mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-25 16:11:49 +01:00
b528f3ec61
Added Sensitivity settings for both sticks, triggers, and the gyro Fixed the select an action window popping up after closing the profile settings or in another tab Fixed the lightbar button on the main tab being so long, along with some other random ui fixes Fixed many issues with making a new profile When using a custom color the light now fades out based on the current profile settings (ie. when the battery is low) Added Hebrew and Vietnamese translations Updated Chinese (T), Russian, German, Polish
170 lines
7.8 KiB
XML
170 lines
7.8 KiB
XML
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:element name="assembly">
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="version">
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</resheader>
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<data name="lbAbout.Text" xml:space="preserve">
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<value>DS4Windows - Jays2Kings 編譯 (版本</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
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<value>52, 17</value>
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</data>
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<data name="lLChangelog.Text" xml:space="preserve">
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<value>更新日誌</value>
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</data>
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<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
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<value>675, 6</value>
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</data>
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<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
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<value>77, 17</value>
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</data>
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<data name="linkDonate.Text" xml:space="preserve">
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<value>Paypal 捐款</value>
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</data>
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<data name="lbHotkeys.Text" xml:space="preserve">
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<value>隱藏DS4控制器:從其他程序隱藏DS4的常規輸入 (Dinput),檢查你在遊戲中是否得到雙重輸入或 R2 暫停遊戲
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點擊觸控板的左側:左觸控
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點擊觸控板的右側:右觸控
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點擊觸控板用2個手指:多點觸控
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點擊觸控板的上半部分:上觸控
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PS鍵 + OPTIONS鍵 或 按住PS鍵10秒:斷開控制器(僅在藍牙)
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觸摸觸控板 + PS鍵:關閉觸控板移動(點擊仍然有效)
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觸控面板點擊右下:右鍵單擊(最好使用時右側用作滑鼠按鍵)
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兩個手指放在觸控版上/下*:向上/向下滾動
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觸摸然後保持在觸控版上*:滑鼠左鍵拖動
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2手指向左或向右輕滑觸控板:循環著設定檔
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Shift Modifer:按住一個動作來使用另一套控制動作
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當映射鍵盤和滑鼠:
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切換:直到再次按下該鍵將保持在一個 "按住" 狀態
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巨集:分配多個鍵到一個輸入
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掃描代碼:密鑰有著不同的解讀。某些遊戲可能需要
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*如果啟用</value>
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</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
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<value>熱鍵</value>
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</data>
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<data name="tPCredits.Text" xml:space="preserve">
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<value>製作者名單</value>
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</data>
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<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
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<value>52, 17</value>
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</data>
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<data name="lbTranslators.Text" xml:space="preserve">
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<value>翻譯人員</value>
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</data>
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</root> |