; dState.Motion.outputAccelX = Math.Sign(gyroX) * (int)Math.Min(128d, sxsens * 128d * ((1.0 - sxAntiDead) * ratioX + sxAntiDead)); } else { dState.Motion.outputAccelX = 0; } } else { dState.Motion.outputAccelX = Math.Sign(gyroX) * (int)Math.Min(128d, sxsens * 128d * (absx / 128d)); } if (SZD > 0 || SZMax < 1.0 || szAntiDead > 0) { int maxValue = (int)(SZMax * 128d); if (absz > SZD) { double ratioZ = absz < maxValue ? (absz - SZD) / (double)(maxValue - SZD) : 1.0; dState.Motion.outputAccelZ = Math.Sign(gyroZ) * (int)Math.Min(128d, szsens * 128d * ((1.0 - szAntiDead) * ratioZ + szAntiDead)); } else { dState.Motion.outputAccelZ = 0; } } else { dState.Motion.outputAccelZ = Math.Sign(gyroZ) * (int)Math.Min(128d, szsens * 128d * (absz / 128d)); } int sxOutCurveMode = tempIntArray[device] = getSXOutCurveMode(device); if (sxOutCurveMode > 0) { double temp = dState.Motion.outputAccelX / 128.0; double sign = Math.Sign(temp); if (sxOutCurveMode == 1) { double output = temp * temp; result = (int)(output * sign * 128.0); dState.Motion.outputAccelX = result; } else if (sxOutCurveMode == 2) { double output = temp * temp * temp; result = (int)(output * 128.0); dState.Motion.outputAccelX = result; } } int szOutCurveMode = tempIntArray[device] = getSZOutCurveMode(device); if (szOutCurveMode > 0) { double temp = dState.Motion.outputAccelZ / 128.0; double sign = Math.Sign(temp); if (szOutCurveMode == 1) { double output = temp * temp; result = (int)(output * sign * 128.0); dState.Motion.outputAccelZ = result; } else if (szOutCurveMode == 2) { double output = temp * temp * temp; result = (int)(output * 128.0); dState.Motion.outputAccelZ = result; } } } return dState; } /* TODO: Possibly remove usage of this version of the method */ private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp) { bool result = false; if (trigger == 0) { result = false; } else { DS4Controls ds = shiftTriggerMapping[trigger]; result = getBoolMapping(device, ds, cState, eState, tp); } return result; } private static bool ShiftTrigger2(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMapping) { bool result = false; if (trigger == 0) { result = false; } else if (trigger < 26) { DS4Controls ds = shiftTriggerMapping[trigger]; result = getBoolMapping2(device, ds, cState, eState, tp, fieldMapping); } else if (trigger == 26) { result = cState.Touch1Finger; } return result; } private static X360Controls getX360ControlsByName(string key) { X360Controls x3c; if (Enum.TryParse(key, true, out x3c)) return x3c; switch (key) { case "Back": return X360Controls.Back; case "Left Stick": return X360Controls.LS; case "Right Stick": return X360Controls.RS; case "Start": return X360Controls.Start; case "Up Button": return X360Controls.DpadUp; case "Right Button": return X360Controls.DpadRight; case "Down Button": return X360Controls.DpadDown; case "Left Button": return X360Controls.DpadLeft; case "Left Bumper": return X360Controls.LB; case "Right Bumper": return X360Controls.RB; case "Y Button": return X360Controls.Y; case "B Button": return X360Controls.B; case "A Button": return X360Controls.A; case "X Button": return X360Controls.X; case "Guide": return X360Controls.Guide; case "Left X-Axis-": return X360Controls.LXNeg; case "Left Y-Axis-": return X360Controls.LYNeg; case "Right X-Axis-": return X360Controls.RXNeg; case "Right Y-Axis-": return X360Controls.RYNeg; case "Left X-Axis+": return X360Controls.LXPos; case "Left Y-Axis+": return X360Controls.LYPos; case "Right X-Axis+": return X360Controls.RXPos; case "Right Y-Axis+": return X360Controls.RYPos; case "Left Trigger": return X360Controls.LT; case "Right Trigger": return X360Controls.RT; case "Left Mouse Button": return X360Controls.LeftMouse; case "Right Mouse Button": return X360Controls.RightMouse; case "Middle Mouse Button": return X360Controls.MiddleMouse; case "4th Mouse Button": return X360Controls.FourthMouse; case "5th Mouse Button": return X360Controls.FifthMouse; case "Mouse Wheel Up": return X360Controls.WUP; case "Mouse Wheel Down": return X360Controls.WDOWN; case "Mouse Up": return X360Controls.MouseUp; case "Mouse Down": return X360Controls.MouseDown; case "Mouse Left": return X360Controls.MouseLeft; case "Mouse Right": return X360Controls.MouseRight; case "Unbound": return X360Controls.Unbound; default: break; } return X360Controls.Unbound; } /// /// Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. /// static bool[] held = new bool[4]; static int[] oldmouse = new int[4] { -1, -1, -1, -1 }; public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4StateExposed eState, Mouse tp, ControlService ctrl) { /* TODO: This method is slow sauce. Find ways to speed up action execution */ MappedState.LX = 127; MappedState.LY = 127; MappedState.RX = 127; MappedState.RY = 127; double tempMouseDeltaX = 0.0; double tempMouseDeltaY = 0.0; int mouseDeltaX = 0; int mouseDeltaY = 0; cState.calculateStickAngles(); DS4StateFieldMapping fieldMapping = fieldMappings[device]; fieldMapping.populateFieldMapping(cState, eState, tp); DS4StateFieldMapping outputfieldMapping = outputFieldMappings[device]; outputfieldMapping.populateFieldMapping(cState, eState, tp); //DS4StateFieldMapping fieldMapping = new DS4StateFieldMapping(cState, eState, tp); //DS4StateFieldMapping outputfieldMapping = new DS4StateFieldMapping(cState, eState, tp); SyntheticState deviceState = Mapping.deviceState[device]; if (getProfileActionCount(device) > 0 || !string.IsNullOrEmpty(tempprofilename[device])) MapCustomAction(device, cState, MappedState, eState, tp, ctrl, fieldMapping, outputfieldMapping); if (ctrl.DS4Controllers[device] == null) return; cState.CopyTo(MappedState); Dictionary tempControlDict = new Dictionary(); //MultiValueDict tempControlDict = new MultiValueDict(); DS4Controls usingExtra = DS4Controls.None; List tempSettingsList = getDS4CSettings(device); //foreach (DS4ControlSettings dcs in getDS4CSettings(device)) for (int settingIndex = 0, arlen = tempSettingsList.Count; settingIndex < arlen; settingIndex++) { DS4ControlSettings dcs = tempSettingsList[settingIndex]; object action = null; DS4ControlSettings.ActionType actionType = 0; DS4KeyType keyType = DS4KeyType.None; if (dcs.shiftAction != null && ShiftTrigger2(dcs.shiftTrigger, device, cState, eState, tp, fieldMapping)) { action = dcs.shiftAction; actionType = dcs.shiftActionType; keyType = dcs.shiftKeyType; } else if (dcs.action != null) { action = dcs.action; actionType = dcs.actionType; keyType = dcs.keyType; } if (usingExtra == DS4Controls.None || usingExtra == dcs.control) { bool shiftE = !string.IsNullOrEmpty(dcs.shiftExtras) && ShiftTrigger2(dcs.shiftTrigger, device, cState, eState, tp, fieldMapping); bool regE = !string.IsNullOrEmpty(dcs.extras); if ((regE || shiftE) && getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { usingExtra = dcs.control; string p; if (shiftE) p = dcs.shiftExtras; else p = dcs.extras; string[] extraS = p.Split(','); int extrasSLen = extraS.Length; int[] extras = new int[extrasSLen]; for (int i = 0; i < extrasSLen; i++) { int b; if (int.TryParse(extraS[i], out b)) extras[i] = b; } held[device] = true; try { if (!(extras[0] == extras[1] && extras[1] == 0)) ctrl.setRumble((byte)extras[0], (byte)extras[1], device); if (extras[2] == 1) { DS4Color color = new DS4Color { red = (byte)extras[3], green = (byte)extras[4], blue = (byte)extras[5] }; DS4LightBar.forcedColor[device] = color; DS4LightBar.forcedFlash[device] = (byte)extras[6]; DS4LightBar.forcelight[device] = true; } if (extras[7] == 1) { if (oldmouse[device] == -1) oldmouse[device] = ButtonMouseSensitivity[device]; ButtonMouseSensitivity[device] = extras[8]; } } catch { } } else if ((regE || shiftE) && held[device]) { DS4LightBar.forcelight[device] = false; DS4LightBar.forcedFlash[device] = 0; if (oldmouse[device] != -1) { ButtonMouseSensitivity[device] = oldmouse[device]; oldmouse[device] = -1; } ctrl.setRumble(0, 0, device); held[device] = false; usingExtra = DS4Controls.None; } } if (action != null) { if (actionType == DS4ControlSettings.ActionType.Macro) { bool active = getBoolMapping2(device, dcs.control, cState, eState, tp, fieldMapping); if (active) { PlayMacro(device, macroControl, string.Join("/", (int[])action), dcs.control, keyType); } else { EndMacro(device, macroControl, string.Join("/", (int[])action), dcs.control); } // erase default mappings for things that are remapped resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); } else if (actionType == DS4ControlSettings.ActionType.Key) { ushort value = Convert.ToUInt16(action); if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { SyntheticState.KeyPresses kp; if (!deviceState.keyPresses.TryGetValue(value, out kp)) deviceState.keyPresses[value] = kp = new SyntheticState.KeyPresses(); if (keyType.HasFlag(DS4KeyType.ScanCode)) kp.current.scanCodeCount++; else kp.current.vkCount++; if (keyType.HasFlag(DS4KeyType.Toggle)) { if (!pressedonce[value]) { kp.current.toggle = !kp.current.toggle; pressedonce[value] = true; } kp.current.toggleCount++; } kp.current.repeatCount++; } else pressedonce[value] = false; // erase default mappings for things that are remapped resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); } else if (actionType == DS4ControlSettings.ActionType.Button) { int keyvalue = 0; bool isAnalog = false; if (dcs.control >= DS4Controls.LXNeg && dcs.control <= DS4Controls.RYPos) { isAnalog = true; } else if (dcs.control == DS4Controls.L2 || dcs.control == DS4Controls.R2) { isAnalog = true; } else if (dcs.control >= DS4Controls.GyroXPos && dcs.control <= DS4Controls.GyroZNeg) { isAnalog = true; } X360Controls xboxControl = X360Controls.None; if (action is X360Controls) { xboxControl = (X360Controls)action; } else if (action is string) { xboxControl = getX360ControlsByName(action.ToString()); } if (xboxControl >= X360Controls.LXNeg && xboxControl <= X360Controls.Start) { DS4Controls tempDS4Control = reverseX360ButtonMapping[(int)xboxControl]; tempControlDict.Add(dcs.control, tempDS4Control); } else if (xboxControl >= X360Controls.LeftMouse && xboxControl <= X360Controls.WDOWN) { switch (xboxControl) { case X360Controls.LeftMouse: { keyvalue = 256; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.leftCount++; break; } case X360Controls.RightMouse: { keyvalue = 257; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.rightCount++; break; } case X360Controls.MiddleMouse: { keyvalue = 258; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.middleCount++; break; } case X360Controls.FourthMouse: { keyvalue = 259; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.fourthCount++; break; } case X360Controls.FifthMouse: { keyvalue = 260; if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) deviceState.currentClicks.fifthCount++; break; } case X360Controls.WUP: { if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { if (isAnalog) getMouseWheelMapping(device, dcs.control, cState, eState, tp, false); else deviceState.currentClicks.wUpCount++; } break; } case X360Controls.WDOWN: { if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { if (isAnalog) getMouseWheelMapping(device, dcs.control, cState, eState, tp, true); else deviceState.currentClicks.wDownCount++; } break; } default: break; } } else if (xboxControl >= X360Controls.MouseUp && xboxControl <= X360Controls.MouseRight) { switch (xboxControl) { case X360Controls.MouseUp: { if (tempMouseDeltaY == 0) { tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0, ctrl); tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY)); } break; } case X360Controls.MouseDown: { if (tempMouseDeltaY == 0) { tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1, ctrl); tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY)); } break; } case X360Controls.MouseLeft: { if (tempMouseDeltaX == 0) { tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2, ctrl); tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX)); } break; } case X360Controls.MouseRight: { if (tempMouseDeltaX == 0) { tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3, ctrl); tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX)); } break; } default: break; } } if (keyType.HasFlag(DS4KeyType.Toggle)) { if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping)) { resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); if (!pressedonce[keyvalue]) { deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle; pressedonce[keyvalue] = true; } deviceState.currentClicks.toggleCount++; } else { pressedonce[keyvalue] = false; } } // erase default mappings for things that are remapped resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping); } } } outputfieldMapping.populateState(MappedState); if (macroCount > 0) { if (macroControl[00]) MappedState.Cross = true; if (macroControl[01]) MappedState.Circle = true; if (macroControl[02]) MappedState.Square = true; if (macroControl[03]) MappedState.Triangle = true; if (macroControl[04]) MappedState.Options = true; if (macroControl[05]) MappedState.Share = true; if (macroControl[06]) MappedState.DpadUp = true; if (macroControl[07]) MappedState.DpadDown = true; if (macroControl[08]) MappedState.DpadLeft = true; if (macroControl[09]) MappedState.DpadRight = true; if (macroControl[10]) MappedState.PS = true; if (macroControl[11]) MappedState.L1 = true; if (macroControl[12]) MappedState.R1 = true; if (macroControl[13]) MappedState.L2 = 255; if (macroControl[14]) MappedState.R2 = 255; if (macroControl[15]) MappedState.L3 = true; if (macroControl[16]) MappedState.R3 = true; if (macroControl[17]) MappedState.LX = 255; if (macroControl[18]) MappedState.LX = 0; if (macroControl[19]) MappedState.LY = 255; if (macroControl[20]) MappedState.LY = 0; if (macroControl[21]) MappedState.RX = 255; if (macroControl[22]) MappedState.RX = 0; if (macroControl[23]) MappedState.RY = 255; if (macroControl[24]) MappedState.RY = 0; } if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LXNeg), device, cState, eState, tp, fieldMapping), DS4Controls.LXNeg)) tempControlDict[DS4Controls.LXNeg] = DS4Controls.LXNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LXPos), device, cState, eState, tp, fieldMapping), DS4Controls.LXPos)) tempControlDict[DS4Controls.LXPos] = DS4Controls.LXPos; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LYNeg), device, cState, eState, tp, fieldMapping), DS4Controls.LYNeg)) tempControlDict[DS4Controls.LYNeg] = DS4Controls.LYNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LYPos), device, cState, eState, tp, fieldMapping), DS4Controls.LYPos)) tempControlDict[DS4Controls.LYPos] = DS4Controls.LYPos; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RXNeg), device, cState, eState, tp, fieldMapping), DS4Controls.RXNeg)) tempControlDict[DS4Controls.RXNeg] = DS4Controls.RXNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RXPos), device, cState, eState, tp, fieldMapping), DS4Controls.RXPos)) tempControlDict[DS4Controls.RXPos] = DS4Controls.RXPos; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RYNeg), device, cState, eState, tp, fieldMapping), DS4Controls.RYNeg)) tempControlDict[DS4Controls.RYNeg] = DS4Controls.RYNeg; if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RYPos), device, cState, eState, tp, fieldMapping), DS4Controls.RYPos)) tempControlDict[DS4Controls.RYPos] = DS4Controls.RYPos; Dictionary.KeyCollection controlKeys = tempControlDict.Keys; //Dictionary>.KeyCollection controlKeys = tempControlDict.Keys; //foreach (KeyValuePair entry in tempControlDict) for (int i = 0, keyCount = controlKeys.Count; i < keyCount; i++) { DS4Controls key = controlKeys.ElementAt(i); DS4Controls dc = tempControlDict[key]; //DS4Controls key = entry.Key; //DS4Controls dc = entry.Value; if (getBoolActionMapping2(device, key, cState, eState, tp, fieldMapping, true)) { if (dc >= DS4Controls.Square && dc <= DS4Controls.Cross) { switch (dc) { case DS4Controls.Cross: MappedState.Cross = true; break; case DS4Controls.Circle: MappedState.Circle = true; break; case DS4Controls.Square: MappedState.Square = true; break; case DS4Controls.Triangle: MappedState.Triangle = true; break; default: break; } } else if (dc >= DS4Controls.L1 && dc <= DS4Controls.R3) { switch (dc) { case DS4Controls.L1: MappedState.L1 = true; break; case DS4Controls.L2: MappedState.L2 = getByteMapping2(device, key, cState, eState, tp, fieldMapping); break; case DS4Controls.L3: MappedState.L3 = true; break; case DS4Controls.R1: MappedState.R1 = true; break; case DS4Controls.R2: MappedState.R2 = getByteMapping2(device, key, cState, eState, tp, fieldMapping); break; case DS4Controls.R3: MappedState.R3 = true; break; default: break; } } else if (dc >= DS4Controls.DpadUp && dc <= DS4Controls.DpadLeft) { switch (dc) { case DS4Controls.DpadUp: MappedState.DpadUp = true; break; case DS4Controls.DpadRight: MappedState.DpadRight = true; break; case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break; case DS4Controls.DpadDown: MappedState.DpadDown = true; break; default: break; } } else if (dc >= DS4Controls.LXNeg && dc <= DS4Controls.RYPos) { switch (dc) { case DS4Controls.LXNeg: case DS4Controls.LXPos: { if (MappedState.LX == 127) { if (dc == DS4Controls.LXNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.LX = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.LX = axisMapping; } } break; } case DS4Controls.LYNeg: case DS4Controls.LYPos: { if (MappedState.LY == 127) { if (dc == DS4Controls.LYNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.LY = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.LY = axisMapping; } } break; } case DS4Controls.RXNeg: case DS4Controls.RXPos: { if (MappedState.RX == 127) { if (dc == DS4Controls.RXNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.RX = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.RX = axisMapping; } } break; } case DS4Controls.RYNeg: case DS4Controls.RYPos: { if (MappedState.RY == 127) { if (dc == DS4Controls.RYNeg) { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping); MappedState.RY = axisMapping; } else { byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true); MappedState.RY = axisMapping; } } break; } default: break; } } else { switch (dc) { case DS4Controls.Options: MappedState.Options = true; break; case DS4Controls.Share: MappedState.Share = true; break; case DS4Controls.PS: MappedState.PS = true; break; default: break; } } } } calculateFinalMouseMovement(ref tempMouseDeltaX, ref tempMouseDeltaY, out mouseDeltaX, out mouseDeltaY); if (mouseDeltaX != 0 || mouseDeltaY != 0) { InputMethods.MoveCursorBy(mouseDeltaX, mouseDeltaY); } } private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc) { return shift ? false : GetDS4Action(device, dc, false) == null; } private static async void MapCustomAction(int device, DS4State cState, DS4State MappedState, DS4StateExposed eState, Mouse tp, ControlService ctrl, DS4StateFieldMapping fieldMapping, DS4StateFieldMapping outputfieldMapping) { /* TODO: This method is slow sauce. Find ways to speed up action execution */ try { int actionDoneCount = actionDone.Count; int totalActionCount = GetActions().Count; DS4StateFieldMapping previousFieldMapping = null; List profileActions = getProfileActions(device); //foreach (string actionname in profileActions) for (int actionIndex = 0, profileListLen = profileActions.Count; actionIndex < profileListLen; actionIndex++) { //DS4KeyType keyType = getShiftCustomKeyType(device, customKey.Key); //SpecialAction action = GetAction(actionname); //int index = GetActionIndexOf(actionname); string actionname = profileActions[actionIndex]; SpecialAction action = GetProfileAction(device, actionname); int index = GetProfileActionIndexOf(device, actionname); if (actionDoneCount < index + 1) { actionDone.Add(new ActionState()); actionDoneCount++; } else if (actionDoneCount > totalActionCount) { actionDone.RemoveAt(actionDoneCount - 1); actionDoneCount--; } double time = 0.0; //If a key or button is assigned to the trigger, a key special action is used like //a quick tap to use and hold to use the regular custom button/key bool triggerToBeTapped = action.typeID == SpecialAction.ActionTypeId.None && action.trigger.Count == 1 && GetDS4Action(device, action.trigger[0], false) == null; if (!