jays2kings 66d03c3fb9 Revamped UI - Options are now in the same window as the main tool, Can edit profiles without it being selected, Organized Info of controllers, minimum size changes by number of controllers connected
You can now duplicate profiles
Cycle through profiles by holding L1+R1 and swiping left and right on the touchpad
Check for updates options in Hotkeys/About
Small mouse movements with analog fixes
Mouse movement with triggers fixed
Alpha of Auto Profiles implemented, not yet able to use
Minor fixes
2014-05-30 16:39:39 -04:00

1135 lines
59 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DS4Library;
namespace DS4Control
{
public class Mapping
{
/*
* Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events.
*/
public class SyntheticState
{
public struct MouseClick
{
public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount, toggleCount;
public bool toggle;
}
public MouseClick previousClicks, currentClicks;
public struct KeyPress
{
public int vkCount, scanCodeCount, repeatCount, toggleCount; // repeat takes priority over non-, and scancode takes priority over non-
public bool toggle;
}
public class KeyPresses
{
public KeyPress previous, current;
}
public Dictionary<UInt16, KeyPresses> keyPresses = new Dictionary<UInt16, KeyPresses>();
public void SavePrevious(bool performClear)
{
previousClicks = currentClicks;
if (performClear)
currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = currentClicks.toggleCount = 0;
foreach (KeyPresses kp in keyPresses.Values)
{
kp.previous = kp.current;
if (performClear)
{
kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = kp.current.toggleCount = 0;
//kp.current.toggle = false;
}
}
}
}
public static SyntheticState globalState = new SyntheticState();
public static SyntheticState[] deviceState = { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() };
// TODO When we disconnect, process a null/dead state to release any keys or buttons.
public static DateTime oldnow = DateTime.UtcNow;
private static bool pressagain = false;
private static int wheel = 0, keyshelddown = 0;
public static void Commit(int device)
{
SyntheticState state = deviceState[device];
lock (globalState)
{
globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount;
globalState.currentClicks.toggle = state.currentClicks.toggle;
if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
}
else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
}
if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
oldnow = DateTime.UtcNow;
wheel = 100;
}
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
wheel = 0;
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
oldnow = DateTime.UtcNow;
wheel = -100;
}
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
wheel = 0;
}
if (wheel != 0) //Continue mouse wheel movement
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
{
oldnow = now;
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
}
}
// Merge and synthesize all key presses/releases that are present in this device's mapping.
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
{
SyntheticState.KeyPresses gkp;
if (globalState.keyPresses.TryGetValue(kvp.Key, out gkp))
{
gkp.current.vkCount += kvp.Value.current.vkCount - kvp.Value.previous.vkCount;
gkp.current.scanCodeCount += kvp.Value.current.scanCodeCount - kvp.Value.previous.scanCodeCount;
gkp.current.repeatCount += kvp.Value.current.repeatCount - kvp.Value.previous.repeatCount;
gkp.current.toggle = kvp.Value.current.toggle;
gkp.current.toggleCount += kvp.Value.current.toggleCount - kvp.Value.previous.toggleCount;
}
else
{
gkp = new SyntheticState.KeyPresses();
gkp.current = kvp.Value.current;
globalState.keyPresses[kvp.Key] = gkp;
}
if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle)
{
if (gkp.current.scanCodeCount != 0)
InputMethods.performSCKeyPress(kvp.Key);
