mirror of
https://github.com/cemu-project/DS4Windows.git
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3f68c9bcb8
The only real import one is remove System.Windows.Forms for non GUI items
105 lines
4.2 KiB
C#
105 lines
4.2 KiB
C#
using System;
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namespace DS4Windows
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{
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public class SixAxisEventArgs : EventArgs
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{
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public readonly SixAxis sixAxis;
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public readonly System.DateTime timeStamp;
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public SixAxisEventArgs(System.DateTime utcTimestamp, SixAxis sa)
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{
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sixAxis = sa;
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this.timeStamp = utcTimestamp;
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}
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}
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public class SixAxis
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{
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public readonly int gyroX, gyroY, gyroZ, deltaX, deltaY, deltaZ, accelX, accelY, accelZ;
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public readonly byte touchID;
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public readonly SixAxis previousAxis;
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public SixAxis(int X, int Y, int Z, int aX, int aY, int aZ, SixAxis prevAxis = null)
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{
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gyroX = X;
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gyroY = Y;
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gyroZ = Z;
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accelX = aX;
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accelY = aY;
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accelZ = aZ;
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previousAxis = prevAxis;
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if (previousAxis != null)
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{
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deltaX = X - previousAxis.gyroX;
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deltaY = Y - previousAxis.gyroY;
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deltaZ = Z - previousAxis.gyroZ;
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}
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}
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}
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public class DS4SixAxis
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{
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public event EventHandler<SixAxisEventArgs> SixAxisMoved = null; // deltaX/deltaY are set because one or both fingers were already down on a prior sensor reading
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public event EventHandler<SixAxisEventArgs> SixAccelMoved = null; // no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing
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internal int lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately
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internal byte[] previousPacket = new byte[8];
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public void handleSixaxis(byte[] gyro, byte[] accel, DS4State state)
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{
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//bool touchPadIsDown = sensors.TouchButton;
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/*if (!PacketChanged(data, touchPacketOffset) && touchPadIsDown == lastTouchPadIsDown)
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{
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if (SixAxisUnchanged != null)
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SixAxisUnchanged(this, EventArgs.Empty);
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return;
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}*/
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/* byte touchID1 = (byte)(data[0 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
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byte touchID2 = (byte)(data[4 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);*/
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int currentX = (short)((ushort)(gyro[0] << 8) | gyro[1]) / 64;
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int currentY = (short)((ushort)(gyro[2] << 8) | gyro[3]) / 64;
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int currentZ = (short)((ushort)(gyro[4] << 8) | gyro[5]) / 64;
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int AccelX = (short)((ushort)(accel[2] << 8) | accel[3]) / 256;
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int AccelY = (short)((ushort)(accel[0] << 8) | accel[1]) / 256;
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int AccelZ = (short)((ushort)(accel[4] << 8) | accel[5]) / 256;
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SixAxisEventArgs args;
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//if (sensors.Touch1 || sensors.Touch2)
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{
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/* if (SixAxisMoved != null)
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{
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SixAxis sPrev, now;
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sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX,lastAY,lastAZ);
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now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, sPrev);
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args = new SixAxisEventArgs(state.ReportTimeStamp, now);
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SixAxisMoved(this, args);
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}
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lastGyroX = currentX;
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lastGyroY = currentY;
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lastGyroZ = currentZ;
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lastAX = AccelX;
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lastAY = AccelY;
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lastAZ = AccelZ;*/
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}
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if (AccelX != 0 || AccelY != 0 || AccelZ != 0)
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{
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if (SixAccelMoved != null)
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{
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SixAxis sPrev, now;
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sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ);
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now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, sPrev);
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args = new SixAxisEventArgs(state.ReportTimeStamp, now);
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SixAccelMoved(this, args);
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}
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lastGyroX = currentX;
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lastGyroY = currentY;
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lastGyroZ = currentZ;
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lastAX = AccelX;
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lastAY = AccelY;
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lastAZ = AccelZ;
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}
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}
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}
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}
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