using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Nefarius.ViGEm.Client; using Nefarius.ViGEm.Client.Targets; using Nefarius.ViGEm.Client.Targets.DualShock4; namespace DS4Windows { class DS4OutDevice : OutputDevice { public const string devtype = "DS4"; public DualShock4Controller cont; private DualShock4Report report; public DS4OutDevice(ViGEmClient client) { cont = new DualShock4Controller(client); report = new DualShock4Report(); } public override void ConvertandSendReport(DS4State state, int device) { DualShock4Buttons tempButtons = 0; DualShock4DPadValues tempDPad = DualShock4DPadValues.None; DualShock4SpecialButtons tempSpecial = 0; unchecked { if (state.Share) tempButtons |= DualShock4Buttons.Share; if (state.L3) tempButtons |= DualShock4Buttons.ThumbLeft; if (state.R3) tempButtons |= DualShock4Buttons.ThumbRight; if (state.Options) tempButtons |= DualShock4Buttons.Options; if (state.DpadUp && state.DpadRight) tempDPad = DualShock4DPadValues.Northeast; else if (state.DpadUp && state.DpadLeft) tempDPad = DualShock4DPadValues.Northwest; else if (state.DpadUp) tempDPad = DualShock4DPadValues.North; else if (state.DpadRight && state.DpadDown) tempDPad = DualShock4DPadValues.Southeast; else if (state.DpadRight) tempDPad = DualShock4DPadValues.East; else if (state.DpadDown && state.DpadLeft) tempDPad = DualShock4DPadValues.Southwest; else if (state.DpadDown) tempDPad = DualShock4DPadValues.South; else if (state.DpadLeft) tempDPad = DualShock4DPadValues.West; /*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North; if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East; if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South; if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West; */ if (state.L1) tempButtons |= DualShock4Buttons.ShoulderLeft; if (state.R1) tempButtons |= DualShock4Buttons.ShoulderRight; //if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft; //if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight; if (state.L2 > 0) tempButtons |= DualShock4Buttons.TriggerLeft; if (state.R2 > 0) tempButtons |= DualShock4Buttons.TriggerRight; if (state.Triangle) tempButtons |= DualShock4Buttons.Triangle; if (state.Circle) tempButtons |= DualShock4Buttons.Circle; if (state.Cross) tempButtons |= DualShock4Buttons.Cross; if (state.Square) tempButtons |= DualShock4Buttons.Square; if (state.PS) tempSpecial |= DualShock4SpecialButtons.Ps; if (state.TouchButton) tempSpecial |= DualShock4SpecialButtons.Touchpad; //report.SetButtonsFull(tempButtons); report.Buttons = (ushort)tempButtons; report.SetDPad(tempDPad); report.SpecialButtons = (byte)tempSpecial; } report.LeftTrigger = state.L2; report.RightTrigger = state.R2; report.LeftThumbX = state.LX; report.LeftThumbY = state.LY; report.RightThumbX = state.RX; report.RightThumbY = state.RY; cont.SendReport(report); } public override void Connect() => cont.Connect(); public override void Disconnect() => cont.Disconnect(); public override string GetDeviceType() => devtype; } }