mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2025-01-25 22:41:16 +01:00
f70b6061e8
Added inverted deadzones to Left and Right Sticks, set the values to negative and pushing the stick past the red in the controller readout will make sure the output doesn't pass the set limit Fixed bug when trying to invert left and right stick with Shift modifier Fixed "Fall back to" text in shift modifier Added Romanian Translation (Thanks Vlad Giurgiu and Anonim) Updated German (added thanks to Jan-Stefan Janetzky & An Op Turk[DedSec]), Russian, and French translations
204 lines
9.1 KiB
XML
204 lines
9.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:element name="metadata">
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="bnStep1.Text" xml:space="preserve">
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<value>Passo 1: Installa il Driver DS4</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="button2.Location" type="System.Drawing.Point, System.Drawing">
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<value>29, 77</value>
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</data>
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<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
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<value>259, 35</value>
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</data>
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<data name="button2.Text" xml:space="preserve">
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<value>Passo 2: Se si è su Windows 7 o precedenti, Installa Driver 360</value>
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</data>
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<data name="pictureBox1.Location" type="System.Drawing.Point, System.Drawing">
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<value>37, 252</value>
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</data>
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<data name="labelBluetooth.Location" type="System.Drawing.Point, System.Drawing">
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<value>2, 210</value>
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</data>
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<data name="labelBluetooth.Text" xml:space="preserve">
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<value>Per configurare il bluetooth (opzionale):
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Premi i tasti PS e Share per 3 secondi
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La barra luminosa comincerà a lampeggiare</value>
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</data>
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<data name="labelUSB.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 147</value>
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</data>
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<data name="labelUSB.Size" type="System.Drawing.Size, System.Drawing">
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<value>313, 53</value>
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</data>
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<data name="labelUSB.Text" xml:space="preserve">
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<value>Passo 3: Connettere il controller DualShock 4
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Per configurare cavo/usb:
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Semplicemente inserisci un cavo micro usb nel tuo PC e DualShock 4</value>
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</data>
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<data name="labelBluetooth2.Location" type="System.Drawing.Point, System.Drawing">
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<value>2, 387</value>
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</data>
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<data name="labelBluetooth2.Text" xml:space="preserve">
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<value>Quando lampeggerà vai sulle Impostazioni del tuo Bluetooth
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e connetti a "Controller Wireless"
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Se richiesto inserire il codice "0000"
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Una volta accoppiato, sei pronto. Buon divertimento!</value>
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</data>
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<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
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<value>314, 42</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>Se questa finestra riappare dopo l'installazione, potresti aver bisogno di riavviare il tuo pc o attendere 10-15 minuti perchè Windows noti il driver</value>
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</data>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="label2.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
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<value>NoControl</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>0, 115</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>315, 32</value>
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</data>
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<data name="label2.Text" xml:space="preserve">
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<value>Se hai già usato un Controller 360 su questo PC, puoi saltare questo passaggio</value>
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</data>
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<data name="bnFinish.Location" type="System.Drawing.Point, System.Drawing">
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<value>118, 449</value>
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</data>
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<data name="bnFinish.Text" xml:space="preserve">
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<value>Fine</value>
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</data>
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<data name="linkBluetoothSettings.Location" type="System.Drawing.Point, System.Drawing">
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<value>154, 387</value>
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</data>
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<data name="linkBluetoothSettings.Size" type="System.Drawing.Size, System.Drawing">
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<value>113, 13</value>
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</data>
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<data name="linkBluetoothSettings.Text" xml:space="preserve">
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<value>Impostazioni Bluetooth</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>315, 477</value>
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</data>
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<data name="$this.Text" xml:space="preserve">
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<value>Benvenuto su DS4Windows</value>
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</data>
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</root> |