using System; using System.Collections.Generic; using System.Linq; using System.Text; using DS4Library; using System.Threading; namespace DS4Control { public class Mapping { /* * Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events. */ private class SyntheticState { public struct MouseClick { public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount; } public MouseClick previousClicks, currentClicks; public struct KeyPress { public int vkCount, scanCodeCount, repeatCount; // repeat takes priority over non-, and scancode takes priority over non- } public class KeyPresses { public KeyPress previous, current; } public Dictionary keyPresses = new Dictionary(); public void SavePrevious(bool performClear) { previousClicks = currentClicks; if (performClear) currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = 0; foreach (KeyPresses kp in keyPresses.Values) { kp.previous = kp.current; if (performClear) kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = 0; } } } private static SyntheticState globalState = new SyntheticState(); private static SyntheticState[] deviceState = { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() }; // TODO When we disconnect, process a null/dead state to release any keys or buttons. public static DateTime oldnow = DateTime.Now; private static bool pressagain = false; private static int wheel = 0, keyshelddown = 0; public static void Commit(int device) { SyntheticState state = deviceState[device]; lock (globalState) { globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount; if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount; if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN); else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP); globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount; if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN); else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP); globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount; if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1); else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1); globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount; if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2); else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2); globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount; if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100); oldnow = DateTime.Now; wheel = 100; } else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0) wheel = 0; globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount; if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100); oldnow = DateTime.Now; wheel = -100; } if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0) wheel = 0; if (wheel != 0) //Continue mouse wheel movement { DateTime now = DateTime.Now; if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain) { oldnow = now; InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel); } } // Merge and synthesize all key presses/releases that are present in this device's mapping. // TODO what about the rest? e.g. repeat keys really ought to be on some set schedule foreach (KeyValuePair kvp in state.keyPresses) { SyntheticState.KeyPresses gkp; if (globalState.keyPresses.TryGetValue(kvp.Key, out gkp)) { gkp.current.vkCount += kvp.Value.current.vkCount - kvp.Value.previous.vkCount; gkp.current.scanCodeCount += kvp.Value.current.scanCodeCount - kvp.Value.previous.scanCodeCount; gkp.current.repeatCount += kvp.Value.current.repeatCount - kvp.Value.previous.repeatCount; } else { gkp = new SyntheticState.KeyPresses(); gkp.current = kvp.Value.current; globalState.keyPresses[kvp.Key] = gkp; } if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0) { if (gkp.current.scanCodeCount != 0) { oldnow = DateTime.Now; InputMethods.performSCKeyPress(kvp.Key); pressagain = false; keyshelddown = kvp.Key; } else { oldnow = DateTime.Now; InputMethods.performKeyPress(kvp.Key); pressagain = false; keyshelddown = kvp.Key; } } else if (gkp.current.repeatCount != 0 || // repeat or SC/VK transition ((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) { if (keyshelddown == kvp.Key) { DateTime now = DateTime.Now; if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain) { oldnow = now; pressagain = true; } if (pressagain && gkp.current.scanCodeCount != 0) { InputMethods.performSCKeyPress(kvp.Key); Thread.Sleep(25); } else if (pressagain) { InputMethods.performKeyPress(kvp.Key); Thread.Sleep(25); } } } else if (gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0) { if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC { InputMethods.performSCKeyRelease(kvp.Key); pressagain = false; } else { InputMethods.performKeyRelease(kvp.Key); pressagain = false; } } } globalState.SavePrevious(false); } state.SavePrevious(true); } public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN }; public static void MapClick(int device, Click mouseClick) { switch (mouseClick) { case Click.Left: deviceState[device].currentClicks.leftCount++; break; case Click.Middle: deviceState[device].currentClicks.middleCount++; break; case Click.Right: deviceState[device].currentClicks.rightCount++; break; case Click.Fourth: deviceState[device].currentClicks.fourthCount++; break; case Click.Fifth: deviceState[device].currentClicks.fifthCount++; break; case Click.WUP: deviceState[device].currentClicks.wUpCount++; break; case Click.WDOWN: deviceState[device].currentClicks.wDownCount++; break; } } /** Map the touchpad button state to mouse or keyboard events. */ public static void MapTouchpadButton(int device, DS4Controls what, Click mouseEventFallback, DS4State MappedState = null) { SyntheticState deviceState = Mapping.deviceState[device]; ushort key = Global.getCustomKey(device, what); if (key != 0) { DS4KeyType keyType = Global.getCustomKeyType(device, what); SyntheticState.KeyPresses kp; if (!deviceState.keyPresses.TryGetValue(key, out kp)) deviceState.keyPresses[key] = kp = new SyntheticState.KeyPresses(); if (keyType.HasFlag(DS4KeyType.ScanCode)) kp.current.scanCodeCount++; else kp.current.vkCount++; if (keyType.HasFlag(DS4KeyType.Repeat)) kp.current.repeatCount++; } else { X360Controls button = Global.getCustomButton(device, what); switch (button) { case X360Controls.None: switch (mouseEventFallback) { case Click.Left: deviceState.currentClicks.leftCount++; return; case Click.Middle: deviceState.currentClicks.middleCount++; return; case Click.Right: deviceState.currentClicks.rightCount++; return; case Click.Fourth: deviceState.currentClicks.fourthCount++; return; case Click.Fifth: deviceState.currentClicks.fifthCount++; return; case Click.WUP: deviceState.currentClicks.wUpCount++; return; case Click.WDOWN: deviceState.currentClicks.wDownCount++; return; } return; case X360Controls.LeftMouse: deviceState.currentClicks.leftCount++; return; case X360Controls.MiddleMouse: deviceState.currentClicks.middleCount++; return; case X360Controls.RightMouse: deviceState.currentClicks.rightCount++; return; case X360Controls.FourthMouse: deviceState.currentClicks.fourthCount++; return; case X360Controls.FifthMouse: deviceState.currentClicks.fifthCount++; return; case X360Controls.WUP: deviceState.currentClicks.wUpCount++; return; case X360Controls.WDOWN: deviceState.currentClicks.wDownCount++; return; case X360Controls.A: MappedState.Cross = true; return; case X360Controls.B: MappedState.Circle = true; return; case X360Controls.X: MappedState.Square = true; return; case X360Controls.Y: MappedState.Triangle = true; return; case X360Controls.LB: MappedState.L1 = true; return; case X360Controls.LS: MappedState.L3 = true; return; case X360Controls.RB: MappedState.R1 = true; return; case X360Controls.RS: MappedState.R3 = true; return; case X360Controls.DpadUp: MappedState.DpadUp = true; return; case X360Controls.DpadDown: MappedState.DpadDown = true; return; case X360Controls.DpadLeft: MappedState.DpadLeft = true; return; case X360Controls.DpadRight: MappedState.DpadRight = true; return; case X360Controls.Guide: MappedState.PS = true; return; case X360Controls.Back: MappedState.Share = true; return; case X360Controls.Start: MappedState.Options = true; return; case X360Controls.LT: