mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-25 08:01:49 +01:00
853 lines
35 KiB
C#
853 lines
35 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Threading;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections;
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using System.Drawing;
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namespace DS4Windows
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{
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public struct DS4Color
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{
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public byte red;
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public byte green;
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public byte blue;
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public DS4Color(System.Drawing.Color c)
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{
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red = c.R;
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green = c.G;
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blue = c.B;
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}
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public DS4Color(byte r, byte g, byte b)
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{
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red = r;
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green = g;
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blue = b;
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}
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public override bool Equals(object obj)
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{
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if (obj is DS4Color)
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{
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DS4Color dsc = ((DS4Color)obj);
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return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue);
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}
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else
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return false;
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}
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public Color ToColor => Color.FromArgb(red, green, blue);
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public Color ToColorA
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{
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get
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{
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byte alphacolor = Math.Max(red, Math.Max(green, blue));
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Color reg = Color.FromArgb(red, green, blue);
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Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), reg);
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return Color.FromArgb((alphacolor > 205 ? 255 : (alphacolor + 50)), full);
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}
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}
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private Color HuetoRGB(float hue, float light, Color rgb)
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{
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float L = (float)Math.Max(.5, light);
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float C = (1 - Math.Abs(2 * L - 1));
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float X = (C * (1 - Math.Abs((hue / 60) % 2 - 1)));
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float m = L - C / 2;
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float R = 0, G = 0, B = 0;
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if (light == 1) return Color.White;
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else if (rgb.R == rgb.G && rgb.G == rgb.B) return Color.White;
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else if (0 <= hue && hue < 60) { R = C; G = X; }
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else if (60 <= hue && hue < 120) { R = X; G = C; }
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else if (120 <= hue && hue < 180) { G = C; B = X; }
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else if (180 <= hue && hue < 240) { G = X; B = C; }
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else if (240 <= hue && hue < 300) { R = X; B = C; }
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else if (300 <= hue && hue < 360) { R = C; B = X; }
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return Color.FromArgb((int)((R + m) * 255), (int)((G + m) * 255), (int)((B + m) * 255));
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}
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public static bool TryParse(string value, ref DS4Color ds4color)
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{
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try
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{
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string[] ss = value.Split(',');
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return byte.TryParse(ss[0], out ds4color.red) &&byte.TryParse(ss[1], out ds4color.green) && byte.TryParse(ss[2], out ds4color.blue);
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}
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catch { return false; }
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}
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public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
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}
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public enum ConnectionType : byte { BT, USB }; // Prioritize Bluetooth when both are connected.
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/**
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* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
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* It (will) handle composing them and the details of output report management.
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*/
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public struct DS4HapticState
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{
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public DS4Color LightBarColor;
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public bool LightBarExplicitlyOff;
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public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
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public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
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public bool RumbleMotorsExplicitlyOff;
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public bool IsLightBarSet()
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{
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return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
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}
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public bool IsRumbleSet()
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{
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return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
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}
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}
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public class DS4Device
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{
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private const int BT_OUTPUT_REPORT_LENGTH = 78;
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private const int BT_INPUT_REPORT_LENGTH = 547;
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// Use large value for worst case scenario
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private static int READ_STREAM_TIMEOUT = 100;
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// Isolated BT report can have latency as high as 15 ms
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// due to hardware.
