cemu-DS4Windows/DS4Control/Mapping.cs

1135 lines
59 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DS4Library;
namespace DS4Control
{
public class Mapping
{
/*
* Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events.
*/
public class SyntheticState
{
public struct MouseClick
{
public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount, toggleCount;
public bool toggle;
}
public MouseClick previousClicks, currentClicks;
public struct KeyPress
{
public int vkCount, scanCodeCount, repeatCount, toggleCount; // repeat takes priority over non-, and scancode takes priority over non-
public bool toggle;
}
public class KeyPresses
{
public KeyPress previous, current;
}
public Dictionary<UInt16, KeyPresses> keyPresses = new Dictionary<UInt16, KeyPresses>();
public void SavePrevious(bool performClear)
{
previousClicks = currentClicks;
if (performClear)
currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = currentClicks.toggleCount = 0;
foreach (KeyPresses kp in keyPresses.Values)
{
kp.previous = kp.current;
if (performClear)
{
kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = kp.current.toggleCount = 0;
//kp.current.toggle = false;
}
}
}
}
public static SyntheticState globalState = new SyntheticState();
public static SyntheticState[] deviceState = { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() };
// TODO When we disconnect, process a null/dead state to release any keys or buttons.
public static DateTime oldnow = DateTime.UtcNow;
private static bool pressagain = false;
private static int wheel = 0, keyshelddown = 0;
public static void Commit(int device)
{
SyntheticState state = deviceState[device];
lock (globalState)
{
globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount;
globalState.currentClicks.toggle = state.currentClicks.toggle;
if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
}
else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
}
if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
oldnow = DateTime.UtcNow;
wheel = 100;
}
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
wheel = 0;
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
oldnow = DateTime.UtcNow;
wheel = -100;
}
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
wheel = 0;
}
if (wheel != 0) //Continue mouse wheel movement
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
{
oldnow = now;
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
}
}
// Merge and synthesize all key presses/releases that are present in this device's mapping.
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
{
SyntheticState.KeyPresses gkp;
if (globalState.keyPresses.TryGetValue(kvp.Key, out gkp))
{
gkp.current.vkCount += kvp.Value.current.vkCount - kvp.Value.previous.vkCount;
gkp.current.scanCodeCount += kvp.Value.current.scanCodeCount - kvp.Value.previous.scanCodeCount;
gkp.current.repeatCount += kvp.Value.current.repeatCount - kvp.Value.previous.repeatCount;
gkp.current.toggle = kvp.Value.current.toggle;
gkp.current.toggleCount += kvp.Value.current.toggleCount - kvp.Value.previous.toggleCount;
}
else
{
gkp = new SyntheticState.KeyPresses();
gkp.current = kvp.Value.current;
globalState.keyPresses[kvp.Key] = gkp;
}
if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle)
{
if (gkp.current.scanCodeCount != 0)
InputMethods.performSCKeyPress(kvp.Key);
else
InputMethods.performKeyPress(kvp.Key);
}
else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
InputMethods.performSCKeyRelease(kvp.Key);
else
InputMethods.performKeyRelease(kvp.Key);
}
else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
{
if (gkp.current.scanCodeCount != 0)
{
oldnow = DateTime.UtcNow;
InputMethods.performSCKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
else
{
oldnow = DateTime.UtcNow;
InputMethods.performKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
}
else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms
{
if (keyshelddown == kvp.Key)
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
{
oldnow = now;
pressagain = true;
}
if (pressagain && gkp.current.scanCodeCount != 0)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performSCKeyPress(kvp.Key);
}
}
else if (pressagain)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performKeyPress(kvp.Key);
}
}
}
}
else if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