if (MappedState.L2 == 0) MappedState.L2 = 255; return; case X360Controls.RT: if (MappedState.R2 == 0) MappedState.R2 = 255; return; case X360Controls.Unbound: return; default: if (MappedState == null) return; break; } } } /** Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. */ public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4State pState = null) { cState.CopyTo(MappedState); SyntheticState deviceState = Mapping.deviceState[device]; foreach (KeyValuePair customKey in Global.getCustomKeys(device)) { DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key); if (getBoolMapping(customKey.Key, cState)) { resetToDefaultValue(customKey.Key, MappedState); SyntheticState.KeyPresses kp; if (!deviceState.keyPresses.TryGetValue(customKey.Value, out kp)) deviceState.keyPresses[customKey.Value] = kp = new SyntheticState.KeyPresses(); if (keyType.HasFlag(DS4KeyType.ScanCode)) kp.current.scanCodeCount++; else kp.current.vkCount++; //if (keyType.HasFlag(DS4KeyType.Repeat)) kp.current.repeatCount++; } } bool LX = false, LY = false, RX = false, RY = false; MappedState.LX = 127; MappedState.LY = 127; MappedState.RX = 127; MappedState.RY = 127; int MouseDeltaX = 0; int MouseDeltaY = 0; Dictionary customButtons = Global.getCustomButtons(device); foreach (KeyValuePair customButton in customButtons) resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped foreach (KeyValuePair customButton in customButtons) { bool LXChanged = MappedState.LX == 127; bool LYChanged = MappedState.LY == 127; bool RXChanged = MappedState.RX == 127; bool RYChanged = MappedState.RY == 127; switch (customButton.Value) { case X360Controls.A: if (!MappedState.Cross) MappedState.Cross = getBoolMapping(customButton.Key, cState); break; case X360Controls.B: if (!MappedState.Circle) MappedState.Circle = getBoolMapping(customButton.Key, cState); break; case X360Controls.X: if (!MappedState.Square) MappedState.Square = getBoolMapping(customButton.Key, cState); break; case X360Controls.Y: if (!MappedState.Triangle) MappedState.Triangle = getBoolMapping(customButton.Key, cState); break; case X360Controls.LB: if (!MappedState.L1) MappedState.L1 = getBoolMapping(customButton.Key, cState); break; case X360Controls.LS: if (!MappedState.L3) MappedState.L3 = getBoolMapping(customButton.Key, cState); break; case X360Controls.RB: if (!MappedState.R1) MappedState.R1 = getBoolMapping(customButton.Key, cState); break; case X360Controls.RS: if (!MappedState.R3) MappedState.R3 = getBoolMapping(customButton.Key, cState); break; case X360Controls.DpadUp: if (!MappedState.DpadUp) MappedState.DpadUp = getBoolMapping(customButton.Key, cState); break; case X360Controls.DpadDown: if (!MappedState.DpadDown) MappedState.DpadDown = getBoolMapping(customButton.Key, cState); break; case X360Controls.DpadLeft: if (!MappedState.DpadLeft) MappedState.DpadLeft = getBoolMapping(customButton.Key, cState); break; case X360Controls.DpadRight: if (!MappedState.DpadRight) MappedState.DpadRight = getBoolMapping(customButton.Key, cState); break; case X360Controls.Guide: if (!MappedState.PS) MappedState.PS = getBoolMapping(customButton.Key, cState); break; case X360Controls.Back: if (!MappedState.Share) MappedState.Share = getBoolMapping(customButton.Key, cState); break; case X360Controls.Start: if (!MappedState.Options) MappedState.Options = getBoolMapping(customButton.Key, cState); break; case X360Controls.LXNeg: if (LXChanged) { MappedState.LX = getXYAxisMapping(customButton.Key, cState); LX = true; } break; case X360Controls.LYNeg: if (LYChanged) { MappedState.LY = getXYAxisMapping(customButton.Key, cState); LY = true; } break; case X360Controls.RXNeg: if (RXChanged) { MappedState.RX = getXYAxisMapping(customButton.Key, cState); RX = true; } break; case X360Controls.RYNeg: if (RYChanged) { MappedState.RY = getXYAxisMapping(customButton.Key, cState); RY = true; } break; case X360Controls.LXPos: if (LXChanged) { MappedState.LX = getXYAxisMapping(customButton.Key, cState, true); LX = true; } break; case X360Controls.LYPos: if (LYChanged) { MappedState.LY = getXYAxisMapping(customButton.Key, cState, true); LY = true; } break; case X360Controls.RXPos: if (RXChanged) { MappedState.RX = getXYAxisMapping(customButton.Key, cState, true); RX = true; } break; case X360Controls.RYPos: if (RYChanged) { MappedState.RY = getXYAxisMapping(customButton.Key, cState, true); RY = true; } break; case X360Controls.LT: MappedState.L2 = getByteMapping(customButton.Key, cState); break; case X360Controls.RT: MappedState.R2 = getByteMapping(customButton.Key, cState); break; case X360Controls.LeftMouse: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.leftCount++; break; case X360Controls.RightMouse: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.rightCount++; break; case X360Controls.MiddleMouse: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.middleCount++; break; case X360Controls.FourthMouse: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.fourthCount++; break; case X360Controls.FifthMouse: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.fifthCount++; break; case X360Controls.WUP: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.wUpCount++; break; case X360Controls.WDOWN: if (getBoolMapping(customButton.Key, cState)) deviceState.currentClicks.wDownCount++; break; } if (pState != null) { switch (customButton.Value) { case X360Controls.MouseUp: if (MouseDeltaY == 0) { MouseDeltaY = calculateRelativeMouseDelta(device, customButton.Key, cState, pState); MouseDeltaY = -Math.Abs(MouseDeltaY); } break; case X360Controls.MouseDown: if (MouseDeltaY == 0) { MouseDeltaY = calculateRelativeMouseDelta(device, customButton.Key, cState, pState); MouseDeltaY = Math.Abs(MouseDeltaY); } break; case X360Controls.MouseLeft: if (MouseDeltaX == 0) { MouseDeltaX = calculateRelativeMouseDelta(device, customButton.Key, cState, pState); MouseDeltaX = -Math.Abs(MouseDeltaX); } break; case X360Controls.MouseRight: if (MouseDeltaX == 0) { MouseDeltaX = calculateRelativeMouseDelta(device, customButton.Key, cState, pState); MouseDeltaX = Math.Abs(MouseDeltaX); } break; } } } if (!LX) MappedState.LX = cState.LX; if (!LY) MappedState.LY = cState.LY; if (!RX) MappedState.RX = cState.RX; if (!RY) MappedState.RY = cState.RY; InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY); } private static int calculateRelativeMouseDelta(int device, DS4Controls control, DS4State cState, DS4State pState) { int axisVal = -1; int DEAD_ZONE = 10; float SPEED_MULTIPLIER = 0.000004f; bool positive = false; float deltaTime = cState.ReportTimeStamp.Ticks - pState.ReportTimeStamp.Ticks; switch (control) { case DS4Controls.LXNeg: axisVal = cState.LX; break; case DS4Controls.LXPos: positive = true; axisVal = cState.LX; break; case DS4Controls.RXNeg: axisVal = cState.RX; break; case DS4Controls.RXPos: positive = true; axisVal = cState.RX; break; case DS4Controls.LYNeg: axisVal = cState.LY; break; case DS4Controls.LYPos: positive = true; axisVal = cState.LY; break; case DS4Controls.RYNeg: axisVal = cState.RY; break; case DS4Controls.RYPos: positive = true; axisVal = cState.RY; break; case DS4Controls.Share: axisVal = (byte)(cState.Share ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.Options: axisVal = (byte)(cState.Options ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.L1: axisVal = (byte)(cState.L1 ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.R1: axisVal = (byte)(cState.R1 ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.L3: axisVal = (byte)(cState.L3 ? 117 - Global.getButtonMouseSensitivity(device) : -1); break; case DS4Controls.R3: axisVal = (byte)(cState.R3 ? 