cemu-DS4Windows/DS4Windows/DS4Forms/Options.ko.resx
Jays2Kings 1bfc69ee37 Version 1.4.5
Added support for the New DS4 USB Adapater (Thanks to boganhobo and
Chamilsaan)
Implemented teokp's amazing fix for hide ds4 not working on the
anniversary update of Windows 10: when a controller fails to enter
exclusive mode, DS4Windows will ask for admin privilages to fix the
issue.
Now (near)unlimited Special Actions can be made from the previous limit
of 50
Special Action Xbox Game DVR is now no longer limited to Windows 10,
renamed multi action button: Assign a macro to single tap, double tap,
and holding down a button
Added option for White DS4Windows Icon in the notification tray (While
not merged from, thanks to tehmantra)
Added option to temporarily turn off DS4Windows when using a certain
program (togglable in the Auto Profiles Tab) (Same case as above but
thanks to dedChar to bring to light)
Fixed Options crashes in certain locales where decimal points are
repesented with commas, such as German (Thanks to kiliansch)
Added/Updated translations for many languauges, now including Japanese,
Slovenian, Hungarian, Greek, Finnish, Czech, Indonesian, and Ukrainian
2016-09-21 21:38:38 -04:00

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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="ABXYToolStripMenuItem.Text" xml:space="preserve">
<value>문양 버튼</value>
</data>
<data name="ArrowKeysToolStripMenuItem.Text" xml:space="preserve">
<value>방향 버튼</value>
</data>
<data name="alwaysOnToolStripMenuItem.Text" xml:space="preserve">
<value>항상 켜짐</value>
</data>
<data name="btnBrowse.Text" xml:space="preserve">
<value>찾아보기..</value>
</data>
<data name="btnEditAction.Text" xml:space="preserve">
<value>동작 편집</value>
</data>
<data name="btnNewAction.Text" xml:space="preserve">
<value>새 동작</value>
</data>
<data name="btnRemAction.Text" xml:space="preserve">
<value>동작 삭제</value>
</data>
<data name="btnRumbleHeavyTest.Text" xml:space="preserve">
<value>강한 진동 테스트</value>
</data>
<data name="btnRumbleLightTest.Text" xml:space="preserve">
<value>약한 진동 테스트</value>
</data>
<data name="cBControllerInput.Text" xml:space="preserve">
<value>매핑과 읽기를 위해 사용</value>
</data>
<data name="cBDinput.Text" xml:space="preserve">
<value>Dinput 만 사용</value>
</data>
<data name="cBDoubleTap.Text" xml:space="preserve">
<value>더블 탭</value>
</data>
<data name="cBFlashType.Items" xml:space="preserve">
<value>반짝임</value>
</data>
<data name="cBFlashType.Items1" xml:space="preserve">
<value>펄스</value>
</data>
<data name="cBFlushHIDQueue.Text" xml:space="preserve">
<value>HID 초기화</value>
</data>
<data name="cBIdleDisconnect.Text" xml:space="preserve">
<value>미사용시 연결해제</value>
</data>
<data name="cBLaunchProgram.Text" xml:space="preserve">
<value>프로파일과 함께 프로그램 실행</value>
</data>
<data name="cBLightbyBattery.Text" xml:space="preserve">
<value>색이 배터리%와 같이 변화</value>
</data>
<data name="cBlowerRCOn.Text" xml:space="preserve">
<value>우측 하단을 오른클릭으로 설정</value>
</data>
<data name="cBMouseAccel.Text" xml:space="preserve">
<value>마우스 가속</value>
</data>
<data name="cBScroll.Text" xml:space="preserve">
<value>스크롤</value>
</data>
<data name="cBSlide.Text" xml:space="preserve">
<value>슬라이드</value>
</data>
<data name="cbStartTouchpadOff.Text" xml:space="preserve">
<value>슬라이드/스크롤이 꺼진 상태로 시작</value>
</data>
<data name="cBTap.Text" xml:space="preserve">
<value></value>
</data>
<data name="cBTouchpadJitterCompensation.Text" xml:space="preserve">
<value>지터 보조</value>
</data>
<data name="cBWhileCharging.Items" xml:space="preserve">
<value>기본</value>
</data>
<data name="cBWhileCharging.Items1" xml:space="preserve">
<value>펄스</value>
</data>
<data name="cBWhileCharging.Items2" xml:space="preserve">
<value>레인보우</value>
</data>
<data name="cBWhileCharging.Items3" xml:space="preserve">
<value></value>
</data>
<data name="cHAction.Text" xml:space="preserve">
<value>동작</value>
</data>
<data name="cHName.Text" xml:space="preserve">
<value>이름</value>
</data>
<data name="cHTrigger.Text" xml:space="preserve">
<value>트리거</value>
</data>
<data name="defaultToolStripMenuItem.Text" xml:space="preserve">
<value>기본값</value>
</data>
<data name="DpadToolStripMenuItem.Text" xml:space="preserve">
<value>방향 버튼</value>
</data>
<data name="fingerOnTouchpadToolStripMenuItem.Text" xml:space="preserve">
<value>한 손가락을 터치패드에 놓기</value>
</data>
<data name="fingersOnTouchpadToolStripMenuItem.Text" xml:space="preserve">
<value>두 손가락을 터치패드에 놓기</value>
</data>
<data name="gBLightbar.Text" xml:space="preserve">