else
InputMethods.performKeyPress(kvp.Key);
}
else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
InputMethods.performSCKeyRelease(kvp.Key);
else
InputMethods.performKeyRelease(kvp.Key);
}
else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
{
if (gkp.current.scanCodeCount != 0)
{
oldnow = DateTime.UtcNow;
InputMethods.performSCKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
else
{
oldnow = DateTime.UtcNow;
InputMethods.performKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
}
else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms
{
if (keyshelddown == kvp.Key)
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
{
oldnow = now;
pressagain = true;
}
if (pressagain && gkp.current.scanCodeCount != 0)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performSCKeyPress(kvp.Key);
}
}
else if (pressagain)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performKeyPress(kvp.Key);
}
}
}
}
else if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
{
InputMethods.performSCKeyRelease(kvp.Key);
pressagain = false;
}
else
{
InputMethods.performKeyRelease(kvp.Key);
pressagain = false;
}
}
}
globalState.SavePrevious(false);
}
state.SavePrevious(true);
}
public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN };
public static void MapClick(int device, Click mouseClick)
{
switch (mouseClick)
{
case Click.Left:
deviceState[device].currentClicks.leftCount++;
break;
case Click.Middle:
deviceState[device].currentClicks.middleCount++;
break;
case Click.Right:
deviceState[device].currentClicks.rightCount++;
break;
case Click.Fourth:
deviceState[device].currentClicks.fourthCount++;
break;
case Click.Fifth:
deviceState[device].currentClicks.fifthCount++;
break;
case Click.WUP:
deviceState[device].currentClicks.wUpCount++;
break;
case Click.WDOWN:
deviceState[device].currentClicks.wDownCount++;
break;
}
}
/** Map the touchpad button state to mouse or keyboard events. */
public static void MapTouchpadButton(int device, DS4Controls what, Click mouseEventFallback, DS4State MappedState = null)
{
SyntheticState deviceState = Mapping.deviceState[device];
string macro = Global.getCustomMacro(device, what);
if (!string.IsNullOrEmpty(macro))
{
DS4KeyType keyType = Global.getCustomKeyType(device, what);
SyntheticState.KeyPresses kp;
string[] skeys = macro.Split('/');
ushort[] keys = new ushort[skeys.Length];
for (int i = 0; i < keys.Length; i++)
{
keys[i] = ushort.Parse(skeys[i]);
if (keys[i] == 256) deviceState.currentClicks.leftCount++; //anything above 255 is not a keyvalue
if (keys[i] == 257) deviceState.currentClicks.rightCount++;
if (keys[i] == 258) deviceState.currentClicks.middleCount++;
if (keys[i] == 259) deviceState.currentClicks.fourthCount++;
if (keys[i] == 260) deviceState.currentClicks.fifthCount++;
if (!deviceState.keyPresses.TryGetValue(keys[i], out kp))
deviceState.keyPresses[keys[i]] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
kp.current.repeatCount++;
}
}
else if (Global.getCustomKey(device, what) != 0)
{
ushort key = Global.getCustomKey(device, what);
DS4KeyType keyType = Global.getCustomKeyType(device, what);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(key, out kp))
deviceState.keyPresses[key] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Toggle))
kp.current.toggleCount++;
}
else
{
X360Controls button = Global.getCustomButton(device, what);
switch (button)
{
case X360Controls.None:
switch (mouseEventFallback)
{
case Click.Left:
deviceState.currentClicks.leftCount++;
return;
case Click.Middle:
deviceState.currentClicks.middleCount++;
return;
case Click.Right:
deviceState.currentClicks.rightCount++;
return;
case Click.Fourth:
deviceState.currentClicks.fourthCount++;
return;
case Click.Fifth:
deviceState.currentClicks.fifthCount++;
return;
case Click.WUP:
deviceState.currentClicks.wUpCount++;
return;
