mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-30 04:54:20 +01:00
0b79c0121c
Extra actions for controls, set rumble, change lightbar and flash, and mouse sensitivity while holding a controls Regardless of where DS4Windows is first placed, the driver will always install in DS4Windows' directory Appdata location is now named "DS4Windows". If your profiles are saved in appdata "%Appdata%/DS4Tool" they will be moved automatically to "%Appdata%/DS4Windows", assuming access to the files are available.
282 lines
15 KiB
C#
282 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using DS4Library;
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namespace DS4Control
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{
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public class DS4LightBar
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{
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private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
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{
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{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
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{ 28, 252 },
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{ 56, 224 },
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{ 84, 196 },
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{ 112, 168 },
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{ 140, 140 },
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{ 168, 112 },
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{ 196, 84 },
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{ 224, 56}, // on 80% of the time at 80, etc.
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{ 252, 28 } // on 90% of the time at 90
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};
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static double[] counters = new double[4] { 0, 0, 0, 0 };
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public static double[] fadetimer = new double[4] { 0, 0, 0, 0 };
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static bool[] fadedirection = new bool[4] { false, false, false, false };
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static DateTime oldnow = DateTime.UtcNow;
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public static bool[] forcelight = new bool[4] { false, false, false, false };
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public static DS4Color[] forcedColor = new DS4Color[4];
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public static byte[] forcedFlash = new byte[4];
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
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{
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DS4Color color;
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if (!defualtLight && !forcelight[deviceNum])
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{
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if (Global.getShiftColorOn(deviceNum) && Global.getShiftModifier(deviceNum) > 0 && shiftMod(device, deviceNum, cState, eState, tp))
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{
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color = Global.loadShiftColor(deviceNum);
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}
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else
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{
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if (Global.getRainbow(deviceNum) > 0)
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{// Display rainbow
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DateTime now = DateTime.UtcNow;
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if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
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{
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oldnow = now;
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if (device.Charging)
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counters[deviceNum] -= 1.5 * 3 / Global.getRainbow(deviceNum);
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else
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counters[deviceNum] += 1.5 * 3 / Global.getRainbow(deviceNum);
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}
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if (counters[deviceNum] < 0)
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counters[deviceNum] = 180000;
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if (Global.getLedAsBatteryIndicator(deviceNum))
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color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery));
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else
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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}
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else if (Global.getLedAsBatteryIndicator(deviceNum))
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{
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//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
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{
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DS4Color fullColor = new DS4Color
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{
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red = Global.loadColor(deviceNum).red,
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green = Global.loadColor(deviceNum).green,
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blue = Global.loadColor(deviceNum).blue
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};
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color = Global.loadLowColor(deviceNum);
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DS4Color lowColor = new DS4Color
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{
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red = color.red,
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green = color.green,
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blue = color.blue
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};
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color = Global.getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
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}
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}
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else
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{
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color = Global.loadColor(deviceNum);
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}
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if (device.Battery <= Global.getFlashAt(deviceNum) && !defualtLight && !device.Charging)
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{
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if (!(Global.loadFlashColor(deviceNum).red == 0 &&
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Global.loadFlashColor(deviceNum).green == 0 &&
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Global.loadFlashColor(deviceNum).blue == 0))
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color = Global.loadFlashColor(deviceNum);
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}
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if (Global.getIdleDisconnectTimeout(deviceNum) > 0 && Global.getLedAsBatteryIndicator(deviceNum) && (!device.Charging || device.Battery >= 100))
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{//Fade lightbar by idle time
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TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
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double botratio = timeratio.TotalMilliseconds;
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double topratio = TimeSpan.FromSeconds(Global.getIdleDisconnectTimeout(deviceNum)).TotalMilliseconds;
