cemu-DS4Windows/DS4Windows/DS4Control
Travis Nickles 4bb6b08f72 Initial implementation of trackball mode
Related to issue #85
2018-01-01 12:21:35 -06:00
..
ControlService.cs Initial implementation of trackball mode 2018-01-01 12:21:35 -06:00
DS4LightBar.cs Use delegate method of grabbing struct reference 2017-12-11 03:57:48 -06:00
DS4StateFieldMapping.cs Trim ScpUtil.cs. Do not create new instances of DS4StateFieldMapping each frame 2017-11-17 02:50:37 -06:00
InputMethods.cs More extended keys 2017-11-06 16:38:26 -06:00
ITouchpadBehaviour.cs Code clean up. Reset xinput mapping for more bound actions. 2017-05-12 07:48:58 -07:00
Log.cs Removed usage of some unused namespaces 2017-04-30 06:42:09 -07:00
Mapping.cs Change six axis dead zone calculation to be a proper dead zone 2017-12-20 22:19:40 -06:00
Mouse.cs Initial implementation of trackball mode 2018-01-01 12:21:35 -06:00
MouseCursor.cs Initial implementation of trackball mode 2018-01-01 12:21:35 -06:00
MouseWheel.cs Code clean up. Reset xinput mapping for more bound actions. 2017-05-12 07:48:58 -07:00
ScpDevice.cs Removed usage of some unused namespaces 2017-04-30 06:42:09 -07:00
ScpDevice.Designer.cs Version 1.4.266 2015-07-30 23:34:22 -04:00
ScpHub.cs Version 1.4.266 2015-07-30 23:34:22 -04:00
ScpHub.Designer.cs Version 1.4.266 2015-07-30 23:34:22 -04:00
ScpUtil.cs Initial implementation of trackball mode 2018-01-01 12:21:35 -06:00
X360Device.cs Removed usage of some unused namespaces 2017-04-30 06:42:09 -07:00
X360Device.designer.cs Version 1.4.266 2015-07-30 23:34:22 -04:00