117 - Global.getButtonMouseSensitivity(device) : -1); break; case DS4Controls.DpadUp: axisVal = (byte)(cState.DpadUp ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.DpadDown: axisVal = (byte)(cState.DpadDown ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.DpadLeft: axisVal = (byte)(cState.DpadLeft ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.DpadRight: axisVal = (byte)(cState.DpadRight ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.PS: axisVal = (byte)(cState.PS ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.Cross: axisVal = (byte)(cState.Cross ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.Square: axisVal = (byte)(cState.Square ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.Triangle: axisVal = (byte)(cState.Triangle ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.Circle: axisVal = (byte)(cState.Circle ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break; case DS4Controls.L2: positive = true; axisVal = cState.L2; break; case DS4Controls.R2: positive = true; axisVal = cState.R2; break; } axisVal = axisVal - 127; int delta = 0; if ((!positive && axisVal < -DEAD_ZONE) || (positive && axisVal > DEAD_ZONE)) { delta = (int)(float)(axisVal * SPEED_MULTIPLIER * deltaTime); } return delta; } public static bool compare(byte b1, byte b2) { if (Math.Abs(b1 - b2) > 10) { return false; } return true; } static bool[] touchArea = { true, true, true, true }; public static byte getByteMapping(DS4Controls control, DS4State cState) { if (!cState.TouchButton) for (int i = 0; i < 4; i++) touchArea[i] = false; if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3])) { if (cState.Touch2) touchArea[0] = true; if (cState.TouchLeft && !cState.Touch2 && cState.Touch1) touchArea[1] = true; if (cState.TouchRight && !cState.Touch2 && cState.Touch1) touchArea[2] = true; if (!cState.Touch1) touchArea[3] = true; } switch (control) { case DS4Controls.Share: return (byte)(cState.Share ? 255 : 0); case DS4Controls.Options: return (byte)(cState.Options ? 255 : 0); case DS4Controls.L1: return (byte)(cState.L1 ? 255 : 0); case DS4Controls.R1: return (byte)(cState.R1 ? 255 : 0); case DS4Controls.L3: return (byte)(cState.L3 ? 255 : 0); case DS4Controls.R3: return (byte)(cState.R3 ? 255 : 0); case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? 255 : 0); case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? 255 : 0); case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? 255 : 0); case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? 255 : 0); case DS4Controls.PS: return (byte)(cState.PS ? 255 : 0); case DS4Controls.Cross: return (byte)(cState.Cross ? 255 : 0); case DS4Controls.Square: return (byte)(cState.Square ? 255 : 0); case DS4Controls.Triangle: return (byte)(cState.Triangle ? 255 : 0); case DS4Controls.Circle: return (byte)(cState.Circle ? 255 : 0); case DS4Controls.LXNeg: return cState.LX; case DS4Controls.LYNeg: return cState.LY; case DS4Controls.RXNeg: return cState.RX; case DS4Controls.RYNeg: return cState.RY; case DS4Controls.LXPos: return (byte)(cState.LX - 127 < 0 ? 0 : (cState.LX - 127)); case DS4Controls.LYPos: return (byte)(cState.LY - 123 < 0 ? 0 : (cState.LY - 123)); case DS4Controls.RXPos: return (byte)(cState.RX - 125 < 0 ? 0 : (cState.RX - 125)); case DS4Controls.RYPos: return (byte)(cState.RY - 127 < 0 ? 0 : (cState.RY - 127)); case DS4Controls.L2: return cState.L2; case DS4Controls.R2: return cState.R2; } if (cState.TouchButton) { if (control == DS4Controls.TouchMulti) if (!(touchArea[1] || touchArea[2] || touchArea[3])) return (byte)(touchArea[0] ? 255 : 0); if (control == DS4Controls.TouchLeft) if (!(touchArea[0] || touchArea[2] || touchArea[3])) return (byte)(touchArea[1] ? 255 : 0); if (control == DS4Controls.TouchRight) if (!(touchArea[0] || touchArea[1] || touchArea[3])) return (byte)(touchArea[2] ? 255 : 0); if (control == DS4Controls.TouchUpper) if (!(touchArea[0] || touchArea[1] || touchArea[2])) return (byte)(touchArea[3] ? 255 : 0); } return 0; } public static bool getBoolMapping(DS4Controls control, DS4State cState) { if (!cState.TouchButton) for (int i = 0; i < 4; i++) touchArea[i] = false; if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3])) { if (cState.Touch2) touchArea[0] = true; if (cState.TouchLeft && !cState.Touch2 && cState.Touch1) touchArea[1] = true; if (cState.TouchRight && !cState.Touch2 && cState.Touch1) touchArea[2] = true; if (!cState.Touch1) touchArea[3] = true; } switch (control) { case DS4Controls.Share: return cState.Share; case DS4Controls.Options: return cState.Options; case DS4Controls.L1: return cState.L1; case DS4Controls.R1: return cState.R1; case DS4Controls.L3: return cState.L3; case