cemu-DS4Windows/DS4Control/DS4LightBar.cs
jays2kings 0b79c0121c Version 1.4.16
Extra actions for controls, set rumble, change lightbar and flash, and
mouse sensitivity while holding a controls
Regardless of where DS4Windows is first placed, the driver will always
install in DS4Windows' directory
Appdata location is now named "DS4Windows". If your profiles are saved
in appdata "%Appdata%/DS4Tool" they will be moved automatically to
"%Appdata%/DS4Windows", assuming access to the files are available.
2014-12-01 19:07:29 -05:00

282 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using DS4Library;
namespace DS4Control
{
public class DS4LightBar
{
private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
{
{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
{ 28, 252 },
{ 56, 224 },
{ 84, 196 },
{ 112, 168 },
{ 140, 140 },
{ 168, 112 },
{ 196, 84 },
{ 224, 56}, // on 80% of the time at 80, etc.
{ 252, 28 } // on 90% of the time at 90
};
static double[] counters = new double[4] { 0, 0, 0, 0 };
public static double[] fadetimer = new double[4] { 0, 0, 0, 0 };
static bool[] fadedirection = new bool[4] { false, false, false, false };
static DateTime oldnow = DateTime.UtcNow;
public static bool[] forcelight = new bool[4] { false, false, false, false };
public static DS4Color[] forcedColor = new DS4Color[4];
public static byte[] forcedFlash = new byte[4];
public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
{
DS4Color color;
if (!defualtLight && !forcelight[deviceNum])
{
if (Global.getShiftColorOn(deviceNum) && Global.getShiftModifier(deviceNum) > 0 && shiftMod(device, deviceNum, cState, eState, tp))
{
color = Global.loadShiftColor(deviceNum);
}
else
{
if (Global.getRainbow(deviceNum) > 0)
{// Display rainbow
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
{
oldnow = now;
if (device.Charging)
counters[deviceNum] -= 1.5 * 3 / Global.getRainbow(deviceNum);
else
counters[deviceNum] += 1.5 * 3 / Global.getRainbow(deviceNum);
}
if (counters[deviceNum] < 0)
counters[deviceNum] = 180000;
if (Global.getLedAsBatteryIndicator(deviceNum))
color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery));
else
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
}
else if (Global.getLedAsBatteryIndicator(deviceNum))
{
//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
{
DS4Color fullColor = new DS4Color
{
red = Global.loadColor(deviceNum).red,
green = Global.loadColor(deviceNum).green,
blue = Global.loadColor(deviceNum).blue
};
color = Global.loadLowColor(deviceNum);
DS4Color lowColor = new DS4Color
{
red = color.red,
green = color.green,
blue = color.blue
};
color = Global.getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
}
}
else
{
color = Global.loadColor(deviceNum);
}
if (device.Battery <= Global.getFlashAt(deviceNum) && !defualtLight && !device.Charging)
{
if (!(Global.loadFlashColor(deviceNum).red == 0 &&
Global.loadFlashColor(deviceNum).green == 0 &&
Global.loadFlashColor(deviceNum).blue == 0))
color = Global.loadFlashColor(deviceNum);
}
if (Global.getIdleDisconnectTimeout(deviceNum) > 0 && Global.getLedAsBatteryIndicator(deviceNum) && (!device.Charging || device.Battery >= 100))
{//Fade lightbar by idle time
TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
double botratio = timeratio.TotalMilliseconds;
double topratio = TimeSpan.FromSeconds(Global.getIdleDisconnectTimeout(deviceNum)).TotalMilliseconds;
double ratio = ((botratio / topratio) * 100);
if (ratio >= 50 && ratio <= 100)
color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, (uint)((ratio - 50) * 2));
else if (ratio >= 100)
color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, 100);
}
if (device.Charging && device.Battery < 100)
switch (Global.getChargingType(deviceNum))
{
case 1:
if (fadetimer[deviceNum] <= 0)
fadedirection[deviceNum] = true;
else if (fadetimer[deviceNum] >= 105)
fadedirection[deviceNum] = false;
if (fadedirection[deviceNum])
fadetimer[deviceNum] += .1;
else
fadetimer[deviceNum] -= .1;
color = Global.getTransitionedColor(color, new DS4Color { red = 0, green = 0, blue = 0 }, fadetimer[deviceNum]);
break;
case 2:
counters[deviceNum] += .167;
color = HuetoRGB((float)counters[deviceNum] % 360, 255);
break;
case 3:
color = Global.loadChargingColor(deviceNum);
break;
default:
break;
}
}
}
else if (forcelight[deviceNum])
{
color = forcedColor[deviceNum];
}
else if (shuttingdown)
color = new DS4Color { red = 0, green = 0, blue = 0 };
else
{
if (device.ConnectionType == ConnectionType.BT)
color = new DS4Color { red = 32, green = 64, blue = 64 };
else
color = new DS4Color { red = 0, green = 0, blue = 0 };
}
bool distanceprofile = (Global.getAProfile(deviceNum).ToLower().Contains("distance") || Global.tempprofilename[deviceNum].ToLower().Contains("distance"));
if (distanceprofile && !defualtLight)
{ //Thing I did for Distance
float rumble = device.LeftHeavySlowRumble / 2.55f;
byte max= Math.Max(color.red, Math.Max(color.green, color.blue));
if (device.LeftHeavySlowRumble > 100)
color = getTransitionedColor(new DS4Color { green = max, red = max }, rumble, new DS4Color { red = 255 });
else
