mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-26 00:21:48 +01:00
2133 lines
73 KiB
C#
2133 lines
73 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace DS4Windows.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Windows.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap _360_highlight {
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get {
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object obj = ResourceManager.GetObject("_360_highlight", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap _360_map {
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get {
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object obj = ResourceManager.GetObject("_360_map", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap _checked {
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get {
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object obj = ResourceManager.GetObject("_checked", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap A {
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get {
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object obj = ResourceManager.GetObject("A", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Name of this action already exists.
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/// </summary>
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internal static string ActionExists {
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get {
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return ResourceManager.GetString("ActionExists", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adding to list....
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/// </summary>
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internal static string AddingToList {
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get {
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return ResourceManager.GetString("AddingToList", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add Programs.
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/// </summary>
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internal static string AddPrograms {
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get {
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return ResourceManager.GetString("AddPrograms", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A location must be picked to continue.
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/// </summary>
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internal static string ALocactionNeeded {
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get {
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return ResourceManager.GetString("ALocactionNeeded", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Always Rainbow Mode.
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/// </summary>
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internal static string AlwaysRainbow {
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get {
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return ResourceManager.GetString("AlwaysRainbow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Assign to Controller *number*.
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/// </summary>
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internal static string AssignProfile {
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get {
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return ResourceManager.GetString("AssignProfile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap B {
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get {
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object obj = ResourceManager.GetObject("B", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap BACK {
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get {
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object obj = ResourceManager.GetObject("BACK", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Battery: *number*%.
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/// </summary>
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internal static string Battery {
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get {
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return ResourceManager.GetString("Battery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Best used with right side as a mouse function.
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/// </summary>
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internal static string BestUsedRightSide {
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get {
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return ResourceManager.GetString("BestUsedRightSide", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Browse....
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/// </summary>
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internal static string Browse {
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get {
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return ResourceManager.GetString("Browse", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap BT {
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get {
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object obj = ResourceManager.GetObject("BT", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Determines the poll rate used for the DS4 hardware when connected via Bluetooth.
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/// </summary>
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internal static string BTPollRate {
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get {
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return ResourceManager.GetString("BTPollRate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cannot move files to new location, Please rename the DS4Tool folder to "DS4Windows".
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/// </summary>
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internal static string CannotMoveFiles {
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get {
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return ResourceManager.GetString("CannotMoveFiles", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cannot write at current location. Copy Settings to appdata?.
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/// </summary>
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internal static string CannotWriteHere {
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get {
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return ResourceManager.GetString("CannotWriteHere", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Charge the battery.
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/// </summary>
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internal static string ChargeController {
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get {
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return ResourceManager.GetString("ChargeController", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Charged.
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/// </summary>
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internal static string Charged {
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get {
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return ResourceManager.GetString("Charged", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Charging: *number*%.
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/// </summary>
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internal static string Charging {
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get {
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return ResourceManager.GetString("Charging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Check Battery.
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/// </summary>
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internal static string CheckBattery {
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get {
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return ResourceManager.GetString("CheckBattery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Close DS4Windows?.
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/// </summary>
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internal static string CloseDS4W {
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get {
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return ResourceManager.GetString("CloseDS4W", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Close DS4Windows via the notification icon.
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/// </summary>
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internal static string CloseMinimize {
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get {
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return ResourceManager.GetString("CloseMinimize", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Color.
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/// </summary>
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internal static string Color {
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get {
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return ResourceManager.GetString("Color", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Color by Battery %.
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/// </summary>
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internal static string ColorByBattery {
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get {
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return ResourceManager.GetString("ColorByBattery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connecting....
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/// </summary>
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internal static string Connecting {
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get {
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return ResourceManager.GetString("Connecting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Edit Profile for Controller *number*.
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/// </summary>
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internal static string ContextEdit {
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get {
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return ResourceManager.GetString("ContextEdit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Make Profile for Controller *number*.
