cemu-DS4Windows/DS4Windows/DS4Library/DS4Device.cs
Travis Nickles 4e33578686 Remove some property usage and use explicit getter methods instead.
This shouldn't have been necessary but testing with optimized
release builds has shown that the overhead of using properties
frequently introduces undesired input lag.
2017-03-23 19:32:33 -07:00

830 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections;
using System.Drawing;
namespace DS4Windows
{
public struct DS4Color
{
public byte red;
public byte green;
public byte blue;
public DS4Color(System.Drawing.Color c)
{
red = c.R;
green = c.G;
blue = c.B;
}
public DS4Color(byte r, byte g, byte b)
{
red = r;
green = g;
blue = b;
}
public override bool Equals(object obj)
{
if (obj is DS4Color)
{
DS4Color dsc = ((DS4Color)obj);
return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue);
}
else
return false;
}
public Color ToColor => Color.FromArgb(red, green, blue);
public Color ToColorA
{
get
{
byte alphacolor = Math.Max(red, Math.Max(green, blue));
Color reg = Color.FromArgb(red, green, blue);
Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), reg);
return Color.FromArgb((alphacolor > 205 ? 255 : (alphacolor + 50)), full);
}
}
private Color HuetoRGB(float hue, float light, Color rgb)
{
float L = (float)Math.Max(.5, light);
float C = (1 - Math.Abs(2 * L - 1));
float X = (C * (1 - Math.Abs((hue / 60) % 2 - 1)));
float m = L - C / 2;
float R = 0, G = 0, B = 0;
if (light == 1) return Color.White;
else if (rgb.R == rgb.G && rgb.G == rgb.B) return Color.White;
else if (0 <= hue && hue < 60) { R = C; G = X; }
else if (60 <= hue && hue < 120) { R = X; G = C; }
else if (120 <= hue && hue < 180) { G = C; B = X; }
else if (180 <= hue && hue < 240) { G = X; B = C; }
else if (240 <= hue && hue < 300) { R = X; B = C; }
else if (300 <= hue && hue < 360) { R = C; B = X; }
return Color.FromArgb((int)((R + m) * 255), (int)((G + m) * 255), (int)((B + m) * 255));
}
public static bool TryParse(string value, ref DS4Color ds4color)
{
try
{
string[] ss = value.Split(',');
return byte.TryParse(ss[0], out ds4color.red) &&byte.TryParse(ss[1], out ds4color.green) && byte.TryParse(ss[2], out ds4color.blue);
}
catch { return false; }
}
public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
}
public enum ConnectionType : byte { BT, USB }; // Prioritize Bluetooth when both are connected.
/**
* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
* It (will) handle composing them and the details of output report management.
*/
public struct DS4HapticState
{
public DS4Color LightBarColor;
public bool LightBarExplicitlyOff;
public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
public bool RumbleMotorsExplicitlyOff;
public bool IsLightBarSet()
{
return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
}
public bool IsRumbleSet()
{
return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
}
}
public class DS4Device
{
private const int BT_OUTPUT_REPORT_LENGTH = 78;
private const int BT_INPUT_REPORT_LENGTH = 547;
// Use large value for worst case scenario
private static int READ_STREAM_TIMEOUT = 100;
// Isolated BT report can have latency as high as 15 ms
// due to hardware.