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double ratio = ((botratio / topratio) * 100);
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if (ratio >= 50 && ratio <= 100)
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color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, (uint)((ratio - 50) * 2));
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else if (ratio >= 100)
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color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, 100);
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}
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if (device.Charging && device.Battery < 100)
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switch (Global.getChargingType(deviceNum))
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{
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case 1:
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if (fadetimer[deviceNum] <= 0)
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fadedirection[deviceNum] = true;
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else if (fadetimer[deviceNum] >= 105)
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fadedirection[deviceNum] = false;
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if (fadedirection[deviceNum])
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fadetimer[deviceNum] += .1;
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else
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fadetimer[deviceNum] -= .1;
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color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, fadetimer[deviceNum]);
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break;
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case 2:
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counters[deviceNum] += .167;
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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break;
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case 3:
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color = Global.loadChargingColor(deviceNum);
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break;
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default:
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break;
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}
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}
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}
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else if (forcelight[deviceNum])
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{
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color = forcedColor[deviceNum];
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}
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else if (shuttingdown)
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color = new DS4Color { red = 0, green = 0, blue = 0 };
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else
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{
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if (device.ConnectionType == ConnectionType.BT)
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color = new DS4Color { red = 32, green = 64, blue = 64 };
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else
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color = new DS4Color { red = 0, green = 0, blue = 0 };
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}
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bool distanceprofile = (Global.getAProfile(deviceNum).ToLower().Contains("distance") || Global.tempprofilename[deviceNum].ToLower().Contains("distance"));
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if (distanceprofile && !defualtLight)
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{ //Thing I did for Distance
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float rumble = device.LeftHeavySlowRumble / 2.55f;
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byte max= Math.Max(color.red, Math.Max(color.green, color.blue));
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if (device.LeftHeavySlowRumble > 100)
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color = getTransitionedColor(new DS4Color { green = max, red = max }, rumble, new DS4Color { red = 255 });
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else
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color = getTransitionedColor(color, device.LeftHeavySlowRumble, getTransitionedColor(new DS4Color { green = max, red = max }, 39.6078f, new DS4Color { red = 255 }));
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}
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DS4HapticState haptics = new DS4HapticState
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{
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LightBarColor = color
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};
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if (haptics.IsLightBarSet())
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{
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if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
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{
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
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haptics.LightBarExplicitlyOff = true;
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}
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else if (device.Battery <= Global.getFlashAt(deviceNum) && !defualtLight && !device.Charging)
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{
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int level = device.Battery / 10;
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//if (level >= 10)
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//level = 0; // all values of ~0% or >~100% are rendered the same
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haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
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haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
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}
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else if (distanceprofile && device.LeftHeavySlowRumble > 155) //also part of Distance
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{
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-device.LeftHeavySlowRumble + 265));
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haptics.LightBarExplicitlyOff = true;
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}
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else
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{
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//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
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haptics.LightBarExplicitlyOff = true;
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}
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}
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else
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{
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haptics.LightBarExplicitlyOff = true;
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}
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if (device.LightBarOnDuration != haptics.LightBarFlashDurationOn && device.LightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
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if (device.LightBarOnDuration == 1) //helps better reset the color
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System.Threading.Thread.Sleep(5);
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device.pushHapticState(haptics);
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}
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public static bool defualtLight = false, shuttingdown = false;