<value>라이트 바</value>
</data>
<data name="gBOther.Text" xml:space="preserve">
<value>기타</value>
</data>
<data name="gBRumble.Text" xml:space="preserve">
<value>진동</value>
</data>
<data name="gBSensitivity,Text" xml:space="preserve">
<value>감도</value>
</data>
<data name="gBTouchpad.Text" xml:space="preserve">
<value>터치패드</value>
</data>
<data name="lb6Accel.Text" xml:space="preserve">
<value>가속도</value>
</data>
<data name="lb6Gryo.Text" xml:space="preserve">
<value>자이로</value>
</data>
<data name="lbActionsTip.Text" xml:space="preserve">
<value>선택된 컨트롤로 동작을 수행합니다, 프로파일이 로드 돼었을 때의 동작을 체크해주세요.</value>
</data>
<data name="lbBlue.Text" xml:space="preserve">
<value>B</value>
</data>
<data name="lbButtonMouseSens.Text" xml:space="preserve">
<value>마우스 감도:</value>
</data>
<data name="lbControlTip.Text" xml:space="preserve">
<value>라이트 바를 클릭하여 색 편집기로</value>
</data>
<data name="lbEmpty.Text" xml:space="preserve">
<value>없음:</value>
</data>
<data name="lbFull.Text" xml:space="preserve">
<value>꽉참:</value>
</data>
<data name="lbGreen.Text" xml:space="preserve">
<value>G</value>
</data>
<data name="lbGyroInvert.Text" xml:space="preserve">
<value>반전:</value>
</data>
<data name="lbGyroSens.Text" xml:space="preserve">
<value>자이로 감도:</value>
</data>
<data name="lbGyroTriggers.Text" xml:space="preserve">
<value>트리거:</value>
</data>
<data name="lbIdleMinutes.Text" xml:space="preserve">
<value></value>
</data>
<data name="lbInputDelay.Text" xml:space="preserve">
<value>입력 지연: N/Ams</value>
</data>
<data name="lbLowBlue.Text" xml:space="preserve">
<value>B</value>
</data>
<data name="lbLowGreen.Text" xml:space="preserve">
<value>G</value>
</data>
<data name="lbLowRed.Text" xml:space="preserve">
<value>R</value>
</data>
<data name="lbLSTip.Text" xml:space="preserve">
<value>왼쪽 스틱</value>
</data>
<data name="lbRed.Text" xml:space="preserve">
<value>R</value>
</data>
<data name="lbRSTip.Text" xml:space="preserve">
<value>오른쪽 스틱</value>
</data>
<data name="lbSATip.Text" xml:space="preserve">
<value>육축: X축은 읽기 편의를 위해 반전 되었습니다</value>
</data>
<data name="lbspc.Text" xml:space="preserve">
<value>초/반복</value>
</data>
<data name="lbUseController.Text" xml:space="preserve">
<value>컨트롤러 사용</value>
</data>
<data name="lbWhileCharging.Text" xml:space="preserve">
<value>충전중일시:</value>
</data>
<data name="LSToolStripMenuItem.Text" xml:space="preserve">
<value>왼쪽 스틱</value>
</data>
<data name="MouseToolStripMenuItem.Text" xml:space="preserve">
<value>마우스</value>
</data>
<data name="rBSAControls.Text" xml:space="preserve">
<value>컨트롤러로 사용</value>
</data>
<data name="rBSAMouse.Text" xml:space="preserve">
<value>마우스로 사용</value>
</data>
<data name="resetToolStripMenuItem.Text" xml:space="preserve">
<value>리셋</value>
</data>
<data name="RSToolStripMenuItem.Text" xml:space="preserve">
<value>오른쪽 스틱</value>
</data>
<data name="tPController.Text" xml:space="preserve">
<value>컨트롤러 수치:</value>
</data>
<data name="tPControls.Text" xml:space="preserve">
<value>컨트롤</value>
</data>
<data name="tPCurve.Text" xml:space="preserve">
<value>커브</value>
</data>
<data name="tPDeadzone.Text" xml:space="preserve">
<value>데드존</value>
</data>
<data name="tPSpecial.Text" xml:space="preserve">
<value>특수 동작</value>
</data>
<data name="tSMIDPadInverted.Text" xml:space="preserve">
<value>반전</value>
</data>
<data name="tSMIDPadInvertedX.Text" xml:space="preserve">
<value>X축 반전</value>
</data>
<data name="tSMIDPadInvertedY.Text" xml:space="preserve">
<value>Y축 반전</value>
</data>
<data name="tSMILSInverted.Text" xml:space="preserve">
<value>반전</value>
</data>
<data name="tSMILSInvertedX.Text" xml:space="preserve">
<value>X축 반전</value>
</data>
<data name="tSMILSInvertedY.Text" xml:space="preserve">
<value>Y축 반전</value>
</data>
<data name="tSMIMouseInverted.Text" xml:space="preserve">
<value>반전</value>
</data>
<data name="tSMIMouseInvertedX.Text" xml:space="preserve">
<value>X축 반전</value>
</data>
<data name="tSMIMouseInvertedY.Text" xml:space="preserve">
<value>Y축 반전</value>
</data>
<data name="tSMIRSInverted.Text" xml:space="preserve">
<value>반전</value>
</data>
<data name="tSMIRSInvertedX.Text" xml:space="preserve">
<value>X축 반전</value>
</data>
<data name="tSMIRSInvertedY.Text" xml:space="preserve">
<value>Y축 반전</value>
</data>
<data name="wScanCodeArrowKeysToolStripMenuItem.Text" xml:space="preserve">
<value>w/ 코드 스캔</value>
</data>
<data name="wScanCodeWASDToolStripMenuItem.Text" xml:space="preserve">
<value>w/ 코드 스캔</value>
</data>
</root>