DS4Controls.R3: return cState.R3; case DS4Controls.DpadUp: return cState.DpadUp; case DS4Controls.DpadDown: return cState.DpadDown; case DS4Controls.DpadLeft: return cState.DpadLeft; case DS4Controls.DpadRight: return cState.DpadRight; case DS4Controls.PS: return cState.PS; case DS4Controls.Cross: return cState.Cross; case DS4Controls.Square: return cState.Square; case DS4Controls.Triangle: return cState.Triangle; case DS4Controls.Circle: return cState.Circle; case DS4Controls.LXNeg: return cState.LX < 55; case DS4Controls.LYNeg: return cState.LY < 55; case DS4Controls.RXNeg: return cState.RX < 55; case DS4Controls.RYNeg: return cState.RY < 55; case DS4Controls.LXPos: return cState.LX > 200; case DS4Controls.LYPos: return cState.LY > 200; case DS4Controls.RXPos: return cState.RX > 200; case DS4Controls.RYPos: return cState.RY > 200; case DS4Controls.L2: return cState.L2 > 100; case DS4Controls.R2: return cState.R2 > 100; } if (cState.TouchButton) { if (control == DS4Controls.TouchMulti) if (!(touchArea[1] || touchArea[2] || touchArea[3])) return touchArea[0]; if (control == DS4Controls.TouchLeft) if (!(touchArea[0] || touchArea[2] || touchArea[3])) return touchArea[1]; if (control == DS4Controls.TouchRight) if (!(touchArea[0] || touchArea[1] || touchArea[3])) return touchArea[2]; if (control == DS4Controls.TouchUpper) if (!(touchArea[0] || touchArea[1] || touchArea[2])) return touchArea[3]; } return false; } public static byte getXYAxisMapping(DS4Controls control, DS4State cState, bool alt = false) { byte trueVal = 0; byte falseVal = 127; if (alt) { trueVal = 255; } if (!cState.TouchButton) for (int i = 0; i < 4; i++) touchArea[i] = false; if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3])) { if (cState.Touch2) touchArea[0] = true; if (cState.TouchLeft && !cState.Touch2 && cState.Touch1) touchArea[1] = true; if (cState.TouchRight && !cState.Touch2 && cState.Touch1) touchArea[2] = true; if (!cState.Touch1) touchArea[3] = true; } switch (control) { case DS4Controls.Share: return (byte)(cState.Share ? trueVal : falseVal); case DS4Controls.Options: return (byte)(cState.Options ? trueVal : falseVal); case DS4Controls.L1: return (byte)(cState.L1 ? trueVal : falseVal); case DS4Controls.R1: return (byte)(cState.R1 ? trueVal : falseVal); case DS4Controls.L3: return (byte)(cState.L3 ? trueVal : falseVal); case DS4Controls.R3: return (byte)(cState.R3 ? trueVal : falseVal); case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? trueVal : falseVal); case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? trueVal : falseVal); case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? trueVal : falseVal); case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? trueVal : falseVal); case DS4Controls.PS: return (byte)(cState.PS ? trueVal : falseVal); case DS4Controls.Cross: return (byte)(cState.Cross ? trueVal : falseVal); case DS4Controls.Square: return (byte)(cState.Square ? trueVal : falseVal); case DS4Controls.Triangle: return (byte)(cState.Triangle ? trueVal : falseVal); case DS4Controls.Circle: return (byte)(cState.Circle ? trueVal : falseVal); case DS4Controls.L2: return (byte)(cState.L2 == 255 ? trueVal : falseVal); case DS4Controls.R2: return (byte)(cState.R2 == 255 ? trueVal : falseVal); } if (!alt) { switch (control) { case DS4Controls.LXNeg: return cState.LX; case DS4Controls.LYNeg: return cState.LY; case DS4Controls.RXNeg: return cState.RX; case DS4Controls.RYNeg: return cState.RY; case DS4Controls.LXPos: return (byte)(255 - cState.LX); case DS4Controls.LYPos: return (byte)(255 - cState.LY); case DS4Controls.RXPos: return (byte)(255 - cState.RX); case DS4Controls.RYPos: return (byte)(255 - cState.RY); } } else { switch (control) { case DS4Controls.LXNeg: return (byte)(255 - cState.LX); case DS4Controls.LYNeg: return (byte)(255 - cState.LY); case DS4Controls.RXNeg: return (byte)(255 - cState.RX); case DS4Controls.RYNeg: return (byte)(255 - cState.RY); case DS4Controls.LXPos: return cState.LX; case DS4Controls.LYPos: return cState.LY; case DS4Controls.RXPos: return cState.RX; case DS4Controls.RYPos: return cState.RY; } } if (cState.TouchButton) { if (control == DS4Controls.TouchMulti) if (!