mirror of
https://github.com/cemu-project/DS4Windows.git
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7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
198 lines
8.5 KiB
XML
198 lines
8.5 KiB
XML
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>554, 19</value>
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</data>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Construir (Versão</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 3</value>
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</data>
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>114, 13</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Registro de Alterações</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>471, 3</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>83, 13</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Doar Via Paypal</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>554, 411</value>
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</data>
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<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>546, 385</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>523, 472</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Esconder Controle DS4: Esconde entrada regular do DS4 (DINPUT) de outros programas verifique se você está recebendo dupla entrada em jogos ou R2 pausa jogos
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Clique esquerdo do touchpad: Toque Esquerdo
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Clique direito do touchpad: Right Touch
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Clique no TouchPad com 2 Dedos: Multitouch
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Clique na Parte Superiro do TouchPad: Upper Touch
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Opções PS + ou segurar PS durante 10 segundos: Desconectar Controle ( Apenas Bluetooth)
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Toque Touchpad + PS: Desligue movimento touchpad (clicando ainda funciona)
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Clique direito no Canto Superio Direito*: Botão direito do mouse (o melhor utilizada quando o lado direito é usado como um botão do mouse)
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Dois Dedos Para Cima/Baixo no touchpad*: Lista Cima/Baixo
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Toque e Segure o touchpad*: Arrastar com o Esquerdo
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2 Dedos Para TouchPad Direito ou Esquerto*: Clico De Perfis
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Modificador: Segure uma ação para usar um outro conjunto de controles
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Quando Mapear Teclado e Mouse:
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Alternar: A chave permanecerá em um estado "pressionado" até ser pressionado novamente
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Macro: Atribuir várias chaves para uma entrada
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Scanear Codigo: As chaves são interpretados de forma diferente. Podem ser necessários para determinados jogos
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*Se Ativado</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>546, 385</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>554, 430</value>
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</root> |