case Click.WDOWN:
deviceState.currentClicks.wDownCount++;
return;
}
return;
case X360Controls.LeftMouse:
deviceState.currentClicks.leftCount++;
return;
case X360Controls.MiddleMouse:
deviceState.currentClicks.middleCount++;
return;
case X360Controls.RightMouse:
deviceState.currentClicks.rightCount++;
return;
case X360Controls.FourthMouse:
deviceState.currentClicks.fourthCount++;
return;
case X360Controls.FifthMouse:
deviceState.currentClicks.fifthCount++;
return;
case X360Controls.WUP:
deviceState.currentClicks.wUpCount++;
return;
case X360Controls.WDOWN:
deviceState.currentClicks.wDownCount++;
return;
case X360Controls.A:
MappedState.Cross = true;
return;
case X360Controls.B:
MappedState.Circle = true;
return;
case X360Controls.X:
MappedState.Square = true;
return;
case X360Controls.Y:
MappedState.Triangle = true;
return;
case X360Controls.LB:
MappedState.L1 = true;
return;
case X360Controls.LS:
MappedState.L3 = true;
return;
case X360Controls.RB:
MappedState.R1 = true;
return;
case X360Controls.RS:
MappedState.R3 = true;
return;
case X360Controls.DpadUp:
MappedState.DpadUp = true;
return;
case X360Controls.DpadDown:
MappedState.DpadDown = true;
return;
case X360Controls.DpadLeft:
MappedState.DpadLeft = true;
return;
case X360Controls.DpadRight:
MappedState.DpadRight = true;
return;
case X360Controls.Guide:
MappedState.PS = true;
return;
case X360Controls.Back:
MappedState.Share = true;
return;
case X360Controls.Start:
MappedState.Options = true;
return;
case X360Controls.LT:
if (MappedState.L2 == 0)
MappedState.L2 = 255;
return;
case X360Controls.RT:
if (MappedState.R2 == 0)
MappedState.R2 = 255;
return;
case X360Controls.Unbound:
return;
default:
if (MappedState == null)
return;
break;
}
}
}
public static bool[] pressedonce = new bool[261];
public static int test = 0;
/** Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. */
public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4State pState = null)
{
cState.CopyTo(MappedState);
SyntheticState deviceState = Mapping.deviceState[device];
foreach (KeyValuePair<DS4Controls, string> customKey in Global.getCustomMacros(device))
{
DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key);
if (getBoolMapping(customKey.Key, cState))
{
resetToDefaultValue(customKey.Key, MappedState);
string[] skeys = customKey.Value.Split('/');
ushort[] keys = new ushort[skeys.Length];
for (int i = 0; i < keys.Length; i++)
{
keys[i] = ushort.Parse(skeys[i]);
if (keys[i] == 256) deviceState.currentClicks.leftCount++; //anything above 255 is not a keyvalue
if (keys[i] == 257) deviceState.currentClicks.rightCount++;
if (keys[i] == 258) deviceState.currentClicks.middleCount++;
if (keys[i] == 259) deviceState.currentClicks.fourthCount++;
if (keys[i] == 260) deviceState.currentClicks.fifthCount++;
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(keys[i], out kp))
deviceState.keyPresses[keys[i]] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
kp.current.repeatCount++;
}
}
}
foreach (KeyValuePair<DS4Controls, ushort> customKey in Global.getCustomKeys(device))
{
DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key);
if (getBoolMapping(customKey.Key, cState))
{
resetToDefaultValue(customKey.Key, MappedState);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(customKey.Value, out kp))
deviceState.keyPresses[customKey.Value] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (!pressedonce[customKey.Value])
{
kp.current.toggle = !kp.current.toggle;
pressedonce[customKey.Value] = true;
}
kp.current.toggleCount++;
}
kp.current.repeatCount++;
}
else
pressedonce[customKey.Value] = false;
}
bool LX = false, LY = false, RX = false, RY = false;
MappedState.LX = 127;
MappedState.LY = 127;
MappedState.RX = 127;
MappedState.RY = 127;
int MouseDeltaX = 0;
int MouseDeltaY = 0;
Dictionary<DS4Controls, X360Controls> customButtons = Global.getCustomButtons(device);
//foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
// resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped
foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
{
DS4KeyType keyType = Global.getCustomKeyType(device, customButton.Key);
int keyvalue = 0;
switch (customButton.Value)
{
case X360Controls.LeftMouse: keyvalue = 256; break;
case X360Controls.RightMouse: keyvalue = 257; break;
case X360Controls.MiddleMouse: keyvalue = 258; break;
case X360Controls.FourthMouse: keyvalue = 259; break;
case X360Controls.FifthMouse: keyvalue = 260; break;
}
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (getBoolMapping(customButton.Key, cState))
{
resetToDefaultValue(customButton.Key, MappedState);
if (!pressedonce[keyvalue])
{
deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle;
test++;
pressedonce[keyvalue] = true;
}
deviceState.currentClicks.toggleCount++;
}
else// if (test = 1)// && pressedonce[keyvalue])
{
pressedonce[keyvalue] = false;
}
}
bool LXChanged = (Math.Abs(127 - MappedState.LX) < 5);
bool LYChanged = (Math.Abs(127 - MappedState.LY) < 5);
bool RXChanged = (Math.Abs(127 - MappedState.RX) < 5);
bool RYChanged = (Math.Abs(127 - MappedState.RY) < 5);
resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped
switch (customButton.Value)
{
case X360Controls.A:
if (!MappedState.Cross)
MappedState.Cross = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.B:
if (!MappedState.Circle)
MappedState.Circle = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.X:
if (!MappedState.Square)
MappedState.Square = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Y:
if (!MappedState.Triangle)
MappedState.Triangle = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LB:
if (!MappedState.L1)
MappedState.L1 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LS:
if (!MappedState.L3)
MappedState.L3 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.RB:
if (!MappedState.R1)
MappedState.R1 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.RS:
if (!MappedState.R3)
MappedState.R3 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadUp:
if (!MappedState.DpadUp)
MappedState.DpadUp = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadDown:
if (!MappedState.DpadDown)
MappedState.DpadDown = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadLeft:
if (!MappedState.DpadLeft)
MappedState.DpadLeft = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadRight:
if (!MappedState.DpadRight)
MappedState.DpadRight = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Guide:
if (!MappedState.PS)
MappedState.PS = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Back:
if (!MappedState.Share)
MappedState.Share = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Start:
if (!MappedState.Options)
MappedState.Options = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LXNeg:
if (LXChanged)
{
MappedState.LX = getXYAxisMapping(customButton.Key, cState);
LX = true;
}
break;
case X360Controls.LYNeg:
if (LYChanged)
{
MappedState.LY = getXYAxisMapping(customButton.Key, cState);
LY = true;
}
break;
case X360Controls.RXNeg:
if (RXChanged)
{
MappedState.RX = getXYAxisMapping(customButton.Key, cState);
RX = true;
}
break;
case X360Controls.RYNeg:
if (RYChanged)
{
MappedState.RY = getXYAxisMapping(customButton.Key, cState);
RY = true;
}
break;
case X360Controls.LXPos:
if (LXChanged)
{
MappedState.LX = getXYAxisMapping(customButton.Key, cState, true);
LX = true;
}
break;
case X360Controls.LYPos:
if (LYChanged)
{
MappedState.LY = getXYAxisMapping(customButton.Key, cState, true);
LY = true;
}
break;
case X360Controls.RXPos:
if (RXChanged)
{
MappedState.RX = getXYAxisMapping(customButton.Key, cState, true);
RX = true;
}
break;
case X360Controls.RYPos:
if (RYChanged)
{
MappedState.RY = getXYAxisMapping(customButton.Key, cState, true);