(touchArea[1] || touchArea[2] || touchArea[3])) return (byte)(touchArea[0] ? trueVal : falseVal); if (control == DS4Controls.TouchLeft) if (!(touchArea[0] || touchArea[2] || touchArea[3])) return (byte)(touchArea[1] ? trueVal : falseVal); if (control == DS4Controls.TouchRight) if (!(touchArea[0] || touchArea[1] || touchArea[3])) return (byte)(touchArea[2] ? trueVal : falseVal); if (control == DS4Controls.TouchUpper) if (!(touchArea[0] || touchArea[1] || touchArea[2])) return (byte)(touchArea[3] ? trueVal : falseVal); } return 0; } //Returns false for any bool, //if control is one of the xy axis returns 127 //if its a trigger returns 0 public static void resetToDefaultValue(DS4Controls control, DS4State cState) { switch (control) { case DS4Controls.Share: cState.Share = false; break; case DS4Controls.Options: cState.Options = false; break; case DS4Controls.L1: cState.L1 = false; break; case DS4Controls.R1: cState.R1 = false; break; case DS4Controls.L3: cState.L3 = false; break; case DS4Controls.R3: cState.R3 = false; break; case DS4Controls.DpadUp: cState.DpadUp = false; break; case DS4Controls.DpadDown: cState.DpadDown = false; break; case DS4Controls.DpadLeft: cState.DpadLeft = false; break; case DS4Controls.DpadRight: cState.DpadRight = false; break; case DS4Controls.PS: cState.PS = false; break; case DS4Controls.Cross: cState.Cross = false; break; case DS4Controls.Square: cState.Square = false; break; case DS4Controls.Triangle: cState.Triangle = false; break; case DS4Controls.Circle: cState.Circle = false; break; case DS4Controls.LXNeg: cState.LX = 127; break; case DS4Controls.LYNeg: cState.LY = 127; break; case DS4Controls.RXNeg: cState.RX = 127; break; case DS4Controls.RYNeg: cState.RY = 127; break; case DS4Controls.LXPos: cState.LX = 127; break; case DS4Controls.LYPos: cState.LY = 127; break; case DS4Controls.RXPos: cState.RX = 127; break; case DS4Controls.RYPos: cState.RY = 127; break; case DS4Controls.L2: cState.L2 = 0; break; case DS4Controls.R2: cState.R2 = 0; break; //case DS4Controls.TouchButton: cState.TouchLeft = false; break; //case DS4Controls.TouchMulti: cState.Touch2 = false; break; //case DS4Controls.TouchRight: cState.TouchRight = false; break; //case DS4Controls.TouchUpper: cState.TouchButton = false; break; } } // Arthritis mode, compensate for cumulative pressure F=kx on the triggers by allowing the user to remap the entire trigger to just the initial portion. private static byte[,] leftTriggerMap = new byte[4,256], rightTriggerMap = new byte[4,256]; private static double[] leftTriggerMiddle = new double[4], // linear trigger remapping, 0.5 is in the middle of 0 and 255 from the native controller. oldLeftTriggerMiddle = new double[4], rightTriggerMiddle = new double[4], oldRightTriggerMiddle = new double[4]; private static void initializeTriggerMap(byte[,] map, double triggerMiddle, int deviceNum) { double midpoint = 256.0 * triggerMiddle; for (uint x = 0; x <= 255; x++) { double mapped; if (x < midpoint) // i.e. with standard 0.5, 0..127->0..127, etc.; with 0.25, 0..63->0..127 and 64..255->128..255\ mapped = (x * 0.5 / triggerMiddle); else mapped = 128.0 + 128.0 * (x - midpoint) / (256.0 - midpoint); map[deviceNum, x] = (byte)mapped; } } public static byte mapLeftTrigger(byte orig, int deviceNum) { leftTriggerMiddle[deviceNum] = Global.getLeftTriggerMiddle(deviceNum); if (leftTriggerMiddle[deviceNum] != oldLeftTriggerMiddle[deviceNum]) { oldLeftTriggerMiddle[deviceNum] = leftTriggerMiddle[deviceNum]; initializeTriggerMap(leftTriggerMap, leftTriggerMiddle[deviceNum],deviceNum); } return leftTriggerMap[deviceNum, orig]; } public static byte mapRightTrigger(byte orig, int deviceNum) { rightTriggerMiddle[deviceNum] = Global.getRightTriggerMiddle(deviceNum); if (rightTriggerMiddle[deviceNum] != oldRightTriggerMiddle[deviceNum]) { oldRightTriggerMiddle[deviceNum] = rightTriggerMiddle[deviceNum]; initializeTriggerMap(rightTriggerMap, rightTriggerMiddle[deviceNum], deviceNum); } return rightTriggerMap[deviceNum,orig]; } } }