using System; namespace DS4Windows { public class SquareStickInfo { public bool lsMode; public bool rsMode; public double roundness = 5.0; } public class StickDeadZoneInfo { public int deadZone; public int antiDeadZone; public int maxZone = 100; } public class TriggerDeadZoneZInfo { public byte deadZone; // Trigger deadzone is expressed in axis units public int antiDeadZone; public int maxZone = 100; } public class GyroMouseInfo { } public class GyroMouseStickInfo { public int deadZone; public int maxZone; public double antiDeadX; public double antiDeadY; public int vertScale; // Flags representing invert axis choices public uint inverted; public bool useSmoothing; public double smoothWeight; } }