RY = true;
}
break;
case X360Controls.LT:
if (MappedState.L2 == 0)
MappedState.L2 = getByteMapping(customButton.Key, cState);
break;
case X360Controls.RT:
if (MappedState.R2 == 0)
MappedState.R2 = getByteMapping(customButton.Key, cState);
break;
case X360Controls.LeftMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.leftCount++;
break;
case X360Controls.RightMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.rightCount++;
break;
case X360Controls.MiddleMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.middleCount++;
break;
case X360Controls.FourthMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.fourthCount++;
break;
case X360Controls.FifthMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.fifthCount++;
break;
case X360Controls.WUP:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.wUpCount++;
break;
case X360Controls.WDOWN:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.wDownCount++;
break;
case X360Controls.MouseUp:
if (MouseDeltaY == 0)
{
MouseDeltaY = getMouseMapping(device, customButton.Key, cState, pState, 0);
MouseDeltaY = -Math.Abs((MouseDeltaY == -2147483648 ? 0 : MouseDeltaY));
}
break;
case X360Controls.MouseDown:
if (MouseDeltaY == 0)
{
MouseDeltaY = getMouseMapping(device, customButton.Key, cState, pState, 1);
MouseDeltaY = Math.Abs((MouseDeltaY == -2147483648 ? 0 : MouseDeltaY));
}
break;
case X360Controls.MouseLeft:
if (MouseDeltaX == 0)
{
MouseDeltaX = getMouseMapping(device, customButton.Key, cState, pState, 2);
MouseDeltaX = -Math.Abs((MouseDeltaX == -2147483648 ? 0 : MouseDeltaX));
}
break;
case X360Controls.MouseRight:
if (MouseDeltaX == 0)
{
MouseDeltaX = getMouseMapping(device, customButton.Key, cState, pState, 3);
MouseDeltaX = Math.Abs((MouseDeltaX == -2147483648 ? 0 : MouseDeltaX));
}
break;
}
}
if (!LX)
MappedState.LX = cState.LX;
if (!LY)
MappedState.LY = cState.LY;
if (!RX)
MappedState.RX = cState.RX;
if (!RY)
MappedState.RY = cState.RY;
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
}
public static DateTime[] mousenow = { DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow, DateTime.UtcNow };
public static double mvalue = 0;
private static int getMouseMapping(int device, DS4Controls control, DS4State cState, DS4State pState, int mnum)
{
int deadzone = 10;
double value = 0;
int speed = Global.getButtonMouseSensitivity(device);
DateTime now = mousenow[mnum];
switch (control)
{
case DS4Controls.LXNeg:
if (cState.LX < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d, -(cState.LX - 127)) - 1;
break;
case DS4Controls.LXPos:
if (cState.LX > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d, (cState.LX - 127)) -1;
break;
case DS4Controls.RXNeg:
if (cState.RX < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d, -(cState.RX - 127)) - 1;
break;
case DS4Controls.RXPos:
if (cState.RX > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d, (cState.RX - 127)) - 1;
break;
case DS4Controls.LYNeg:
if (cState.LY < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d, -(cState.LY - 127)) - 1;
break;
case DS4Controls.LYPos:
if (cState.LY > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d,(cState.LY - 127)) - 1;
break;
case DS4Controls.RYNeg:
if (cState.RY < 127 - deadzone)
value = Math.Pow(1.01 + speed / 10000d,-(cState.RY - 127)) - 1;
break;
case DS4Controls.RYPos:
if (cState.RY > 127 + deadzone)
value = Math.Pow(1.01 + speed / 10000d, (cState.RY - 127)) - 1;
break;