(action.typeID == SpecialAction.ActionTypeId.None || index < 0)) { bool triggeractivated = true; if (action.delayTime > 0.0) { triggeractivated = false; bool subtriggeractivated = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { subtriggeractivated = false; break; } } if (subtriggeractivated) { time = action.delayTime; nowAction[device] = DateTime.UtcNow; if (nowAction[device] >= oldnowAction[device] + TimeSpan.FromSeconds(time)) triggeractivated = true; } else if (nowAction[device] < DateTime.UtcNow - TimeSpan.FromMilliseconds(100)) oldnowAction[device] = DateTime.UtcNow; } else if (triggerToBeTapped && oldnowKeyAct[device] == DateTime.MinValue) { triggeractivated = false; bool subtriggeractivated = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { subtriggeractivated = false; break; } } if (subtriggeractivated) { oldnowKeyAct[device] = DateTime.UtcNow; } } else if (triggerToBeTapped && oldnowKeyAct[device] != DateTime.MinValue) { triggeractivated = false; bool subtriggeractivated = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { subtriggeractivated = false; break; } } DateTime now = DateTime.UtcNow; if (!subtriggeractivated && now <= oldnowKeyAct[device] + TimeSpan.FromMilliseconds(250)) { await Task.Delay(3); //if the button is assigned to the same key use a delay so the key down is the last action, not key up triggeractivated = true; oldnowKeyAct[device] = DateTime.MinValue; } else if (!subtriggeractivated) oldnowKeyAct[device] = DateTime.MinValue; } else { //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { triggeractivated = false; break; } } } bool utriggeractivated = true; int uTriggerCount = action.uTrigger.Count; if (action.typeID == SpecialAction.ActionTypeId.Key && uTriggerCount > 0) { //foreach (DS4Controls dc in action.uTrigger) for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++) { DS4Controls dc = action.uTrigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { utriggeractivated = false; break; } } if (action.pressRelease) utriggeractivated = !utriggeractivated; } bool actionFound = false; if (triggeractivated) { if (action.typeID == SpecialAction.ActionTypeId.Program) { actionFound = true; if (!actionDone[index].dev[device]) { actionDone[index].dev[device] = true; if (!string.IsNullOrEmpty(action.extra)) Process.Start(action.details, action.extra); else Process.Start(action.details); } } else if (action.typeID == SpecialAction.ActionTypeId.Profile) { actionFound = true; if (!actionDone[index].dev[device] && string.IsNullOrEmpty(tempprofilename[device])) { actionDone[index].dev[device] = true; untriggeraction[device] = action; untriggerindex[device] = index; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; DS4ControlSettings dcs = getDS4CSetting(device, dc); if (dcs.action != null) { if (dcs.actionType == DS4ControlSettings.ActionType.Key) InputMethods.performKeyRelease(ushort.Parse(dcs.action.ToString())); else if (dcs.actionType == DS4ControlSettings.ActionType.Macro) { int[] keys = (int[])dcs.action; for (int j = 0, keysLen = keys.Length; j < keysLen; j++) InputMethods.performKeyRelease((ushort)keys[j]); } } } LoadTempProfile(device, action.details, true, ctrl); return; } } else if (action.typeID == SpecialAction.ActionTypeId.Macro) { actionFound = true; if (!actionDone[index].dev[device]) { DS4KeyType keyType = action.keyType; actionDone[index].dev[device] = true; //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; resetToDefaultValue2(dc, MappedState, outputfieldMapping); } PlayMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None, keyType); } else EndMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None); } else if (action.typeID == SpecialAction.ActionTypeId.Key) { actionFound = true; if (uTriggerCount == 0 || (uTriggerCount > 0 && untriggerindex[device] == -1 && !actionDone[index].dev[device])) { actionDone[index].dev[device] = true; untriggerindex[device] = index; ushort key; ushort.TryParse(action.details, out key); if (uTriggerCount == 0) { SyntheticState.KeyPresses kp; if (!deviceState[device].keyPresses.TryGetValue(key, out kp)) deviceState[device].keyPresses[key] = kp = new SyntheticState.KeyPresses(); if (action.keyType.HasFlag(DS4KeyType.ScanCode)) kp.current.scanCodeCount++; else kp.current.vkCount++; kp.current.repeatCount++; } else if (action.keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyPress(key); else InputMethods.performKeyPress(key); } } else if (action.typeID == SpecialAction.ActionTypeId.DisconnectBT) { actionFound = true; DS4Device d = ctrl.DS4Controllers[device]; bool synced = tempBool = d.isSynced(); if (synced && !d.isCharging()) { ConnectionType deviceConn = d.getConnectionType(); bool exclusive = tempBool = d.isExclusive(); if (deviceConn == ConnectionType.BT) { d.DisconnectBT(); } else if (deviceConn == ConnectionType.SONYWA && exclusive) { d.DisconnectDongle(); } //foreach (DS4Controls dc in action.trigger) for (int i = 0, arlen = action.trigger.Count; i < arlen; i++) { DS4Controls dc = action.trigger[i]; DS4ControlSettings dcs = getDS4CSetting(device, dc); if (dcs.action != null) { if (dcs.actionType == DS4ControlSettings.ActionType.Key) InputMethods.performKeyRelease((ushort)dcs.action); else if (dcs.actionType == DS4ControlSettings.ActionType.Macro) { int[] keys = (int[])dcs.action; for (int j = 0, keysLen = keys.Length; j < keysLen; j++) InputMethods.performKeyRelease((ushort)keys[j]); } } } return; } } else if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck) { actionFound = true; string[] dets = action.details.Split('|'); if (dets.Length == 1) dets = action.details.Split(','); if (bool.Parse(dets[1]) && !actionDone[index].dev[device]) { Log.LogToTray("Controller " + (device + 1) + ": " + ctrl.getDS4Battery(device), true); } if (bool.Parse(dets[2])) { DS4Device d = ctrl.DS4Controllers[device]; if (!actionDone[index].dev[device]) { lastColor[device] = d.LightBarColor; DS4LightBar.forcelight[device] = true; } DS4Color empty = new DS4Color(byte.Parse(dets[3]), byte.Parse(dets[4]), byte.Parse(dets[5])); DS4Color full = new DS4Color(byte.Parse(dets[6]), byte.Parse(dets[7]), byte.Parse(dets[8])); DS4Color trans = getTransitionedColor(empty, full, d.Battery); if (fadetimer[device] < 100) DS4LightBar.forcedColor[device] = getTransitionedColor(lastColor[device], trans, fadetimer[device] += 2); } actionDone[index].dev[device] = true; } } else { if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck) { actionFound = true; if (actionDone[index].dev[device]) { fadetimer[device] = 0; /*if (prevFadetimer[device] == fadetimer[device]) { prevFadetimer[device] = 0; fadetimer[device] = 0; } else prevFadetimer[device] = fadetimer[device];*/ DS4LightBar.forcelight[device] = false; actionDone[index].dev[device] = false; } } else if (action.typeID != SpecialAction.ActionTypeId.Key && action.typeID != SpecialAction.ActionTypeId.XboxGameDVR && action.typeID != SpecialAction.ActionTypeId.MultiAction) { // Ignore actionFound = true; actionDone[index].dev[device] = false; } } if (!actionFound) { if (uTriggerCount > 0 && utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Key) { actionFound = true; if (untriggerindex[device] > -1 && !actionDone[index].dev[device]) { actionDone[index].dev[device] = true; untriggerindex[device] = -1; ushort key; ushort.TryParse(action.details, out key); if (action.keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyRelease(key); else InputMethods.performKeyRelease(key); } } else if (action.typeID == SpecialAction.ActionTypeId.XboxGameDVR || action.typeID == SpecialAction.ActionTypeId.MultiAction) { actionFound = true; bool tappedOnce = action.tappedOnce, firstTouch = action.firstTouch, secondtouchbegin = action.secondtouchbegin; //DateTime pastTime = action.pastTime, firstTap = action.firstTap, // TimeofEnd = action.TimeofEnd; /*if (getCustomButton(device, action.trigger[0]) != X360Controls.Unbound) getCustomButtons(device)[action.trigger[0]] = X360Controls.Unbound; if (getCustomMacro(device, action.trigger[0]) != "0") getCustomMacros(device).Remove(action.trigger[0]); if (getCustomKey(device, action.trigger[0]) != 0) getCustomMacros(device).Remove(action.trigger[0]);*/ string[] dets = action.details.Split(','); DS4Device d = ctrl.DS4Controllers[device]; //cus DS4State tempPrevState = d.getPreviousStateRef(); // Only create one instance of previous DS4StateFieldMapping in case more than one multi-action // button is assigned if (previousFieldMapping == null) { previousFieldMapping = previousFieldMappings[device]; previousFieldMapping.populateFieldMapping(tempPrevState, eState, tp, true); //previousFieldMapping = new DS4StateFieldMapping(tempPrevState, eState, tp, true); } bool activeCur = getBoolMapping2(device, action.trigger[0], cState, eState, tp, fieldMapping); bool activePrev = getBoolMapping2(device, action.trigger[0], tempPrevState, eState, tp, previousFieldMapping); if (activeCur && !activePrev) { // pressed down action.pastTime = DateTime.UtcNow; if (action.pastTime <= (action.firstTap + TimeSpan.FromMilliseconds(100))) { action.tappedOnce = tappedOnce = false; action.secondtouchbegin = secondtouchbegin = true; //tappedOnce = false; //secondtouchbegin = true; } else action.firstTouch = firstTouch = true; //firstTouch = true; } else if (!activeCur && activePrev) { // released if (secondtouchbegin) { action.firstTouch = firstTouch = false; action.secondtouchbegin = secondtouchbegin = false; //firstTouch = false; //secondtouchbegin = false; } else if (firstTouch) { action.firstTouch = firstTouch = false; //firstTouch = false; if (DateTime.UtcNow <= (action.pastTime + TimeSpan.FromMilliseconds(150)) && !tappedOnce) { action.tappedOnce = tappedOnce = true; //tappedOnce = true; action.firstTap = DateTime.UtcNow; action.TimeofEnd = DateTime.UtcNow; } } } int type = 0; string macro = ""; if (tappedOnce) //single tap { if (action.typeID == SpecialAction.ActionTypeId.MultiAction) { macro = dets[0]; } else if (int.TryParse(dets[0], out type)) { switch (type) { case 0: macro = "91/71/71/91"; break; case 1: macro = "91/164/82/82/164/91"; break; case 2: macro = "91/164/44/44/164/91"; break; case 3: macro = dets[3] + "/" + dets[3]; break; case 4: macro = "91/164/71/71/164/91"; break; } } if ((DateTime.UtcNow - action.TimeofEnd) > TimeSpan.FromMilliseconds(150)) { if (macro != "") PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None); tappedOnce = false; action.tappedOnce = false; } //if it fails the method resets, and tries again with a new tester value (gives tap a delay so tap and hold can work) } else if (firstTouch && (DateTime.UtcNow - action.pastTime) > TimeSpan.FromMilliseconds(500)) //helddown { if (action.typeID == SpecialAction.ActionTypeId.MultiAction) { macro = dets[1]; } else if (int.TryParse(dets[1], out type)) { switch (type) { case 0: macro = "91/71/71/91"; break; case 1: macro = "91/164/82/82/164/91"; break; case 2: macro = "91/164/44/44/164/91"; break; case 3: macro = dets[3] + "/" + dets[3]; break; case 4: macro = "91/164/71/71/164/91"; break; } } if (macro != "") PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None); firstTouch = false; action.firstTouch = false; } else if (secondtouchbegin) //if double tap { if (action.typeID == SpecialAction.ActionTypeId.MultiAction) { macro = dets[2]; } else if (int.TryParse(dets[2], out type)) { switch (type) { case 0: macro = "91/71/71/91"; break; case 1: macro = "91/164/82/82/164/91"; break; case 2: macro = "91/164/44/44/164/91"; break; case 3: macro = dets[3] + "/" + dets[3]; break; case 4: macro = "91/164/71/71/164/91"; break; } } if (macro != "") PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None); secondtouchbegin = false; action.secondtouchbegin = false; } } else { actionDone[index].dev[device] = false; } } } } } catch { return; } if (untriggeraction[device] != null) { SpecialAction action = untriggeraction[device]; int index = untriggerindex[device]; bool utriggeractivated = true; //foreach (DS4Controls dc in action.uTrigger) for (int i = 0, uTrigLen = action.uTrigger.Count; i < uTrigLen; i++) { DS4Controls dc = action.uTrigger[i]; if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping)) { utriggeractivated = false; break; } } if (utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Profile) { if ((action.controls == action.ucontrols && !actionDone[index].dev[device]) || //if trigger and end trigger are the same action.controls != action.ucontrols) { if (!string.IsNullOrEmpty(tempprofilename[device])) { //foreach (DS4Controls dc in action.uTrigger) for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++) { DS4Controls dc = action.uTrigger[i]; actionDone[index].dev[device] = true; DS4ControlSettings dcs = getDS4CSetting(device, dc); if (dcs.action != null) { if (dcs.actionType == DS4ControlSettings.ActionType.Key) InputMethods.performKeyRelease((ushort)dcs.action); else if (dcs.actionType == DS4ControlSettings.ActionType.Macro) { int[] keys = (int[])dcs.action; for (int j = 0, keysLen = keys.Length; j < keysLen; j++) InputMethods.performKeyRelease((ushort)keys[j]); } } } untriggeraction[device] = null; LoadProfile(device, false, ctrl); } } } else { actionDone[index].dev[device] = false; } } } private static async void PlayMacro(int device, bool[] macrocontrol, string macro, DS4Controls control, DS4KeyType keyType) { if (macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18")) { string[] skeys; int wait = 1000; if (!string.IsNullOrEmpty(macro)) { skeys = macro.Split('/'); ushort delay; if (ushort.TryParse(skeys[skeys.Length - 1], out delay) && delay > 300) wait = delay - 300; } AltTabSwapping(wait, device); if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = true; } else { string[] skeys; int[] keys; if (!string.IsNullOrEmpty(macro)) { skeys = macro.Split('/'); keys = new int[skeys.Length]; } else { skeys = new string[0]; keys = new int[0]; } for (int i = 0; i < keys.Length; i++) keys[i] = int.Parse(skeys[i]); bool[] keydown = new bool[286]; if (control == DS4Controls.None || !macrodone[DS4ControltoInt(control)]) { if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = true; foreach (int i in keys) { if (i >= 1000000000) { string lb = i.ToString().Substring(1); if (i > 1000000000) { byte r = (byte)(int.Parse(lb[0].ToString()) * 100 + int.Parse(lb[1].ToString()) * 10 + int.Parse(lb[2].ToString())); byte g = (byte)(int.Parse(lb[3].ToString()) * 100 + int.Parse(lb[4].ToString()) * 10 + int.Parse(lb[5].ToString())); byte b = (byte)(int.Parse(lb[6].ToString()) * 100 + int.Parse(lb[7].ToString()) * 10 + int.Parse(lb[8].ToString())); DS4LightBar.forcelight[device] = true; DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcedColor[device] = new DS4Color(r, g, b); } else { DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcelight[device] = false; } } else if (i >= 1000000) { DS4Device d = Program.rootHub.DS4Controllers[device]; string r = i.ToString().Substring(1); byte heavy = (byte)(int.Parse(r[0].ToString()) * 100 + int.Parse(r[1].ToString()) * 10 + int.Parse(r[2].ToString())); byte light = (byte)(int.Parse(r[3].ToString()) * 100 + int.Parse(r[4].ToString()) * 10 + int.Parse(r[5].ToString())); d.setRumble(light, heavy); } else if (i >= 300) //ints over 300 used to delay await Task.Delay(i - 300); else if (!keydown[i]) { if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); //anything above 255 is not a keyvalue else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); else if (i == 261) { macroControl[0] = true; macroCount++; } else if (i == 262) { macroControl[1] = true; macroCount++; } else if (i == 263) { macroControl[2] = true; macroCount++; } else if (i == 264) { macroControl[3] = true; macroCount++; } else if (i == 265) { macroControl[4] = true; macroCount++; } else if (i == 266) { macroControl[5] = true; macroCount++; } else if (i == 267) { macroControl[6] = true; macroCount++; } else if (i == 268) { macroControl[7] = true; macroCount++; } else if (i == 269) { macroControl[8] = true; macroCount++; } else if (i == 270) { macroControl[9] = true; macroCount++; } else if (i == 271) { macroControl[10] = true; macroCount++; } else if (i == 272) { macroControl[11] = true; macroCount++; } else if (i == 273) { macroControl[12] = true; macroCount++; } else if (i == 274) { macroControl[13] = true; macroCount++; } else if (i == 275) { macroControl[14] = true; macroCount++; } else if (i == 276) { macroControl[15] = true; macroCount++; } else if (i == 277) { macroControl[16] = true; macroCount++; } else if (i == 278) { macroControl[17] = true; macroCount++; } else if (i == 279) { macroControl[18] = true; macroCount++; } else if (i == 280) { macroControl[19] = true; macroCount++; } else if (i == 281) { macroControl[20] = true; macroCount++; } else if (i == 282) { macroControl[21] = true; macroCount++; } else if (i == 283) { macroControl[22] = true; macroCount++; } else if (i == 284) { macroControl[23] = true;macroCount++; } else if (i == 285) { macroControl[24] = true; macroCount++; } else if (keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyPress((ushort)i); else InputMethods.performKeyPress((ushort)i); keydown[i] = true; } else { if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); else if (i == 261) { macroControl[0] = false; if (macroCount > 0) macroCount--; } else if (i == 262) { macroControl[1] = false; if (macroCount > 0) macroCount--; } else if (i == 263) { macroControl[2] = false; if (macroCount > 0) macroCount--; } else if (i == 264) { macroControl[3] = false; if (macroCount > 0) macroCount--; } else if (i == 265) { macroControl[4] = false; if (macroCount > 0) macroCount--; } else if (i == 266) { macroControl[5] = false; if (macroCount > 0) macroCount--; } else if (i == 267) { macroControl[6] = false; if (macroCount > 0) macroCount--; } else if (i == 268) { macroControl[7] = false; if (macroCount > 0) macroCount--; } else if (i == 269) { macroControl[8] = false; if (macroCount > 0) macroCount--; } else if (i == 270) { macroControl[9] = false; if (macroCount > 0) macroCount--; } else if (i == 271) { macroControl[10] = false; if (macroCount > 0) macroCount--; } else if (i == 272) { macroControl[11] = false; if (macroCount > 0) macroCount--; } else if (i == 273) { macroControl[12] = false; if (macroCount > 0) macroCount--; } else if (i == 274) { macroControl[13] = false; if (macroCount > 0) macroCount--; } else if (i == 275) { macroControl[14] = false; if (macroCount > 0) macroCount--; } else if (i == 276) { macroControl[15] = false; if (macroCount > 0) macroCount--; } else if (i == 277) { macroControl[16] = false; if (macroCount > 0) macroCount--; } else if (i == 278) { macroControl[17] = false; if (macroCount > 0) macroCount--; } else if (i == 279) { macroControl[18] = false; if (macroCount > 0) macroCount--; } else if (i == 280) { macroControl[19] = false; if (macroCount > 0) macroCount--; } else if (i == 281) { macroControl[20] = false; if (macroCount > 0) macroCount--; } else if (i == 282) { macroControl[21] = false; if (macroCount > 0) macroCount--; } else if (i == 283) { macroControl[22] = false; if (macroCount > 0) macroCount--; } else if (i == 284) { macroControl[23] = false; if (macroCount > 0) macroCount--; } else if (i == 285) { macroControl[24] = false; if (macroCount > 0) macroCount--; } else if (keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyRelease((ushort)i); else InputMethods.performKeyRelease((ushort)i); keydown[i] = false; } } for (int i = 0, arlength = keydown.Length; i < arlength; i++) { if (keydown[i]) { if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); else if (i == 261) { macroControl[0] = false; if (macroCount > 0) macroCount--; } else if (i == 262) { macroControl[1] = false; if (macroCount > 0) macroCount--; } else if (i == 263) { macroControl[2] = false; if (macroCount > 0) macroCount--; } else if (i == 264) { macroControl[3] = false; if (macroCount > 0) macroCount--; } else if (i == 265) { macroControl[4] = false; if (macroCount > 0) macroCount--; } else if (i == 266) { macroControl[5] = false; if (macroCount > 0) macroCount--; } else if (i == 267) { macroControl[6] = false; if (macroCount > 0) macroCount--; } else if (i == 268) { macroControl[7] = false; if (macroCount > 0) macroCount--; } else if (i == 269) { macroControl[8] = false; if (macroCount > 0) macroCount--; } else if (i == 270) { macroControl[9] = false; if (macroCount > 0) macroCount--; } else if (i == 271) { macroControl[10] = false; if (macroCount > 0) macroCount--; } else if (i == 272) { macroControl[11] = false; if (macroCount > 0) macroCount--; } else if (i == 273) { macroControl[12] = false; if (macroCount > 0) macroCount--; } else if (i == 274) { macroControl[13] = false; if (macroCount > 0) macroCount--; } else if (i == 275) { macroControl[14] = false; if (macroCount > 0) macroCount--; } else if (i == 276) { macroControl[15] = false; if (macroCount > 0) macroCount--; } else if (i == 277) { macroControl[16] = false; if (macroCount > 0) macroCount--; } else if (i == 278) { macroControl[17] = false; if (macroCount > 0) macroCount--; } else if (i == 279) { macroControl[18] = false; if (macroCount > 0) macroCount--; } else if (i == 280) { macroControl[19] = false; if (macroCount > 0) macroCount--; } else if (i == 281) { macroControl[20] = false; if (macroCount > 0) macroCount--; } else if (i == 282) { macroControl[21] = false; if (macroCount > 0) macroCount--; } else if (i == 283) { macroControl[22] = false; if (macroCount > 0) macroCount--; } else if (i == 284) { macroControl[23] = false; if (macroCount > 0) macroCount--; } else if (i == 285) { macroControl[24] = false; if (macroCount > 0) macroCount--; } else if (keyType.HasFlag(DS4KeyType.ScanCode)) InputMethods.performSCKeyRelease((ushort)i); else InputMethods.performKeyRelease((ushort)i); } } DS4LightBar.forcedFlash[device] = 0; DS4LightBar.forcelight[device] = false; Program.rootHub.DS4Controllers[device].setRumble(0, 0); if (keyType.HasFlag(DS4KeyType.HoldMacro)) { await Task.Delay(50); if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = false; } } } } private static void EndMacro(int device, bool[] macrocontrol, string macro, DS4Controls control) { if ((macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18")) && !altTabDone) AltTabSwappingRelease(); if (control != DS4Controls.None) macrodone[DS4ControltoInt(control)] = false; } private static void AltTabSwapping(int wait, int device) { if (altTabDone) { altTabDone = false; InputMethods.performKeyPress(18); } else { altTabNow = DateTime.UtcNow; if (altTabNow >= oldAltTabNow + TimeSpan.FromMilliseconds(wait)) { oldAltTabNow = altTabNow; InputMethods.performKeyPress(9); InputMethods.performKeyRelease(9); } } } private static void AltTabSwappingRelease() { if (altTabNow < DateTime.UtcNow - TimeSpan.FromMilliseconds(10)) //in case multiple controls are mapped to alt+tab { altTabDone = true; InputMethods.performKeyRelease(9); InputMethods.performKeyRelease(18); altTabNow = DateTime.UtcNow; oldAltTabNow = DateTime.UtcNow - TimeSpan.FromDays(1); } } private static void getMouseWheelMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool down) { DateTime now = DateTime.UtcNow; if (now >= oldnow + TimeSpan.FromMilliseconds(10) && !pressagain) { oldnow = now; InputMethods.MouseWheel((int)(getByteMapping(device, control, cState, eState, tp) / 51f * (down ? -1 : 1)), 0); } } private static double getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, DS4StateFieldMapping fieldMapping, int mnum, ControlService ctrl) { int controlnum = DS4ControltoInt(control); int deadzoneL = 0; int deadzoneR = 0; if (getLSDeadzone(device) == 0) deadzoneL = 3; if (getRSDeadzone(device) == 0) deadzoneR = 3; double value = 0.0; int speed = ButtonMouseSensitivity[device]; double root = 1.002; double divide = 10000d; //DateTime now = mousenow[mnum]; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; //long timeElapsed = ctrl.DS4Controllers[device].getLastTimeElapsed(); double timeElapsed = ctrl.DS4Controllers[device].lastTimeElapsedDouble; //double mouseOffset = 0.025; double tempMouseOffsetX = 0.0, tempMouseOffsetY = 0.0; if (controlType == DS4StateFieldMapping.ControlType.Button) { bool active = fieldMapping.buttons[controlNum]; value = (active ? Math.Pow(root + speed / divide, 100) - 1 : 0); } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { switch (control) { case DS4Controls.LXNeg: { if (cState.LX < 127 - deadzoneL) { double diff = -(cState.LX - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL); //tempMouseOffsetX = Math.Abs(Math.Cos(cState.LSAngleRad)) * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; tempMouseOffsetX = cState.LXUnit * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + (tempMouseOffsetX * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.LX - 127 - deadzoneL) / 2550d * speed; } break; } case DS4Controls.LXPos: { if (cState.LX > 127 + deadzoneL) { double diff = (cState.LX - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL); tempMouseOffsetX = cState.LXUnit * MOUSESTICKOFFSET; //tempMouseOffsetX = Math.Abs(Math.Cos(cState.LSAngleRad)) * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + tempMouseOffsetX; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.LX - 127 + deadzoneL) / 2550d * speed; } break; } case DS4Controls.RXNeg: { if (cState.RX < 127 - deadzoneR) { double diff = -(cState.RX - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR); tempMouseOffsetX = cState.RXUnit * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; //tempMouseOffsetX = Math.Abs(Math.Cos(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + (tempMouseOffsetX * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.RX - 127 - deadzoneR) / 2550d * speed; } break; } case DS4Controls.RXPos: { if (cState.RX > 127 + deadzoneR) { double diff = (cState.RX - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR); tempMouseOffsetX = cState.RXUnit * MOUSESTICKOFFSET; //tempMouseOffsetX = MOUSESTICKOFFSET; //tempMouseOffsetX = Math.Abs(Math.Cos(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + tempMouseOffsetX; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.RX - 127 + deadzoneR) / 2550d * speed; } break; } case DS4Controls.LYNeg: { if (cState.LY < 127 - deadzoneL) { double diff = -(cState.LY - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL); tempMouseOffsetY = cState.LYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.LSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + (tempMouseOffsetY * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.LY - 127 - deadzoneL) / 2550d * speed; } break; } case DS4Controls.LYPos: { if (cState.LY > 127 + deadzoneL) { double diff = (cState.LY - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL); tempMouseOffsetY = cState.LYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.LSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + tempMouseOffsetY; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.LY - 127 + deadzoneL) / 2550d * speed; } break; } case DS4Controls.RYNeg: { if (cState.RY < 127 - deadzoneR) { double diff = -(cState.RY - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR); tempMouseOffsetY = cState.RYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + (tempMouseOffsetY * -1.0); //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = -(cState.RY - 127 - deadzoneR) / 2550d * speed; } break; } case DS4Controls.RYPos: { if (cState.RY > 127 + deadzoneR) { double diff = (cState.RY - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR); tempMouseOffsetY = cState.RYUnit * MOUSESTICKOFFSET; //tempMouseOffsetY = MOUSESTICKOFFSET; //tempMouseOffsetY = Math.Abs(Math.Sin(cState.RSAngleRad)) * MOUSESTICKOFFSET; value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + tempMouseOffsetY; //value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed; //value = (cState.RY - 127 + deadzoneR) / 2550d * speed; } break; } default: break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { byte trigger = fieldMapping.triggers[controlNum]; value = Math.Pow(root + speed / divide, trigger / 2d) - 1; } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { //double SXD = getSXDeadzone(device); //double SZD = getSZDeadzone(device); switch (control) { case DS4Controls.GyroXPos: { int gyroX = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroX > 0 ? Math.Pow(root + speed / divide, gyroX) : 0); break; } case DS4Controls.GyroXNeg: { int gyroX = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroX < 0 ? Math.Pow(root + speed / divide, -gyroX) : 0); break; } case DS4Controls.GyroZPos: { int gyroZ = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroZ > 0 ? Math.Pow(root + speed / divide, gyroZ) : 0); break; } case DS4Controls.GyroZNeg: { int gyroZ = fieldMapping.gryodirs[controlNum]; value = (byte)(gyroZ < 0 ? Math.Pow(root + speed / divide, -gyroZ) : 0); break; } default: break; } } if (getMouseAccel(device)) { if (value > 0) { mcounter = 34; mouseaccel++; } if (mouseaccel == prevmouseaccel) { mcounter--; } if (mcounter <= 0) { mouseaccel = 0; mcounter = 34; } value *= 1 + Math.Min(20000, (mouseaccel)) / 10000d; prevmouseaccel = mouseaccel; } return value; } private static void calculateFinalMouseMovement(ref double rawMouseX, ref double rawMouseY, out int mouseX, out int mouseY) { if ((rawMouseX > 0.0 && horizontalRemainder > 0.0) || (rawMouseX < 0.0 && horizontalRemainder < 0.0)) { rawMouseX += horizontalRemainder; } else { horizontalRemainder = 0.0; } //double mouseXTemp = rawMouseX - (Math.IEEERemainder(rawMouseX * 1000.0, 1.0) / 1000.0); double mouseXTemp = rawMouseX - (remainderCutoff(rawMouseX * 1000.0, 1.0) / 1000.0); //double mouseXTemp = rawMouseX - (rawMouseX * 1000.0 - (1.0 * (int)(rawMouseX * 1000.0 / 1.0))); mouseX = (int)mouseXTemp; horizontalRemainder = mouseXTemp - mouseX; //mouseX = (int)rawMouseX; //horizontalRemainder = rawMouseX - mouseX; if ((rawMouseY > 0.0 && verticalRemainder > 0.0) || (rawMouseY < 0.0 && verticalRemainder < 0.0)) { rawMouseY += verticalRemainder; } else { verticalRemainder = 0.0; } //double mouseYTemp = rawMouseY - (Math.IEEERemainder(rawMouseY * 1000.0, 1.0) / 1000.0); double mouseYTemp = rawMouseY - (remainderCutoff(rawMouseY * 1000.0, 1.0) / 1000.0); mouseY = (int)mouseYTemp; verticalRemainder = mouseYTemp - mouseY; //mouseY = (int)rawMouseY; //verticalRemainder = rawMouseY - mouseY; } private static double remainderCutoff(double dividend, double divisor) { return dividend - (divisor * (int)(dividend / divisor)); } public static bool compare(byte b1, byte b2) { bool result = true; if (Math.Abs(b1 - b2) > 10) { result = false; } return result; } private static byte getByteMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap) { byte result = 0; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = (byte)(fieldMap.buttons[controlNum] ? 255 : 0); } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { byte axisValue = fieldMap.axisdirs[controlNum]; switch (control) { case DS4Controls.LXNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; case DS4Controls.LYNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; case DS4Controls.RXNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; case DS4Controls.RYNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break; default: result = (byte)(axisValue - 127.5f < 0 ? 0 : (axisValue - 127.5f) * 2); break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { result = fieldMap.triggers[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = (byte)(tp != null && fieldMap.buttons[controlNum] ? 255 : 0); } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { result = (byte)(tp != null ? fieldMap.swipedirs[controlNum] : 0); } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: { int gyroX = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, gyroX * 2) : 0); break; } case DS4Controls.GyroXNeg: { int gyroX = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, -gyroX * 2) : 0); break; } case DS4Controls.GyroZPos: { int gyroZ = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, gyroZ * 2) : 0); break; } case DS4Controls.GyroZNeg: { int gyroZ = fieldMap.gryodirs[controlNum]; result = (byte)(sOff == false ? Math.Min(255, -gyroZ * 2) : 0); break; } default: break; } } return result; } public static byte getByteMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp) { byte result = 0; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = (byte)(cState.Cross ? 255 : 0); break; case DS4Controls.Square: result = (byte)(cState.Square ? 255 : 0); break; case DS4Controls.Triangle: result = (byte)(cState.Triangle ? 255 : 0); break; case DS4Controls.Circle: result = (byte)(cState.Circle ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = (byte)(cState.L1 ? 255 : 0); break; case DS4Controls.L2: result = cState.L2; break; case DS4Controls.L3: result = (byte)(cState.L3 ? 255 : 0); break; case DS4Controls.R1: result = (byte)(cState.R1 ? 255 : 0); break; case DS4Controls.R2: result = cState.R2; break; case DS4Controls.R3: result = (byte)(cState.R3 ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? 255 : 0); break; case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? 255 : 0); break; case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? 255 : 0); break; case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: result = (byte)(cState.LX - 127.5f > 0 ? 0 : -(cState.LX - 127.5f) * 2); break; case DS4Controls.LYNeg: result = (byte)(cState.LY - 127.5f > 0 ? 0 : -(cState.LY - 127.5f) * 2); break; case DS4Controls.RXNeg: result = (byte)(cState.RX - 127.5f > 0 ? 0 : -(cState.RX - 127.5f) * 2); break; case DS4Controls.RYNeg: result = (byte)(cState.RY - 127.5f > 0 ? 0 : -(cState.RY - 127.5f) * 2); break; case DS4Controls.LXPos: result = (byte)(cState.LX - 127.5f < 0 ? 0 : (cState.LX - 127.5f) * 2); break; case DS4Controls.LYPos: result = (byte)(cState.LY - 127.5f < 0 ? 0 : (cState.LY - 127.5f) * 2); break; case DS4Controls.RXPos: result = (byte)(cState.RX - 127.5f < 0 ? 0 : (cState.RX - 127.5f) * 2); break; case DS4Controls.RYPos: result = (byte)(cState.RY - 127.5f < 0 ? 0 : (cState.RY - 127.5f) * 2); break; default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? 255 : 0); break; case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? 255 : 0); break; case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? 255 : 0); break; case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? 255 : 0); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: result = (byte)(tp != null ? tp.swipeUpB : 0); break; case DS4Controls.SwipeDown: result = (byte)(tp != null ? tp.swipeDownB : 0); break; case DS4Controls.SwipeLeft: result = (byte)(tp != null ? tp.swipeLeftB : 0); break; case DS4Controls.SwipeRight: result = (byte)(tp != null ? tp.swipeRightB : 0); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { double SXD = getSXDeadzone(device); double SZD = getSZDeadzone(device); bool sOff = isUsingSAforMouse(device); double sxsens = getSXSens(device); double szsens = getSZSens(device); switch (control) { case DS4Controls.GyroXPos: { int gyroX = -eState.AccelX; result = (byte)(!sOff && sxsens * gyroX > SXD * 10 ? Math.Min(255, sxsens * gyroX * 2) : 0); break; } case DS4Controls.GyroXNeg: { int gyroX = -eState.AccelX; result = (byte)(!sOff && sxsens * gyroX < -SXD * 10 ? Math.Min(255, sxsens * -gyroX * 2) : 0); break; } case DS4Controls.GyroZPos: { int gyroZ = eState.AccelZ; result = (byte)(!sOff && szsens * gyroZ > SZD * 10 ? Math.Min(255, szsens * gyroZ * 2) : 0); break; } case DS4Controls.GyroZNeg: { int gyroZ = eState.AccelZ; result = (byte)(!sOff && szsens * gyroZ < -SZD * 10 ? Math.Min(255, szsens * -gyroZ * 2) : 0); break; } default: break; } } else { switch (control) { case DS4Controls.Share: result = (byte)(cState.Share ? 255 : 0); break; case DS4Controls.Options: result = (byte)(cState.Options ? 255 : 0); break; case DS4Controls.PS: result = (byte)(cState.PS ? 