using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading; using System.Runtime.InteropServices; using System.Diagnostics; using System.Linq; using System.Drawing; using DS4Windows.DS4Library; namespace DS4Windows { public struct DS4Color { public byte red; public byte green; public byte blue; public DS4Color(Color c) { red = c.R; green = c.G; blue = c.B; } public DS4Color(byte r, byte g, byte b) { red = r; green = g; blue = b; } public override bool Equals(object obj) { if (obj is DS4Color) { DS4Color dsc = ((DS4Color)obj); return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue); } else return false; } public Color ToColor => Color.FromArgb(red, green, blue); public Color ToColorA { get { byte alphacolor = Math.Max(red, Math.Max(green, blue)); Color reg = Color.FromArgb(red, green, blue); Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), reg); return Color.FromArgb((alphacolor > 205 ? 255 : (alphacolor + 50)), full); } } private Color HuetoRGB(float hue, float light, Color rgb) { float L = (float)Math.Max(.5, light); float C = (1 - Math.Abs(2 * L - 1)); float X = (C * (1 - Math.Abs((hue / 60) % 2 - 1))); float m = L - C / 2; float R = 0, G = 0, B = 0; if (light == 1) return Color.White; else if (rgb.R == rgb.G && rgb.G == rgb.B) return Color.White; else if (0 <= hue && hue < 60) { R = C; G = X; } else if (60 <= hue && hue < 120) { R = X; G = C; } else if (120 <= hue && hue < 180) { G = C; B = X; } else if (180 <= hue && hue < 240) { G = X; B = C; } else if (240 <= hue && hue < 300) { R = X; B = C; } else if (300 <= hue && hue < 360) { R = C; B = X; } return Color.FromArgb((int)((R + m) * 255), (int)((G + m) * 255), (int)((B + m) * 255)); } public static bool TryParse(string value, ref DS4Color ds4color) { try { string[] ss = value.Split(','); return byte.TryParse(ss[0], out ds4color.red) && byte.TryParse(ss[1], out ds4color.green) && byte.TryParse(ss[2], out ds4color.blue); } catch { return false; } } public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}"; } public enum ConnectionType : byte { BT, SONYWA, USB }; // Prioritize Bluetooth when both BT and USB are connected. /** * The haptics engine uses a stack of these states representing the light bar and rumble motor settings. * It (will) handle composing them and the details of output report management. */ public struct DS4HapticState { public DS4Color LightBarColor; public bool LightBarExplicitlyOff; public byte LightBarFlashDurationOn, LightBarFlashDurationOff; public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast; public bool RumbleMotorsExplicitlyOff; public bool IsLightBarSet() { return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0; } public bool IsRumbleSet() { return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0; } } public class DS4Device { internal const int BT_OUTPUT_REPORT_LENGTH = 78; internal const int BT_INPUT_REPORT_LENGTH = 547; // Use large value for worst case scenario internal const int READ_STREAM_TIMEOUT = 3000; // Isolated BT report can have latency as high as 15 ms // due to hardware. internal const int WARN_INTERVAL_BT = 20; internal const int WARN_INTERVAL_USB = 10; // Maximum values for battery level when no USB cable is connected // and when a USB cable is connected internal const int BATTERY_MAX = 8; internal const int BATTERY_MAX_USB = 11; public const string blankSerial = "00:00:00:00:00:00"; private HidDevice hDevice; private string Mac; private DS4State cState = new DS4State(); private DS4State pState = new DS4State(); private ConnectionType conType; private byte[] accel = new byte[6]; private byte[] gyro = new byte[6]; private byte[] inputReport; private byte[] btInputReport = null; private byte[] outputReportBuffer, outputReport; private readonly DS4Touchpad touchpad = null; private readonly DS4SixAxis sixAxis = null; private byte rightLightFastRumble; private byte leftHeavySlowRumble; private DS4Color ligtBarColor; private byte ledFlashOn, ledFlashOff; private Thread ds4Input, ds4Output; private int battery; private DS4Audio audio = null; private DS4Audio micAudio = null; public DateTime lastActive = DateTime.UtcNow; public DateTime firstActive = DateTime.UtcNow; private bool charging; private bool outputRumble = false; private int warnInterval = WARN_INTERVAL_USB; public int getWarnInterval() { return warnInterval; } private bool exitOutputThread = false; private bool