case DS4Controls.Share: value = (cState.Share ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Options: value = (cState.Options ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.L1: value = (cState.L1 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.R1: value = (cState.R1 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.L3: value = (cState.L3 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.R3: value = (cState.R3 ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadUp: value = (cState.DpadUp ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadDown: value = (cState.DpadDown ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadLeft: value = (cState.DpadLeft ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.DpadRight: value = (cState.DpadRight ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.PS: value = (cState.PS ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Cross: value = (cState.Cross ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Square: value = (cState.Square ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Triangle: value = (cState.Triangle ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.Circle: value = (cState.Circle ? Math.Pow(1.01 + speed / 10000d, 100) - 1 : 0); break;
case DS4Controls.L2: value = Math.Pow(1.01 + speed / 10000d, cState.L2 / 2d) - 1; break;
case DS4Controls.R2: value = Math.Pow(1.01 + speed / 10000d, cState.R2 / 2d) - 1; break;
}
//if (value != 0)
//mvalue = value;
bool LXChanged = (Math.Abs(127 - cState.LX) < deadzone);
bool LYChanged = (Math.Abs(127 - cState.LY) < deadzone);
bool RXChanged = (Math.Abs(127 - cState.RX) < deadzone);
bool RYChanged = (Math.Abs(127 - cState.RY) < deadzone);
if (LXChanged || LYChanged || RXChanged || RYChanged)
now = DateTime.UtcNow;
if (value <= 1)
{
if (now >= mousenow[mnum] + TimeSpan.FromMilliseconds((1 - value) * 250))
{
mousenow[mnum] = now;
return 1;
}
else
return 0;
}
else
return (int)Math.Round(value, 0);
}
public static bool compare(byte b1, byte b2)
{
if (Math.Abs(b1 - b2) > 10)
{
return false;
}
return true;
}
static bool[] touchArea = { true, true, true, true };
public static byte getByteMapping(DS4Controls control, DS4State cState)
{
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return (byte)(cState.Share ? 255 : 0);
case DS4Controls.Options: return (byte)(cState.Options ? 255 : 0);
case DS4Controls.L1: return (byte)(cState.L1 ? 255 : 0);
case DS4Controls.R1: return (byte)(cState.R1 ? 255 : 0);
case DS4Controls.L3: return (byte)(cState.L3 ? 255 : 0);
case DS4Controls.R3: return (byte)(cState.R3 ? 255 : 0);
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? 255 : 0);
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? 255 : 0);
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? 255 : 0);
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? 255 : 0);
case DS4Controls.PS: return (byte)(cState.PS ? 255 : 0);
case DS4Controls.Cross: return (byte)(cState.Cross ? 255 : 0);
case DS4Controls.Square: return (byte)(cState.Square ? 255 : 0);
case DS4Controls.Triangle: return (byte)(cState.Triangle ? 255 : 0);
case DS4Controls.Circle: return (byte)(cState.Circle ? 255 : 0);
case DS4Controls.LXNeg: return (byte)cState.LX;
case DS4Controls.LYNeg: return (byte)cState.LY;
case DS4Controls.RXNeg: return (byte)cState.RX;
case DS4Controls.RYNeg: return (byte)cState.RY;
case DS4Controls.LXPos: return (byte)(cState.LX - 127 < 0 ? 0 : (cState.LX - 127));
case DS4Controls.LYPos: return (byte)(cState.LY - 123 < 0 ? 0 : (cState.LY - 123));
case DS4Controls.RXPos: return (byte)(cState.RX - 129 < 0 ? 0 : (cState.RX - 125));
case DS4Controls.RYPos: return (byte)(cState.RY - 125 < 0 ? 0 : (cState.RY - 127));
case DS4Controls.L2: return (byte)cState.L2;
case DS4Controls.R2: return (byte)cState.R2;
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[0] ? 255 : 0);
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[1] ? 255 : 0);
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return (byte)(touchArea[2] ? 255 : 0);
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return (byte)(touchArea[3] ? 255 : 0);
}
return 0;
}
public static bool getBoolMapping(DS4Controls control, DS4State cState)
{
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return cState.Share;