private static int WARN_INTERVAL_BT = 20;
private static int WARN_INTERVAL_USB = 10;
private HidDevice hDevice;
private string Mac;
private DS4State cState = new DS4State();
private DS4State pState = new DS4State();
private ConnectionType conType;
private byte[] accel = new byte[6];
private byte[] gyro = new byte[6];
private byte[] inputReport;
private byte[] inputReport2;
private byte[] btInputReport = null;
private byte[] outputReportBuffer, outputReport;
private readonly DS4Touchpad touchpad = null;
private readonly DS4SixAxis sixAxis = null;
private byte rightLightFastRumble;
private byte leftHeavySlowRumble;
private DS4Color ligtBarColor;
private byte ledFlashOn, ledFlashOff;
private Thread ds4Input, ds4Output;
private int battery;
public DateTime lastActive = DateTime.UtcNow;
public DateTime firstActive = DateTime.UtcNow;
private bool charging;
private bool outputRumble = false;
private int warnInterval = WARN_INTERVAL_USB;
public event EventHandler<EventArgs> Report = null;
public event EventHandler<EventArgs> Removal = null;
public HidDevice HidDevice => hDevice;
public bool IsExclusive => HidDevice.IsExclusive;
public bool IsDisconnecting { get; private set; }
public string MacAddress => Mac;
public ConnectionType ConnectionType => conType;
public int IdleTimeout { get; set; } // behavior only active when > 0
public int Battery => battery;
public int getBattery()
{
return battery;
}
public bool Charging => charging;
public bool isCharging()
{
return charging;
}
public byte RightLightFastRumble
{
get { return rightLightFastRumble; }
set
{
if (value == rightLightFastRumble) return;
rightLightFastRumble = value;
}
}
public byte LeftHeavySlowRumble
{
get { return leftHeavySlowRumble; }
set
{
if (value == leftHeavySlowRumble) return;
leftHeavySlowRumble = value;
}
}
public byte getLeftHeavySlowRumble()
{
return leftHeavySlowRumble;
}
public DS4Color LightBarColor
{
get { return ligtBarColor; }
set
{
if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
{
ligtBarColor = value;
}
}
}
public byte LightBarOnDuration
{
get { return ledFlashOn; }
set
{
if (ledFlashOn != value)
{
ledFlashOn = value;
}
}
}
public byte getLightBarOnDuration()
{
return ledFlashOn;
}
public byte LightBarOffDuration
{
get { return ledFlashOff; }
set
{
if (ledFlashOff != value)
{
ledFlashOff = value;
}
}
}
public byte getLightBarOffDuration()
{
return ledFlashOff;
}
public DS4Touchpad Touchpad { get { return touchpad; } }
public DS4SixAxis SixAxis { get { return sixAxis; } }
public static ConnectionType HidConnectionType(HidDevice hidDevice)
{
return hidDevice.Capabilities.InputReportByteLength == 64 ? ConnectionType.USB : ConnectionType.BT;
}
public DS4Device(HidDevice hidDevice)
{
hDevice = hidDevice;
conType = HidConnectionType(hDevice);
Mac = hDevice.readSerial();
if (conType == ConnectionType.USB)
{
inputReport = new byte[64];
inputReport2 = new byte[64];
outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
warnInterval = WARN_INTERVAL_USB;
}
else
{
btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
inputReport = new byte[btInputReport.Length - 2];
outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
warnInterval = WARN_INTERVAL_BT;
}
touchpad = new DS4Touchpad();
sixAxis = new DS4SixAxis();
}
public void StartUpdate()
{
if (ds4Input == null)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
sendOutputReport(true); // initialize the output report
ds4Output = new Thread(performDs4Output);
ds4Output.Priority = ThreadPriority.AboveNormal;
ds4Output.Name = "DS4 Output thread: " + Mac;
if (conType == ConnectionType.BT)
{
// Only use the output thread for Bluetooth connections.
// USB will utilize overlapped IO instead.
