mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
1fd423b663
Should not be necessary but do it as a pre-caution
156 lines
7.0 KiB
C#
156 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Nefarius.ViGEm.Client;
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using Nefarius.ViGEm.Client.Targets;
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using Nefarius.ViGEm.Client.Targets.Xbox360;
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namespace DS4Windows
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{
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public class Xbox360OutDevice : OutputDevice
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{
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private const int inputResolution = 127 - (-128);
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private const float reciprocalInputResolution = 1 / (float)inputResolution;
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private const int outputResolution = 32767 - (-32768);
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public const string devType = "X360";
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public Xbox360Controller cont;
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private Xbox360Report report;
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public Xbox360FeedbackReceivedEventHandler forceFeedbackCall;
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public Xbox360OutDevice(ViGEmClient client)
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{
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cont = new Xbox360Controller(client);
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report = new Xbox360Report();
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}
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public override void ConvertandSendReport(DS4State state, int device)
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{
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Xbox360Buttons tempButtons = 0;
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unchecked
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{
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if (state.Share) tempButtons |= Xbox360Buttons.Back;
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if (state.L3) tempButtons |= Xbox360Buttons.LeftThumb;
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if (state.R3) tempButtons |= Xbox360Buttons.RightThumb;
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if (state.Options) tempButtons |= Xbox360Buttons.Start;
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if (state.DpadUp) tempButtons |= Xbox360Buttons.Up;
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if (state.DpadRight) tempButtons |= Xbox360Buttons.Right;
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if (state.DpadDown) tempButtons |= Xbox360Buttons.Down;
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if (state.DpadLeft) tempButtons |= Xbox360Buttons.Left;
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if (state.L1) tempButtons |= Xbox360Buttons.LeftShoulder;
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if (state.R1) tempButtons |= Xbox360Buttons.RightShoulder;
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if (state.Triangle) tempButtons |= Xbox360Buttons.Y;
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if (state.Circle) tempButtons |= Xbox360Buttons.B;
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if (state.Cross) tempButtons |= Xbox360Buttons.A;
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if (state.Square) tempButtons |= Xbox360Buttons.X;
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if (state.PS) tempButtons |= Xbox360Buttons.Guide;
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report.SetButtonsFull(tempButtons);
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}
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report.LeftTrigger = state.L2;
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report.RightTrigger = state.R2;
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SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);
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switch (steeringWheelMappedAxis)
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{
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case SASteeringWheelEmulationAxisType.None:
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report.LeftThumbX = AxisScale(state.LX, false);
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report.LeftThumbY = AxisScale(state.LY, true);
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report.RightThumbX = AxisScale(state.RX, false);
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report.RightThumbY = AxisScale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.LX:
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report.LeftThumbX = (short)state.SASteeringWheelEmulationUnit;
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report.LeftThumbY = AxisScale(state.LY, true);
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report.RightThumbX = AxisScale(state.RX, false);
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report.RightThumbY = AxisScale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.LY:
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report.LeftThumbX = AxisScale(state.LX, false);
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report.LeftThumbY = (short)state.SASteeringWheelEmulationUnit;
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report.RightThumbX = AxisScale(state.RX, false);
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report.RightThumbY = AxisScale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.RX:
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report.LeftThumbX = AxisScale(state.LX, false);
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report.LeftThumbY = AxisScale(state.LY, true);
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report.RightThumbX = (short)state.SASteeringWheelEmulationUnit;
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report.RightThumbY = AxisScale(state.RY, true);
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break;
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case SASteeringWheelEmulationAxisType.RY:
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report.LeftThumbX = AxisScale(state.LX, false);
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report.LeftThumbY = AxisScale(state.LY, true);
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report.RightThumbX = AxisScale(state.RX, false);
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report.RightThumbY = (short)state.SASteeringWheelEmulationUnit;
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break;
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case SASteeringWheelEmulationAxisType.L2R2:
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report.LeftTrigger = report.RightTrigger = 0;
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if (state.SASteeringWheelEmulationUnit >= 0) report.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit;
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else report.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit;
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1X:
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case SASteeringWheelEmulationAxisType.VJoy2X:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1Y:
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case SASteeringWheelEmulationAxisType.VJoy2Y:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
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goto case SASteeringWheelEmulationAxisType.None;
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case SASteeringWheelEmulationAxisType.VJoy1Z:
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case SASteeringWheelEmulationAxisType.VJoy2Z:
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DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
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goto case SASteeringWheelEmulationAxisType.None;
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default:
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// Should never come here but just in case use the NONE case as default handler....
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goto case SASteeringWheelEmulationAxisType.None;
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}
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cont.SendReport(report);
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}
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private short AxisScale(Int32 Value, Boolean Flip)
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{
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unchecked
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{
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Value -= 0x80;
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//float temp = (Value - (-128)) / (float)inputResolution;
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float temp = (Value - (-128)) * reciprocalInputResolution;
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if (Flip) temp = (temp - 0.5f) * -1.0f + 0.5f;
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return (short)(temp * outputResolution + (-32768));
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}
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}
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public override void Connect() => cont.Connect();
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public override void Disconnect()
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{
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if (forceFeedbackCall != null)
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{
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cont.FeedbackReceived -= forceFeedbackCall;
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forceFeedbackCall = null;
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}
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cont.Disconnect();
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cont.Dispose();
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cont = null;
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}
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public override string GetDeviceType() => devType;
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}
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}
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