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public static bool shiftMod(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
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{
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bool shift;
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switch (Global.getShiftModifier(deviceNum))
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{
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case 1: shift = Mapping.getBoolMapping(DS4Controls.Cross, cState, eState, tp); break;
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case 2: shift = Mapping.getBoolMapping(DS4Controls.Circle, cState, eState, tp); break;
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case 3: shift = Mapping.getBoolMapping(DS4Controls.Square, cState, eState, tp); break;
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case 4: shift = Mapping.getBoolMapping(DS4Controls.Triangle, cState, eState, tp); break;
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case 5: shift = Mapping.getBoolMapping(DS4Controls.Options, cState, eState, tp); break;
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case 6: shift = Mapping.getBoolMapping(DS4Controls.Share, cState, eState, tp); break;
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case 7: shift = Mapping.getBoolMapping(DS4Controls.DpadUp, cState, eState, tp); break;
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case 8: shift = Mapping.getBoolMapping(DS4Controls.DpadDown, cState, eState, tp); break;
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case 9: shift = Mapping.getBoolMapping(DS4Controls.DpadLeft, cState, eState, tp); break;
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case 10: shift = Mapping.getBoolMapping(DS4Controls.DpadRight, cState, eState, tp); break;
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case 11: shift = Mapping.getBoolMapping(DS4Controls.PS, cState, eState, tp); break;
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case 12: shift = Mapping.getBoolMapping(DS4Controls.L1, cState, eState, tp); break;
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case 13: shift = Mapping.getBoolMapping(DS4Controls.R1, cState, eState, tp); break;
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case 14: shift = Mapping.getBoolMapping(DS4Controls.L2, cState, eState, tp); break;
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case 15: shift = Mapping.getBoolMapping(DS4Controls.R2, cState, eState, tp); break;
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case 16: shift = Mapping.getBoolMapping(DS4Controls.L3, cState, eState, tp); break;
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case 17: shift = Mapping.getBoolMapping(DS4Controls.R3, cState, eState, tp); break;
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case 18: shift = Mapping.getBoolMapping(DS4Controls.TouchLeft, cState, eState, tp); break;
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case 19: shift = Mapping.getBoolMapping(DS4Controls.TouchUpper, cState, eState, tp); break;
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case 20: shift = Mapping.getBoolMapping(DS4Controls.TouchMulti, cState, eState, tp); break;
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case 21: shift = Mapping.getBoolMapping(DS4Controls.TouchRight, cState, eState, tp); break;
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case 22: shift = Mapping.getBoolMapping(DS4Controls.GyroZNeg, cState, eState, tp); break;
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case 23: shift = Mapping.getBoolMapping(DS4Controls.GyroZPos, cState, eState, tp); break;
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case 24: shift = Mapping.getBoolMapping(DS4Controls.GyroXPos, cState, eState, tp); break;
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case 25: shift = Mapping.getBoolMapping(DS4Controls.GyroXNeg, cState, eState, tp); break;
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case 26: shift = device.getCurrentState().Touch1; break;
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default: shift = false; break;
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}
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return shift;
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}
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public static DS4Color HuetoRGB(float hue, byte sat)
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{
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byte C = sat;
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int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
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if (0 <= hue && hue < 60)
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return new DS4Color { red = C, green = (byte)X, blue = 0 };
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else if (60 <= hue && hue < 120)
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return new DS4Color { red = (byte)X, green = C, blue = 0 };
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else if (120 <= hue && hue < 180)
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return new DS4Color { red = 0, green = C, blue = (byte)X };
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else if (180 <= hue && hue < 240)
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return new DS4Color { red = 0, green = (byte)X, blue = C };
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else if (240 <= hue && hue < 300)
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return new DS4Color { red = (byte)X, green = 0, blue = C };
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else if (300 <= hue && hue < 360)
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return new DS4Color { red = C, green = 0, blue = (byte)X };
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else
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return new DS4Color { red = 255, green = 0, blue = 0 };
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}
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public static DS4Color getTransitionedColor(DS4Color c1, double ratio, DS4Color c2)
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{
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c1.red = applyRatio(c1.red, c2.red, ratio);
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c1.green = applyRatio(c1.green, c2.green, ratio);
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c1.blue = applyRatio(c1.blue, c2.blue, ratio);
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return c1;
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}
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private static byte applyRatio(byte b1, byte b2, double r)
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{
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if (r > 100)
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r = 100;
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else if (r < 0)
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r = 0;
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uint ratio = (uint)r;
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if (b1 > b2)// b2 == 255)
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{
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ratio = 100 - (uint)r;
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}
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byte bmax = Math.Max(b1, b2);
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byte bmin = Math.Min(b1, b2);
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byte bdif = (byte)(bmax - bmin);
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return (byte)(bmin + (bdif * ratio / 100));
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}
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}
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}
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