using System; namespace DS4Windows { public class SixAxisEventArgs : EventArgs { public readonly SixAxis sixAxis; public readonly DateTime timeStamp; public SixAxisEventArgs(DateTime utcTimestamp, SixAxis sa) { sixAxis = sa; timeStamp = utcTimestamp; } } public class SixAxis { public readonly int gyroX, gyroY, gyroZ, deltaX, deltaY, deltaZ, accelX, accelY, accelZ; public readonly int gyroXFull, gyroYFull, gyroZFull; public readonly int accelXFull, accelYFull, accelZFull; public readonly byte touchID; public readonly SixAxis previousAxis; public SixAxis(int X, int Y, int Z, int aX, int aY, int aZ, SixAxis prevAxis = null) { gyroX = X / 256; gyroY = Y / 256; gyroZ = Z / 256; gyroXFull = X; gyroYFull = Y; gyroZFull = Z; accelX = aX / 64; accelY = aY / 64; accelZ = aZ / 64; accelXFull = aX; accelYFull = aY; accelZFull = aZ; previousAxis = prevAxis; if (previousAxis != null) { deltaX = gyroX - previousAxis.gyroX; deltaY = gyroY - previousAxis.gyroY; deltaZ = gyroZ - previousAxis.gyroZ; } } } public class DS4SixAxis { //public event EventHandler SixAxisMoved = null; // deltaX/deltaY are set because one or both fingers were already down on a prior sensor reading public event EventHandler SixAccelMoved = null; // no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing internal int lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately internal byte[] previousPacket = new byte[8]; public void handleSixaxis(byte[] gyro, byte[] accel, DS4State state) { //bool touchPadIsDown = sensors.TouchButton; /*if (!PacketChanged(data, touchPacketOffset) && touchPadIsDown == lastTouchPadIsDown) { if (SixAxisUnchanged != null) SixAxisUnchanged(this, EventArgs.Empty); return; }*/ /* byte touchID1 = (byte)(data[0 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F); byte touchID2 = (byte)(data[4 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);*/ int currentX = (short)((ushort)(gyro[3] << 8) | gyro[2]); // Gyro Pitch int currentY = (short)((ushort)(gyro[1] << 8) | gyro[0]); // Gyro Yaw int currentZ = (short)((ushort)(gyro[5] << 8) | gyro[4]); // Gyro Roll int AccelX = (short)((ushort)(accel[1] << 8) | accel[0]); // Accel Pitch int AccelY = (short)((ushort)(accel[3] << 8) | accel[2]); // Accel Roll int AccelZ = (short)((ushort)(accel[5] << 8) | accel[4]); // Accel Yaw SixAxisEventArgs args; //if (sensors.Touch1 || sensors.Touch2) { /* if (SixAxisMoved != null) { SixAxis sPrev, now; sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX,lastAY,lastAZ); now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, sPrev); args = new SixAxisEventArgs(state.ReportTimeStamp, now); SixAxisMoved(this, args); } lastGyroX = currentX; lastGyroY = currentY; lastGyroZ = currentZ; lastAX = AccelX; lastAY = AccelY; lastAZ = AccelZ;*/ } if (AccelX != 0 || AccelY != 0 || AccelZ != 0) { if (SixAccelMoved != null) { SixAxis sPrev, now; sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ); now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, sPrev); args = new SixAxisEventArgs(state.ReportTimeStamp, now); SixAccelMoved(this, args); } lastGyroX = currentX; lastGyroY = currentY; lastGyroZ = currentZ; lastAX = AccelX; lastAY = AccelY; lastAZ = AccelZ; } } } }