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/// </summary>
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internal static string ContextNew {
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get {
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return ResourceManager.GetString("ContextNew", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
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/// </summary>
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internal static string ControllerWasRemoved {
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get {
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return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap copy {
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get {
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object obj = ResourceManager.GetObject("copy", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Copy complete, please relaunch DS4Windows and remove settings from Program Directory.
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/// </summary>
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internal static string CopyComplete {
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get {
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return ResourceManager.GetString("CopyComplete", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Click to copy the full color.
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/// </summary>
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internal static string CopyFullColor {
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get {
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return ResourceManager.GetString("CopyFullColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
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/// </summary>
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internal static string CouldNotOpenDS4 {
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get {
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return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to day.
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/// </summary>
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internal static string Day {
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get {
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return ResourceManager.GetString("Day", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to days.
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/// </summary>
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internal static string Days {
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get {
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return ResourceManager.GetString("Days", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap delete {
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get {
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object obj = ResourceManager.GetObject("delete", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Delete Profile?.
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/// </summary>
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internal static string DeleteProfile {
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get {
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return ResourceManager.GetString("DeleteProfile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dim by Battery %.
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/// </summary>
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internal static string DimByBattery {
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get {
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return ResourceManager.GetString("DimByBattery", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Turn off X360 input and only use the DS4's native input, hide ds4 must be off (Wired Only).
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/// </summary>
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internal static string DinputOnly {
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get {
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return ResourceManager.GetString("DinputOnly", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disconnect BT.
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/// </summary>
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internal static string DisconnectBT {
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get {
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return ResourceManager.GetString("DisconnectBT", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disconnected.
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/// </summary>
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internal static string Disconnected {
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get {
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return ResourceManager.GetString("Disconnected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap DOWN {
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get {
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object obj = ResourceManager.GetObject("DOWN", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading *number*%.
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/// </summary>
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internal static string Downloading {
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get {
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return ResourceManager.GetString("Downloading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Download Version *number* now?.
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/// </summary>
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internal static string DownloadVersion {
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get {
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return ResourceManager.GetString("DownloadVersion", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Down.
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/// </summary>
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internal static string DownText {
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get {
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return ResourceManager.GetString("DownText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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|
/// </summary>
|
|
internal static System.Drawing.Icon DS4 {
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|
get {
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|
object obj = ResourceManager.GetObject("DS4", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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|
}
|
|
}
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|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config {
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|
get {
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object obj = ResourceManager.GetObject("DS4_Config", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Circle {
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|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Circle", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Cross {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Cross", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Down {
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|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Down", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_L1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_L1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_L2 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_L2", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Left {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Left", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_LS {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_LS", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Options {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Options", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_PS {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_PS", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_R1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_R1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_R2 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_R2", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Right {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Right", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_RS {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_RS", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Share {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Share", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Square {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Square", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_TouchLeft {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_TouchLeft", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_TouchMulti {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_TouchMulti", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_TouchRight {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_TouchRight", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_TouchUpper {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_TouchUpper", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Triangle {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Triangle", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Config_Up {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Config_Up", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_Controller {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_Controller", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap DS4_lightbar {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4_lightbar", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to DS4Windows Update Available!.
|
|
/// </summary>
|
|
internal static string DS4Update {
|
|
get {
|
|
return ResourceManager.GetString("DS4Update", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
|
/// </summary>
|
|
internal static System.Drawing.Icon DS4W {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4W", resourceCulture);
|
|
return ((System.Drawing.Icon)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
|
/// </summary>
|
|
internal static System.Drawing.Icon DS4W___White {
|
|
get {
|
|
object obj = ResourceManager.GetObject("DS4W___White", resourceCulture);
|
|
return ((System.Drawing.Icon)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to DS4Windows cannot edit settings here, This will now close.
|
|
/// </summary>
|
|
internal static string DS4WindowsCannotEditHere {
|
|
get {
|
|
return ResourceManager.GetString("DS4WindowsCannotEditHere", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap edit {
|
|
get {
|
|
object obj = ResourceManager.GetObject("edit", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Edit.
