cemu-DS4Windows/DS4Windows/DS4Forms/WelcomeDialog.nb.resx
Imre Kristoffer Eilertsen e454f0c6bf
Overhaul, part 2/~3
2019-06-13 13:33:09 +02:00

141 lines
6.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
</data>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="bnStep1.Text" xml:space="preserve">
<value>Trinn 1: Installer ViGEmBus-driveren</value>
</data>
<data name="button2.Text" xml:space="preserve">
<value>Trinn 2: Hvis du har Windows ≤7, installer Xbox 360-driveren</value>
</data>
<data name="labelBluetooth.Text" xml:space="preserve">
<value>For å sette opp Bluetooth (valgfritt):
Hold inn PS-knappen og Share i 3 sekunder
Lysplaten vil begynne å blinke dobbelt</value>
</data>
<data name="labelUSB.Text" xml:space="preserve">
<value>Trinn 3: koble til DualShock 4-kontrolleren
For å sette opp en kablet/USB-tilkobling: Bare plugg
en MicroUSB-kabel mellom PC-en din og DualShock 4-en".</value>
</data>
<data name="labelBluetooth2.Text" xml:space="preserve">
<value>Når det blinker, gå til PC-ens Bluetooth-innstillinger
og koble til «Wireless Controller»
Hvis du blir spurt om det, skriv inn sammenkoblingskoden «0000»
Når de har blitt koblet sammen, er alt i orden. Tid for moro!</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>Dersom dette vinduet dukker opp på nytt etter installasjonen, kan du måtte starte PC-en din på nytt eller vente 10-15min på at Windows skal legge merke til driveren</value>
</data>
<data name="label2.Text" xml:space="preserve">
<value>Hvis du har brukt en 360-kontroller på denne PC-en før, kan du hoppe over dette</value>
</data>
<data name="bnFinish.Text" xml:space="preserve">
<value>Fullfør</value>
</data>
<data name="linkBluetoothSettings.Text" xml:space="preserve">
<value>Bluetooth-innstillinger</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Velkommen til DS4Windows</value>
</data>
</root>