{
InputMethods.performSCKeyRelease(kvp.Key);
pressagain = false;
}
else
{
InputMethods.performKeyRelease(kvp.Key);
pressagain = false;
}
}
}
globalState.SavePrevious(false);
}
state.SavePrevious(true);
}
public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN };
public static void MapClick(int device, Click mouseClick)
{
switch (mouseClick)
{
case Click.Left:
deviceState[device].currentClicks.leftCount++;
break;
case Click.Middle:
deviceState[device].currentClicks.middleCount++;
break;
case Click.Right:
deviceState[device].currentClicks.rightCount++;
break;
case Click.Fourth:
deviceState[device].currentClicks.fourthCount++;
break;
case Click.Fifth:
deviceState[device].currentClicks.fifthCount++;
break;
case Click.WUP:
deviceState[device].currentClicks.wUpCount++;
break;
case Click.WDOWN:
deviceState[device].currentClicks.wDownCount++;
break;
}
}
/** Map the touchpad button state to mouse or keyboard events. */
public static void MapTouchpadButton(int device, DS4Controls what, Click mouseEventFallback, DS4State MappedState = null)
{
SyntheticState deviceState = Mapping.deviceState[device];
string macro = Global.getCustomMacro(device, what);
if (macro != "0")
{
DS4KeyType keyType = Global.getCustomKeyType(device, what);
SyntheticState.KeyPresses kp;
string[] skeys = macro.Split('/');
ushort[] keys = new ushort[skeys.Length];
for (int i = 0; i < keys.Length; i++)
{
keys[i] = ushort.Parse(skeys[i]);
if (keys[i] == 256) deviceState.currentClicks.leftCount++; //anything above 255 is not a keyvalue
if (keys[i] == 257) deviceState.currentClicks.rightCount++;
if (keys[i] == 258) deviceState.currentClicks.middleCount++;
if (keys[i] == 259) deviceState.currentClicks.fourthCount++;
if (keys[i] == 260) deviceState.currentClicks.fifthCount++;
if (!deviceState.keyPresses.TryGetValue(keys[i], out kp))
deviceState.keyPresses[keys[i]] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
kp.current.repeatCount++;
}
}
else if (Global.getCustomKey(device, what) != 0)
{
ushort key = Global.getCustomKey(device, what);
DS4KeyType keyType = Global.getCustomKeyType(device, what);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(key, out kp))
deviceState.keyPresses[key] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Toggle))
kp.current.toggleCount++;
}
else
{
X360Controls button = Global.getCustomButton(device, what);
switch (button)
{
case X360Controls.None:
switch (mouseEventFallback)
{
case Click.Left:
deviceState.currentClicks.leftCount++;
return;
case Click.Middle:
deviceState.currentClicks.middleCount++;
return;
case Click.Right:
deviceState.currentClicks.rightCount++;
return;
case Click.Fourth:
deviceState.currentClicks.fourthCount++;
return;
case Click.Fifth:
deviceState.currentClicks.fifthCount++;
return;
case Click.WUP:
deviceState.currentClicks.wUpCount++;
return;
case Click.WDOWN:
deviceState.currentClicks.wDownCount++;
return;
}
return;
case X360Controls.LeftMouse:
deviceState.currentClicks.leftCount++;
return;
case X360Controls.MiddleMouse:
deviceState.currentClicks.middleCount++;
return;
case X360Controls.RightMouse:
deviceState.currentClicks.rightCount++;
return;
case X360Controls.FourthMouse:
deviceState.currentClicks.fourthCount++;
return;
case X360Controls.FifthMouse:
deviceState.currentClicks.fifthCount++;
return;
case X360Controls.WUP:
deviceState.currentClicks.wUpCount++;
return;
case X360Controls.WDOWN:
deviceState.currentClicks.wDownCount++;
return;
case X360Controls.A:
MappedState.Cross = true;
return;
case X360Controls.B:
MappedState.Circle = true;
return;
case X360Controls.X:
MappedState.Square = true;
return;
case X360Controls.Y:
MappedState.Triangle = true;
return;
case X360Controls.LB:
MappedState.L1 = true;
return;
case X360Controls.LS:
MappedState.L3 = true;
return;
case X360Controls.RB:
MappedState.R1 = true;
return;
case X360Controls.RS:
MappedState.R3 = true;
return;
case X360Controls.DpadUp:
MappedState.DpadUp = true;
return;
case X360Controls.DpadDown:
MappedState.DpadDown = true;
return;
case X360Controls.DpadLeft:
MappedState.DpadLeft = true;
return;
case X360Controls.DpadRight:
MappedState.DpadRight = true;
return;
case X360Controls.Guide:
MappedState.PS = true;
return;
case X360Controls.Back:
MappedState.Share = true;
return;
case X360Controls.Start:
MappedState.Options = true;
return;
case X360Controls.LT:
if (MappedState.L2 == 0)
MappedState.L2 = 255;
return;
case X360Controls.RT:
if (MappedState.R2 == 0)
MappedState.R2 = 255;
return;
case X360Controls.Unbound:
return;
default:
if (MappedState == null)
return;
break;
}
}
}
public static bool[] pressedonce = new bool[261];
public static int test = 0;
/** Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. */
public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4State pState = null)
{
cState.CopyTo(MappedState);
SyntheticState deviceState = Mapping.deviceState[device];
foreach (KeyValuePair<DS4Controls, string> customKey in Global.getCustomMacros(device))
{
DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key);
if (getBoolMapping(customKey.Key, cState))
{
resetToDefaultValue(customKey.Key, MappedState);
string[] skeys = customKey.Value.Split('/');
ushort[] keys = new ushort[skeys.Length];
for (int i = 0; i < keys.Length; i++)
{
keys[i] = ushort.Parse(skeys[i]);
if (keys[i] == 256) deviceState.currentClicks.leftCount++; //anything above 255 is not a keyvalue
if (keys[i] == 257) deviceState.currentClicks.rightCount++;
if (keys[i] == 258) deviceState.currentClicks.middleCount++;
if (keys[i] == 259) deviceState.currentClicks.fourthCount++;
if (keys[i] == 260) deviceState.currentClicks.fifthCount++;
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(keys[i], out kp))
deviceState.keyPresses[keys[i]] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
kp.current.repeatCount++;
}
}
}
foreach (KeyValuePair<DS4Controls, ushort> customKey in Global.getCustomKeys(device))
{
DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key);
if (getBoolMapping(customKey.Key, cState))
{
resetToDefaultValue(customKey.Key, MappedState);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(customKey.Value, out kp))
deviceState.keyPresses[customKey.Value] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (!pressedonce[customKey.Value])
{
kp.current.toggle = !kp.current.toggle;
pressedonce[customKey.Value] = true;
}
kp.current.toggleCount++;
}
kp.current.repeatCount++;
}
else
pressedonce[customKey.Value] = false;
}
bool LX = false, LY = false, RX = false, RY = false;
MappedState.LX = 127;
MappedState.LY = 127;
MappedState.RX = 127;
MappedState.RY = 127;
int MouseDeltaX = 0;
int MouseDeltaY = 0;
Dictionary<DS4Controls, X360Controls> customButtons = Global.getCustomButtons(device);
//foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
// resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped
foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
{
DS4KeyType keyType = Global.getCustomKeyType(device, customButton.Key);
int keyvalue = 0;
switch (customButton.Value)
{
case X360Controls.LeftMouse: keyvalue = 256; break;
case X360Controls.RightMouse: keyvalue = 257; break;
case X360Controls.MiddleMouse: keyvalue = 258; break;
case X360Controls.FourthMouse: keyvalue = 259; break;
case X360Controls.FifthMouse: keyvalue = 260; break;
}
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (getBoolMapping(customButton.Key, cState))
{
resetToDefaultValue(customButton.Key, MappedState);
if (!pressedonce[keyvalue])
{
deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle;
test++;
pressedonce[keyvalue] = true;
}
deviceState.currentClicks.toggleCount++;
}
else// if (test = 1)// && pressedonce[keyvalue])
{
pressedonce[keyvalue] = false;
}
}
bool LXChanged = (Math.Abs(127 - MappedState.LX) < 5);
bool LYChanged = (Math.Abs(127 - MappedState.LY) < 5);
bool RXChanged = (Math.Abs(127 - MappedState.RX) < 5);
bool RYChanged = (Math.Abs(127 - MappedState.RY) < 5);
resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped
switch (customButton.Value)
{
case X360Controls.A:
if (!MappedState.Cross)
MappedState.Cross = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.B:
if (!MappedState.Circle)
MappedState.Circle = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.X:
if (!MappedState.Square)
MappedState.Square = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Y:
if (!MappedState.Triangle)
MappedState.Triangle = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LB:
if (!MappedState.L1)
MappedState.L1 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LS:
if (!MappedState.L3)
MappedState.L3 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.RB:
if (!MappedState.R1)
MappedState.R1 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.RS:
if (!MappedState.R3)
MappedState.R3 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadUp:
if (!MappedState.DpadUp)
MappedState.DpadUp = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadDown:
if (!MappedState.DpadDown)
MappedState.DpadDown = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadLeft:
if (!MappedState.DpadLeft)
MappedState.DpadLeft = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadRight:
if (!MappedState.DpadRight)
MappedState.DpadRight = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Guide:
if (!MappedState.PS)
MappedState.PS = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Back:
if (!MappedState.Share)
MappedState.Share = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Start:
if (!MappedState.Options)
MappedState.Options = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LXNeg:
if (LXChanged)
{
MappedState.LX = getXYAxisMapping(customButton.Key, cState);
LX = true;
}
break;
case X360Controls.LYNeg:
if (LYChanged)
{
MappedState.LY = getXYAxisMapping(customButton.Key, cState);
LY = true;
}
break;
case X360Controls.RXNeg:
if (RXChanged)
{
MappedState.RX = getXYAxisMapping(customButton.Key, cState);
RX = true;
}
break;
case X360Controls.RYNeg:
if (RYChanged)
{
MappedState.RY = getXYAxisMapping(customButton.Key, cState);
RY = true;
}
break;
case X360Controls.LXPos:
if (LXChanged)
{
MappedState.LX = getXYAxisMapping(customButton.Key, cState, true);
LX = true;
}
break;
case X360Controls.LYPos:
if (LYChanged)
{
MappedState.LY = getXYAxisMapping(customButton.Key, cState, true);
LY = true;
}
break;
case X360Controls.RXPos:
if (RXChanged)
{
MappedState.RX = getXYAxisMapping(customButton.Key, cState, true);
RX = true;
}
break;
case X360Controls.RYPos:
if (RYChanged)
{
MappedState.RY = getXYAxisMapping(customButton.Key, cState, true);
RY = true;
}
break;
case X360Controls.LT:
if (MappedState.L2 == 0)
MappedState.L2 = getByteMapping(customButton.Key, cState);
break;
case X360Controls.RT:
if (MappedState.R2 == 0)
MappedState.R2 = getByteMapping(customButton.Key, cState);
break;
case X360Controls.LeftMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.leftCount++;
break;
case X360Controls.RightMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.rightCount++;
break;
case X360Controls.MiddleMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.middleCount++;
break;
case X360Controls.FourthMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.fourthCount++;
break;
case X360Controls.FifthMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.fifthCount++;
break;
case X360Controls.WUP:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.wUpCount++;
break;
case X360Controls.WDOWN:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.wDownCount++;
break;
case X360Controls.MouseUp:
if (MouseDeltaY == 0)
{
MouseDeltaY = getMouseMapping(device, customButton.Key, cState, pState, 0);
MouseDeltaY = -Math.Abs((MouseDeltaY == -2147483648 ? 0 : MouseDeltaY));
}
break;
case X360Controls.MouseDown:
if (MouseDeltaY == 0)
{
MouseDeltaY = getMouseMapping(device, customButton.Key, cState, pState, 1);
MouseDeltaY = Math.Abs((MouseDeltaY == -2147483648 ? 0 : MouseDeltaY));
}
break;
case X360Controls.MouseLeft:
if (MouseDeltaX == 0)
{
MouseDeltaX = getMouseMapping(device, customButton.Key, cState, pState, 2);
MouseDeltaX = -Math.Abs((MouseDeltaX == -2147483648 ? 0 : MouseDeltaX));
}
break;
case X360Controls.MouseRight:
if (MouseDeltaX == 0)
{
MouseDeltaX = getMouseMapping(device, customButton.Key, cState, pState, 3);
MouseDeltaX = Math.Abs((MouseDeltaX == -2147483648 ? 0 : MouseDeltaX));
}
break;
}
}
if (!LX)
MappedState.LX = cState.LX;
if (!LY)
MappedState.LY = cState.LY;
if (!RX)
MappedState.RX = cState.RX;
if (!RY)
MappedState.RY = cState.RY;
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
}
public static DateTime[] mousenow = { DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow };
public static double mvalue = 0;
private static int getMouseMapping(int device, DS4Controls control, DS4State cState, DS4State pState, int mnum)
{
int deadzone = 10;
double value = 0;
int speed = Global.getButtonMouseSensitivity(device);
DateTime now = mousenow[mnum];
switch (control)