color = getTransitionedColor(color, device.LeftHeavySlowRumble, getTransitionedColor(new DS4Color { green = max, red = max }, 39.6078f, new DS4Color { red = 255 }));
}
DS4HapticState haptics = new DS4HapticState
{
LightBarColor = color
};
if (haptics.IsLightBarSet())
{
if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
{
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
haptics.LightBarExplicitlyOff = true;
}
else if (device.Battery <= Global.getFlashAt(deviceNum) && !defualtLight && !device.Charging)
{
int level = device.Battery / 10;
//if (level >= 10)
//level = 0; // all values of ~0% or >~100% are rendered the same
haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
}
else if (distanceprofile && device.LeftHeavySlowRumble > 155) //also part of Distance
{
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-device.LeftHeavySlowRumble + 265));
haptics.LightBarExplicitlyOff = true;
}
else
{
//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
haptics.LightBarExplicitlyOff = true;
}
}
else
{
haptics.LightBarExplicitlyOff = true;
}
if (device.LightBarOnDuration != haptics.LightBarFlashDurationOn && device.LightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
if (device.LightBarOnDuration == 1) //helps better reset the color
System.Threading.Thread.Sleep(5);
device.pushHapticState(haptics);
}
public static bool defualtLight = false, shuttingdown = false;
public static bool shiftMod(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
{
bool shift;
switch (Global.getShiftModifier(deviceNum))
{
case 1: shift = Mapping.getBoolMapping(DS4Controls.Cross, cState, eState, tp); break;
case 2: shift = Mapping.getBoolMapping(DS4Controls.Circle, cState, eState, tp); break;
case 3: shift = Mapping.getBoolMapping(DS4Controls.Square, cState, eState, tp); break;
case 4: shift = Mapping.getBoolMapping(DS4Controls.Triangle, cState, eState, tp); break;
case 5: shift = Mapping.getBoolMapping(DS4Controls.Options, cState, eState, tp); break;
case 6: shift = Mapping.getBoolMapping(DS4Controls.Share, cState, eState, tp); break;
case 7: shift = Mapping.getBoolMapping(DS4Controls.DpadUp, cState, eState, tp); break;
case 8: shift = Mapping.getBoolMapping(DS4Controls.DpadDown, cState, eState, tp); break;
case 9: shift = Mapping.getBoolMapping(DS4Controls.DpadLeft, cState, eState, tp); break;
case 10: shift = Mapping.getBoolMapping(DS4Controls.DpadRight, cState, eState, tp); break;
case 11: shift = Mapping.getBoolMapping(DS4Controls.PS, cState, eState, tp); break;
case 12: shift = Mapping.getBoolMapping(DS4Controls.L1, cState, eState, tp); break;
case 13: shift = Mapping.getBoolMapping(DS4Controls.R1, cState, eState, tp); break;
case 14: shift = Mapping.getBoolMapping(DS4Controls.L2, cState, eState, tp); break;
case 15: shift = Mapping.getBoolMapping(DS4Controls.R2, cState, eState, tp); break;
case 16: shift = Mapping.getBoolMapping(DS4Controls.L3, cState, eState, tp); break;
case 17: shift = Mapping.getBoolMapping(DS4Controls.R3, cState, eState, tp); break;
case 18: shift = Mapping.getBoolMapping(DS4Controls.TouchLeft, cState, eState, tp); break;
case 19: shift = Mapping.getBoolMapping(DS4Controls.TouchUpper, cState, eState, tp); break;
case 20: shift = Mapping.getBoolMapping(DS4Controls.TouchMulti, cState, eState, tp); break;
case 21: shift = Mapping.getBoolMapping(DS4Controls.TouchRight, cState, eState, tp); break;
case 22: shift = Mapping.getBoolMapping(DS4Controls.GyroZNeg, cState, eState, tp); break;
case 23: shift = Mapping.getBoolMapping(DS4Controls.GyroZPos, cState, eState, tp); break;
case 24: shift = Mapping.getBoolMapping(DS4Controls.GyroXPos, cState, eState, tp); break;
case 25: shift = Mapping.getBoolMapping(DS4Controls.GyroXNeg, cState, eState, tp); break;
case 26: shift = device.getCurrentState().Touch1; break;
default: shift = false; break;
}
return shift;
}
public static DS4Color HuetoRGB(float hue, byte sat)
{
byte C = sat;
int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
if (0 <= hue && hue < 60)
return new DS4Color { red = C, green = (byte)X, blue = 0 };
else if (60 <= hue && hue < 120)
return new DS4Color { red = (byte)X, green = C, blue = 0 };
else if (120 <= hue && hue < 180)
return new DS4Color { red = 0, green = C, blue = (byte)X };
else if (180 <= hue && hue < 240)
return new DS4Color { red = 0, green = (byte)X, blue = C };
else if (240 <= hue && hue < 300)
return new DS4Color { red = (byte)X, green = 0, blue = C };
else if (300 <= hue && hue < 360)
return new DS4Color { red = C, green = 0, blue = (byte)X };
else
return new DS4Color { red = 255, green = 0, blue = 0 };
}
public static DS4Color getTransitionedColor(DS4Color c1, double ratio, DS4Color c2)
{
c1.red = applyRatio(c1.red, c2.red, ratio);
c1.green = applyRatio(c1.green, c2.green, ratio);
c1.blue = applyRatio(c1.blue, c2.blue, ratio);
return c1;
}
private static byte applyRatio(byte b1, byte b2, double r)
{
if (r > 100)
r = 100;
else if (r < 0)
r = 0;
uint ratio = (uint)r;
if (b1 > b2)// b2 == 255)
{
ratio = 100 - (uint)r;
}
byte bmax = Math.Max(b1, b2);
byte bmin = Math.Min(b1, b2);
byte bdif = (byte)(bmax - bmin);
return (byte)(bmin + (bdif * ratio / 100));
}
}
}