This website requires JavaScript.
Explore
Help
Sign In
The-Homebrew-Cloud
/
cemu-DS4Windows
Watch
2
Star
0
Fork
0
You've already forked cemu-DS4Windows
mirror of
https://github.com/cemu-project/DS4Windows.git
synced
2025-02-04 19:06:23 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
cemu-DS4Windows
/
DS4Windows
History
mika-n
746587ebbd
Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
2019-04-06 15:04:21 +03:00
..
DS4Control
Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
2019-04-06 15:04:21 +03:00
DS4Forms
Skip updater execution if new version could not be downloaded
2019-03-30 08:08:21 -05:00
DS4Library
Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
2019-04-06 15:04:21 +03:00
HidLibrary
Get rid of more ElementAt usage
2019-02-16 02:41:13 -06:00
libs
Updated runtime library option for DLL files
2019-04-04 00:29:20 -05:00
Properties
Version 1.7.3
2019-04-04 02:20:12 -05:00
Resources
Images optimized lossless
2017-03-28 20:55:44 -03:00
VJoyFeeder
Changed class name to remove VS name violation warning
2019-02-22 01:50:50 -06:00
app.config
Now target .NET Framework 4.6.2
2019-02-18 18:33:36 -06:00
app.manifest
Revert to using asInvoker in manifest file
2018-11-17 18:45:23 -06:00
DS4Windows.csproj
Revert to older ViGEm client API
2019-04-03 18:12:21 -05:00
newest.txt
Updated newest file
2019-04-04 02:19:56 -05:00
packages.config
Updated TaskScheduler
2018-04-09 02:17:42 -05:00
Program.cs
Force Normal IO and Page Priority
2019-03-12 16:34:24 -05:00
Settings.cs
Remove Settings class
2018-12-10 21:33:14 -06:00