exitInputThread = false; private object exitLocker = new object(); public event EventHandler Report = null; public event EventHandler Removal = null; public event EventHandler SyncChange = null; public event EventHandler SerialChange = null; //public event EventHandler PublishRemoval = null; public HidDevice HidDevice => hDevice; public bool IsExclusive => HidDevice.IsExclusive; public bool isExclusive() { return HidDevice.IsExclusive; } private bool isDisconnecting = false; public bool IsDisconnecting { get { return isDisconnecting; } private set { this.isDisconnecting = value; } } public bool isDisconnectingStatus() { return this.isDisconnecting; } private bool isRemoving = false; public bool IsRemoving { get { return isRemoving; } set { this.isRemoving = value; } } private bool isRemoved = false; public bool IsRemoved { get { return isRemoved; } set { this.isRemoved = value; } } public object removeLocker = new object(); public string MacAddress => Mac; public string getMacAddress() { return this.Mac; } public ConnectionType ConnectionType => conType; public ConnectionType getConnectionType() { return this.conType; } // behavior only active when > 0 private int idleTimeout = 0; public int IdleTimeout { get { return idleTimeout; } set { idleTimeout = value; } } public int getIdleTimeout() { return idleTimeout; } public void setIdleTimeout(int value) { if (idleTimeout != value) { idleTimeout = value; } } public int Battery => battery; public int getBattery() { return battery; } public bool Charging => charging; public bool isCharging() { return charging; } private long lastTimeElapsed = 0; public long getLastTimeElapsed() { return lastTimeElapsed; } public double lastTimeElapsedDouble = 0.0; public double getLastTimeElapsedDouble() { return lastTimeElapsedDouble; } public byte RightLightFastRumble { get { return rightLightFastRumble; } set { if (rightLightFastRumble != value) rightLightFastRumble = value; } } public byte LeftHeavySlowRumble { get { return leftHeavySlowRumble; } set { if (leftHeavySlowRumble != value) leftHeavySlowRumble = value; } } public byte getLeftHeavySlowRumble() { return leftHeavySlowRumble; } public DS4Color LightBarColor { get { return ligtBarColor; } set { if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue) { ligtBarColor = value; } } } public byte LightBarOnDuration { get { return ledFlashOn; } set { if (ledFlashOn != value) { ledFlashOn = value; } } } public byte getLightBarOnDuration() { return ledFlashOn; } public byte LightBarOffDuration { get { return ledFlashOff; } set { if (ledFlashOff != value) { ledFlashOff = value; } } } public byte getLightBarOffDuration() { return ledFlashOff; } // Specify the poll rate interval used for the DS4 hardware when // connected via Bluetooth private int btPollRate = 0; public int BTPollRate { get { return btPollRate; } set { if (btPollRate != value && value >= 0 && value <= 16) { btPollRate = value; } } } public int getBTPollRate() { return btPollRate; } public void setBTPollRate(int value) { if (btPollRate != value && value >= 0 && value <= 16) { btPollRate = value; } } public DS4Touchpad Touchpad { get { return touchpad; } } public DS4SixAxis SixAxis { get { return sixAxis; } } public static ConnectionType HidConnectionType(HidDevice hidDevice) { ConnectionType result = ConnectionType.USB; if (hidDevice.Capabilities.InputReportByteLength == 64) { if (hidDevice.Capabilities.NumberFeatureDataIndices == 22) { result = ConnectionType.SONYWA; } } else { result = ConnectionType.BT; } return result; } private SynchronizationContext uiContext = null; public SynchronizationContext getUiContext() { return uiContext; } public void setUiContext(SynchronizationContext uiContext) { this.uiContext = uiContext; } private Queue eventQueue = new Queue(); private object eventQueueLock = new object(); private Thread timeoutCheckThread = null; private bool timeoutExecuted = false; private bool timeoutEvent = false; public DS4Device(HidDevice hidDevice) { hDevice = hidDevice; conType = HidConnectionType(hDevice); Mac = hDevice.readSerial(); if (conType == ConnectionType.USB || conType == ConnectionType.SONYWA) { inputReport = new byte[64]; outputReport = new byte[hDevice.Capabilities.OutputReportByteLength]; outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength]; if (conType == ConnectionType.USB) { warnInterval = WARN_INTERVAL_USB; synced = true; } else { warnInterval = WARN_INTERVAL_BT; audio = new DS4Audio(); micAudio = new DS4Audio(DS4Library.CoreAudio.DataFlow.Capture); synced = isValidSerial(); } } else { btInputReport = new byte[BT_INPUT_REPORT_LENGTH]; inputReport = new byte[btInputReport.Length - 2]; outputReport = new byte[BT_OUTPUT_REPORT_LENGTH]; outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH]; warnInterval = WARN_INTERVAL_BT; synced = isValidSerial(); } touchpad = new DS4Touchpad(); sixAxis = new DS4SixAxis(); } private void timeoutTestThread() { while (!timeoutExecuted) { if (timeoutEvent) { timeoutExecuted = true; this.sendOutputReport(true); // Kick Windows into noticing the disconnection. } else { timeoutEvent = true; Thread.Sleep(READ_STREAM_TIMEOUT); } } } public void StartUpdate() { if (ds4Input == null) { if (!hDevice.IsFileStreamOpen()) { hDevice.OpenFileStream(inputReport.Length); } //Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start"); sendOutputReport(true); // initialize the output report if (conType == ConnectionType.BT) { // Only use the output thread for Bluetooth connections. // USB will utilize overlapped IO instead. ds4Output = new Thread(performDs4Output); ds4Output.Priority = ThreadPriority.AboveNormal; ds4Output.Name = "DS4 Output thread: " + Mac; ds4Output.IsBackground = true; ds4Output.Start(); timeoutCheckThread = new Thread(timeoutTestThread); timeoutCheckThread.Priority = ThreadPriority.BelowNormal; timeoutCheckThread.Name = "DS4 Timeout thread: " + Mac; timeoutCheckThread.IsBackground = true; timeoutCheckThread.Start(); } ds4Input = new Thread(performDs4Input); ds4Input.Priority = ThreadPriority.AboveNormal; ds4Input.Name = "DS4 Input thread: " + Mac; ds4Input.IsBackground = true; ds4Input.Start(); } else Console.WriteLine("Thread already running for DS4: " + Mac); } public void StopUpdate() { if (ds4Input != null && ds4Input.IsAlive && !ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) && !ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested)) { try { exitInputThread = true; //ds4Input.Abort(); ds4Input.Join(); } catch (Exception e) { Console.WriteLine(e.Message); } } StopOutputUpdate(); } private void StopOutputUpdate() { lock (exitLocker) { if (ds4Output != null && ds4Output.IsAlive && !ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) && !ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested)) { try { exitOutputThread = true; /*lock (outputReport) { Monitor.PulseAll(outputReport); } */ ds4Output.Interrupt(); ds4Output.Join(); } catch (Exception e) { Console.WriteLine(e.Message); } } } } private bool writeOutput() { if (conType == ConnectionType.BT) { return hDevice.WriteOutputReportViaControl(outputReport); } else { return hDevice.WriteOutputReportViaInterrupt(outputReport, READ_STREAM_TIMEOUT); //return hDevice.WriteAsyncOutputReportViaInterrupt(outputReport); } } private void performDs4Output() { lock (outputReport) { try { int lastError = 0; while (!exitOutputThread) { bool result = false; if (outputRumble) { result = writeOutput(); if (!result) { int thisError = Marshal.GetLastWin32Error(); if (lastError != thisError) { Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError); //Log.LogToGui(Mac.ToString() + " encountered write failure: " + thisError, true); lastError = thisError; } } else { outputRumble = false; } } if (!outputRumble) { lastError = 0; Monitor.Wait(outputReport); /*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too. else Monitor.Wait(outputReport); */ } } } catch (ThreadInterruptedException) { } } } /** Is the device alive and receiving valid sensor input reports? */ public bool IsAlive() { return priorInputReport30 != 0xff; } private byte priorInputReport30 = 0xff; private bool synced = false; public bool Synced { get { return synced; } set { if (synced != value) { synced = value; } } } public bool isSynced() { return synced; } public double Latency = 0.0; public string error; public bool firstReport = false; public bool oldCharging = false; double curTimeDouble = 0.0; double oldTimeDouble = 0.0; DateTime utcNow = DateTime.UtcNow; bool ds4InactiveFrame = true; bool idleInput = true; bool timeStampInit = false; uint timeStampPrevious = 0; uint deltaTimeCurrent = 0; private void performDs4Input() { firstActive = DateTime.UtcNow; NativeMethods.HidD_SetNumInputBuffers(hDevice.safeReadHandle.DangerousGetHandle(), 2); Queue latencyQueue = new