mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
1bfc69ee37
Added support for the New DS4 USB Adapater (Thanks to boganhobo and Chamilsaan) Implemented teokp's amazing fix for hide ds4 not working on the anniversary update of Windows 10: when a controller fails to enter exclusive mode, DS4Windows will ask for admin privilages to fix the issue. Now (near)unlimited Special Actions can be made from the previous limit of 50 Special Action Xbox Game DVR is now no longer limited to Windows 10, renamed multi action button: Assign a macro to single tap, double tap, and holding down a button Added option for White DS4Windows Icon in the notification tray (While not merged from, thanks to tehmantra) Added option to temporarily turn off DS4Windows when using a certain program (togglable in the Auto Profiles Tab) (Same case as above but thanks to dedChar to bring to light) Fixed Options crashes in certain locales where decimal points are repesented with commas, such as German (Thanks to kiliansch) Added/Updated translations for many languauges, now including Japanese, Slovenian, Hungarian, Greek, Finnish, Czech, Indonesian, and Ukrainian
199 lines
8.2 KiB
XML
199 lines
8.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="cBTap.Size" type="System.Drawing.Size, System.Drawing">
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<value>59, 21</value>
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</data>
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<data name="cBTap.Text" xml:space="preserve">
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<value>タップ</value>
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</data>
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<data name="cBScroll.Size" type="System.Drawing.Size, System.Drawing">
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<value>83, 21</value>
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</data>
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<data name="cBScroll.Text" xml:space="preserve">
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<value>スクロール</value>
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</data>
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<data name="cBSlide.Size" type="System.Drawing.Size, System.Drawing">
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<value>71, 21</value>
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</data>
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<data name="cBSlide.Text" xml:space="preserve">
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<value>スライド</value>
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</data>
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<data name="nUDScroll.Location" type="System.Drawing.Point, System.Drawing">
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<value>229, 11</value>
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</data>
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<data name="gBTouchpad.Text" xml:space="preserve">
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<value>タッチパッド</value>
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</data>
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<data name="defaultToolStripMenuItem.Text" xml:space="preserve">
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<value>デフォルト</value>
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</data>
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<data name="MouseToolStripMenuItem.Text" xml:space="preserve">
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<value>マウス</value>
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</data>
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<data name="gBOther.Text" xml:space="preserve">
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<value>その他</value>
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</data>
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<data name="btnBrowse.Text" xml:space="preserve">
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<value>参照</value>
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</data>
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<data name="cBMouseAccel.Size" type="System.Drawing.Size, System.Drawing">
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<value>154, 21</value>
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</data>
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<data name="gBLightbar.Text" xml:space="preserve">
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<value>ライトバー</value>
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</data>
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<data name="gBRumble.Text" xml:space="preserve">
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<value>振動</value>
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</data>
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<data name="lbRSTip.Text" xml:space="preserve">
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<value>右スティック</value>
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</data>
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<data name="lbLSTip.Text" xml:space="preserve">
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<value>左スティック</value>
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</data>
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<data name="lb6Accel.Size" type="System.Drawing.Size, System.Drawing">
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<value>50, 17</value>
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</data>
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<data name="lb6Accel.Text" xml:space="preserve">
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<value>加速度</value>
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</data>
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<data name="lb6Gryo.Size" type="System.Drawing.Size, System.Drawing">
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<value>49, 17</value>
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</data>
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<data name="lb6Gryo.Text" xml:space="preserve">
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<value>ジャイロ</value>
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</data>
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<data name="cHName.Text" xml:space="preserve">
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<value>名前</value>
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</data>
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<data name="cHTrigger.Text" xml:space="preserve">
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<value>トリガー</value>
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</data>
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<data name="btnNewAction.Text" xml:space="preserve">
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<value>新規アクション</value>
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</data>
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<data name="btnEditAction.Text" xml:space="preserve">
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<value>アクションを編集</value>
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</data>
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<data name="btnRemAction.Text" xml:space="preserve">
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<value>アクションを除去</value>
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</data>
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</root> |