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private static int WARN_INTERVAL_BT = 20;
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private static int WARN_INTERVAL_USB = 10;
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private HidDevice hDevice;
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private string Mac;
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private DS4State cState = new DS4State();
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private DS4State pState = new DS4State();
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private ConnectionType conType;
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private byte[] accel = new byte[6];
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private byte[] gyro = new byte[6];
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private byte[] inputReport;
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private byte[] inputReport2;
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private byte[] btInputReport = null;
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private byte[] outputReportBuffer, outputReport;
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private readonly DS4Touchpad touchpad = null;
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private readonly DS4SixAxis sixAxis = null;
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private byte rightLightFastRumble;
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private byte leftHeavySlowRumble;
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private DS4Color ligtBarColor;
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private byte ledFlashOn, ledFlashOff;
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private Thread ds4Input, ds4Output;
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private int battery;
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public DateTime lastActive = DateTime.UtcNow;
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public DateTime firstActive = DateTime.UtcNow;
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private bool charging;
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private bool outputRumble = false;
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private int warnInterval = WARN_INTERVAL_USB;
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private bool exitOutputThread = false;
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private object exitLocker = new object();
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public event EventHandler<EventArgs> Report = null;
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public event EventHandler<EventArgs> Removal = null;
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public HidDevice HidDevice => hDevice;
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public bool IsExclusive => HidDevice.IsExclusive;
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public bool IsDisconnecting { get; private set; }
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public string MacAddress => Mac;
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public ConnectionType ConnectionType => conType;
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public int IdleTimeout { get; set; } // behavior only active when > 0
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public int Battery => battery;
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public int getBattery()
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{
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return battery;
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}
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public bool Charging => charging;
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public bool isCharging()
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{
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return charging;
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}
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public byte RightLightFastRumble
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{
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get { return rightLightFastRumble; }
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set
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{
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if (value == rightLightFastRumble) return;
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rightLightFastRumble = value;
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}
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}
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public byte LeftHeavySlowRumble
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{
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get { return leftHeavySlowRumble; }
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set
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{
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if (value == leftHeavySlowRumble) return;
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leftHeavySlowRumble = value;
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}
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}
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public byte getLeftHeavySlowRumble()
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{
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return leftHeavySlowRumble;
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}
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public DS4Color LightBarColor
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{
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get { return ligtBarColor; }
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set
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{
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if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
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{
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ligtBarColor = value;
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}
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}
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}
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public byte LightBarOnDuration
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{
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get { return ledFlashOn; }
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set
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{
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if (ledFlashOn != value)
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{
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ledFlashOn = value;
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}
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}
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}
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public byte getLightBarOnDuration()
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{
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return ledFlashOn;
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}
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public byte LightBarOffDuration
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{
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get { return ledFlashOff; }
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set
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{
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if (ledFlashOff != value)
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{
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ledFlashOff = value;
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}
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}
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}
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public byte getLightBarOffDuration()
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{
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return ledFlashOff;
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}
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public DS4Touchpad Touchpad { get { return touchpad; } }
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public DS4SixAxis SixAxis { get { return sixAxis; } }
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public static ConnectionType HidConnectionType(HidDevice hidDevice)
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{
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return hidDevice.Capabilities.InputReportByteLength == 64 ? ConnectionType.USB : ConnectionType.BT;
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}
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public DS4Device(HidDevice hidDevice)
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{
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hDevice = hidDevice;
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conType = HidConnectionType(hDevice);
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Mac = hDevice.readSerial();
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if (conType == ConnectionType.USB)
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{
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inputReport = new byte[64];
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inputReport2 = new byte[64];
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outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
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outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
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warnInterval = WARN_INTERVAL_USB;
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}
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else
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{
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btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
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inputReport = new byte[btInputReport.Length - 2];
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outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
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outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
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warnInterval = WARN_INTERVAL_BT;
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}
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touchpad = new DS4Touchpad();
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sixAxis = new DS4SixAxis();
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}
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public void StartUpdate()
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{
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if (ds4Input == null)
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{
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Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
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sendOutputReport(true); // initialize the output report
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ds4Output = new Thread(performDs4Output);
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ds4Output.Priority = ThreadPriority.AboveNormal;
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ds4Output.Name = "DS4 Output thread: " + Mac;
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ds4Output.IsBackground = true;
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if (conType == ConnectionType.BT)
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{
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// Only use the output thread for Bluetooth connections.
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// USB will utilize overlapped IO instead.
