<?xml version="1.0" encoding="utf-8"?> <root> <!-- Microsoft ResX Schema Version 2.0 The primary goals of this format is to allow a simple XML format that is mostly human readable. The generation and parsing of the various data types are done through the TypeConverter classes associated with the data types. Example: ... ado.net/XML headers & schema ... <resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="version">2.0</resheader> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> <value>[base64 mime encoded serialized .NET Framework object]</value> </data> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <comment>This is a comment</comment> </data> There are any number of "resheader" rows that contain simple name/value pairs. 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For a given mimetype the value must be set accordingly: Note - application/x-microsoft.net.object.binary.base64 is the format that the ResXResourceWriter will generate, however the reader can read any of the formats listed below. mimetype: application/x-microsoft.net.object.binary.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.soap.base64 value : The object must be serialized with : System.Runtime.Serialization.Formatters.Soap.SoapFormatter : and then encoded with base64 encoding. mimetype: application/x-microsoft.net.object.bytearray.base64 value : The object must be serialized into a byte array : using a System.ComponentModel.TypeConverter : and then encoded with base64 encoding. --> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:import 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use="required" msdata:Ordinal="1" /> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> <xsd:attribute ref="xml:space" /> </xsd:complexType> </xsd:element> <xsd:element name="resheader"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" /> </xsd:complexType> </xsd:element> </xsd:choice> </xsd:complexType> </xsd:element> </xsd:schema> <resheader name="resmimetype"> <value>text/microsoft-resx</value> </resheader> <resheader name="version"> <value>2.0</value> </resheader> <resheader name="reader"> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <resheader name="writer"> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> <data name="bnStep1.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms"> <value>NoControl</value> </data> <assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <data name="bnStep1.Location" type="System.Drawing.Point, System.Drawing"> <value>72, 8</value> </data> <data name="bnStep1.Size" type="System.Drawing.Size, System.Drawing"> <value>173, 23</value> </data> <data name="button2.Location" type="System.Drawing.Point, System.Drawing"> <value>4, 48</value> </data> <data name="button2.Size" type="System.Drawing.Size, System.Drawing"> <value>309, 45</value> </data> <data name="pictureBox1.Location" type="System.Drawing.Point, System.Drawing"> <value>36, 227</value> </data> <data name="labelBluetooth.Location" type="System.Drawing.Point, System.Drawing"> <value>1, 185</value> </data> <data name="labelUSB.Location" type="System.Drawing.Point, System.Drawing"> <value>-1, 126</value> </data> <data name="labelUSB.Size" type="System.Drawing.Size, System.Drawing"> <value>313, 59</value> </data> <data name="labelBluetooth2.Location" type="System.Drawing.Point, System.Drawing"> <value>1, 362</value> </data> <data name="linkBluetoothSettings.Location" type="System.Drawing.Point, System.Drawing"> <value>132, 375</value> </data> <data name="linkBluetoothSettings.Size" type="System.Drawing.Size, System.Drawing"> <value>52, 13</value> </data> <data name="label2.Location" type="System.Drawing.Point, System.Drawing"> <value>1, 96</value> </data> <data name="label2.Size" type="System.Drawing.Size, System.Drawing"> <value>315, 31</value> </data> <data name="bnFinish.Location" type="System.Drawing.Point, System.Drawing"> <value>117, 424</value> </data> <data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing"> <value>315, 446</value> </data> <data name="$this.Text" xml:space="preserve"> <value>Bienvenue sur DS4Windows</value> </data> <data name="bnFinish.Text" xml:space="preserve"> <value>Fini</value> </data> <data name="bnStep1.Text" xml:space="preserve"> <value>Étape 1: Installer les pilotes DS4</value> </data> <data name="button2.Text" xml:space="preserve"> <value>Étape 2: Si vous êtes sous Windows 7 ou antérieur, installez les pilotes de 360</value> </data> <data name="label2.Text" xml:space="preserve"> <value>Si vous avez déjà utilisé une manette de 360 sur votre PC, passez cette étape</value> </data> <data name="labelBluetooth.Text" xml:space="preserve"> <value>Pour Démarrer l'installation bluetooth (optionnel) Maintenir les boutons PS et SHARE pendant 3 secondes La barre lumineusecommencera à clignoter</value> </data> <data name="labelBluetooth2.Text" xml:space="preserve"> <value>Une fois le clignotement débuté, rendez vous aux Paramètres Bluetooth et Connectez vous à "Manette sans fils" si requis, entrez le code "0000" Une fois associer, vous êtes prêt. Amusez-vous !</value> </data> <data name="labelUSB.Text" xml:space="preserve"> <value>Étape 3: Connecter la manette DualShock 4 Pour paramétrer l'installation filaire/usb: Brancher simplement le câble micro usb de votre PC à la DualShock 4</value> </data> <data name="linkBluetoothSettings.Text" xml:space="preserve"> <value>Réglages Bluetooth</value> </data> <data name="label1.Text" xml:space="preserve"> <value>SI cette fenêtre réapparaît après l'installation, vous devrez redémarrer votre PC ou attendre 10-15 mins pour que Windows trouve le driver</value> </data> </root>