cemu-DS4Windows/DS4Windows/DS4Control/DS4LightBar.cs
Travis Nickles 41fa8cac82 Use delegate method of grabbing struct reference
Might replace the delegate with a class method later
but this method works pretty well as is
2017-12-11 03:57:48 -06:00

329 lines
14 KiB
C#

using System;
using System.Drawing;
using static System.Math;
using static DS4Windows.Global;
using System.Diagnostics;
namespace DS4Windows
{
public class DS4LightBar
{
private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
{
{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
{ 28, 252 },
{ 56, 224 },
{ 84, 196 },
{ 112, 168 },
{ 140, 140 },
{ 168, 112 },
{ 196, 84 },
{ 224, 56 }, // on 80% of the time at 80, etc.
{ 252, 28 } // on 90% of the time at 90
};
static double[] counters = new double[4] { 0, 0, 0, 0 };
public static Stopwatch[] fadewatches = new Stopwatch[4]
{ new Stopwatch(), new Stopwatch(), new Stopwatch(), new Stopwatch() };
static bool[] fadedirection = new bool[4] { false, false, false, false };
static DateTime[] oldnow = new DateTime[4]
{ DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow };
public static bool[] forcelight = new bool[4] { false, false, false, false };
public static DS4Color[] forcedColor = new DS4Color[4];
public static byte[] forcedFlash = new byte[4];
internal const int PULSE_FLASH_DURATION = 2000;
internal const double PULSE_FLASH_SEGMENTS = PULSE_FLASH_DURATION / 40;
internal const int PULSE_CHARGING_DURATION = 4000;
internal const double PULSE_CHARGING_SEGMENTS = PULSE_CHARGING_DURATION / 40;
public static void updateLightBar(DS4Device device, int deviceNum)
{
DS4Color color;
if (!defaultLight && !forcelight[deviceNum])
{
if (getUseCustomLed(deviceNum))
{
if (getLedAsBatteryIndicator(deviceNum))
{
DS4Color fullColor = getCustomColor(deviceNum);
DS4Color lowColor = getLowColor(deviceNum);
color = getTransitionedColor(lowColor, fullColor, device.getBattery());
}
else
color = getCustomColor(deviceNum);
}
else
{
double rainbow = getRainbow(deviceNum);
if (rainbow > 0)
{
// Display rainbow
DateTime now = DateTime.UtcNow;
if (now >= oldnow[deviceNum] + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
{
oldnow[deviceNum] = now;
if (device.isCharging())
counters[deviceNum] -= 1.5 * 3 / rainbow;
else
counters[deviceNum] += 1.5 * 3 / rainbow;
}
if (counters[deviceNum] < 0)
counters[deviceNum] = 180000;
else if (counters[deviceNum] > 180000)
counters[deviceNum] = 0;
if (getLedAsBatteryIndicator(deviceNum))
color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(device.getBattery() * 2.55));
else
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
}
else if (getLedAsBatteryIndicator(deviceNum))
{
DS4Color fullColor = getMainColor(deviceNum);
DS4Color lowColor = getLowColor(deviceNum);
color = getTransitionedColor(lowColor, fullColor, device.getBattery());
}
else
{
color = getMainColor(deviceNum);
}
}
if (device.getBattery() <= getFlashAt(deviceNum) && !defaultLight && !device.isCharging())
{
DS4Color flashColor = getFlashColor(deviceNum);
if (!(flashColor.red == 0 &&
flashColor.green == 0 &&
flashColor.blue == 0))
color = flashColor;
if (getFlashType(deviceNum) == 1)
{
double ratio = 0.0;
if (!fadewatches[deviceNum].IsRunning)
{
bool temp = fadedirection[deviceNum];
fadedirection[deviceNum] = !temp;
fadewatches[deviceNum].Restart();
ratio = temp ? 100.0 : 0.0;
}
else
{
long elapsed = fadewatches[deviceNum].ElapsedMilliseconds;
if (fadedirection[deviceNum])
{
if (elapsed < PULSE_FLASH_DURATION)
{
elapsed = elapsed / 40;
ratio = 100.0 * (elapsed / PULSE_FLASH_SEGMENTS);
}
else
{
ratio = 100.0;
fadewatches[deviceNum].Stop();
}
}
else
{
if (elapsed < PULSE_FLASH_DURATION)
{
elapsed = elapsed / 40;
ratio = (0 - 100.0) * (elapsed / PULSE_FLASH_SEGMENTS) + 100.0;
}
else
{
ratio = 0.0;
fadewatches[deviceNum].Stop();
}
}
}
color = getTransitionedColor(color, new DS4Color(0, 0, 0), ratio);
}
}
int idleDisconnectTimeout = getIdleDisconnectTimeout(deviceNum);
if (idleDisconnectTimeout > 0 && getLedAsBatteryIndicator(deviceNum) &&
