using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using DS4Library; using System.Threading; namespace DS4Control { class DragMouse: Mouse, IDisposable { protected bool leftClick = false; protected Timer timer; public DragMouse(int deviceID):base(deviceID) { timer = new System.Threading.Timer((a) => { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); leftClick = false; }, null, System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite); } public override string ToString() { return "Drag Mode"; } public override void touchesMoved(object sender, TouchpadEventArgs arg) { if (arg.touches.Length == 1) { double sensitivity = Global.getTouchSensitivity(deviceNum) / 100.0; int mouseDeltaX = (int)(sensitivity * (arg.touches[0].deltaX)); int mouseDeltaY = (int)(sensitivity * (arg.touches[0].deltaY)); InputMethods.MoveCursorBy(mouseDeltaX, mouseDeltaY); } else if (arg.touches.Length == 2 && !leftClick) { Touch lastT0 = arg.touches[0].previousTouch; Touch lastT1 = arg.touches[1].previousTouch; Touch T0 = arg.touches[0]; Touch T1 = arg.touches[1]; //mouse wheel 120 == 1 wheel click according to Windows API int lastMidX = (lastT0.hwX + lastT1.hwX) / 2, lastMidY = (lastT0.hwY + lastT1.hwY) / 2, currentMidX = (T0.hwX + T1.hwX) / 2, currentMidY = (T0.hwY + T1.hwY) / 2; // XXX Will controller swap touch IDs? double coefficient = Global.getScrollSensitivity(deviceNum); // Adjust for touch distance: "standard" distance is 960 pixels, i.e. half the width. Scroll farther if fingers are farther apart, and vice versa, in linear proportion. double touchXDistance = T1.hwX - T0.hwX, touchYDistance = T1.hwY - T0.hwY, touchDistance = Math.Sqrt(touchXDistance * touchXDistance + touchYDistance * touchYDistance); coefficient *= touchDistance / 960.0; InputMethods.MouseWheel((int)(coefficient * (lastMidY - currentMidY)), (int)(coefficient * (currentMidX - lastMidX))); } else { double sensitivity = Global.getTouchSensitivity(deviceNum) / 100.0; int mouseDeltaX = (int)(sensitivity * (arg.touches[1].deltaX)); int mouseDeltaY = (int)(sensitivity * (arg.touches[1].deltaY)); InputMethods.MoveCursorBy(mouseDeltaX, mouseDeltaY); } } public override void touchesBegan(object sender, TouchpadEventArgs arg) { pastTime = arg.timeStamp; firstTouch = arg.touches[0]; if (leftClick) timer.Change(System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite); } public override void touchesEnded(object sender, TouchpadEventArgs arg) { if (Global.getTapSensitivity(deviceNum) != 0) { DateTime test = arg.timeStamp; if (test <= (pastTime + TimeSpan.FromMilliseconds((double)Global.getTapSensitivity(deviceNum) * 2)) && !arg.touchButtonPressed) { if (Math.Abs(firstTouch.hwX - arg.touches[0].hwX) < 10 && Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 10) { if (leftClick) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); leftClick = true; InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); timer.Change(Global.getTapSensitivity(deviceNum) * 2, System.Threading.Timeout.Infinite); } } else if (leftClick) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); leftClick = false; } } } public override void touchButtonUp(object sender, TouchpadEventArgs arg) { if (arg.touches == null) { //No touches, finger on upper portion of touchpad mapTouchPad(DS4Controls.TouchUpper, true); } else if (arg.touches.Length > 1) mapTouchPad(DS4Controls.TouchMulti, true); else if (!rightClick && arg.touches.Length == 1 && !mapTouchPad(DS4Controls.TouchButton, true)) { InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); leftClick = false; } } public override void touchButtonDown(object sender, TouchpadEventArgs arg) { if (arg.touches == null) { //No touches, finger on upper portion of touchpad if (!mapTouchPad(DS4Controls.TouchUpper)) InputMethods.performMiddleClick(); } else if (!Global.getLowerRCOff(deviceNum) && arg.touches[0].hwX > (1920 * 3) / 4 && arg.touches[0].hwY > (960 * 3) / 4) { rightClick = true; InputMethods.performRightClick(); } else if (arg.touches.Length > 1 && !mapTouchPad(DS4Controls.TouchMulti)) { rightClick = true; InputMethods.performRightClick(); } else if (arg.touches.Length == 1 && !mapTouchPad(DS4Controls.TouchButton)) { rightClick = false; InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); leftClick = true; } } //CA1001 TypesThatOwnDisposableFieldsShouldBeDisposable public void Dispose() { timer.Dispose(); } } }