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ds4Output.Start();
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}
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ds4Input = new Thread(performDs4Input);
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ds4Input.Priority = ThreadPriority.AboveNormal;
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ds4Input.Name = "DS4 Input thread: " + Mac;
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ds4Input.IsBackground = true;
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ds4Input.Start();
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}
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else
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Console.WriteLine("Thread already running for DS4: " + Mac);
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}
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public void StopUpdate()
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{
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if (ds4Input.IsAlive && !ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) &&
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!ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested))
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{
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try
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{
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ds4Input.Abort();
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ds4Input.Join();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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StopOutputUpdate();
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}
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private void StopOutputUpdate()
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{
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lock (exitLocker)
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{
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if (ds4Output.IsAlive && !ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) &&
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!ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested))
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{
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try
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{
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exitOutputThread = true;
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/*lock (outputReport)
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{
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Monitor.PulseAll(outputReport);
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}
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*/
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ds4Output.Interrupt();
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ds4Output.Join();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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}
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}
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private bool writeOutput()
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{
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if (conType == ConnectionType.BT)
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{
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return hDevice.WriteOutputReportViaControl(outputReport);
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}
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else
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{
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return hDevice.WriteAsyncOutputReportViaInterrupt(outputReport);
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}
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}
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private void performDs4Output()
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{
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lock (outputReport)
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{
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try
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{
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int lastError = 0;
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while (!exitOutputThread)
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{
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bool result = false;
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if (outputRumble)
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{
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result = writeOutput();
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if (!result)
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{
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int thisError = Marshal.GetLastWin32Error();
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if (lastError != thisError)
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{
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Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
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lastError = thisError;
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}
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}
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else
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{
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outputRumble = false;
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}
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}
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if (!outputRumble)
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{
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lastError = 0;
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Monitor.Wait(outputReport);
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/*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
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Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
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else
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Monitor.Wait(outputReport);
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*/
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}
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}
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}
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catch (ThreadInterruptedException)
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{
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}
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}
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}
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/** Is the device alive and receiving valid sensor input reports? */
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public bool IsAlive()
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{
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return priorInputReport30 != 0xff;
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}
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private byte priorInputReport30 = 0xff;
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public double Latency = 0;
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bool warn = false;
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public string error;
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private void performDs4Input()
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{
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firstActive = DateTime.UtcNow;
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System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter.
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readTimeout.Elapsed += delegate { HidDevice.CancelIO(); };
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NativeMethods.HidD_SetNumInputBuffers(hDevice.safeReadHandle.DangerousGetHandle(), 2);
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List<long> Latency = new List<long>();
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long oldtime = 0;
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Stopwatch sw = new Stopwatch();
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sw.Start();
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while (true)
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{
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string currerror = string.Empty;
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Latency.Add(sw.ElapsedMilliseconds - oldtime);
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oldtime = sw.ElapsedMilliseconds;
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if (Latency.Count > 100)
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Latency.RemoveAt(0);
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this.Latency = Latency.Average();
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if (this.Latency > warnInterval && !warn && sw.ElapsedMilliseconds > 4000)
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{
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warn = true;
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//System.Diagnostics.Trace.WriteLine(System.DateTime.UtcNow.ToString("o") + "> " + "Controller " + /*this.DeviceNum*/ + 1 + " (" + this.MacAddress + ") is experiencing latency issues. Currently at " + Math.Round(this.Latency, 2).ToString() + "ms of recomended maximum 10ms");
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}
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else if (this.Latency <= warnInterval && warn) warn = false;
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if (readTimeout.Interval != 3000.0)
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{
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if (readTimeout.Interval != 30000.0)
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readTimeout.Interval = 30000.0;
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else
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readTimeout.Interval = 3000.0;
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}
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readTimeout.Enabled = true;
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if (conType != ConnectionType.USB)
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{
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//HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
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HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(btInputReport, READ_STREAM_TIMEOUT);
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readTimeout.Enabled = false;
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if (res == HidDevice.ReadStatus.Success)
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{
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Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
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}
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else
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{
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Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
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sendOutputReport(true); // Kick Windows into noticing the disconnection.