{
case DS4Controls.LXNeg:
if (cState.LX < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d, -(cState.LX - 127)) - 1;
break;
case DS4Controls.LXPos:
if (cState.LX > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d, (cState.LX - 127)) -1;
break;
case DS4Controls.RXNeg:
if (cState.RX < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d, -(cState.RX - 127)) - 1;
break;
case DS4Controls.RXPos:
if (cState.RX > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d, (cState.RX - 127)) - 1;
break;
case DS4Controls.LYNeg:
if (cState.LY < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d, -(cState.LY - 127)) - 1;
break;
case DS4Controls.LYPos:
if (cState.LY > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d,(cState.LY - 127)) - 1;
break;
case DS4Controls.RYNeg:
if (cState.RY < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d,-(cState.RY - 127)) - 1;
break;
case DS4Controls.RYPos:
if (cState.RY > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d, (cState.RY - 127)) - 1;
break;
case DS4Controls.Share: value = (cState.Share ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Options: value = (cState.Options ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.L1: value = (cState.L1 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.R1: value = (cState.R1 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.L3: value = (cState.L3 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.R3: value = (cState.R3 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadUp: value = (cState.DpadUp ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadDown: value = (cState.DpadDown ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadLeft: value = (cState.DpadLeft ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadRight: value = (cState.DpadRight ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.PS: value = (cState.PS ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Cross: value = (cState.Cross ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Square: value = (cState.Square ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Triangle: value = (cState.Triangle ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Circle: value = (cState.Circle ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.L2: value = Math.Pow(1.01 + speed / 10000d, cState.L2 / 2d) - 1; break;
case DS4Controls.R2: value = Math.Pow(1.01 + speed / 10000d, cState.R2 / 2d) - 1; break;
}
//if (value != 0)
//mvalue = value;
bool LXChanged = (Math.Abs(127 - cState.LX) < deadzone);
bool LYChanged = (Math.Abs(127 - cState.LY) < deadzone);
bool RXChanged = (Math.Abs(127 - cState.RX) < deadzone);
bool RYChanged = (Math.Abs(127 - cState.RY) < deadzone);
if (LXChanged || LYChanged || RXChanged || RYChanged)
now = DateTime.UtcNow;
if (value <= 1)
{
if (now >= mousenow[mnum] + TimeSpan.FromMilliseconds((1 - value) * 250))
{
mousenow[mnum] = now;
return 1;
}
else
return 0;
}
else
return (int)Math.Round(value, 0);
}
public static bool compare(byte b1, byte b2)
{
if (Math.Abs(b1 - b2) > 10)
{
return false;
}
return true;
}
static bool[] touchArea = { true, true, true, true };
public static byte getByteMapping(DS4Controls control, DS4State cState)
{
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return (byte)(cState.Share ? 255 : 0);
case DS4Controls.Options: return (byte)(cState.Options ? 255 : 0);
case DS4Controls.L1: return (byte)(cState.L1 ? 255 : 0);
case DS4Controls.R1: return (byte)(cState.R1 ? 255 : 0);
case DS4Controls.L3: return (byte)(cState.L3 ? 255 : 0);
case DS4Controls.R3: return (byte)(cState.R3 ? 255 : 0);
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? 255 : 0);
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? 255 : 0);
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? 255 : 0);
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? 255 : 0);
case DS4Controls.PS: return (byte)(cState.PS ? 255 : 0);
case DS4Controls.Cross: return (byte)(cState.Cross ? 255 : 0);
case DS4Controls.Square: return (byte)(cState.Square ? 255 : 0);
case DS4Controls.Triangle: return (byte)(cState.Triangle ? 255 : 0);
case DS4Controls.Circle: return (byte)(cState.Circle ? 255 : 0);
case DS4Controls.LXNeg: return (byte)cState.LX;
case DS4Controls.LYNeg: return (byte)cState.LY;
case DS4Controls.RXNeg: return (byte)cState.RX;
