using System; namespace DS4Windows { public class DS4State { public DateTime ReportTimeStamp; public bool Square, Triangle, Circle, Cross; public bool DpadUp, DpadDown, DpadLeft, DpadRight; public bool L1, L3, R1, R3; public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight, TouchLeft, Touch1Finger, Touch2Fingers; public byte Touch1Identifier, Touch2Identifier; public byte LX, RX, LY, RY, L2, R2; public byte FrameCounter; // 0, 1, 2...62, 63, 0.... public byte TouchPacketCounter; // we break these out automatically public byte Battery; // 0 for charging, 10/20/30/40/50/60/70/80/90/100 for percentage of full public double LSAngle; // Calculated bearing of the LS X,Y coordinates public double RSAngle; // Calculated bearing of the RS X,Y coordinates public double LSAngleRad; // Calculated bearing of the LS X,Y coordinates (in radians) public double RSAngleRad; // Calculated bearing of the RS X,Y coordinates (in radians) public double LXUnit; public double LYUnit; public double RXUnit; public double RYUnit; public double elapsedTime = 0.0; public SixAxis Motion = null; public static readonly int DEFAULT_AXISDIR_VALUE = 127; public DS4State() { Square = Triangle = Circle = Cross = false; DpadUp = DpadDown = DpadLeft = DpadRight = false; L1 = L3 = R1 = R3 = false; Share = Options = PS = Touch1 = Touch2 = TouchButton = TouchRight = TouchLeft = false; Touch1Finger = Touch2Fingers = false; LX = RX = LY = RY = 127; L2 = R2 = 0; FrameCounter = 255; // only actually has 6 bits, so this is a null indicator TouchPacketCounter = 255; // 8 bits, no great junk value Battery = 0; LSAngle = 0.0; LSAngleRad = 0.0; RSAngle = 0.0; RSAngleRad = 0.0; LXUnit = 0.0; LYUnit = 0.0; RXUnit = 0.0; RYUnit = 0.0; elapsedTime = 0.0; Motion = new SixAxis(0, 0, 0, 0, 0, 0, 0.0); } public DS4State(DS4State state) { ReportTimeStamp = state.ReportTimeStamp; Square = state.Square; Triangle = state.Triangle; Circle = state.Circle; Cross = state.Cross; DpadUp = state.DpadUp; DpadDown = state.DpadDown; DpadLeft = state.DpadLeft; DpadRight = state.DpadRight; L1 = state.L1; L2 = state.L2; L3 = state.L3; R1 = state.R1; R2 = state.R2; R3 = state.R3; Share = state.Share; Options = state.Options; PS = state.PS; Touch1 = state.Touch1; TouchRight = state.TouchRight; TouchLeft = state.TouchLeft; Touch1Identifier = state.Touch1Identifier; Touch2 = state.Touch2; Touch2Identifier = state.Touch2Identifier; TouchButton = state.TouchButton; TouchPacketCounter = state.TouchPacketCounter; Touch1Finger = state.Touch1Finger; Touch2Fingers = state.Touch2Fingers; LX = state.LX; RX = state.RX; LY = state.LY; RY = state.RY; FrameCounter = state.FrameCounter; Battery = state.Battery; LSAngle = state.LSAngle; LSAngleRad = state.LSAngleRad; RSAngle = state.RSAngle; RSAngleRad = state.RSAngleRad; LXUnit = state.LXUnit; LYUnit = state.LYUnit; RXUnit = state.RXUnit; RYUnit = state.RYUnit; elapsedTime = state.elapsedTime; Motion = state.Motion; } public DS4State Clone() { return new DS4State(this); } public void CopyTo(DS4State state) { state.ReportTimeStamp = ReportTimeStamp; state.Square = Square; state.Triangle = Triangle; state.Circle = Circle; state.Cross = Cross; state.DpadUp = DpadUp; state.DpadDown = DpadDown; state.DpadLeft = DpadLeft; state.DpadRight = DpadRight; state.L1 = L1; state.L2 = L2; state.L3 = L3; state.R1 = R1; state.R2 = R2; state.R3 = R3; state.Share = Share; state.Options = Options; state.PS = PS; state.Touch1 = Touch1; state.Touch1Identifier = Touch1Identifier; state.Touch2 = Touch2; state.Touch2Identifier = Touch2Identifier; state.TouchLeft = TouchLeft; state.TouchRight = TouchRight; state.TouchButton = TouchButton; state.TouchPacketCounter = TouchPacketCounter; state.Touch1Finger = Touch1Finger; state.Touch2Fingers = Touch2Fingers; state.LX = LX; state.RX = RX; state.LY = LY; state.RY = RY; state.FrameCounter = FrameCounter; state.Battery = Battery; state.LSAngle = LSAngle; state.LSAngleRad = LSAngleRad; state.RSAngle = RSAngle; state.RSAngleRad = RSAngleRad; state.LXUnit = LXUnit; state.LYUnit = LYUnit; state.RXUnit = RXUnit; state.RYUnit = RYUnit; state.elapsedTime = elapsedTime; state.Motion = Motion; } public void calculateStickAngles() { double lsangle = Math.Atan2(-(LY - 127), (LX - 127)); LSAngleRad = lsangle; lsangle = (lsangle >= 0 ? lsangle : (2 * Math.PI + lsangle)) * 180 / Math.PI; LSAngle = lsangle; LXUnit = Math.Abs(Math.Cos(LSAngleRad)); LYUnit = Math.Abs(Math.Sin(LSAngleRad)); double rsangle = Math.Atan2(-(RY - 127), (RX - 127)); RSAngleRad = rsangle; rsangle = (rsangle >= 0 ? rsangle : (2 * Math.PI + rsangle)) * 180 / Math.PI; RSAngle = rsangle; RXUnit = Math.Abs(Math.Cos(RSAngleRad)); RYUnit = Math.Abs(Math.Sin(RSAngleRad)); } public void rotateLSCoordinates(double rotation) { double sinAngle = Math.Sin(rotation), cosAngle = Math.Cos(rotation); double tempLX = LX - 127.5, tempLY = LY - 127.5; LX = (Byte)(Global.Clamp(-127.5, (tempLX * cosAngle - tempLY * sinAngle), 127.5) + 127.5); LY = (Byte)(Global.Clamp(-127.5, (tempLX * sinAngle + tempLY * cosAngle), 127.5) + 127.5); } public void rotateRSCoordinates(double rotation) { double sinAngle = Math.Sin(rotation), cosAngle = Math.Cos(rotation); double tempRX = RX - 127.5, tempRY = RY - 127.5; RX = (Byte)(Global.Clamp(-127.5, (tempRX * cosAngle - tempRY * sinAngle), 127.5) + 127.5); RY = (Byte)(Global.Clamp(-127.5, (tempRX * sinAngle + tempRY * cosAngle), 127.5) + 127.5); } } }