Queue(31); // Set capacity at max + 1 to avoid any resizing int tempLatencyCount = 0; long oldtime = 0; string currerror = string.Empty; long curtime = 0; Stopwatch sw = new Stopwatch(); sw.Start(); timeoutEvent = false; ds4InactiveFrame = true; idleInput = true; bool syncWriteReport = true; int maxBatteryValue = 0; int tempBattery = 0; uint tempStamp = 0; double elapsedDeltaTime = 0.0; uint tempDelta = 0; while (!exitInputThread) { oldCharging = charging; currerror = string.Empty; if (tempLatencyCount >= 30) { latencyQueue.Dequeue(); tempLatencyCount--; } latencyQueue.Enqueue(this.lastTimeElapsed); tempLatencyCount++; Latency = latencyQueue.Average(); if (conType == ConnectionType.BT) { //HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport); //HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(btInputReport, READ_STREAM_TIMEOUT); HidDevice.ReadStatus res = hDevice.ReadWithFileStream(btInputReport); timeoutEvent = false; if (res == HidDevice.ReadStatus.Success) { Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length); } else { if (res == HidDevice.ReadStatus.WaitTimedOut) { Log.LogToGui(Mac.ToString() + " disconnected due to timeout", true); } else { int winError = Marshal.GetLastWin32Error(); Console.WriteLine(Mac.ToString() + " " + DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + winError); //Log.LogToGui(Mac.ToString() + " disconnected due to read failure: " + winError, true); } sendOutputReport(true); // Kick Windows into noticing the disconnection. StopOutputUpdate(); isDisconnecting = true; uiContext.Send(new SendOrPostCallback(delegate (object state4) { Removal?.Invoke(this, EventArgs.Empty); }), null); //System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); }); //Removal?.Invoke(this, EventArgs.Empty); timeoutExecuted = true; return; } } else { //HidDevice.ReadStatus res = hDevice.ReadFile(inputReport); //Array.Clear(inputReport, 0, inputReport.Length); //HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(inputReport, READ_STREAM_TIMEOUT); HidDevice.ReadStatus res = hDevice.ReadWithFileStream(inputReport); if (res != HidDevice.ReadStatus.Success) { if (res == HidDevice.ReadStatus.WaitTimedOut) { Log.LogToGui(Mac.ToString() + " disconnected due to timeout", true); } else { int winError = Marshal.GetLastWin32Error(); Console.WriteLine(Mac.ToString() + " " + DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + winError); //Log.LogToGui(Mac.ToString() + " disconnected due to read failure: " + winError, true); } StopOutputUpdate(); isDisconnecting = true; uiContext.Send(new SendOrPostCallback(delegate (object state4) { Removal?.Invoke(this, EventArgs.Empty); }), null); //System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); }); //Removal?.Invoke(this, EventArgs.Empty); timeoutExecuted = true; return; } } curTimeDouble = sw.Elapsed.TotalMilliseconds; curtime = sw.ElapsedMilliseconds; lastTimeElapsed = curtime - oldtime; lastTimeElapsedDouble = (curTimeDouble - oldTimeDouble); oldtime = curtime; oldTimeDouble = curTimeDouble; if (conType == ConnectionType.BT && btInputReport[0] != 0x11) { //Received incorrect report, skip it continue; } utcNow = DateTime.UtcNow; // timestamp with UTC in case system time zone changes resetHapticState(); cState.ReportTimeStamp = utcNow; cState.LX = inputReport[1]; cState.LY = inputReport[2]; cState.RX = inputReport[3]; cState.RY = inputReport[4]; cState.L2 = inputReport[8]; cState.R2 = inputReport[9]; cState.Triangle = (inputReport[5] & (1 << 7)) != 0; cState.Circle = (inputReport[5] & (1 << 6)) != 0; cState.Cross = (inputReport[5] & (1 << 5)) != 0; cState.Square = (inputReport[5] & (1 << 4)) != 0; // First 4 bits denote dpad state. Clock representation // with 8 meaning centered and 0 meaning DpadUp. byte dpad_state = (byte)(inputReport[5] & 0x0F); switch (dpad_state) { case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break; case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break; case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break; case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break; case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break; case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break; case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break; case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break; case 8: default: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break; } cState.R3 = (inputReport[6] & (1 << 7)) != 0; cState.L3 = (inputReport[6] & (1 << 6)) != 0; cState.Options = (inputReport[6] & (1 << 5)) != 0; cState.Share = (inputReport[6] & (1 << 4)) != 0; cState.R1 = (inputReport[6] & (1 << 1)) != 0; cState.L1 = (inputReport[6] & (1 << 0)) != 0; cState.PS = (inputReport[7] & (1 << 0)) != 0; cState.TouchButton = (inputReport[7] & 0x02) != 0; cState.FrameCounter = (byte)(inputReport[7] >> 2); charging = (inputReport[30] & 0x10) != 0; maxBatteryValue = charging ? BATTERY_MAX_USB : BATTERY_MAX; tempBattery = (inputReport[30] & 0x0f) * 100 / maxBatteryValue; battery = Math.Min((byte)tempBattery, (byte)100); cState.Battery = (byte)battery; //System.Diagnostics.Debug.WriteLine("CURRENT BATTERY: " + (inputReport[30] & 0x0f) + " | " + tempBattery + " | " + battery); if (inputReport[30] != priorInputReport30) { priorInputReport30 = inputReport[30]; //Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02")); } // XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead. try { // Only care if one touch packet is detected. Other touch packets // don't seem to contain relevant data. ds4drv does not use them either. for (int touches = Math.Max((int)(inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1]), 1), touchOffset = 0; touches > 0; touches--, touchOffset += 9) //for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9) { cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset]; cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // finger 1 detected cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f); cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // finger 2 detected cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f); cState.Touch1Finger = cState.Touch1 || cState.Touch2; // >= 1 touch detected cState.Touch2Fingers = cState.Touch1 && cState.Touch2; // 2 touches detected int touchX = (((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) << 8) | inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset]); cState.TouchLeft = touchX >= 1920 * 2 / 5 ? false : true; cState.TouchRight = touchX < 1920 * 2 / 5 ? false : true; // Even when idling there is still a touch packet indicating no touch 1 or 2 touchpad.handleTouchpad(inputReport, cState, touchOffset); } } catch { currerror = "Index out of bounds: touchpad"; } tempStamp = (uint)((ushort)(inputReport[11] << 8) | inputReport[10]); if (timeStampInit == false) { timeStampInit = true; deltaTimeCurrent = tempStamp * 16u / 3u; } else if (timeStampPrevious > tempStamp) { tempDelta = ushort.MaxValue - timeStampPrevious + tempStamp + 1u; deltaTimeCurrent = tempDelta * 16u / 3u; } else { tempDelta = tempStamp - timeStampPrevious; deltaTimeCurrent = tempDelta * 16u / 3u; } cState.elapsedMicroSec = deltaTimeCurrent; timeStampPrevious = tempStamp; elapsedDeltaTime = 0.000001 * deltaTimeCurrent; // Convert from microseconds to seconds // Store Gyro and Accel values Array.Copy(inputReport, 13, gyro, 0, 6); Array.Copy(inputReport, 19, accel, 0, 6); sixAxis.handleSixaxis(gyro, accel, cState, elapsedDeltaTime); /* Debug output of incoming HID data: if (cState.L2 == 0xff && cState.R2 == 0xff) { Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">"); for (int i = 0; i < inputReport.Length; i++) Console.Write(" " + inputReport[i].ToString("x2")); Console.WriteLine(); } */ if (conType == ConnectionType.SONYWA) { bool controllerSynced = inputReport[31] == 0; if (controllerSynced != synced) { synced = controllerSynced; SyncChange?.Invoke(this, EventArgs.Empty); } } ds4InactiveFrame = cState.FrameCounter == pState.FrameCounter; if (!ds4InactiveFrame) { isRemoved = false; } if (conType == ConnectionType.USB) { if (idleTimeout == 0) { lastActive = utcNow; } else { idleInput = isDS4Idle(); if (!idleInput) { lastActive = utcNow; } } } else { bool shouldDisconnect = false; if (!isRemoved && idleTimeout > 0) { idleInput = isDS4Idle(); if (idleInput) { DateTime timeout = lastActive + TimeSpan.FromSeconds(idleTimeout); if (!charging) shouldDisconnect = utcNow >= timeout; } else { lastActive = utcNow; } } else { lastActive = utcNow; } if (shouldDisconnect) { Log.LogToGui(Mac.ToString() + " disconnecting due to idle disconnect", false); if (conType == ConnectionType.BT) { if (DisconnectBT(true)) { timeoutExecuted = true; return; // all done } } else if (conType == ConnectionType.SONYWA) { DisconnectDongle(); } } } if (conType == ConnectionType.BT && oldCharging != charging) { if (Global.getQuickCharge() && charging) { DisconnectBT(true); timeoutExecuted = true; return; } } if (Report != null) Report(this, EventArgs.Empty); if (conType == ConnectionType.BT) { syncWriteReport = false; } sendOutputReport(syncWriteReport); if (!string.IsNullOrEmpty(currerror)) error = currerror; else if (!string.IsNullOrEmpty(error)) error = string.Empty; cState.CopyTo(pState); lock (eventQueueLock) { Action tempAct = null; for (int actInd = 0, actLen = eventQueue.Count; actInd < actLen; actInd++) { tempAct = eventQueue.Dequeue(); tempAct.Invoke(); } } } timeoutExecuted = true; } public void FlushHID() { hDevice.flush_Queue(); } private void sendOutputReport(bool synchronous) { setTestRumble(); setHapticState(); if (conType == ConnectionType.BT) { outputReportBuffer[0] = 0x11; //outputReportBuffer[1] = 0x80; //outputReportBuffer[1] = 0x84; outputReportBuffer[1] = (byte)(0x80 | btPollRate); // input report rate // enable rumble (0x01), lightbar (0x02), flash (0x04) outputReportBuffer[3] = 0xf7; outputReportBuffer[6] = rightLightFastRumble; // fast motor outputReportBuffer[7] = leftHeavySlowRumble; // slow motor outputReportBuffer[8] = ligtBarColor.red; // red outputReportBuffer[9] = ligtBarColor.green; // green outputReportBuffer[10] = ligtBarColor.blue; // blue outputReportBuffer[11] = ledFlashOn; // flash on duration outputReportBuffer[12] = ledFlashOff; // flash off duration } else { outputReportBuffer[0] = 0x05; // enable rumble (0x01), lightbar (0x02), flash (0x04) outputReportBuffer[1] = 0xf7; outputReportBuffer[4] = rightLightFastRumble; // fast motor outputReportBuffer[5] = leftHeavySlowRumble; // slow motor outputReportBuffer[6] = ligtBarColor.red; // red outputReportBuffer[7] = ligtBarColor.green; // green outputReportBuffer[8] = ligtBarColor.blue; // blue outputReportBuffer[9] = ledFlashOn; // flash on duration outputReportBuffer[10] = ledFlashOff; // flash off duration if (conType == ConnectionType.SONYWA) { // Headphone volume levels outputReportBuffer[19] = outputReportBuffer[20] = Convert.ToByte(audio.getVolume()); // Microphone volume level outputReportBuffer[21] = Convert.ToByte(micAudio.getVolume()); } } bool quitOutputThread = false; lock (outputReport) { if (synchronous) { outputRumble = false; outputReportBuffer.CopyTo(outputReport, 0); try { if (!writeOutput()) { int winError = Marshal.GetLastWin32Error(); Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + winError); //Log.LogToGui(Mac.ToString() + " encountered synchronous write failure: " + winError, true); quitOutputThread = true; } } catch { // If it's dead already, don't worry about it. } } else { bool output = false; for (int i = 0, arlen = outputReport.Length; !output && i < arlen; i++) output = outputReport[i] != outputReportBuffer[i]; if (output) { outputRumble = true; outputReportBuffer.CopyTo(outputReport, 0); Monitor.Pulse(outputReport); } } } if (quitOutputThread) { StopOutputUpdate(); } } public bool DisconnectBT(bool callRemoval = false) { if (Mac != null) { Console.WriteLine("Trying to disconnect BT device " + Mac); IntPtr btHandle = IntPtr.Zero; int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c; byte[] btAddr = new byte[8]; string[] sbytes = Mac.Split(':'); for (int i = 0; i < 6; i++) { // parse hex byte in reverse order btAddr[5 - i] = Convert.ToByte(sbytes[i], 16); } long lbtAddr = BitConverter.ToInt64(btAddr, 0); bool success = false; // Wait for output report to be written lock (outputReport) { NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS(); p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS)); IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle); int bytesReturned = 0; while (!success && btHandle != IntPtr.Zero) { success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero); NativeMethods.CloseHandle(btHandle); if (!success) { if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle)) btHandle = IntPtr.Zero; } } NativeMethods.BluetoothFindRadioClose(searchHandle); Console.WriteLine("Disconnect successful: " + success); } success = true; // XXX return value indicates failure, but it still works? if (success) { IsDisconnecting = true; StopOutputUpdate(); if (callRemoval) { uiContext.Send(new SendOrPostCallback(delegate (object state) { Removal?.Invoke(this, EventArgs.Empty); }), null); //System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); }); } } return