mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-25 18:46:58 +01:00
df43fd0d74
I kinda just felt like doing it :P wanted to test myself, trying to make a cleaner UI
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace DS4Library
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{
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internal class NativeMethods
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct BLUETOOTH_FIND_RADIO_PARAMS
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{
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[MarshalAs(UnmanagedType.U4)]
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public int dwSize;
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}
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[DllImport("bthprops.cpl", CharSet = CharSet.Auto)]
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internal extern static IntPtr BluetoothFindFirstRadio(ref BLUETOOTH_FIND_RADIO_PARAMS pbtfrp, ref IntPtr phRadio);
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[DllImport("bthprops.cpl", CharSet = CharSet.Auto)]
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internal extern static bool BluetoothFindNextRadio(IntPtr hFind, ref IntPtr phRadio);
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[DllImport("bthprops.cpl", CharSet = CharSet.Auto)]
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internal extern static bool BluetoothFindRadioClose(IntPtr hFind);
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern Boolean DeviceIoControl(IntPtr DeviceHandle, Int32 IoControlCode, ref long InBuffer, Int32 InBufferSize, IntPtr OutBuffer, Int32 OutBufferSize, ref Int32 BytesReturned, IntPtr Overlapped);
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[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true, CharSet = CharSet.Auto)]
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internal static extern bool CloseHandle(IntPtr hObject);
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}
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}
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