mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-26 00:21:48 +01:00
8d9f69db44
Complete rehaul of the profile settings, bigger workspace to edit controls, and all the settings are on the side now Added option to change the lightbar color, regardless of the profile's lightbar setting (useful for using one profile on the same controller). to change click the colored button beside edit in the main tab Can now set the Gyro as an 1:1 absolute mouse, in this mode the mouse now moves as the controller is moved Removed the experimental exclusive connection button if on the newest Windows 10 build (1511/TH2) Finally updated all the translations and added some new ones (such as Chinese and Polish, the translations sheets have been merged to one so it's easier for me to update
220 lines
9.7 KiB
XML
220 lines
9.7 KiB
XML
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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... ado.net/XML headers & schema ...
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.soap.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>582, 19</value>
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</data>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Build (Version</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 3</value>
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</data>
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>65, 13</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Änderungen</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>475, 3</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>107, 13</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>über Paypal spenden</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>551, 458</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Verstecke DS4 Controller: Verstecke DS4's Standard Eingabemethode (Dinput) vor anderen Programmen. Überprüfe, ob du Doppeleingaben in Spielen bekommst oder R2 das Spiel pausiert.
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Drücke die linke Seite des Touchpads: Linker Touch
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Drücke die rechte Seite des Touchpads: Right Touch
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Drücke das Touchpad mit 2 Fingern: Multitouch
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Drücke den oberen Teil des Touchpads: Upper Touch
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PS + Options oder halte PS für 10 Sekunden: Trenne Controller (nur bei Bluetooth)
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Berühre Touchpad + PS: Schalte Touchpadbewegung aus (Klicken funktioniert weiterhin)
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Touchpad unten rechts drücken*: Rechtsklick (Wird am besten mit der rechten Seite als Mausfunktion verwendet.)
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Zwei Finger hoch/runter auf dem Touchpad*: Hoch/Runter blättern
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Drücke und halte Touchpad*: Linke Maustaste ziehen
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2 Finger Streichgeste auf dem Touchpad nach links oder rechts*: Blättere durch die Profile
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Umschalt Modifikator: Halte eine Aktion, um ein anderes Steuerungsprofil auszuwählen.
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Wenn Maus und Tastatur Zuordung:
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Wechseln: Taste bleibt im "Gedrückt" Status, bis sie erneut gedrückt wird.
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Makro: Weise mehrere Tasten einer Eingabe zu.
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Scancode: Tasten werden unterschiedlich interpretiert. Kann für bestimmte Spiele notwendig sein.
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*falls aktiviert</value>
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<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>574, 352</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>Makros</value>
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</data>
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<data name="lbGermanT.Size" type="System.Drawing.Size, System.Drawing">
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<value>436, 22</value>
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</data>
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<data name="lbItalianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>436, 22</value>
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</data>
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<data name="lbRussianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>436, 22</value>
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</data>
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<data name="lbRomanianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>436, 22</value>
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</data>
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<data name="tLPTranslators.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 109</value>
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</data>
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<data name="tLPTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>568, 227</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>61, 13</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>Übersetzer:</value>
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</data>
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<data name="lbLinkText.Location" type="System.Drawing.Point, System.Drawing">
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<value>3, 336</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>574, 352</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>582, 378</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>582, 397</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>Credits</value>
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</data>
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</root> |