mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 09:49:16 +01:00
130 lines
5.4 KiB
C#
130 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using DS4Library;
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namespace DS4Control
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{
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class DS4LightBar
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{
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private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
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{
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{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
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{ 28, 252 },
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{ 56, 224 },
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{ 84, 196 },
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{ 112, 168 },
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{ 140, 140 },
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{ 168, 112 },
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{ 196, 84 },
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{ 224, 56}, // on 80% of the time at 80, etc.
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{ 252, 28 } // on 90% of the time at 90
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};
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static double[] counters = new double[4] {0,0,0,0};
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static DateTime oldnow = DateTime.Now;
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public static void updateLightBar(DS4Device device, int deviceNum)
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{
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DS4Color color;
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if (Global.getRainbow(deviceNum) > 0)
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{// Display rainbow
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DateTime now = DateTime.Now;
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if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
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{
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oldnow = now;
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counters[deviceNum] += 1.5 * 3 / Global.getRainbow(deviceNum);
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}
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if (Global.getLedAsBatteryIndicator(deviceNum) && (device.Charging == false || device.Battery >= 100))// when charged, don't show the charging animation
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color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery));
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else
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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}
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else if (Global.getLedAsBatteryIndicator(deviceNum))
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{
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if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
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{
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DS4Color fullColor = new DS4Color
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{
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red = Global.loadColor(deviceNum).red,
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green = Global.loadColor(deviceNum).green,
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blue = Global.loadColor(deviceNum).blue
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};
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color = Global.loadLowColor(deviceNum);
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DS4Color lowColor = new DS4Color
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{
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red = color.red,
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green = color.green,
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blue = color.blue
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};
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color = Global.getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
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}
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else // Display rainbow when charging.
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{
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counters[deviceNum] += .167;
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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}
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}
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else
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{
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color = Global.loadColor(deviceNum);
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}
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if (Global.getIdleDisconnectTimeout(deviceNum) > 0)
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{//Fade lightbar by idle time
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TimeSpan timeratio = new TimeSpan(DateTime.Now.Ticks - device.lastActive.Ticks) + new TimeSpan(4, 0, 0); //The nows are off by 4 hours, not sure why...
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double botratio = timeratio.TotalMilliseconds;
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double topratio = TimeSpan.FromSeconds(Global.getIdleDisconnectTimeout(deviceNum)).TotalMilliseconds;
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double ratio = ((botratio / topratio) * 100);
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color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, (uint)ratio);
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}
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DS4HapticState haptics = new DS4HapticState
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{
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LightBarColor = color
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};
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if (haptics.IsLightBarSet())
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{
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if (Global.getFlashWhenLowBattery(deviceNum))
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{
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int level = device.Battery / 10;
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if (level >= 10)
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level = 0; // all values of ~0% or >~100% are rendered the same
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haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
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haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
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}
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else
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{
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
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}
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}
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else
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{
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haptics.LightBarExplicitlyOff = true;
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}
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device.pushHapticState(haptics);
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}
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public static DS4Color HuetoRGB(float hue, byte sat)
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{
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byte C = sat;
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int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
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if (0 <= hue && hue < 60)
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return new DS4Color { red = C, green = (byte)X, blue = 0 };
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else if (60 <= hue && hue < 120)
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return new DS4Color { red = (byte)X, green = C, blue = 0 };
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else if (120 <= hue && hue < 180)
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return new DS4Color { red = 0, green = C, blue = (byte)X };
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else if (180 <= hue && hue < 240)
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return new DS4Color { red = 0, green = (byte)X, blue = C };
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else if (240 <= hue && hue < 300)
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return new DS4Color { red = (byte)X, green = 0, blue = C };
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else if (300 <= hue && hue < 360)
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return new DS4Color { red = C, green = 0, blue = (byte)X };
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else
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return new DS4Color { red = 255, green = 0, blue = 0 };
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}
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}
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}
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