ds4Output.Start();
}
ds4Input = new Thread(performDs4Input);
ds4Input.Priority = ThreadPriority.AboveNormal;
ds4Input.Name = "DS4 Input thread: " + Mac;
ds4Input.Start();
}
else
Console.WriteLine("Thread already running for DS4: " + Mac);
}
public void StopUpdate()
{
if (ds4Input.ThreadState != System.Threading.ThreadState.Unstarted && ds4Input.ThreadState != System.Threading.ThreadState.Stopped)
{
try
{
ds4Input.Abort();
ds4Input.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
StopOutputUpdate();
}
private void StopOutputUpdate()
{
if (ds4Output.ThreadState != System.Threading.ThreadState.Unstarted && ds4Output.ThreadState != System.Threading.ThreadState.Stopped)
{
try
{
ds4Output.Abort();
ds4Output.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
private bool writeOutput()
{
if (conType == ConnectionType.BT)
{
return hDevice.WriteOutputReportViaControl(outputReport);
}
else
{
return hDevice.WriteAsyncOutputReportViaInterrupt(outputReport);
}
}
private void performDs4Output()
{
lock (outputReport)
{
int lastError = 0;
while (true)
{
bool result = false;
if (outputRumble)
{
result = writeOutput();
if (!result)
{
int thisError = Marshal.GetLastWin32Error();
if (lastError != thisError)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
lastError = thisError;
}
}
else
{
outputRumble = false;
}
}
if (!outputRumble)
{
lastError = 0;
Monitor.Wait(outputReport);
/*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
else
Monitor.Wait(outputReport);
*/
}
}
}
}
/** Is the device alive and receiving valid sensor input reports? */
public bool IsAlive()
{
return priorInputReport30 != 0xff;
}
private byte priorInputReport30 = 0xff;
public double Latency = 0;
bool warn = false;
public string error;
private void performDs4Input()
{
firstActive = DateTime.UtcNow;
System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter.
readTimeout.Elapsed += delegate { HidDevice.CancelIO(); };
NativeMethods.HidD_SetNumInputBuffers(hDevice.safeReadHandle.DangerousGetHandle(), 2);
List<long> Latency = new List<long>();
long oldtime = 0;
Stopwatch sw = new Stopwatch();
sw.Start();
while (true)
{
string currerror = string.Empty;
Latency.Add(sw.ElapsedMilliseconds - oldtime);
oldtime = sw.ElapsedMilliseconds;
if (Latency.Count > 100)
Latency.RemoveAt(0);
this.Latency = Latency.Average();
if (this.Latency > warnInterval && !warn && sw.ElapsedMilliseconds > 4000)
{
warn = true;
//System.Diagnostics.Trace.WriteLine(System.DateTime.UtcNow.ToString("o") + "> " + "Controller " + /*this.DeviceNum*/ + 1 + " (" + this.MacAddress + ") is experiencing latency issues. Currently at " + Math.Round(this.Latency, 2).ToString() + "ms of recomended maximum 10ms");
}
else if (this.Latency <= warnInterval && warn) warn = false;
if (readTimeout.Interval != 3000.0)
{
if (readTimeout.Interval != 30000.0)
readTimeout.Interval = 30000.0;
else
readTimeout.Interval = 3000.0;
}
readTimeout.Enabled = true;
if (conType != ConnectionType.USB)
{
//HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(btInputReport, READ_STREAM_TIMEOUT);
readTimeout.Enabled = false;
if (res == HidDevice.ReadStatus.Success)
{
Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
}
else
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
sendOutputReport(true); // Kick Windows into noticing the disconnection.
StopOutputUpdate();
IsDisconnecting = true;
if (Removal != null)
Removal(this, EventArgs.Empty);
return;
}
}
else
{
//HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(inputReport2, READ_STREAM_TIMEOUT);
readTimeout.Enabled = false;
if (res != HidDevice.ReadStatus.Success)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
StopOutputUpdate();
IsDisconnecting = true;
if (Removal != null)
Removal(this, EventArgs.Empty);
return;
}
else
{
Array.Copy(inputReport2, 0, inputReport, 0, inputReport.Length);
}
}
if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
{
//Received incorrect report, skip it
continue;
}
DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
resetHapticState();
cState.ReportTimeStamp = utcNow;
cState.LX = inputReport[1];
cState.LY = inputReport[2];
cState.RX = inputReport[3];
cState.RY = inputReport[4];
cState.L2 = inputReport[8];
cState.R2 = inputReport[9];
cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0;
cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0;
cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0;
cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0;
// First 4 bits denote dpad state. Clock representation
// with 8 meaning centered and 0 meaning DpadUp.
