mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-30 04:54:20 +01:00
86079b029e
Flash Lightbar when at high latency now has the option to choose what you decide is high latency Show Notifications now has the option to only show warnings, such as when a controller cannot be grabbed exclusively Speaking of bad news for Windows 10 users: Hide DS4 has now been disabled, until i can figure out why this is, it will be disabled, this means some games that rely on this may not work properly or at all, sorry about that As for good news for Windows 10, did you know you can press Windows + G to open a game bar which can record games. For Windows 10 users, there's a new special action: Xbox Game DVR. Pick a trigger (only one button) and tapping/holding/or double tapping does various things, such as start/stop recording, save an ongoing recording, take a screenshot (via the xbox app's option or your own hotkey ie form steam), or just open the gamebar Much of the code has been updated with c# 6.0 Added manifest so DS4Windows can notice Windows 10 and high DPIs, also reorganized files
306 lines
12 KiB
C#
306 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace DS4Windows
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{
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class InputMethods
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{
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private static INPUT[] sendInputs = new INPUT[2]; // will allow for keyboard + mouse/tablet input within one SendInput call, or two mouse events
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private static object lockob = new object();
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public static void MoveCursorBy(int x, int y)
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{
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lock (lockob)
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{
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if (x != 0 || y != 0)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = MOUSEEVENTF_MOVE;
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sendInputs[0].Data.Mouse.MouseData = 0;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = x;
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sendInputs[0].Data.Mouse.Y = y;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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}
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public static void MouseWheel(int vertical, int horizontal)
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{
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lock (lockob)
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{
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uint inputs = 0;
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if (vertical != 0)
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{
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sendInputs[inputs].Type = INPUT_MOUSE;
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sendInputs[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[inputs].Data.Mouse.Flags = MOUSEEVENTF_WHEEL;
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sendInputs[inputs].Data.Mouse.MouseData = (uint)vertical;
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sendInputs[inputs].Data.Mouse.Time = 0;
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sendInputs[inputs].Data.Mouse.X = 0;
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sendInputs[inputs].Data.Mouse.Y = 0;
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inputs++;
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}
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if (horizontal != 0)
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{
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sendInputs[inputs].Type = INPUT_MOUSE;
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sendInputs[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[inputs].Data.Mouse.Flags = MOUSEEVENTF_HWHEEL;
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sendInputs[inputs].Data.Mouse.MouseData = (uint)horizontal;
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sendInputs[inputs].Data.Mouse.Time = 0;
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sendInputs[inputs].Data.Mouse.X = 0;
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sendInputs[inputs].Data.Mouse.Y = 0;
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inputs++;
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}
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SendInput(inputs, sendInputs, (int)inputs * Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void MouseEvent(uint mouseButton)
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = mouseButton;
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sendInputs[0].Data.Mouse.MouseData = 0;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = 0;
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sendInputs[0].Data.Mouse.Y = 0;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void MouseEvent(uint mouseButton, int type)
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = mouseButton;
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sendInputs[0].Data.Mouse.MouseData = (uint)type;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = 0;
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sendInputs[0].Data.Mouse.Y = 0;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performLeftClick()
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = 0;
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sendInputs[0].Data.Mouse.Flags |= MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP;
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sendInputs[0].Data.Mouse.MouseData = 0;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = 0;
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sendInputs[0].Data.Mouse.Y = 0;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performRightClick()
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = 0;
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sendInputs[0].Data.Mouse.Flags |= MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP;
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sendInputs[0].Data.Mouse.MouseData = 0;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = 0;
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sendInputs[0].Data.Mouse.Y = 0;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performMiddleClick()
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = 0;
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sendInputs[0].Data.Mouse.Flags |= MOUSEEVENTF_MIDDLEDOWN | MOUSEEVENTF_MIDDLEUP;
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sendInputs[0].Data.Mouse.MouseData = 0;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = 0;
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sendInputs[0].Data.Mouse.Y = 0;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performFourthClick()
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_MOUSE;
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sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Mouse.Flags = 0;
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sendInputs[0].Data.Mouse.Flags |= MOUSEEVENTF_XBUTTONDOWN | MOUSEEVENTF_XBUTTONUP;
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sendInputs[0].Data.Mouse.MouseData = 1;
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sendInputs[0].Data.Mouse.Time = 0;
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sendInputs[0].Data.Mouse.X = 0;
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sendInputs[0].Data.Mouse.Y = 0;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performSCKeyPress(ushort key)
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_KEYBOARD;
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sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE;
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sendInputs[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
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sendInputs[0].Data.Keyboard.Time = 0;
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sendInputs[0].Data.Keyboard.Vk = key;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performKeyPress(ushort key)
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_KEYBOARD;
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sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Keyboard.Flags = 1;