|
|
/// </summary>
|
|
internal static string EditProfile {
|
|
get {
|
|
return ResourceManager.GetString("EditProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
|
|
/// </summary>
|
|
internal static System.IO.UnmanagedMemoryStream EE {
|
|
get {
|
|
return ResourceManager.GetStream("EE", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap export {
|
|
get {
|
|
object obj = ResourceManager.GetObject("export", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fall Back.
|
|
/// </summary>
|
|
internal static string FallBack {
|
|
get {
|
|
return ResourceManager.GetString("FallBack", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fall Back to *button*.
|
|
/// </summary>
|
|
internal static string FallBackTo {
|
|
get {
|
|
return ResourceManager.GetString("FallBackTo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to 5th Mouse Button Down.
|
|
/// </summary>
|
|
internal static string FifthMouseDown {
|
|
get {
|
|
return ResourceManager.GetString("FifthMouseDown", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to 5th Mouse Button Up.
|
|
/// </summary>
|
|
internal static string FifthMouseUp {
|
|
get {
|
|
return ResourceManager.GetString("FifthMouseUp", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Click to change flash color. Black = default color.
|
|
/// </summary>
|
|
internal static string FlashAtTip {
|
|
get {
|
|
return ResourceManager.GetString("FlashAtTip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flush HID.
|
|
/// </summary>
|
|
internal static string FlushHID {
|
|
get {
|
|
return ResourceManager.GetString("FlushHID", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flush HID Queue after each reading.
|
|
/// </summary>
|
|
internal static string FlushHIDTip {
|
|
get {
|
|
return ResourceManager.GetString("FlushHIDTip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Found Controller:.
|
|
/// </summary>
|
|
internal static string FoundController {
|
|
get {
|
|
return ResourceManager.GetString("FoundController", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to 4th Mouse Button Down.
|
|
/// </summary>
|
|
internal static string FourthMouseDown {
|
|
get {
|
|
return ResourceManager.GetString("FourthMouseDown", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to 4th Mouse Button Up.
|
|
/// </summary>
|
|
internal static string FourthMouseUp {
|
|
get {
|
|
return ResourceManager.GetString("FourthMouseUp", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Full.
|
|
/// </summary>
|
|
internal static string Full {
|
|
get {
|
|
return ResourceManager.GetString("Full", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Click to see readout of Sixaxis Gyro.
|
|
/// </summary>
|
|
internal static string GyroReadout {
|
|
get {
|
|
return ResourceManager.GetString("GyroReadout", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to GyroX, Left and Right Tilt.
|
|
/// </summary>
|
|
internal static string GyroX {
|
|
get {
|
|
return ResourceManager.GetString("GyroX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to GyroY, Forward and Back Tilt.
|
|
/// </summary>
|
|
internal static string GyroY {
|
|
get {
|
|
return ResourceManager.GetString("GyroY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to GyroZ, Up and Down Tilt.
|
|
/// </summary>
|
|
internal static string GyroZ {
|
|
get {
|
|
return ResourceManager.GetString("GyroZ", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to hour.
|
|
/// </summary>
|
|
internal static string Hour {
|
|
get {
|
|
return ResourceManager.GetString("Hour", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to hours.
|
|
/// </summary>
|
|
internal static string Hours {
|
|
get {
|
|
return ResourceManager.GetString("Hours", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Hover over items to see description or more about.
|
|
/// </summary>
|
|
internal static string HoverOverItems {
|
|
get {
|
|
return ResourceManager.GetString("HoverOverItems", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to If removing DS4Windows, You can delete the settings following the profile folder link.
|
|
/// </summary>
|
|
internal static string IfRemovingDS4Windows {
|
|
get {
|
|
return ResourceManager.GetString("IfRemovingDS4Windows", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap import {
|
|
get {
|
|
object obj = ResourceManager.GetObject("import", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Input Delay: *number*ms.
|
|
/// </summary>
|
|
internal static string InputDelay {
|
|
get {
|
|
return ResourceManager.GetString("InputDelay", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Install Complete.
|
|
/// </summary>
|
|
internal static string InstallComplete {
|
|
get {
|
|
return ResourceManager.GetString("InstallComplete", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Install Drivers here.