case DS4Controls.Options: return cState.Options;
case DS4Controls.L1: return cState.L1;
case DS4Controls.R1: return cState.R1;
case DS4Controls.L3: return cState.L3;
case DS4Controls.R3: return cState.R3;
case DS4Controls.DpadUp: return cState.DpadUp;
case DS4Controls.DpadDown: return cState.DpadDown;
case DS4Controls.DpadLeft: return cState.DpadLeft;
case DS4Controls.DpadRight: return cState.DpadRight;
case DS4Controls.PS: return cState.PS;
case DS4Controls.Cross: return cState.Cross;
case DS4Controls.Square: return cState.Square;
case DS4Controls.Triangle: return cState.Triangle;
case DS4Controls.Circle: return cState.Circle;
case DS4Controls.LXNeg: return cState.LX < 127 - 55;
case DS4Controls.LYNeg: return cState.LY < 127 - 55;
case DS4Controls.RXNeg: return cState.RX < 127 - 55;
case DS4Controls.RYNeg: return cState.RY < 127 - 55;
case DS4Controls.LXPos: return cState.LX > 127 + 55;
case DS4Controls.LYPos: return cState.LY > 127 + 55;
case DS4Controls.RXPos: return cState.RX > 127 + 55;
case DS4Controls.RYPos: return cState.RY > 127 + 55;
case DS4Controls.L2: return cState.L2 > 100;
case DS4Controls.R2: return cState.R2 > 100;
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return touchArea[0];
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return touchArea[1];
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return touchArea[2];
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return touchArea[3];
}
return false;
}
public static byte getXYAxisMapping(DS4Controls control, DS4State cState, bool alt = false)
{
byte trueVal = 0;
byte falseVal = 127;
if (alt)
{
trueVal = 255;
}
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return (byte)(cState.Share ? trueVal : falseVal);
case DS4Controls.Options: return (byte)(cState.Options ? trueVal : falseVal);
case DS4Controls.L1: return (byte)(cState.L1 ? trueVal : falseVal);
case DS4Controls.R1: return (byte)(cState.R1 ? trueVal : falseVal);
case DS4Controls.L3: return (byte)(cState.L3 ? trueVal : falseVal);
case DS4Controls.R3: return (byte)(cState.R3 ? trueVal : falseVal);
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? trueVal : falseVal);
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? trueVal : falseVal);
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? trueVal : falseVal);
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? trueVal : falseVal);
case DS4Controls.PS: return (byte)(cState.PS ? trueVal : falseVal);
case DS4Controls.Cross: return (byte)(cState.Cross ? trueVal : falseVal);
case DS4Controls.Square: return (byte)(cState.Square ? trueVal : falseVal);
case DS4Controls.Triangle: return (byte)(cState.Triangle ? trueVal : falseVal);
case DS4Controls.Circle: return (byte)(cState.Circle ? trueVal : falseVal);
case DS4Controls.L2: return (byte)(cState.L2 == 255 ? trueVal : falseVal);
case DS4Controls.R2: return (byte)(cState.R2 == 255 ? trueVal : falseVal);
}
if (!alt)
{
switch (control)
{
case DS4Controls.LXNeg: return cState.LX;
case DS4Controls.LYNeg: return cState.LY;
case DS4Controls.RXNeg: return cState.RX;
case DS4Controls.RYNeg: return cState.RY;
case DS4Controls.LXPos: return (byte)(255 - cState.LX);
case DS4Controls.LYPos: return (byte)(255 - cState.LY);
case DS4Controls.RXPos: return (byte)(255 - cState.RX);
case DS4Controls.RYPos: return (byte)(255 - cState.RY);
}
}
else
{
switch (control)
{
case DS4Controls.LXNeg: return (byte)(255 - cState.LX);
case DS4Controls.LYNeg: return (byte)(255 - cState.LY);
case DS4Controls.RXNeg: return (byte)(255 - cState.RX);
case DS4Controls.RYNeg: return (byte)(255 - cState.RY);
case DS4Controls.LXPos: return cState.LX;
case DS4Controls.LYPos: return cState.LY;
case DS4Controls.RXPos: return cState.RX;
case DS4Controls.RYPos: return cState.RY;
}