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sendInputs[0].Data.Keyboard.Scan = 0;
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sendInputs[0].Data.Keyboard.Time = 0;
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sendInputs[0].Data.Keyboard.Vk = key;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performSCKeyRelease(ushort key)
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_KEYBOARD;
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sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP;
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sendInputs[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
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sendInputs[0].Data.Keyboard.Time = 0;
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//sendInputs[0].Data.Keyboard.Vk = MapVirtualKey(key, MAPVK_VK_TO_VSC);
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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public static void performKeyRelease(ushort key)
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{
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lock (lockob)
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{
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sendInputs[0].Type = INPUT_KEYBOARD;
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sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
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sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP;
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sendInputs[0].Data.Keyboard.Scan = 0;
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sendInputs[0].Data.Keyboard.Time = 0;
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sendInputs[0].Data.Keyboard.Vk = key;
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uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
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}
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}
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/// <summary>
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/// http://msdn.microsoft.com/en-us/library/windows/desktop/ms646270(v=vs.85).aspx
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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internal struct INPUT
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{
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public uint Type;
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public MOUSEKEYBDHARDWAREINPUT Data;
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}
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internal const uint INPUT_MOUSE = 0, INPUT_KEYBOARD = 1, INPUT_HARDWARE = 2;
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/// <summary>
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/// http://social.msdn.microsoft.com/Forums/en/csharplanguage/thread/f0e82d6e-4999-4d22-b3d3-32b25f61fb2a
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/// </summary>
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[StructLayout(LayoutKind.Explicit)]
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internal struct MOUSEKEYBDHARDWAREINPUT
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{
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[FieldOffset(0)]
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public HARDWAREINPUT Hardware;
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[FieldOffset(0)]
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public KEYBDINPUT Keyboard;
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[FieldOffset(0)]
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public MOUSEINPUT Mouse;
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}
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/// <summary>
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/// http://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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public uint Msg;
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public ushort ParamL;
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public ushort ParamH;
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}
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/// <summary>
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/// http://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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public ushort Vk;
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public ushort Scan;
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public uint Flags;
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public uint Time;
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public IntPtr ExtraInfo;
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}
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/// <summary>
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/// http://social.msdn.microsoft.com/forums/en-US/netfxbcl/thread/2abc6be8-c593-4686-93d2-89785232dacd
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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public int X;
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public int Y;
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public uint MouseData;
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public uint Flags;
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public uint Time;
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public IntPtr ExtraInfo;
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}
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internal const uint MOUSEEVENTF_MOVE = 1, // just apply X/Y (delta due to not setting absolute flag)
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MOUSEEVENTF_LEFTDOWN = 2, MOUSEEVENTF_LEFTUP = 4,
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MOUSEEVENTF_RIGHTDOWN = 8, MOUSEEVENTF_RIGHTUP = 16,
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MOUSEEVENTF_MIDDLEDOWN = 32, MOUSEEVENTF_MIDDLEUP = 64,
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MOUSEEVENTF_XBUTTONDOWN = 128, MOUSEEVENTF_XBUTTONUP = 256,
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KEYEVENTF_EXTENDEDKEY = 1, KEYEVENTF_KEYUP = 2, MOUSEEVENTF_WHEEL = 0x0800, MOUSEEVENTF_HWHEEL = 0x1000,
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MOUSEEVENTF_MIDDLEWDOWN = 0x0020, MOUSEEVENTF_MIDDLEWUP = 0x0040,
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KEYEVENTF_SCANCODE = 0x0008, MAPVK_VK_TO_VSC = 0, KEYEVENTF_UNICODE = 0x0004;
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[DllImport("user32.dll", SetLastError = true)]
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private static extern uint SendInput(uint numberOfInputs, INPUT[] inputs, int sizeOfInputs);
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[DllImport("user32.dll", CharSet = CharSet.Auto)]
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private static extern ushort MapVirtualKey(uint uCode, uint uMapType);
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[DllImport("user32.dll", SetLastError = true)]
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static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
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//Not used, just here
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public static void DownKeys(ushort key)
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{
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keybd_event((byte)key, 0, (int)0, 0);
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}
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public static void PressKeys(ushort key)
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{
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keybd_event((byte)key, 0, (int)KEYEVENTF_EXTENDEDKEY, 0);
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}
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public static void ReleaseKeys(ushort key)
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{
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keybd_event((byte)key, 0, (int)KEYEVENTF_KEYUP, 0);
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}
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}
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}
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