cemu-DS4Windows/DS4Tool/Settings.cs
jays2kings b4a6249fa3 Version 1.4.156
Significant CPU usage decrease by reworking how single instances work,
on a mobile i7 for example with a single controller connected usage went
from 4-6% to .5-1.5%. With no controllers connected the usage went from
2.5-4.5% to 0%!
As mentioned before, single instances has been reworked, so trying to
relaunch DS4W more reliably opens the previous instance
Fixed Shift modifier not working if main controls were not modified
Fixed Tilt Left for Shift modifier
Fixed default text of shift controls
Remove touchpad movement notification when swipe for controls is enabled
Can test the rumble motors separately via Heavy and Light
Truly implemented Flush HID (I think)
Slight change in profiles, when loading profiles in for the first time
in this new version, there may be a slight delay
Updated French Translations
Removed mouse moving as an option for touch swipes controls, as they
weren't implemented nor have a purpose to be
2014-11-18 16:23:41 -05:00

29 lines
1.2 KiB
C#

namespace DS4Windows.Properties {
// This class allows you to handle specific events on the settings class:
// The SettingChanging event is raised before a setting's value is changed.
// The PropertyChanged event is raised after a setting's value is changed.
// The SettingsLoaded event is raised after the setting values are loaded.
// The SettingsSaving event is raised before the setting values are saved.
internal sealed partial class Settings {
public Settings() {
// // To add event handlers for saving and changing settings, uncomment the lines below:
//
// this.SettingChanging += this.SettingChangingEventHandler;
//
// this.SettingsSaving += this.SettingsSavingEventHandler;
//
}
private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
// Add code to handle the SettingChangingEvent event here.
}
private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
// Add code to handle the SettingsSaving event here.
}
}
}