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StopOutputUpdate();
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IsDisconnecting = true;
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if (Removal != null)
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Removal(this, EventArgs.Empty);
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return;
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}
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}
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else
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{
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//HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
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HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(inputReport, READ_STREAM_TIMEOUT);
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readTimeout.Enabled = false;
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if (res != HidDevice.ReadStatus.Success)
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{
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Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
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StopOutputUpdate();
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IsDisconnecting = true;
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if (Removal != null)
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Removal(this, EventArgs.Empty);
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return;
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}
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else
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{
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//Array.Copy(inputReport2, 0, inputReport, 0, inputReport.Length);
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}
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}
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if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
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{
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//Received incorrect report, skip it
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continue;
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}
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DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
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resetHapticState();
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cState.ReportTimeStamp = utcNow;
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cState.LX = inputReport[1];
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cState.LY = inputReport[2];
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cState.RX = inputReport[3];
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cState.RY = inputReport[4];
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cState.L2 = inputReport[8];
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cState.R2 = inputReport[9];
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cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0;
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cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0;
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cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0;
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cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0;
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// First 4 bits denote dpad state. Clock representation
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// with 8 meaning centered and 0 meaning DpadUp.
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byte dpad_state = (byte)(inputReport[5] & 0x0F);
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switch (dpad_state)
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{
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case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
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case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
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case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
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case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
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case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
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case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
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case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
|
|
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
|
|
}
|
|
|
|
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
|
|
cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0;
|
|
cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
|
|
cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0;
|
|
cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0;
|
|
cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0;
|
|
|
|
cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0;
|
|
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
|
|
cState.FrameCounter = (byte)(inputReport[7] >> 2);
|
|
|
|
// Store Gyro and Accel values
|
|
Array.Copy(inputReport, 14, accel, 0, 6);
|
|
Array.Copy(inputReport, 20, gyro, 0, 6);
|
|
sixAxis.handleSixaxis(gyro, accel, cState);
