namespace DS4Windows { public class DS4StateExposed { private DS4State _state; public DS4StateExposed() { _state = new DS4State(); } public DS4StateExposed(DS4State state) { _state = state; } bool Square { get { return _state.Square; } } bool Triangle { get { return _state.Triangle; } } bool Circle { get { return _state.Circle; } } bool Cross { get { return _state.Cross; } } bool DpadUp { get { return _state.DpadUp; } } bool DpadDown { get { return _state.DpadDown; } } bool DpadLeft { get { return _state.DpadLeft; } } bool DpadRight { get { return _state.DpadRight; } } bool L1 { get { return _state.L1; } } bool L3 { get { return _state.L3; } } bool R1 { get { return _state.R1; } } bool R3 { get { return _state.R3; } } bool Share { get { return _state.Share; } } bool Options { get { return _state.Options; } } bool PS { get { return _state.PS; } } bool Touch1 { get { return _state.Touch1; } } bool Touch2 { get { return _state.Touch2; } } bool TouchButton { get { return _state.TouchButton; } } bool Touch1Finger { get { return _state.Touch1Finger; } } bool Touch2Fingers { get { return _state.Touch2Fingers; } } byte LX { get { return _state.LX; } } byte RX { get { return _state.RX; } } byte LY { get { return _state.LY; } } byte RY { get { return _state.RY; } } byte L2 { get { return _state.L2; } } byte R2 { get { return _state.R2; } } int Battery { get { return _state.Battery; } } public int GyroYaw { get { return _state.Motion.gyroYaw; } } public int getGyroYaw() { return _state.Motion.gyroYaw; } public int GyroPitch { get { return _state.Motion.gyroPitch; } } public int getGyroPitch() { return _state.Motion.gyroPitch; } public int GyroRoll { get { return _state.Motion.gyroRoll; } } public int getGyroRoll() { return _state.Motion.gyroRoll; } public int AccelX { get { return _state.Motion.accelX; } } public int getAccelX() { return _state.Motion.accelX; } public int AccelY { get { return _state.Motion.accelY; } } public int getAccelY() { return _state.Motion.accelY; } public int AccelZ { get { return _state.Motion.accelZ; } } public int getAccelZ() { return _state.Motion.accelZ; } } }