(!device.isCharging() || device.getBattery() >= 100))
{
//Fade lightbar by idle time
TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
double botratio = timeratio.TotalMilliseconds;
double topratio = TimeSpan.FromSeconds(idleDisconnectTimeout).TotalMilliseconds;
double ratio = 100.0 * (botratio / topratio), elapsed = ratio;
if (ratio >= 50.0 && ratio < 100.0)
{
color = getTransitionedColor(color, new DS4Color(0, 0, 0),
(uint)(-100.0 * (elapsed = 0.02 * (ratio - 50.0)) * (elapsed - 2.0)));
}
else if (ratio >= 100.0)
color = getTransitionedColor(color, new DS4Color(0, 0, 0), 100.0);
}
if (device.isCharging() && device.getBattery() < 100)
{
switch (getChargingType(deviceNum))
{
case 1:
{
double ratio = 0.0;
if (!fadewatches[deviceNum].IsRunning)
{
bool temp = fadedirection[deviceNum];
fadedirection[deviceNum] = !temp;
fadewatches[deviceNum].Restart();
ratio = temp ? 100.0 : 0.0;
}
else
{
long elapsed = fadewatches[deviceNum].ElapsedMilliseconds;
if (fadedirection[deviceNum])
{
if (elapsed < PULSE_CHARGING_DURATION)
{
elapsed = elapsed / 40;
ratio = 100.0 * (elapsed / PULSE_CHARGING_SEGMENTS);
}
else
{
ratio = 100.0;
fadewatches[deviceNum].Stop();
}
}
else
{
if (elapsed < PULSE_CHARGING_DURATION)
{
elapsed = elapsed / 40;
ratio = (0 - 100.0) * (elapsed / PULSE_CHARGING_SEGMENTS) + 100.0;
}
else
{
ratio = 0.0;
fadewatches[deviceNum].Stop();
}
}
}
color = getTransitionedColor(color, new DS4Color(0, 0, 0), ratio);
break;
}
case 2:
{
counters[deviceNum] += 0.167;
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
break;
}
case 3:
{
color = getChargingColor(deviceNum);
break;
}
default: break;
}
}
}
else if (forcelight[deviceNum])
{
color = forcedColor[deviceNum];
}
else if (shuttingdown)
color = new DS4Color(0, 0, 0);
else
{
if (device.getConnectionType() == ConnectionType.BT)
color = new DS4Color(32, 64, 64);
else
color = new DS4Color(0, 0, 0);
}
bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
if (distanceprofile && !defaultLight)
{
// Thing I did for Distance
float rumble = device.getLeftHeavySlowRumble() / 2.55f;
byte max = Max(color.red, Max(color.green, color.blue));
if (device.getLeftHeavySlowRumble() > 100)
color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
else
color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
}
DS4HapticState haptics = new DS4HapticState
{
LightBarColor = color
};
if (haptics.IsLightBarSet())
{
if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
{
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
haptics.LightBarExplicitlyOff = true;
}
else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defaultLight && !device.isCharging())
{
int level = device.getBattery() / 10;
if (level >= 10)
level = 0; // all values of ~0% or >~100% are rendered the same
haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
}
else if (distanceprofile && device.getLeftHeavySlowRumble() > 155) //also part of Distance
{
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-device.getLeftHeavySlowRumble() + 265));
haptics.LightBarExplicitlyOff = true;
}
else
{
//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
haptics.LightBarExplicitlyOff = true;
}
}
else
{
haptics.LightBarExplicitlyOff = true;
}
byte tempLightBarOnDuration = device.getLightBarOnDuration();
if (tempLightBarOnDuration != haptics.LightBarFlashDurationOn && tempLightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
device.pushHapticState(ref haptics);
}
public static bool defaultLight = false, shuttingdown = false;
public static DS4Color HuetoRGB(float hue, byte sat)
{
byte C = sat;
int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
if (0 <= hue && hue < 60)
return new DS4Color(C, (byte)X, 0);
else if (60 <= hue && hue < 120)
return new DS4Color((byte)X, C, 0);
else if (120 <= hue && hue < 180)
return new DS4Color(0, C, (byte)X);
else if (180 <= hue && hue < 240)
return new DS4Color(0, (byte)X, C);
else if (240 <= hue && hue < 300)
return new DS4Color((byte)X, 0, C);
else if (300 <= hue && hue < 360)
return new DS4Color(C, 0, (byte)X);
else
return new DS4Color(Color.Red);
}
}
}