|
|
|
|
try
|
|
{
|
|
charging = (inputReport[30] & 0x10) != 0;
|
|
battery = (inputReport[30] & 0x0f) * 10;
|
|
cState.Battery = (byte)battery;
|
|
if (inputReport[30] != priorInputReport30)
|
|
{
|
|
priorInputReport30 = inputReport[30];
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
|
|
}
|
|
}
|
|
catch { currerror = "Index out of bounds: battery"; }
|
|
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
|
|
try
|
|
{
|
|
for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
|
|
{
|
|
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
|
|
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
|
|
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
|
|
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
|
|
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
|
|
cState.TouchLeft = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
|
|
cState.TouchRight = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
|
|
// Even when idling there is still a touch packet indicating no touch 1 or 2
|
|
touchpad.handleTouchpad(inputReport, cState, touchOffset);
|
|
}
|
|
}
|
|
catch { currerror = "Index out of bounds: touchpad"; }
|
|
|
|
/* Debug output of incoming HID data:
|
|
if (cState.L2 == 0xff && cState.R2 == 0xff)
|
|
{
|
|
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
|
|
for (int i = 0; i < inputReport.Length; i++)
|
|
Console.Write(" " + inputReport[i].ToString("x2"));
|
|
Console.WriteLine();
|
|
} */
|
|
if (!isDS4Idle())
|
|
lastActive = utcNow;
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
bool shouldDisconnect = false;
|
|
if (IdleTimeout > 0)
|
|
{
|
|
if (isDS4Idle())
|
|
{
|
|
DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout);
|
|
if (!Charging)
|
|
shouldDisconnect = utcNow >= timeout;
|
|
}
|
|
}
|
|
if (shouldDisconnect && DisconnectBT())
|
|
return; // all done
|
|
}
|
|
// XXX fix initialization ordering so the null checks all go away
|
|
if (Report != null)
|
|
Report(this, EventArgs.Empty);
|
|
bool syncWriteReport = true;
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
syncWriteReport = false;
|
|
}
|
|
sendOutputReport(syncWriteReport);
|
|
if (!string.IsNullOrEmpty(error))
|
|
error = string.Empty;
|
|
if (!string.IsNullOrEmpty(currerror))
|
|
error = currerror;
|
|
cState.CopyTo(pState);
|
|
}
|
|
}
|
|
|
|
public void FlushHID()
|
|
{
|
|
hDevice.flush_Queue();
|
|
}
|
|
private void sendOutputReport(bool synchronous)
|
|
{
|
|
setTestRumble();
|
|
setHapticState();
|
|
if (conType == ConnectionType.BT)
|
|
{
|
|
outputReportBuffer[0] = 0x11;
|
|
outputReportBuffer[1] = 0x80;
|
|
outputReportBuffer[3] = 0xff;
|
|
outputReportBuffer[6] = rightLightFastRumble; //fast motor
|
|
outputReportBuffer[7] = leftHeavySlowRumble; //slow motor
|
|
outputReportBuffer[8] = LightBarColor.red; //red
|
|
outputReportBuffer[9] = LightBarColor.green; //green
|
|
outputReportBuffer[10] = LightBarColor.blue; //blue
|
|
outputReportBuffer[11] = ledFlashOn; //flash on duration
|
|
outputReportBuffer[12] = ledFlashOff; //flash off duration
|
|
}
|
|
else
|
|
{
|
|
outputReportBuffer[0] = 0x05;
|
|
outputReportBuffer[1] = 0xff;
|
|
outputReportBuffer[4] = rightLightFastRumble; //fast motor
|
|
outputReportBuffer[5] = leftHeavySlowRumble; //slow motor
|
|
outputReportBuffer[6] = LightBarColor.red; //red
|
|
outputReportBuffer[7] = LightBarColor.green; //green
|
|
outputReportBuffer[8] = LightBarColor.blue; //blue
|
|
outputReportBuffer[9] = ledFlashOn; //flash on duration
|
|
outputReportBuffer[10] = ledFlashOff; //flash off duration
|
|
}
|
|
lock (outputReport)
|
|
{
|
|
if (synchronous)
|
|
{
|
|
outputRumble = false;
|
|
outputReportBuffer.CopyTo(outputReport, 0);
|
|
try
|
|
{
|
|
if (!writeOutput())
|
|
{
|
|
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + Marshal.GetLastWin32Error());
|
|
StopOutputUpdate();
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// If it's dead already, don't worry about it.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool output = false;
|
|
for (int i = 0; !output && i < outputReport.Length; i++)
|
|
output = outputReport[i] != outputReportBuffer[i];
|
|
if (output)
|
|
{
|
|
outputRumble = true;
|
|
outputReportBuffer.CopyTo(outputReport, 0);
|
|
Monitor.Pulse(outputReport);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool DisconnectBT()
|
|
{
|
|
if (Mac != null)
|
|
{
|
|
Console.WriteLine("Trying to disconnect BT device " + Mac);
|
|
IntPtr btHandle = IntPtr.Zero;
|
|
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
|
|
|
|
byte[] btAddr = new byte[8];
|
|
string[] sbytes = Mac.Split(':');
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
//parse hex byte in reverse order
|
|
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
|
|
}
|
|
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
|
|
|
|
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
|
|
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
|
|
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
|
|
int bytesReturned = 0;
|
|
bool success = false;
|
|
while (!success && btHandle != IntPtr.Zero)
|
|
{
|
|
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
|
|
NativeMethods.CloseHandle(btHandle);
|
|
if (!success)
|
|
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
|
|
btHandle = IntPtr.Zero;
|
|
|
|
}
|
|
NativeMethods.BluetoothFindRadioClose(searchHandle);
|
|
Console.WriteLine("Disconnect successful: " + success);
|
|
success = true; // XXX return value indicates failure, but it still works?