byte dpad_state = (byte)(inputReport[5] & 0x0F);
switch (dpad_state)
{
case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
}
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0;
cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0;
cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0;
cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0;
cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0;
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
cState.FrameCounter = (byte)(inputReport[7] >> 2);
// Store Gyro and Accel values
Array.Copy(inputReport, 14, accel, 0, 6);
Array.Copy(inputReport, 20, gyro, 0, 6);
sixAxis.handleSixaxis(gyro, accel, cState);
try
{
charging = (inputReport[30] & 0x10) != 0;
battery = (inputReport[30] & 0x0f) * 10;
cState.Battery = (byte)battery;
if (inputReport[30] != priorInputReport30)
{
priorInputReport30 = inputReport[30];
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
}
}
catch { currerror = "Index out of bounds: battery"; }
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
try
{
for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
{
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.TouchLeft = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
cState.TouchRight = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
// Even when idling there is still a touch packet indicating no touch 1 or 2
touchpad.handleTouchpad(inputReport, cState, touchOffset);
}
}
catch { currerror = "Index out of bounds: touchpad"; }
/* Debug output of incoming HID data:
if (cState.L2 == 0xff && cState.R2 == 0xff)
{
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
for (int i = 0; i < inputReport.Length; i++)
Console.Write(" " + inputReport[i].ToString("x2"));
Console.WriteLine();
} */
if (!isDS4Idle())
lastActive = utcNow;
if (conType == ConnectionType.BT)
{
bool shouldDisconnect = false;
if (IdleTimeout > 0)
{
if (isDS4Idle())
{
DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout);
if (!Charging)
shouldDisconnect = utcNow >= timeout;
}
}
if (shouldDisconnect && DisconnectBT())
return; // all done
}
// XXX fix initialization ordering so the null checks all go away
if (Report != null)
Report(this, EventArgs.Empty);
bool syncWriteReport = true;
if (conType == ConnectionType.BT)
{
syncWriteReport = false;
}
sendOutputReport(syncWriteReport);
if (!string.IsNullOrEmpty(error))
error = string.Empty;
if (!string.IsNullOrEmpty(currerror))
error = currerror;
cState.CopyTo(pState);
}
}
public void FlushHID()
{
hDevice.flush_Queue();
}
private void sendOutputReport(bool synchronous)
{
setTestRumble();
setHapticState();
if (conType == ConnectionType.BT)
{
outputReportBuffer[0] = 0x11;
outputReportBuffer[1] = 0x80;
outputReportBuffer[3] = 0xff;
outputReportBuffer[6] = rightLightFastRumble; //fast motor
outputReportBuffer[7] = leftHeavySlowRumble; //slow motor
outputReportBuffer[8] = LightBarColor.red; //red
outputReportBuffer[9] = LightBarColor.green; //green
outputReportBuffer[10] = LightBarColor.blue; //blue
outputReportBuffer[11] = ledFlashOn; //flash on duration
outputReportBuffer[12] = ledFlashOff; //flash off duration
}
else
{
outputReportBuffer[0] = 0x05;
outputReportBuffer[1] = 0xff;
outputReportBuffer[4] = rightLightFastRumble; //fast motor
outputReportBuffer[5] = leftHeavySlowRumble; //slow motor
outputReportBuffer[6] = LightBarColor.red; //red
outputReportBuffer[7] = LightBarColor.green; //green
outputReportBuffer[8] = LightBarColor.blue; //blue
outputReportBuffer[9] = ledFlashOn; //flash on duration
outputReportBuffer[10] = ledFlashOff; //flash off duration
}
lock (outputReport)
{
if (synchronous)
{
outputRumble = false;
outputReportBuffer.CopyTo(outputReport, 0);
try
{
if (!writeOutput())
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + Marshal.GetLastWin32Error());
ds4Output.Abort();
ds4Output.Join();
}
}
catch
{
// If it's dead already, don't worry about it.
