cemu-DS4Windows/DS4Control/TPadModeSwitcher.cs
jays2kings 0c49776fde Merged latest DS4Windows, added Button Mode to custom mapping
Includes highlights and shows current mode when you click the touchpad
2014-03-31 02:43:21 -04:00

89 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DS4Library;
namespace DS4Control
{
class TPadModeSwitcher
{
List<ITouchpadBehaviour> modes = new List<ITouchpadBehaviour>();
public event EventHandler<DebugEventArgs> Debug = null;
private DS4Device device;
Int32 currentTypeInd = 0;
public TPadModeSwitcher(DS4Device device, int deviceID)
{
this.device = device;
modes.Add(TouchpadDisabled.singleton);
modes.Add(new Mouse(deviceID));
modes.Add(new ButtonMouse(deviceID, device));
modes.Add(new MouseCursorOnly(deviceID));
modes.Add(new DragMouse(deviceID));
}
public void switchMode(int ind)
{
ITouchpadBehaviour currentMode = modes.ElementAt(currentTypeInd);
device.Touchpad.TouchButtonDown -= currentMode.touchButtonDown;
device.Touchpad.TouchButtonUp -= currentMode.touchButtonUp;
device.Touchpad.TouchesBegan -= currentMode.touchesBegan;
device.Touchpad.TouchesMoved -= currentMode.touchesMoved;
device.Touchpad.TouchesEnded -= currentMode.touchesEnded;
device.Touchpad.TouchUnchanged -= currentMode.touchUnchanged;
setMode(ind);
}
public void setMode(int ind)
{
ITouchpadBehaviour tmode = modes.ElementAt(ind);
device.Touchpad.TouchButtonDown += tmode.touchButtonDown;
device.Touchpad.TouchButtonUp += tmode.touchButtonUp;
device.Touchpad.TouchesBegan += tmode.touchesBegan;
device.Touchpad.TouchesMoved += tmode.touchesMoved;
device.Touchpad.TouchesEnded += tmode.touchesEnded;
device.Touchpad.TouchUnchanged += tmode.touchUnchanged;
currentTypeInd = ind;
LogDebug("Touchpad mode for " + device.MacAddress + " is now " + tmode.ToString());
Log.LogToTray("Touchpad mode for " + device.MacAddress + " is now " + tmode.ToString());
Global.ControllerStatusChanged(this);
}
public override string ToString()
{
return modes.ElementAt(currentTypeInd).ToString();
}
public void previousMode()
{
int i = currentTypeInd - 1;
if (i == -1)
i = modes.Count - 1;
switchMode(i);
}
public void nextMode()
{
int i = currentTypeInd + 1;
if (i == modes.Count)
i = 0;
switchMode(i);
}
private void LogDebug(string data)
{
if (Debug != null)
Debug(this, new DebugEventArgs(data));
}
public ITouchpadBehaviour getCurrentMode()
{
return modes.ElementAt(currentTypeInd);
}
public int getCurrentModeInt()
{
return currentTypeInd;
}
}
}