cemu-DS4Windows/DS4Windows/DS4Forms/KBM360.nl.resx
Jays2Kings 93936cf311 Version 1.4.4
Revised shift modifier: each button/control has their own independent
shift trigger instead of one universal one
Select an action window: this window now highlights what said control is
currently set to.
Removed unused images, making the exe a meg smaller
Completely revised how the code for custom mapping works
Updated all translations, added partial Dutch/Nederlands Support
2015-12-18 01:25:51 -05:00

183 lines
7.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<data name="bnMacro.Text" xml:space="preserve">
<value>Een macro opnemen</value>
</data>
<data name="bnTest.Text" xml:space="preserve">
<value>Testen</value>
</data>
<data name="btnDefault.Text" xml:space="preserve">
<value>Standaard</value>
</data>
<data name="btnGuide.Text" xml:space="preserve">
<value>Gids</value>
</data>
<data name="btnUNBOUND.Text" xml:space="preserve">
<value>ongebonden</value>
</data>
<data name="cBLightbar.Text" xml:space="preserve">
<value>Verander licht</value>
</data>
<data name="cBMouse.Text" xml:space="preserve">
<value>Verander Gevoeligheid Muis</value>
</data>
<data name="cBScanCode.Text" xml:space="preserve">
<value>Scan Code</value>
</data>
<data name="cBToggle.Text" xml:space="preserve">
<value>Schakel</value>
</data>
<data name="gBExtras.Text" xml:space="preserve">
<value>Extras</value>
</data>
<data name="KBMlabel.Text" xml:space="preserve">
<value>Toetsenbord en Muis</value>
</data>
<data name="lbBlue.Text" xml:space="preserve">
<value>B</value>
</data>
<data name="lbFlashRate.Text" xml:space="preserve">
<value>Flits snelheid</value>
</data>
<data name="lbGreen.Text" xml:space="preserve">
<value>G</value>
</data>
<data name="lbHeavy.Text" xml:space="preserve">
<value>Zwaar</value>
</data>
<data name="lbLight.Text" xml:space="preserve">
<value>Licht</value>
</data>
<data name="lBMacroOn.Text" xml:space="preserve">
<value>Macro aan, kies een toets om uit te schakelen, of sluit dit venster om op te slaan</value>
</data>
<data name="lbRed.Text" xml:space="preserve">
<value>R</value>
</data>
<data name="lbRumble.Text" xml:space="preserve">
<value>Trillen</value>
</data>
<data name="lBTip.Text" xml:space="preserve">
<value>Je kunt ook een toets selecteren door hem te typen</value>
</data>
<data name="X360Label.Text" xml:space="preserve">
<value>X360 Besturing</value>
</data>
</root>