cemu-DS4Windows/DS4Windows/DS4Library/DS4Touchpad.cs

216 lines
10 KiB
C#

using System;
namespace DS4Windows
{
public class TouchpadEventArgs : EventArgs
{
public readonly Touch[] touches = null;
public readonly DateTime timeStamp;
public readonly bool touchButtonPressed;
public TouchpadEventArgs(DateTime utcTimestamp, bool tButtonDown, Touch t0, Touch t1 = null)
{
if (t1 != null)
{
touches = new Touch[2];
touches[0] = t0;
touches[1] = t1;
}
else if (t0 != null)
{
touches = new Touch[1];
touches[0] = t0;
}
touchButtonPressed = tButtonDown;
timeStamp = utcTimestamp;
}
}
public class Touch
{
public readonly int hwX, hwY, deltaX, deltaY;
public readonly byte touchID;
public readonly Touch previousTouch;
public Touch(int X, int Y, byte tID, Touch prevTouch = null)
{
hwX = X;
hwY = Y;
touchID = tID;
previousTouch = prevTouch;
if (previousTouch != null)
{
deltaX = X - previousTouch.hwX;
deltaY = Y - previousTouch.hwY;
}
}
}
public class DS4Touchpad
{
public event EventHandler<TouchpadEventArgs> TouchesBegan = null; // finger one or two landed (or both, or one then two, or two then one; any touches[] count increase)
public event EventHandler<TouchpadEventArgs> TouchesMoved = null; // deltaX/deltaY are set because one or both fingers were already down on a prior sensor reading
public event EventHandler<TouchpadEventArgs> TouchesEnded = null; // all fingers lifted
public event EventHandler<TouchpadEventArgs> TouchButtonDown = null; // touchpad pushed down until the button clicks
public event EventHandler<TouchpadEventArgs> TouchButtonUp = null; // touchpad button released
public event EventHandler<EventArgs> TouchUnchanged = null; // no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing
public event EventHandler<EventArgs> PreTouchProcess = null; // used to publish that a touch packet is about to be processed
public readonly static int TOUCHPAD_DATA_OFFSET = 35;
internal int lastTouchPadX1, lastTouchPadY1,
lastTouchPadX2, lastTouchPadY2; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately
internal bool lastTouchPadIsDown;
internal bool lastIsActive1, lastIsActive2;
internal byte lastTouchID1, lastTouchID2;
internal byte[] previousPacket = new byte[8];
// We check everything other than the not bothering with not-very-useful TouchPacketCounter.
private bool PacketChanged(byte[] data, int touchPacketOffset)
{
bool changed = false;
for (int i = 0, arLen = previousPacket.Length; i < arLen; i++)
{
byte oldValue = previousPacket[i];
previousPacket[i] = data[i + TOUCHPAD_DATA_OFFSET + touchPacketOffset];
if (previousPacket[i] != oldValue)
changed = true;
}
return changed;
}
public void handleTouchpad(byte[] data, DS4State sensors, int touchPacketOffset = 0)
{
PreTouchProcess?.Invoke(this, EventArgs.Empty);
bool touchPadIsDown = sensors.TouchButton;
if (!PacketChanged(data, touchPacketOffset) && touchPadIsDown == lastTouchPadIsDown)
{
if (TouchUnchanged != null)
TouchUnchanged(this, EventArgs.Empty);
return;
}
byte touchID1 = (byte)(data[0 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
byte touchID2 = (byte)(data[4 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
int currentX1 = data[1 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] + ((data[2 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF) * 255);
int currentY1 = ((data[2 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF0) >> 4) + (data[3 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] * 16);
int currentX2 = data[5 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] + ((data[6 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF) * 255);
int currentY2 = ((data[6 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF0) >> 4) + (data[7 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] * 16);
TouchpadEventArgs args;
if (sensors.Touch1 || sensors.Touch2)
{
if ((sensors.Touch1 && !lastIsActive1) || (sensors.Touch2 && !lastIsActive2))
{
if (TouchesBegan != null)
{
if (sensors.Touch1 && sensors.Touch2)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
else if (sensors.Touch1)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
else
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
TouchesBegan(this, args);
}
}
else if (sensors.Touch1 == lastIsActive1 && sensors.Touch2 == lastIsActive2 && TouchesMoved != null)
{
Touch tPrev, t0, t1;
if (sensors.Touch1 && sensors.Touch2)
{
tPrev = new Touch(lastTouchPadX1, lastTouchPadY1, lastTouchID1);
t0 = new Touch(currentX1, currentY1, touchID1, tPrev);
tPrev = new Touch(lastTouchPadX2, lastTouchPadY2, lastTouchID2);
t1 = new Touch(currentX2, currentY2, touchID2, tPrev);
}
else if (sensors.Touch1)
{
tPrev = new Touch(lastTouchPadX1, lastTouchPadY1, lastTouchID1);
t0 = new Touch(currentX1, currentY1, touchID1, tPrev);
t1 = null;
}
else
{
tPrev = new Touch(lastTouchPadX2, lastTouchPadY2, lastTouchID2);
t0 = new Touch(currentX2, currentY2, touchID2, tPrev);
t1 = null;
}
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, t0, t1);
TouchesMoved(this, args);
}
if (!lastTouchPadIsDown && touchPadIsDown && TouchButtonDown != null)
{
if (sensors.Touch1 && sensors.Touch2)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
else if (sensors.Touch1)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
else
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
TouchButtonDown(this, args);
}
else if (lastTouchPadIsDown && !touchPadIsDown && TouchButtonUp != null)
{
if (sensors.Touch1 && sensors.Touch2)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
else if (sensors.Touch1)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
else
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
TouchButtonUp(this, args);
}
if (sensors.Touch1)
{
lastTouchPadX1 = currentX1;
lastTouchPadY1 = currentY1;
}
if (sensors.Touch2)
{
lastTouchPadX2 = currentX2;
lastTouchPadY2 = currentY2;
}
lastTouchPadIsDown = touchPadIsDown;
}
else
{
if (touchPadIsDown && !lastTouchPadIsDown)
{
if (TouchButtonDown != null)
TouchButtonDown(this, new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, null, null));
}
else if (!touchPadIsDown && lastTouchPadIsDown)
{
if (TouchButtonUp != null)
TouchButtonUp(this, new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, null, null));
}
if ((lastIsActive1 || lastIsActive2) && TouchesEnded != null)
{
if (lastIsActive1 && lastIsActive2)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX1, lastTouchPadY1, touchID1), new Touch(lastTouchPadX2, lastTouchPadY2, touchID2));
else if (lastIsActive1)
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX1, lastTouchPadY1, touchID1));
else
args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX2, lastTouchPadY2, touchID2));
TouchesEnded(this, args);
}
}
lastIsActive1 = sensors.Touch1;
lastIsActive2 = sensors.Touch2;
lastTouchID1 = touchID1;
lastTouchID2 = touchID2;
lastTouchPadIsDown = touchPadIsDown;
}
}
}