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[0] ? trueVal : falseVal);
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[1] ? trueVal : falseVal);
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return (byte)(touchArea[2] ? trueVal : falseVal);
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return (byte)(touchArea[3] ? trueVal : falseVal);
}
return 0;
}
//Returns false for any bool,
//if control is one of the xy axis returns 127
//if its a trigger returns 0
public static void resetToDefaultValue(DS4Controls control, DS4State cState)
{
switch (control)
{
case DS4Controls.Share: cState.Share = false; break;
case DS4Controls.Options: cState.Options = false; break;
case DS4Controls.L1: cState.L1 = false; break;
case DS4Controls.R1: cState.R1 = false; break;
case DS4Controls.L3: cState.L3 = false; break;
case DS4Controls.R3: cState.R3 = false; break;
case DS4Controls.DpadUp: cState.DpadUp = false; break;
case DS4Controls.DpadDown: cState.DpadDown = false; break;
case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
case DS4Controls.DpadRight: cState.DpadRight = false; break;
case DS4Controls.PS: cState.PS = false; break;
case DS4Controls.Cross: cState.Cross = false; break;
case DS4Controls.Square: cState.Square = false; break;
case DS4Controls.Triangle: cState.Triangle = false; break;
case DS4Controls.Circle: cState.Circle = false; break;
case DS4Controls.LXNeg: cState.LX = 127; break;
case DS4Controls.LYNeg: cState.LY = 127; break;
case DS4Controls.RXNeg: cState.RX = 127; break;
case DS4Controls.RYNeg: cState.RY = 127; break;
case DS4Controls.LXPos: cState.LX = 127; break;
case DS4Controls.LYPos: cState.LY = 127; break;
case DS4Controls.RXPos: cState.RX = 127; break;
case DS4Controls.RYPos: cState.RY = 127; break;
case DS4Controls.L2: cState.L2 = 0; break;
case DS4Controls.R2: cState.R2 = 0; break;
//case DS4Controls.TouchButton: cState.TouchLeft = false; break;
//case DS4Controls.TouchMulti: cState.Touch2 = false; break;
//case DS4Controls.TouchRight: cState.TouchRight = false; break;
//case DS4Controls.TouchUpper: cState.TouchButton = false; break;
}
}
// Arthritis mode, compensate for cumulative pressure F=kx on the triggers by allowing the user to remap the entire trigger to just the initial portion.
private static byte[,] leftTriggerMap = new byte[4,256], rightTriggerMap = new byte[4,256];
private static double[] leftTriggerMiddle = new double[4], // linear trigger remapping, 0.5 is in the middle of 0 and 255 from the native controller.
oldLeftTriggerMiddle = new double[4],
rightTriggerMiddle = new double[4], oldRightTriggerMiddle = new double[4];
private static void initializeTriggerMap(byte[,] map, double triggerMiddle, int deviceNum)
{
double midpoint = 256.0 * triggerMiddle;
for (uint x = 0; x <= 255; x++)
{
double mapped;
if (x < midpoint) // i.e. with standard 0.5, 0..127->0..127, etc.; with 0.25, 0..63->0..127 and 64..255->128..255\
mapped = (x * 0.5 / triggerMiddle);
else
mapped = 128.0 + 128.0 * (x - midpoint) / (256.0 - midpoint);
map[deviceNum, x] = (byte)mapped;
}
}
public static byte mapLeftTrigger(byte orig, int deviceNum)
{
leftTriggerMiddle[deviceNum] = Global.getLeftTriggerMiddle(deviceNum);
if (leftTriggerMiddle[deviceNum] != oldLeftTriggerMiddle[deviceNum])
{
oldLeftTriggerMiddle[deviceNum] = leftTriggerMiddle[deviceNum];
initializeTriggerMap(leftTriggerMap, leftTriggerMiddle[deviceNum],deviceNum);
}
return leftTriggerMap[deviceNum, orig];
}
public static byte mapRightTrigger(byte orig, int deviceNum)
{
rightTriggerMiddle[deviceNum] = Global.getRightTriggerMiddle(deviceNum);
if (rightTriggerMiddle[deviceNum] != oldRightTriggerMiddle[deviceNum])
{
oldRightTriggerMiddle[deviceNum] = rightTriggerMiddle[deviceNum];
initializeTriggerMap(rightTriggerMap, rightTriggerMiddle[deviceNum], deviceNum);
}
return rightTriggerMap[deviceNum,orig];
}
}
}