255 : 0); break; default: break; } } return result; } /* TODO: Possibly remove usage of this version of the method */ public static bool getBoolMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp) { bool result = false; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = cState.Cross; break; case DS4Controls.Square: result = cState.Square; break; case DS4Controls.Triangle: result = cState.Triangle; break; case DS4Controls.Circle: result = cState.Circle; break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = cState.L1; break; case DS4Controls.R1: result = cState.R1; break; case DS4Controls.L2: result = cState.L2 > 100; break; case DS4Controls.R2: result = cState.R2 > 100; break; case DS4Controls.L3: result = cState.L3; break; case DS4Controls.R3: result = cState.R3; break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = cState.DpadUp; break; case DS4Controls.DpadDown: result = cState.DpadDown; break; case DS4Controls.DpadLeft: result = cState.DpadLeft; break; case DS4Controls.DpadRight: result = cState.DpadRight; break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break; case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break; case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break; case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break; case DS4Controls.LXPos: result = cState.LX > 127 + 55; break; case DS4Controls.LYPos: result = cState.LY > 127 + 55; break; case DS4Controls.RXPos: result = cState.RX > 127 + 55; break; case DS4Controls.RYPos: result = cState.RY > 127 + 55; break; default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break; case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break; case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break; case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break; case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break; case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break; case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * -eState.AccelX > 67 : false; break; case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * -eState.AccelX < -67 : false; break; case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.AccelZ > 67 : false; break; case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.AccelZ < -67 : false; break; default: break; } } else { switch (control) { case DS4Controls.PS: result = cState.PS; break; case DS4Controls.Share: result = cState.Share; break; case DS4Controls.Options: result = cState.Options; break; default: break; } } return result; } private static bool getBoolMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap) { bool result = false; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { byte axisValue = fieldMap.axisdirs[controlNum]; switch (control) { case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break; case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break; case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break; case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break; default: result = axisValue > 127 + 55; break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { result = fieldMap.triggers[controlNum] > 100; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { result = fieldMap.swipedirbools[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); bool safeTest = false; switch (control) { case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break; case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break; default: break; } result = sOff == false ? safeTest : false; } return result; } private static bool getBoolActionMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool analog = false) { bool result = false; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { switch (control) { case DS4Controls.LXNeg: { double angle = cState.LSAngle; result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5); break; } case DS4Controls.LYNeg: { double angle = cState.LSAngle; result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5); break; } case DS4Controls.RXNeg: { double angle = cState.RSAngle; result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5); break; } case DS4Controls.RYNeg: { double angle = cState.RSAngle; result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5); break; } case DS4Controls.LXPos: { double angle = cState.LSAngle; result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5); break; } case DS4Controls.LYPos: { double angle = cState.LSAngle; result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5); break; } case DS4Controls.RXPos: { double angle = cState.RSAngle; result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5); break; } case DS4Controls.RYPos: { double angle = cState.RSAngle; result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5); break; } default: break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { result = fieldMap.triggers[controlNum] > 0; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = fieldMap.buttons[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { result = fieldMap.swipedirbools[controlNum]; } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); bool safeTest = false; switch (control) { case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break; case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break; case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break; default: break; } result = sOff == false ? safeTest : false; } return result; } /* TODO: Possibly remove usage of this version of the method */ public static bool getBoolActionMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool analog=false) { bool result = false; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = cState.Cross; break; case DS4Controls.Square: result = cState.Square; break; case DS4Controls.Triangle: result = cState.Triangle; break; case DS4Controls.Circle: result = cState.Circle; break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = cState.L1; break; case DS4Controls.R1: result = cState.R1; break; case DS4Controls.L2: result = cState.L2 > 0; break; case DS4Controls.R2: result = cState.R2 > 0; break; case DS4Controls.L3: result = cState.L3; break; case DS4Controls.R3: result = cState.R3; break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = cState.DpadUp; break; case DS4Controls.DpadDown: result = cState.DpadDown; break; case DS4Controls.DpadLeft: result = cState.DpadLeft; break; case DS4Controls.DpadRight: result = cState.DpadRight; break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: { if (!analog) { double angle = cState.LSAngle; result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5); } else { result = cState.LX < 127; } break; } case DS4Controls.LYNeg: { if (!analog) { double angle = cState.LSAngle; result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5); } else { result = cState.LY < 127; } break; } case DS4Controls.RXNeg: { if (!analog) { double angle = cState.RSAngle; result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5); } else { result = cState.RX < 127; } break; } case DS4Controls.RYNeg: { if (!analog) { double angle = cState.RSAngle; result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5); } else { result = cState.RY < 127; } break; } case DS4Controls.LXPos: { if (!analog) { double angle = cState.LSAngle; result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5); } else { result = cState.LX > 127; } break; } case DS4Controls.LYPos: { if (!analog) { double angle = cState.LSAngle; result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5); } else { result = cState.LY > 127; } break; } case DS4Controls.RXPos: { if (!analog) { double angle = cState.RSAngle; result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5); } else { result = cState.RX > 127; } break; } case DS4Controls.RYPos: { if (!analog) { double angle = cState.RSAngle; result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5); } else { result = cState.RY > 127; } break; } default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break; case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break; case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break; case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break; case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break; case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break; case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * eState.AccelX > 67 : false; break; case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * eState.AccelX < -67 : false; break; case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.AccelZ > 67 : false; break; case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.AccelZ < -67 : false; break; default: break; } } else { switch (control) { case DS4Controls.PS: result = cState.PS; break; case DS4Controls.Share: result = cState.Share; break; case DS4Controls.Options: result = cState.Options; break; default: break; } } return result; } public static bool getBoolButtonMapping(bool stateButton) { return stateButton; } public static bool getBoolAxisDirMapping(byte stateAxis, bool positive) { return positive ? stateAxis > 127 + 55 : stateAxis < 127 - 55; } public static bool getBoolTriggerMapping(byte stateAxis) { return stateAxis > 100; } public static bool getBoolTouchMapping(bool touchButton) { return touchButton; } private static byte getXYAxisMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool alt = false) { byte result = 0; byte trueVal = 0; byte falseVal = 127; if (alt) trueVal = 255; int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { result = fieldMap.buttons[controlNum] ? trueVal : falseVal; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { byte axisValue = fieldMap.axisdirs[controlNum]; switch (control) { case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break; case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break; case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break; case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break; default: if (!alt) result = (byte)(255 - axisValue); else result = axisValue; break; } } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { if (alt) { result = (byte)(127.5f + fieldMap.triggers[controlNum] / 2f); } else { result = (byte)(127.5f - fieldMap.triggers[controlNum] / 2f); } } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { result = fieldMap.buttons[controlNum] ? trueVal : falseVal; } else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir) { if (alt) { result = (byte)(tp != null ? 