mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-25 18:46:58 +01:00
afea15f38f
No need to pull from property every poll
293 lines
11 KiB
C#
293 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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namespace DS4Windows
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{
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public class X360Device : ScpDevice
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{
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private const String DS3_BUS_CLASS_GUID = "{F679F562-3164-42CE-A4DB-E7DDBE723909}";
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private const int CONTROLLER_OFFSET = 1; // Device 0 is the virtual USB hub itself, and we leave devices 1-10 available for other software (like the Scarlet.Crush DualShock driver itself)
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private const int inputResolution = 127 - (-128);
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private const float reciprocalInputResolution = 1 / (float)inputResolution;
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private const int outputResolution = 32767 - (-32768);
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private int firstController = 1;
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// Device 0 is the virtual USB hub itself, and we can leave more available for other software (like the Scarlet.Crush DualShock driver)
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public int FirstController
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{
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get { return firstController; }
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set { firstController = value > 0 ? value : 1; }
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}
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protected Int32 Scale(Int32 Value, Boolean Flip)
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{
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unchecked
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{
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Value -= 0x80;
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//float temp = (Value - (-128)) / (float)inputResolution;
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float temp = (Value - (-128)) * reciprocalInputResolution;
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if (Flip) temp = (temp - 0.5f) * -1.0f + 0.5f;
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return (Int32)(temp * outputResolution + (-32768));
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}
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}
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public X360Device()
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: base(DS3_BUS_CLASS_GUID)
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{
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}
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/* public override Boolean Open(int Instance = 0)
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{
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if (base.Open(Instance))
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{
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}
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return true;
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} */
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public override Boolean Open(String DevicePath)
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{
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m_Path = DevicePath;
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m_WinUsbHandle = (IntPtr)INVALID_HANDLE_VALUE;
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if (GetDeviceHandle(m_Path))
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{
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m_IsActive = true;
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}
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return true;
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}
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public override Boolean Start()
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{
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if (IsActive)
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{
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}
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return true;
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}
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public override Boolean Stop()
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{
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if (IsActive)
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{
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//Unplug(0);
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}
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return base.Stop();
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}
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public override Boolean Close()
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{
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if (IsActive)
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{
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Unplug(0);
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}
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return base.Close();
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}
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public void Parse(DS4State state, Byte[] Output, int device)
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{
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Output[0] = 0x1C;
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Output[4] = (Byte)(device + firstController);
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Output[9] = 0x14;
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for (int i = 10; i < 28; i++)
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{
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Output[i] = 0;
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}
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unchecked
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{
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if (state.Share) Output[10] |= (Byte)(1 << 5); // Back
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if (state.L3) Output[10] |= (Byte)(1 << 6); // Left Thumb
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if (state.R3) Output[10] |= (Byte)(1 << 7); // Right Thumb
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if (state.Options) Output[10] |= (Byte)(1 << 4); // Start
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if (state.DpadUp) Output[10] |= (Byte)(1 << 0); // Up
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if (state.DpadRight) Output[10] |= (Byte)(1 << 3); // Down
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if (state.DpadDown) Output[10] |= (Byte)(1 << 1); // Right
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if (state.DpadLeft) Output[10] |= (Byte)(1 << 2); // Left
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if (state.L1) Output[11] |= (Byte)(1 << 0); // Left Shoulder
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if (state.R1) Output[11] |= (Byte)(1 << 1); // Right Shoulder
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if (state.Triangle) Output[11] |= (Byte)(1 << 7); // Y
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if (state.Circle) Output[11] |= (Byte)(1 << 5); // B
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if (state.Cross) Output[11] |= (Byte)(1 << 4); // A
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if (state.Square) Output[11] |= (Byte)(1 << 6); // X
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if (state.PS) Output[11] |= (Byte)(1 << 2); // Guide
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SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);
