mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
1fd423b663
Should not be necessary but do it as a pre-caution
160 lines
7.8 KiB
C#
160 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Nefarius.ViGEm.Client;
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using Nefarius.ViGEm.Client.Targets;
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using Nefarius.ViGEm.Client.Targets.DualShock4;
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namespace DS4Windows
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{
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class DS4OutDevice : OutputDevice
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{
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public const string devtype = "DS4";
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public DualShock4Controller cont;
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private DualShock4Report report;
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public DualShock4FeedbackReceivedEventHandler forceFeedbackCall;
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public DS4OutDevice(ViGEmClient client)
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{
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cont = new DualShock4Controller(client);
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report = new DualShock4Report();
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}
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public override void ConvertandSendReport(DS4State state, int device)
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{
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DualShock4Buttons tempButtons = 0;
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DualShock4DPadValues tempDPad = DualShock4DPadValues.None;
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DualShock4SpecialButtons tempSpecial = 0;
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unchecked
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{
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if (state.Share) tempButtons |= DualShock4Buttons.Share;
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if (state.L3) tempButtons |= DualShock4Buttons.ThumbLeft;
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if (state.R3) tempButtons |= DualShock4Buttons.ThumbRight;
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if (state.Options) tempButtons |= DualShock4Buttons.Options;
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if (state.DpadUp && state.DpadRight) tempDPad = DualShock4DPadValues.Northeast;
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else if (state.DpadUp && state.DpadLeft) tempDPad = DualShock4DPadValues.Northwest;
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else if (state.DpadUp) tempDPad = DualShock4DPadValues.North;
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else if (state.DpadRight && state.DpadDown) tempDPad = DualShock4DPadValues.Southeast;
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else if (state.DpadRight) tempDPad = DualShock4DPadValues.East;
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else if (state.DpadDown && state.DpadLeft) tempDPad = DualShock4DPadValues.Southwest;
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else if (state.DpadDown) tempDPad = DualShock4DPadValues.South;
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else if (state.DpadLeft) tempDPad = DualShock4DPadValues.West;
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/*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North;
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if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East;
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if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South;
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if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West;
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*/
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if (state.L1) tempButtons |= DualShock4Buttons.ShoulderLeft;
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if (state.R1) tempButtons |= DualShock4Buttons.ShoulderRight;
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//if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft;
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//if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight;
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if (state.L2 > 0) tempButtons |= DualShock4Buttons.TriggerLeft;
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if (state.R2 > 0) tempButtons |= DualShock4Buttons.TriggerRight;
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if (state.Triangle) tempButtons |= DualShock4Buttons.Triangle;
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if (state.Circle) tempButtons |= DualShock4Buttons.Circle;
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if (state.Cross) tempButtons |= DualShock4Buttons.Cross;
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if (state.Square) tempButtons |= DualShock4Buttons.Square;
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if (state.PS) tempSpecial |= DualShock4SpecialButtons.Ps;
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if (state.TouchButton) tempSpecial |= DualShock4SpecialButtons.Touchpad;
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//report.SetButtonsFull(tempButtons);
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report.Buttons = (ushort)tempButtons;
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report.SetDPad(tempDPad);
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report.SpecialButtons = (byte)tempSpecial;
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}
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report.LeftTrigger = state.L2;
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report.RightTrigger = state.R2;
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SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);
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switch (steeringWheelMappedAxis)
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{
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case SASteeringWheelEmulationAxisType.None:
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report.LeftThumbX = state.LX;
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report.LeftThumbY = state.LY;
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report.RightThumbX = state.RX;
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report.RightThumbY = state.RY;
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break;
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case SASteeringWheelEmulationAxisType.LX:
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report.LeftThumbX = (byte)state.SASteeringWheelEmulationUnit;
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report.LeftThumbY = state.LY;
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report.RightThumbX = state.RX;
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report.RightThumbY = state.RY;
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break;
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case SASteeringWheelEmulationAxisType.LY:
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report.LeftThumbX = state.LX;
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report.LeftThumbY = (byte)state.SASteeringWheelEmulationUnit;
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report.RightThumbX = state.RX;
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report.RightThumbY = state.RY;
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break;
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case SASteeringWheelEmulationAxisType.RX:
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report.LeftThumbX = state.LX;
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report.LeftThumbY = state.LY;
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report.RightThumbX = (byte)state.SASteeringWheelEmulationUnit;
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report.RightThumbY = state.RY;
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break;
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case SASteeringWheelEmulationAxisType.RY:
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report.LeftThumbX = state.LX;
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report.LeftThumbY = state.LY;
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report.RightThumbX = state.RX;
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report.RightThumbY = (byte)state.SASteeringWheelEmulationUnit;
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break;
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case SASteeringWheelEmulationAxisType.L2R2:
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report.LeftTrigger = report.RightTrigger = 0;
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if (state.SASteeringWheelEmulationUnit >= 0) report.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit;
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else report.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit;
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1X:
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case SASteeringWheelEmulationAxisType.VJoy2X:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1Y:
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case SASteeringWheelEmulationAxisType.VJoy2Y:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1Z:
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case SASteeringWheelEmulationAxisType.VJoy2Z:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
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goto case SASteeringWheelEmulationAxisType.None;
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default:
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// Should never come here but just in case use the NONE case as default handler....
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goto case SASteeringWheelEmulationAxisType.None;
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}
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cont.SendReport(report);
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}
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public override void Connect() => cont.Connect();
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public override void Disconnect()
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{
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if (forceFeedbackCall != null)
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{
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cont.FeedbackReceived -= forceFeedbackCall;
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forceFeedbackCall = null;
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}
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cont.Disconnect();
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cont.Dispose();
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cont = null;
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}
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public override string GetDeviceType() => devtype;
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}
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}
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