127.5f + fieldMap.swipedirs[controlNum] / 2f : 0); } else { result = (byte)(tp != null ? 127.5f - fieldMap.swipedirs[controlNum] / 2f : 0); } } else if (controlType == DS4StateFieldMapping.ControlType.GyroDir) { bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: { if (sOff == false && fieldMap.gryodirs[controlNum] > 0) { if (alt) result = (byte)Math.Min(255, 127 + fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - fieldMap.gryodirs[controlNum]); } else result = falseVal; break; } case DS4Controls.GyroXNeg: { if (sOff == false && fieldMap.gryodirs[controlNum] < 0) { if (alt) result = (byte)Math.Min(255, 127 + -fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - -fieldMap.gryodirs[controlNum]); } else result = falseVal; break; } case DS4Controls.GyroZPos: { if (sOff == false && fieldMap.gryodirs[controlNum] > 0) { if (alt) result = (byte)Math.Min(255, 127 + fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - fieldMap.gryodirs[controlNum]); } else return falseVal; break; } case DS4Controls.GyroZNeg: { if (sOff == false && fieldMap.gryodirs[controlNum] < 0) { if (alt) result = (byte)Math.Min(255, 127 + -fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - -fieldMap.gryodirs[controlNum]); } else result = falseVal; break; } default: break; } } return result; } public static byte getXYAxisMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool alt = false) { byte result = 0; byte trueVal = 0; byte falseVal = 127; if (alt) trueVal = 255; if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: result = (byte)(cState.Cross ? trueVal : falseVal); break; case DS4Controls.Square: result = (byte)(cState.Square ? trueVal : falseVal); break; case DS4Controls.Triangle: result = (byte)(cState.Triangle ? trueVal : falseVal); break; case DS4Controls.Circle: result = (byte)(cState.Circle ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: result = (byte)(cState.L1 ? trueVal : falseVal); break; case DS4Controls.L2: if (alt) result = (byte)(127.5f + cState.L2 / 2f); else result = (byte)(127.5f - cState.L2 / 2f); break; case DS4Controls.L3: result = (byte)(cState.L3 ? trueVal : falseVal); break; case DS4Controls.R1: result = (byte)(cState.R1 ? trueVal : falseVal); break; case DS4Controls.R2: if (alt) result = (byte)(127.5f + cState.R2 / 2f); else result = (byte)(127.5f - cState.R2 / 2f); break; case DS4Controls.R3: result = (byte)(cState.R3 ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? trueVal : falseVal); break; case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? trueVal : falseVal); break; case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? trueVal : falseVal); break; case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break; case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break; case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break; case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break; case DS4Controls.LXPos: if (!alt) result = (byte)(255 - cState.LX); else result = cState.LX; break; case DS4Controls.LYPos: if (!alt) result = (byte)(255 - cState.LY); else result = cState.LY; break; case DS4Controls.RXPos: if (!alt) result = (byte)(255 - cState.RX); else result = cState.RX; break; case DS4Controls.RYPos: if (!alt) result = (byte)(255 - cState.RY); else result = cState.RY; break; default: break; } } else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight) { switch (control) { case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? trueVal : falseVal); break; case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? trueVal : falseVal); break; case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? trueVal : falseVal); break; case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? trueVal : falseVal); break; default: break; } } else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown) { switch (control) { case DS4Controls.SwipeUp: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeUpB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeUpB / 2f : 0); break; case DS4Controls.SwipeDown: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeDownB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeDownB / 2f : 0); break; case DS4Controls.SwipeLeft: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeLeftB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeLeftB / 2f : 0); break; case DS4Controls.SwipeRight: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeRightB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeRightB / 2f : 0); break; default: break; } } else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg) { double SXD = getSXDeadzone(device); double SZD = getSZDeadzone(device); bool sOff = isUsingSAforMouse(device); switch (control) { case DS4Controls.GyroXPos: { if (!sOff && -eState.AccelX > SXD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * -eState.AccelX); else result = (byte)Math.Max(0, 127 - SXSens[device] * -eState.AccelX); } else result = falseVal; break; } case DS4Controls.GyroXNeg: { if (!sOff && -eState.AccelX < -SXD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * eState.AccelX); else result = (byte)Math.Max(0, 127 - SXSens[device] * eState.AccelX); } else result = falseVal; break; } case DS4Controls.GyroZPos: { if (!sOff && eState.AccelZ > SZD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * eState.AccelZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * eState.AccelZ); } else return falseVal; break; } case DS4Controls.GyroZNeg: { if (!sOff && eState.AccelZ < -SZD * 10) { if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * -eState.AccelZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * -eState.AccelZ); } else result = falseVal; break; } default: break; } } else { switch (control) { case DS4Controls.Share: result = (byte)(cState.Share ? trueVal : falseVal); break; case DS4Controls.Options: result = (byte)(cState.Options ? trueVal : falseVal); break; case DS4Controls.PS: result = (byte)(cState.PS ? trueVal : falseVal); break; default: break; } } return result; } /* TODO: Possibly remove usage of this version of the method */ //Returns false for any bool, //if control is one of the xy axis returns 127 //if its a trigger returns 0 public static void resetToDefaultValue(DS4Controls control, DS4State cState) { if (control >= DS4Controls.Square && control <= DS4Controls.Cross) { switch (control) { case DS4Controls.Cross: cState.Cross = false; break; case DS4Controls.Square: cState.Square = false; break; case DS4Controls.Triangle: cState.Triangle = false; break; case DS4Controls.Circle: cState.Circle = false; break; default: break; } } else if (control >= DS4Controls.L1 && control <= DS4Controls.R3) { switch (control) { case DS4Controls.L1: cState.L1 = false; break; case DS4Controls.L2: cState.L2 = 0; break; case DS4Controls.L3: cState.L3 = false; break; case DS4Controls.R1: cState.R1 = false; break; case DS4Controls.R2: cState.R2 = 0; break; case DS4Controls.R3: cState.R3 = false; break; default: break; } } else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft) { switch (control) { case DS4Controls.DpadUp: cState.DpadUp = false; break; case DS4Controls.DpadDown: cState.DpadDown = false; break; case DS4Controls.DpadLeft: cState.DpadLeft = false; break; case DS4Controls.DpadRight: cState.DpadRight = false; break; default: break; } } else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos) { switch (control) { case DS4Controls.LXNeg: cState.LX = 127; break; case DS4Controls.LYNeg: cState.LY = 127; break; case DS4Controls.RXNeg: cState.RX = 127; break; case DS4Controls.RYNeg: cState.RY = 127; break; case DS4Controls.LXPos: cState.LX = 127; break; case DS4Controls.LYPos: cState.LY = 127; break; case DS4Controls.RXPos: cState.RX = 127; break; case DS4Controls.RYPos: cState.RY = 127; break; default: break; } } else { switch (control) { case DS4Controls.Share: cState.Share = false; break; case DS4Controls.Options: cState.Options = false; break; case DS4Controls.PS: cState.PS = false; break; default: break; } } } private static void resetToDefaultValue2(DS4Controls control, DS4State cState, DS4StateFieldMapping fieldMap) { int controlNum = (int)control; DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum]; if (controlType == DS4StateFieldMapping.ControlType.Button) { fieldMap.buttons[controlNum] = false; } else if (controlType == DS4StateFieldMapping.ControlType.AxisDir) { fieldMap.axisdirs[controlNum] = 127; int controlRelation = (controlNum % 2 == 0 ? controlNum - 1 : controlNum + 1); fieldMap.axisdirs[controlRelation] = 127; } else if (controlType == DS4StateFieldMapping.ControlType.Trigger) { fieldMap.triggers[controlNum] = 0; } else if (controlType == DS4StateFieldMapping.ControlType.Touch) { fieldMap.buttons[controlNum] = false; } } } }