}
}
else
{
bool output = false;
for (int i = 0; !output && i < outputReport.Length; i++)
output = outputReport[i] != outputReportBuffer[i];
if (output)
{
outputRumble = true;
outputReportBuffer.CopyTo(outputReport, 0);
Monitor.Pulse(outputReport);
}
}
}
}
public bool DisconnectBT()
{
if (Mac != null)
{
Console.WriteLine("Trying to disconnect BT device " + Mac);
IntPtr btHandle = IntPtr.Zero;
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
byte[] btAddr = new byte[8];
string[] sbytes = Mac.Split(':');
for (int i = 0; i < 6; i++)
{
//parse hex byte in reverse order
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
}
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
int bytesReturned = 0;
bool success = false;
while (!success && btHandle != IntPtr.Zero)
{
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
NativeMethods.CloseHandle(btHandle);
if (!success)
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
btHandle = IntPtr.Zero;
}
NativeMethods.BluetoothFindRadioClose(searchHandle);
Console.WriteLine("Disconnect successful: " + success);
success = true; // XXX return value indicates failure, but it still works?
if(success)
{
IsDisconnecting = true;
StopOutputUpdate();
if (Removal != null)
Removal(this, EventArgs.Empty);
}
return success;
}
return false;
}
private DS4HapticState testRumble = new DS4HapticState();
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
{
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
}
private void setTestRumble()
{
if (testRumble.IsRumbleSet())
{
pushHapticState(testRumble);
if (testRumble.RumbleMotorsExplicitlyOff)
testRumble.RumbleMotorsExplicitlyOff = false;
}
}
public DS4State getCurrentState()
{
return cState.Clone();
}
public DS4State getPreviousState()
{
return pState.Clone();
}
public void getExposedState(DS4StateExposed expState, DS4State state)
{
cState.CopyTo(state);
expState.Accel = accel;
expState.Gyro = gyro;
}
public void getCurrentState(DS4State state)
{
cState.CopyTo(state);
}
public void getPreviousState(DS4State state)
{
pState.CopyTo(state);
}
private bool isDS4Idle()
{
if (cState.Square || cState.Cross || cState.Circle || cState.Triangle)
return false;
if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight)
return false;
if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options)
return false;
if (cState.L2 != 0 || cState.R2 != 0)
return false;
// TODO calibrate to get an accurate jitter and center-play range and centered position
const int slop = 64;
if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop)
return false;
if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop)
return false;
if (cState.Touch1 || cState.Touch2 || cState.TouchButton)
return false;
return true;
}
private DS4HapticState[] hapticState = new DS4HapticState[1];
private int hapticStackIndex = 0;
private void resetHapticState()
{
hapticStackIndex = 0;
}
// Use the "most recently set" haptic state for each of light bar/motor.
private void setHapticState()
{
int i = 0;
DS4Color lightBarColor = LightBarColor;
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
foreach (DS4HapticState haptic in hapticState)
{
if (i++ == hapticStackIndex)
break; // rest haven't been used this time
if (haptic.IsLightBarSet())
{
lightBarColor = haptic.LightBarColor;
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
}
if (haptic.IsRumbleSet())
{
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
}
}
LightBarColor = lightBarColor;
LightBarOnDuration = lightBarFlashDurationOn;
LightBarOffDuration = lightBarFlashDurationOff;
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
}
public void pushHapticState(DS4HapticState hs)
{
if (hapticStackIndex == hapticState.Length)
{
DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
Array.Copy(hapticState, newHaptics, hapticState.Length);
hapticState = newHaptics;
}
hapticState[hapticStackIndex++] = hs;
}
override
public String ToString()
{
return Mac;
}
}
}