mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-26 16:41:50 +01:00
7929e12d84
Version 1.4.161 By default Xinput ports 1-4 are used, this can be changed back in settings to 11-14 and anything in between Better handling of moving appdata folder to %Appdata%/DS4Windows
253 lines
9.0 KiB
C#
253 lines
9.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.0
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace DS4Control.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Control.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Battery: *number*%.
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/// </summary>
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internal static string Battery {
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get {
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return ResourceManager.GetString("Battery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Charged.
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/// </summary>
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internal static string Charged {
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get {
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return ResourceManager.GetString("Charged", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Charging: *number*%.
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/// </summary>
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internal static string Charging {
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get {
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return ResourceManager.GetString("Charging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connecting....
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/// </summary>
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internal static string Connecting {
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get {
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return ResourceManager.GetString("Connecting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
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/// </summary>
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internal static string ControllerWasRemoved {
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get {
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return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
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/// </summary>
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internal static string CouldNotOpenDS4 {
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get {
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return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Found Controller: .
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/// </summary>
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internal static string FoundController {
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get {
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return ResourceManager.GetString("FoundController", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Full.
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/// </summary>
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internal static string Full {
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get {
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return ResourceManager.GetString("Full", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to N/A.
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/// </summary>
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internal static string NA {
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get {
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return ResourceManager.GetString("NA", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to none.
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/// </summary>
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internal static string NoneText {
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get {
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return ResourceManager.GetString("NoneText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the 'Hide DS4 Controller' option..
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/// </summary>
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internal static string QuitOtherPrograms {
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get {
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return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Searching for controllers….
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/// </summary>
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internal static string SearchingController {
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get {
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return ResourceManager.GetString("SearchingController", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Starting....
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/// </summary>
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internal static string Starting {
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get {
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return ResourceManager.GetString("Starting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stopped DS4Windows.
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/// </summary>
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internal static string StoppedDS4Windows {
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get {
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return ResourceManager.GetString("StoppedDS4Windows", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stopping DS4 Controllers.
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/// </summary>
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internal static string StoppingDS4 {
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get {
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return ResourceManager.GetString("StoppingDS4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Stopping X360 Controllers.
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/// </summary>
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internal static string StoppingX360 {
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get {
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return ResourceManager.GetString("StoppingX360", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Touchpad Movement is now Off.
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/// </summary>
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internal static string TouchpadMovementOff {
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get {
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return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Touchpad Movement is now On.
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/// </summary>
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internal static string TouchpadMovementOn {
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get {
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return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Using Exclusive Mode.
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/// </summary>
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internal static string UsingExclusive {
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get {
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return ResourceManager.GetString("UsingExclusive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*".
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/// </summary>
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internal static string UsingProfile {
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get {
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return ResourceManager.GetString("UsingProfile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Using Shared Mode.
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/// </summary>
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internal static string UsingShared {
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get {
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return ResourceManager.GetString("UsingShared", resourceCulture);
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}
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}
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}
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}
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