success; } return false; } public bool DisconnectDongle(bool remove = false) { bool result = false; byte[] disconnectReport = new byte[65]; disconnectReport[0] = 0xe2; disconnectReport[1] = 0x02; Array.Clear(disconnectReport, 2, 63); lock (outputReport) { result = hDevice.WriteFeatureReport(disconnectReport); } if (result && remove) { isDisconnecting = true; StopOutputUpdate(); uiContext.Send(new SendOrPostCallback(delegate (object state4) { Removal?.Invoke(this, EventArgs.Empty); }), null); //System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); }); //Removal?.Invoke(this, EventArgs.Empty); } else if (result && !remove) { isRemoved = true; } return result; } private DS4HapticState testRumble = new DS4HapticState(); public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor) { testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor; testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor; testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0; } private void setTestRumble() { if (testRumble.IsRumbleSet()) { pushHapticState(testRumble); if (testRumble.RumbleMotorsExplicitlyOff) testRumble.RumbleMotorsExplicitlyOff = false; } } public DS4State getCurrentState() { return cState.Clone(); } public DS4State getPreviousState() { return pState.Clone(); } public void getCurrentState(DS4State state) { cState.CopyTo(state); } public void getPreviousState(DS4State state) { pState.CopyTo(state); } public DS4State getCurrentStateRef() { return cState; } public DS4State getPreviousStateRef() { return pState; } private bool isDS4Idle() { if (cState.Square || cState.Cross || cState.Circle || cState.Triangle) return false; if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight) return false; if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options) return false; if (cState.L2 != 0 || cState.R2 != 0) return false; // TODO calibrate to get an accurate jitter and center-play range and centered position const int slop = 64; if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop) return false; if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop) return false; if (cState.Touch1 || cState.Touch2 || cState.TouchButton) return false; return true; } private DS4HapticState[] hapticState = new DS4HapticState[1]; private int hapticStackIndex = 0; private void resetHapticState() { hapticStackIndex = 0; } // Use the "most recently set" haptic state for each of light bar/motor. private void setHapticState() { DS4Color lightBarColor = ligtBarColor; byte lightBarFlashDurationOn = ledFlashOn, lightBarFlashDurationOff = ledFlashOff; byte rumbleMotorStrengthLeftHeavySlow = leftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble; int hapticLen = hapticState.Length; for (int i=0; i < hapticLen; i++) { DS4HapticState haptic = hapticState[i]; if (i == hapticStackIndex) break; // rest haven't been used this time if (haptic.IsLightBarSet()) { lightBarColor = haptic.LightBarColor; lightBarFlashDurationOn = haptic.LightBarFlashDurationOn; lightBarFlashDurationOff = haptic.LightBarFlashDurationOff; } if (haptic.IsRumbleSet()) { rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow; rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast; } } ligtBarColor = lightBarColor; ledFlashOn = lightBarFlashDurationOn; ledFlashOff = lightBarFlashDurationOff; leftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow; rightLightFastRumble = rumbleMotorStrengthRightLightFast; } public void pushHapticState(DS4HapticState hs) { int hapsLen = hapticState.Length; if (hapticStackIndex == hapsLen) { DS4HapticState[] newHaptics = new DS4HapticState[hapsLen + 1]; Array.Copy(hapticState, newHaptics, hapsLen); hapticState = newHaptics; } hapticState[hapticStackIndex++] = hs; } override public string ToString() { return Mac; } public void runRemoval() { Removal?.Invoke(this, EventArgs.Empty); } public void removeReportHandlers() { this.Report = null; } public void queueEvent(Action act) { lock (eventQueueLock) { eventQueue.Enqueue(act); } } public void updateSerial() { hDevice.resetSerial(); string tempMac = hDevice.readSerial(); if (tempMac != Mac) { Mac = tempMac; SerialChange?.Invoke(this, EventArgs.Empty); } } public bool isValidSerial() { return !Mac.Equals(blankSerial); } public static bool isValidSerial(string test) { return !test.Equals(blankSerial); } } }