case DS4Controls.RYNeg: return (byte)cState.RY;
case DS4Controls.LXPos: return (byte)(cState.LX - 127 < 0 ? 0 : (cState.LX - 127));
case DS4Controls.LYPos: return (byte)(cState.LY - 123 < 0 ? 0 : (cState.LY - 123));
case DS4Controls.RXPos: return (byte)(cState.RX - 129 < 0 ? 0 : (cState.RX - 125));
case DS4Controls.RYPos: return (byte)(cState.RY - 125 < 0 ? 0 : (cState.RY - 127));
case DS4Controls.L2: return (byte)cState.L2;
case DS4Controls.R2: return (byte)cState.R2;
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[0] ? 255 : 0);
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[1] ? 255 : 0);
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return (byte)(touchArea[2] ? 255 : 0);
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return (byte)(touchArea[3] ? 255 : 0);
}
return 0;
}
public static bool getBoolMapping(DS4Controls control, DS4State cState)
{
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return cState.Share;
case DS4Controls.Options: return cState.Options;
case DS4Controls.L1: return cState.L1;
case DS4Controls.R1: return cState.R1;
case DS4Controls.L3: return cState.L3;
case DS4Controls.R3: return cState.R3;
case DS4Controls.DpadUp: return cState.DpadUp;
case DS4Controls.DpadDown: return cState.DpadDown;
case DS4Controls.DpadLeft: return cState.DpadLeft;
case DS4Controls.DpadRight: return cState.DpadRight;
case DS4Controls.PS: return cState.PS;
case DS4Controls.Cross: return cState.Cross;
case DS4Controls.Square: return cState.Square;
case DS4Controls.Triangle: return cState.Triangle;
case DS4Controls.Circle: return cState.Circle;
case DS4Controls.LXNeg: return cState.LX < 127 - 55;
case DS4Controls.LYNeg: return cState.LY < 127 - 55;
case DS4Controls.RXNeg: return cState.RX < 127 - 55;
case DS4Controls.RYNeg: return cState.RY < 127 - 55;
case DS4Controls.LXPos: return cState.LX > 127 + 55;
case DS4Controls.LYPos: return cState.LY > 127 + 55;
case DS4Controls.RXPos: return cState.RX > 127 + 55;
case DS4Controls.RYPos: return cState.RY > 127 + 55;
case DS4Controls.L2: return cState.L2 > 100;
case DS4Controls.R2: return cState.R2 > 100;
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return touchArea[0];
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return touchArea[1];
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return touchArea[2];
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return touchArea[3];
}
return false;
}
public static byte getXYAxisMapping(DS4Controls control, DS4State cState, bool alt = false)
{
byte trueVal = 0;
byte falseVal = 127;
if (alt)
{
trueVal = 255;
}
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return (byte)(cState.Share ? trueVal : falseVal);
case DS4Controls.Options: return (byte)(cState.Options ? trueVal : falseVal);
case DS4Controls.L1: return (byte)(cState.L1 ? trueVal : falseVal);
case DS4Controls.R1: return (byte)(cState.R1 ? trueVal : falseVal);
case DS4Controls.L3: return (byte)(cState.L3 ? trueVal : falseVal);
case DS4Controls.R3: return (byte)(cState.R3 ? trueVal : falseVal);
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? trueVal : falseVal);
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? trueVal : falseVal);
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? trueVal : falseVal);
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? trueVal : falseVal);
case DS4Controls.PS: return (byte)(cState.PS ? trueVal : falseVal);
case DS4Controls.Cross: return (byte)(cState.Cross ? trueVal : falseVal);
case DS4Controls.Square: return (byte)(cState.Square ? trueVal : falseVal);
case DS4Controls.Triangle: return (byte)(cState.Triangle ? trueVal : falseVal);
case DS4Controls.Circle: return (byte)(cState.Circle ? trueVal : falseVal);
case DS4Controls.L2: return (byte)(cState.L2 == 255 ? trueVal : falseVal);
case DS4Controls.R2: return (byte)(cState.R2 == 255 ? trueVal : falseVal);
}
if (!alt)
{
switch (control)
{
case DS4Controls.LXNeg: return cState.LX;
case DS4Controls.LYNeg: return cState.LY;
case DS4Controls.RXNeg: return cState.RX;
case DS4Controls.RYNeg: return cState.RY;
case DS4Controls.LXPos: return (byte)(255 - cState.LX);
case DS4Controls.LYPos: return (byte)(255 - cState.LY);
case DS4Controls.RXPos: return (byte)(255 - cState.RX);
case DS4Controls.RYPos: return (byte)(255 - cState.RY);