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Int32 ThumbLX;
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Int32 ThumbLY;
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Int32 ThumbRX;
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Int32 ThumbRY;
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Output[12] = state.L2; // Left Trigger
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Output[13] = state.R2; // Right Trigger
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switch(steeringWheelMappedAxis)
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{
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case SASteeringWheelEmulationAxisType.None:
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ThumbLX = Scale(state.LX, false);
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ThumbLY = Scale(state.LY, true);
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ThumbRX = Scale(state.RX, false);
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ThumbRY = Scale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.LX:
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ThumbLX = state.SASteeringWheelEmulationUnit;
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ThumbLY = Scale(state.LY, true);
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ThumbRX = Scale(state.RX, false);
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ThumbRY = Scale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.LY:
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ThumbLX = Scale(state.LX, false);
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ThumbLY = state.SASteeringWheelEmulationUnit;
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ThumbRX = Scale(state.RX, false);
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ThumbRY = Scale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.RX:
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ThumbLX = Scale(state.LX, false);
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ThumbLY = Scale(state.LY, true);
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ThumbRX = state.SASteeringWheelEmulationUnit;
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ThumbRY = Scale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.RY:
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ThumbLX = Scale(state.LX, false);
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ThumbLY = Scale(state.LY, true);
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ThumbRX = Scale(state.RX, false);
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ThumbRY = state.SASteeringWheelEmulationUnit;
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break;
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case SASteeringWheelEmulationAxisType.L2R2:
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Output[12] = Output[13] = 0;
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if (state.SASteeringWheelEmulationUnit >= 0) Output[12] = (Byte)state.SASteeringWheelEmulationUnit;
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else Output[13] = (Byte)state.SASteeringWheelEmulationUnit;
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1X:
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case SASteeringWheelEmulationAxisType.VJoy2X:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1Y:
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case SASteeringWheelEmulationAxisType.VJoy2Y:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1Z:
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case SASteeringWheelEmulationAxisType.VJoy2Z:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
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goto case SASteeringWheelEmulationAxisType.None;
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default:
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// Should never come here but just in case use the NONE case as default handler....
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goto case SASteeringWheelEmulationAxisType.None;
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}
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Output[14] = (Byte)((ThumbLX >> 0) & 0xFF); // LX
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Output[15] = (Byte)((ThumbLX >> 8) & 0xFF);
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Output[16] = (Byte)((ThumbLY >> 0) & 0xFF); // LY
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Output[17] = (Byte)((ThumbLY >> 8) & 0xFF);
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Output[18] = (Byte)((ThumbRX >> 0) & 0xFF); // RX
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Output[19] = (Byte)((ThumbRX >> 8) & 0xFF);
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Output[20] = (Byte)((ThumbRY >> 0) & 0xFF); // RY
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Output[21] = (Byte)((ThumbRY >> 8) & 0xFF);
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}
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}
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public Boolean Plugin(Int32 Serial)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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Serial += firstController;
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Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
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Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
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Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
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Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
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return DeviceIoControl(m_FileHandle, 0x2A4000, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean Unplug(Int32 Serial)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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Serial += firstController;
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Buffer[4] = (Byte)((Serial >> 0) & 0xFF);
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Buffer[5] = (Byte)((Serial >> 8) & 0xFF);
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Buffer[6] = (Byte)((Serial >> 16) & 0xFF);
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Buffer[7] = (Byte)((Serial >> 24) & 0xFF);
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return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean UnplugAll() //not yet implemented, not sure if will
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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Byte[] Buffer = new Byte[16];
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Buffer[0] = 0x10;
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Buffer[1] = 0x00;
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Buffer[2] = 0x00;
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Buffer[3] = 0x00;
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return DeviceIoControl(m_FileHandle, 0x2A4004, Buffer, Buffer.Length, null, 0, ref Transfered, IntPtr.Zero);
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}
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return false;
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}
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public Boolean Report(Byte[] Input, Byte[] Output)
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{
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if (IsActive)
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{
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Int32 Transfered = 0;
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return DeviceIoControl(m_FileHandle, 0x2A400C, Input, Input.Length, Output, Output.Length, ref Transfered, IntPtr.Zero) && Transfered > 0;
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}
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return false;
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}
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}
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}
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