|
|
if(success)
|
|
{
|
|
IsDisconnecting = true;
|
|
StopOutputUpdate();
|
|
if (Removal != null)
|
|
Removal(this, EventArgs.Empty);
|
|
}
|
|
return success;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private DS4HapticState testRumble = new DS4HapticState();
|
|
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
|
|
{
|
|
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
|
|
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
|
|
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
|
|
}
|
|
|
|
private void setTestRumble()
|
|
{
|
|
if (testRumble.IsRumbleSet())
|
|
{
|
|
pushHapticState(testRumble);
|
|
if (testRumble.RumbleMotorsExplicitlyOff)
|
|
testRumble.RumbleMotorsExplicitlyOff = false;
|
|
}
|
|
}
|
|
|
|
public DS4State getCurrentState()
|
|
{
|
|
return cState.Clone();
|
|
}
|
|
|
|
public DS4State getPreviousState()
|
|
{
|
|
return pState.Clone();
|
|
}
|
|
|
|
public void getExposedState(DS4StateExposed expState, DS4State state)
|
|
{
|
|
cState.CopyTo(state);
|
|
expState.setAccel(accel);
|
|
expState.setGyro(gyro);
|
|
}
|
|
|
|
public void getCurrentState(DS4State state)
|
|
{
|
|
cState.CopyTo(state);
|
|
}
|
|
|
|
public void getPreviousState(DS4State state)
|
|
{
|
|
pState.CopyTo(state);
|
|
}
|
|
|
|
private bool isDS4Idle()
|
|
{
|
|
if (cState.Square || cState.Cross || cState.Circle || cState.Triangle)
|
|
return false;
|
|
if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight)
|
|
return false;
|
|
if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options)
|
|
return false;
|
|
if (cState.L2 != 0 || cState.R2 != 0)
|
|
return false;
|
|
// TODO calibrate to get an accurate jitter and center-play range and centered position
|
|
const int slop = 64;
|
|
if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop)
|
|
return false;
|
|
if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop)
|
|
return false;
|
|
if (cState.Touch1 || cState.Touch2 || cState.TouchButton)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
private DS4HapticState[] hapticState = new DS4HapticState[1];
|
|
private int hapticStackIndex = 0;
|
|
private void resetHapticState()
|
|
{
|
|
hapticStackIndex = 0;
|
|
}
|
|
|
|
// Use the "most recently set" haptic state for each of light bar/motor.
|
|
private void setHapticState()
|
|
{
|
|
DS4Color lightBarColor = LightBarColor;
|
|
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
|
|
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
|
|
int hapticLen = hapticState.Length;
|
|
for (int i=0; i < hapticLen; i++)
|
|
{
|
|
DS4HapticState haptic = hapticState[i];
|
|
if (i == hapticStackIndex)
|
|
break; // rest haven't been used this time
|
|
if (haptic.IsLightBarSet())
|
|
{
|
|
lightBarColor = haptic.LightBarColor;
|
|
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
|
|
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
|
|
}
|
|
if (haptic.IsRumbleSet())
|
|
{
|
|
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
|
|
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
|
|
}
|
|
}
|
|
LightBarColor = lightBarColor;
|
|
LightBarOnDuration = lightBarFlashDurationOn;
|
|
LightBarOffDuration = lightBarFlashDurationOff;
|
|
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
|
|
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
|
|
}
|
|
|
|
public void pushHapticState(DS4HapticState hs)
|
|
{
|
|
if (hapticStackIndex == hapticState.Length)
|
|
{
|
|
DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
|
|
Array.Copy(hapticState, newHaptics, hapticState.Length);
|
|
hapticState = newHaptics;
|
|
}
|
|
hapticState[hapticStackIndex++] = hs;
|
|
}
|
|
|
|
override
|
|
public String ToString()
|
|
{
|
|
return Mac;
|
|
}
|
|
}
|
|
}
|