mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 17:59:16 +01:00
93936cf311
Revised shift modifier: each button/control has their own independent shift trigger instead of one universal one Select an action window: this window now highlights what said control is currently set to. Removed unused images, making the exe a meg smaller Completely revised how the code for custom mapping works Updated all translations, added partial Dutch/Nederlands Support
274 lines
12 KiB
XML
274 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:element name="assembly">
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<resheader name="resmimetype">
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<resheader name="version">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>731, 19</value>
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</data>
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<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 3</value>
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</data>
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>86, 17</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>Änderungen</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>588, 3</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>143, 17</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>über Paypal spenden</value>
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</data>
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<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>694, 458</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>Verstecke DS4 Controller: Verstecke DS4's Standard Eingabemethode (Dinput) vor anderen Programmen. Überprüfe, ob du Doppeleingaben in Spielen bekommst oder R2 das Spiel pausiert.
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Drücke die linke Seite des Touchpads: Linker Touch
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Drücke die rechte Seite des Touchpads: Right Touch
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Drücke das Touchpad mit 2 Fingern: Multitouch
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Drücke den oberen Teil des Touchpads: Upper Touch
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PS + Options oder halte PS für 10 Sekunden: Trenne Controller (nur bei Bluetooth)
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Berühre Touchpad + PS: Schalte Touchpadbewegung aus (Klicken funktioniert weiterhin)
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Touchpad unten rechts drücken*: Rechtsklick (Wird am besten mit der rechten Seite als Mausfunktion verwendet.)
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Zwei Finger hoch/runter auf dem Touchpad*: Hoch/Runter blättern
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Drücke und halte Touchpad*: Linke Maustaste ziehen
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2 Finger Streichgeste auf dem Touchpad nach links oder rechts*: Blättere durch die Profile
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Umschalt Modifikator: Halte eine Aktion, um ein anderes Steuerungsprofil auszuwählen.
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Wenn Maus und Tastatur Zuordung:
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Wechseln: Taste bleibt im "Gedrückt" Status, bis sie erneut gedrückt wird.
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Makro: Weise mehrere Tasten einer Eingabe zu.
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Scancode: Tasten werden unterschiedlich interpretiert. Kann für bestimmte Spiele notwendig sein.
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*falls aktiviert</value>
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</data>
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<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
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<value>723, 421</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>Makros</value>
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</data>
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<data name="lbGermanT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 22</value>
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</data>
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<data name="lbItalianT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 22</value>
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</data>
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<data name="lbItalianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 22</value>
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</data>
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<data name="lbItalian.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 22</value>
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</data>
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<data name="lbRussian.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 44</value>
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</data>
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<data name="lbRussianT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 44</value>
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</data>
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<data name="lbRussianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 22</value>
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</data>
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<data name="lbRomanian.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 66</value>
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</data>
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<data name="lbRomanianT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 66</value>
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</data>
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<data name="lbRomanianT.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 22</value>
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</data>
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<data name="lbTurkish.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 88</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 88</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>573, 22</value>
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</data>
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<data name="lbChineseS.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 110</value>
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</data>
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<data name="lbChineseST.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 110</value>
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</data>
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<data name="lbChineseT.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 132</value>
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</data>
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<data name="lbChineseTT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 132</value>
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</data>
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<data name="lbArabic.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 154</value>
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</data>
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<data name="lbArabicT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 154</value>
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</data>
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<data name="lbHebrew.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 176</value>
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</data>
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<data name="lbHebrewT.Location" type="System.Drawing.Point, System.Drawing">
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<value>163, 176</value>
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</data>
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<data name="tLPTranslators.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 173</value>
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</data>
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<data name="tLPTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>715, 227</value>
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</data>
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<data name="lbTranslators.Location" type="System.Drawing.Point, System.Drawing">
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<value>8, 227</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>82, 17</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>Übersetzer:</value>
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</data>
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<data name="lbLinkText.Location" type="System.Drawing.Point, System.Drawing">
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<value>4, 400</value>
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</data>
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<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
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<value>723, 421</value>
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</data>
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<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 19</value>
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</data>
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<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
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<value>731, 450</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>731, 469</value>
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</data>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings Build (Version</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>Credits</value>
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</data>
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</root> |