mirror of
https://github.com/cemu-project/DS4Windows.git
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3f68c9bcb8
The only real import one is remove System.Windows.Forms for non GUI items
208 lines
10 KiB
C#
208 lines
10 KiB
C#
using System;
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namespace DS4Windows
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{
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public class TouchpadEventArgs : EventArgs
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{
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public readonly Touch[] touches = null;
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public readonly System.DateTime timeStamp;
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public readonly bool touchButtonPressed;
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public TouchpadEventArgs(System.DateTime utcTimestamp, bool tButtonDown, Touch t0, Touch t1 = null)
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{
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if (t1 != null)
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{
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touches = new Touch[2];
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touches[0] = t0;
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touches[1] = t1;
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}
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else if (t0 != null)
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{
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touches = new Touch[1];
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touches[0] = t0;
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}
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touchButtonPressed = tButtonDown;
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this.timeStamp = utcTimestamp;
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}
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}
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public class Touch
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{
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public readonly int hwX, hwY, deltaX, deltaY;
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public readonly byte touchID;
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public readonly Touch previousTouch;
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public Touch(int X, int Y, byte tID, Touch prevTouch = null)
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{
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hwX = X;
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hwY = Y;
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touchID = tID;
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previousTouch = prevTouch;
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if (previousTouch != null)
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{
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deltaX = X - previousTouch.hwX;
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deltaY = Y - previousTouch.hwY;
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}
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}
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}
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public class DS4Touchpad
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{
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public event EventHandler<TouchpadEventArgs> TouchesBegan = null; // finger one or two landed (or both, or one then two, or two then one; any touches[] count increase)
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public event EventHandler<TouchpadEventArgs> TouchesMoved = null; // deltaX/deltaY are set because one or both fingers were already down on a prior sensor reading
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public event EventHandler<TouchpadEventArgs> TouchesEnded = null; // all fingers lifted
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public event EventHandler<TouchpadEventArgs> TouchButtonDown = null; // touchpad pushed down until the button clicks
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public event EventHandler<TouchpadEventArgs> TouchButtonUp = null; // touchpad button released
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public event EventHandler<EventArgs> TouchUnchanged = null; // no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing
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public readonly static int TOUCHPAD_DATA_OFFSET = 35;
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internal int lastTouchPadX1, lastTouchPadY1,
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lastTouchPadX2, lastTouchPadY2; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately
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internal bool lastTouchPadIsDown;
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internal bool lastIsActive1, lastIsActive2;
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internal byte lastTouchID1, lastTouchID2;
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internal byte[] previousPacket = new byte[8];
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// We check everything other than the not bothering with not-very-useful TouchPacketCounter.
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private bool PacketChanged(byte[] data, int touchPacketOffset)
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{
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bool changed = false;
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for (int i = 0; i < previousPacket.Length; i++)
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{
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byte oldValue = previousPacket[i];
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previousPacket[i] = data[i + TOUCHPAD_DATA_OFFSET + touchPacketOffset];
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if (previousPacket[i] != oldValue)
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changed = true;
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}
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return changed;
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}
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public void handleTouchpad(byte[] data, DS4State sensors, int touchPacketOffset = 0)
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{
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bool touchPadIsDown = sensors.TouchButton;
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if (!PacketChanged(data, touchPacketOffset) && touchPadIsDown == lastTouchPadIsDown)
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{
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if (TouchUnchanged != null)
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TouchUnchanged(this, EventArgs.Empty);
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return;
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}
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byte touchID1 = (byte)(data[0 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
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byte touchID2 = (byte)(data[4 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
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int currentX1 = data[1 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] + ((data[2 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF) * 255);
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int currentY1 = ((data[2 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF0) >> 4) + (data[3 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] * 16);
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int currentX2 = data[5 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] + ((data[6 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF) * 255);
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int currentY2 = ((data[6 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0xF0) >> 4) + (data[7 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] * 16);
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TouchpadEventArgs args;
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if (sensors.Touch1 || sensors.Touch2)
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{
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if ((sensors.Touch1 && !lastIsActive1) || (sensors.Touch2 && !lastIsActive2))
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{
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if (TouchesBegan != null)
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{
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if (sensors.Touch1 && sensors.Touch2)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
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else if (sensors.Touch1)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
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else
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
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TouchesBegan(this, args);
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}
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}
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else if (sensors.Touch1 == lastIsActive1 && sensors.Touch2 == lastIsActive2 && TouchesMoved != null)
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{
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Touch tPrev, t0, t1;
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if (sensors.Touch1 && sensors.Touch2)
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{
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tPrev = new Touch(lastTouchPadX1, lastTouchPadY1, lastTouchID1);
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t0 = new Touch(currentX1, currentY1, touchID1, tPrev);
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tPrev = new Touch(lastTouchPadX2, lastTouchPadY2, lastTouchID2);
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t1 = new Touch(currentX2, currentY2, touchID2, tPrev);
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}
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else if (sensors.Touch1)
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{
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tPrev = new Touch(lastTouchPadX1, lastTouchPadY1, lastTouchID1);
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t0 = new Touch(currentX1, currentY1, touchID1, tPrev);
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t1 = null;
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}
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else
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{
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tPrev = new Touch(lastTouchPadX2, lastTouchPadY2, lastTouchID2);
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t0 = new Touch(currentX2, currentY2, touchID2, tPrev);
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t1 = null;
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}
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, t0, t1);
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TouchesMoved(this, args);
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}
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if (!lastTouchPadIsDown && touchPadIsDown && TouchButtonDown != null)
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{
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if (sensors.Touch1 && sensors.Touch2)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
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else if (sensors.Touch1)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
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else
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
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TouchButtonDown(this, args);
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}
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else if (lastTouchPadIsDown && !touchPadIsDown && TouchButtonUp != null)
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{
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if (sensors.Touch1 && sensors.Touch2)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1), new Touch(currentX2, currentY2, touchID2));
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else if (sensors.Touch1)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX1, currentY1, touchID1));
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else
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(currentX2, currentY2, touchID2));
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TouchButtonUp(this, args);
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}
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if (sensors.Touch1)
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{
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lastTouchPadX1 = currentX1;
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lastTouchPadY1 = currentY1;
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}
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if (sensors.Touch2)
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{
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lastTouchPadX2 = currentX2;
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lastTouchPadY2 = currentY2;
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}
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lastTouchPadIsDown = touchPadIsDown;
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}
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else
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{
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if (touchPadIsDown && !lastTouchPadIsDown)
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{
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if (TouchButtonDown != null)
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TouchButtonDown(this, new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, null, null));
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}
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else if (!touchPadIsDown && lastTouchPadIsDown)
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{
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if (TouchButtonUp != null)
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TouchButtonUp(this, new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, null, null));
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}
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if ((lastIsActive1 || lastIsActive2) && TouchesEnded != null)
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{
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if (lastIsActive1 && lastIsActive2)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX1, lastTouchPadY1, touchID1), new Touch(lastTouchPadX2, lastTouchPadY2, touchID2));
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else if (lastIsActive1)
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX1, lastTouchPadY1, touchID1));
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else
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args = new TouchpadEventArgs(sensors.ReportTimeStamp, sensors.TouchButton, new Touch(lastTouchPadX2, lastTouchPadY2, touchID2));
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TouchesEnded(this, args);
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}
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}
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lastIsActive1 = sensors.Touch1;
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lastIsActive2 = sensors.Touch2;
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lastTouchID1 = touchID1;
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lastTouchID2 = touchID2;
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lastTouchPadIsDown = touchPadIsDown;
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}
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}
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}
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