}
}
else
{
switch (control)
{
case DS4Controls.LXNeg: return (byte)(255 - cState.LX);
case DS4Controls.LYNeg: return (byte)(255 - cState.LY);
case DS4Controls.RXNeg: return (byte)(255 - cState.RX);
case DS4Controls.RYNeg: return (byte)(255 - cState.RY);
case DS4Controls.LXPos: return cState.LX;
case DS4Controls.LYPos: return cState.LY;
case DS4Controls.RXPos: return cState.RX;
case DS4Controls.RYPos: return cState.RY;
}
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[0] ? trueVal : falseVal);
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[1] ? trueVal : falseVal);
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return (byte)(touchArea[2] ? trueVal : falseVal);
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return (byte)(touchArea[3] ? trueVal : falseVal);
}
return 0;
}
//Returns false for any bool,
//if control is one of the xy axis returns 127
//if its a trigger returns 0
public static void resetToDefaultValue(DS4Controls control, DS4State cState)
{
switch (control)
{
case DS4Controls.Share: cState.Share = false; break;
case DS4Controls.Options: cState.Options = false; break;
case DS4Controls.L1: cState.L1 = false; break;
case DS4Controls.R1: cState.R1 = false; break;
case DS4Controls.L3: cState.L3 = false; break;
case DS4Controls.R3: cState.R3 = false; break;
case DS4Controls.DpadUp: cState.DpadUp = false; break;
case DS4Controls.DpadDown: cState.DpadDown = false; break;
case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
case DS4Controls.DpadRight: cState.DpadRight = false; break;
case DS4Controls.PS: cState.PS = false; break;
case DS4Controls.Cross: cState.Cross = false; break;
case DS4Controls.Square: cState.Square = false; break;
case DS4Controls.Triangle: cState.Triangle = false; break;
case DS4Controls.Circle: cState.Circle = false; break;
case DS4Controls.LXNeg: cState.LX = 127; break;
case DS4Controls.LYNeg: cState.LY = 127; break;
case DS4Controls.RXNeg: cState.RX = 127; break;
case DS4Controls.RYNeg: cState.RY = 127; break;
case DS4Controls.LXPos: cState.LX = 127; break;
case DS4Controls.LYPos: cState.LY = 127; break;
case DS4Controls.RXPos: cState.RX = 127; break;
case DS4Controls.RYPos: cState.RY = 127; break;
case DS4Controls.L2: cState.L2 = 0; break;
case DS4Controls.R2: cState.R2 = 0; break;
//case DS4Controls.TouchButton: cState.TouchLeft = false; break;
//case DS4Controls.TouchMulti: cState.Touch2 = false; break;
//case DS4Controls.TouchRight: cState.TouchRight = false; break;
//case DS4Controls.TouchUpper: cState.TouchButton = false; break;
}
}
// Arthritis mode, compensate for cumulative pressure F=kx on the triggers by allowing the user to remap the entire trigger to just the initial portion.
private static byte[,] leftTriggerMap = new byte[4,256], rightTriggerMap = new byte[4,256];
private static double[] leftTriggerMiddle = new double[4], // linear trigger remapping, 0.5 is in the middle of 0 and 255 from the native controller.
oldLeftTriggerMiddle = new double[4],
rightTriggerMiddle = new double[4], oldRightTriggerMiddle = new double[4];
private static void initializeTriggerMap(byte[,] map, double triggerMiddle, int deviceNum)
{
double midpoint = 256.0 * triggerMiddle;
for (uint x = 0; x <= 255; x++)
{
double mapped;
if (x < midpoint) // i.e. with standard 0.5, 0..127->0..127, etc.; with 0.25, 0..63->0..127 and 64..255->128..255\
mapped = (x * 0.5 / triggerMiddle);
else
mapped = 128.0 + 128.0 * (x - midpoint) / (256.0 - midpoint);
map[deviceNum, x] = (byte)mapped;
}
}
public static byte mapLeftTrigger(byte orig, int deviceNum)
{
leftTriggerMiddle[deviceNum] = Global.getLeftTriggerMiddle(deviceNum);
if (leftTriggerMiddle[deviceNum] != oldLeftTriggerMiddle[deviceNum])
{
oldLeftTriggerMiddle[deviceNum] = leftTriggerMiddle[deviceNum];
initializeTriggerMap(leftTriggerMap, leftTriggerMiddle[deviceNum],deviceNum);
}
return leftTriggerMap[deviceNum, orig];
}
public static byte mapRightTrigger(byte orig, int deviceNum)
{
rightTriggerMiddle[deviceNum] = Global.getRightTriggerMiddle(deviceNum);
if (rightTriggerMiddle[deviceNum] != oldRightTriggerMiddle[deviceNum])
{
oldRightTriggerMiddle[deviceNum] = rightTriggerMiddle[deviceNum];
initializeTriggerMap(rightTriggerMap, rightTriggerMiddle[deviceNum], deviceNum);
}
return rightTriggerMap[deviceNum,orig];
}
}
}