|
|
/// </summary>
|
|
internal static string InstallDriver {
|
|
get {
|
|
return ResourceManager.GetString("InstallDriver", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Install Failed, Please Retry.
|
|
/// </summary>
|
|
internal static string InstallFailed {
|
|
get {
|
|
return ResourceManager.GetString("InstallFailed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Installing....
|
|
/// </summary>
|
|
internal static string Installing {
|
|
get {
|
|
return ResourceManager.GetString("Installing", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Use Sixaxis to help calculate touchpad movement.
|
|
/// </summary>
|
|
internal static string Jitter {
|
|
get {
|
|
return ResourceManager.GetString("Jitter", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Keep this window size after closing.
|
|
/// </summary>
|
|
internal static string KeepThisSize {
|
|
get {
|
|
return ResourceManager.GetString("KeepThisSize", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Controller *number*'s latency now under 10ms.
|
|
/// </summary>
|
|
internal static string LatencyNotOverTen {
|
|
get {
|
|
return ResourceManager.GetString("LatencyNotOverTen", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Controller *number*'s latency over 10ms.
|
|
/// </summary>
|
|
internal static string LatencyOverTen {
|
|
get {
|
|
return ResourceManager.GetString("LatencyOverTen", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Launch *program*.
|
|
/// </summary>
|
|
internal static string LaunchProgram {
|
|
get {
|
|
return ResourceManager.GetString("LaunchProgram", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LB {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LB", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LEFT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap left_touch {
|
|
get {
|
|
object obj = ResourceManager.GetObject("left_touch", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Also dim light by idle timeout if enabled when DS4 is fully charged.
|
|
/// </summary>
|
|
internal static string LightByBatteryTip {
|
|
get {
|
|
return ResourceManager.GetString("LightByBatteryTip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Loading....
|
|
/// </summary>
|
|
internal static string Loading {
|
|
get {
|
|
return ResourceManager.GetString("Loading", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Load *profile*.
|
|
/// </summary>
|
|
internal static string LoadProfile {
|
|
get {
|
|
return ResourceManager.GetString("LoadProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LS {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LS", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LSD {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LSD", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LSL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LSL", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LSR {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LSR", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LSU {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LSU", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap LT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LT", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Macro.
|
|
/// </summary>
|
|
internal static string Macro {
|
|
get {
|
|
return ResourceManager.GetString("Macro", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Macro Recorded.
|
|
/// </summary>
|
|
internal static string MacroRecorded {
|
|
get {
|
|
return ResourceManager.GetString("MacroRecorded", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Make a New Profile.
|
|
/// </summary>
|
|
internal static string MakeNewProfile {
|
|
get {
|
|
return ResourceManager.GetString("MakeNewProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap mouse {
|
|
get {
|
|
object obj = ResourceManager.GetObject("mouse", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Mutli-Action Button.
|
|
/// </summary>
|
|
internal static string MultiAction {
|
|
get {
|
|
return ResourceManager.GetString("MultiAction", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to N/A.
|
|
/// </summary>
|
|
internal static string NA {
|
|
get {
|
|
return ResourceManager.GetString("NA", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to New.
|
|
/// </summary>
|
|
internal static string New {
|
|
get {
|
|
return ResourceManager.GetString("New", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap newprofile {
|
|
get {
|
|
object obj = ResourceManager.GetObject("newprofile", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No macro was recorded.
|
|
/// </summary>
|
|
internal static string NoMacroRecorded {
|
|
get {
|
|
return ResourceManager.GetString("NoMacroRecorded", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap none {
|
|
get {
|
|
object obj = ResourceManager.GetObject("none", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to (none).
|
|
/// </summary>
|
|
internal static string noneProfile {
|
|
get {
|
|
return ResourceManager.GetString("noneProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to none.
|
|
/// </summary>
|
|
internal static string NoneText {
|
|
get {
|
|
return ResourceManager.GetString("NoneText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No Profile Loaded.
|
|
/// </summary>
|
|
internal static string NoProfileLoaded {
|
|
get {
|
|
return ResourceManager.GetString("NoProfileLoaded", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Controller *number* is not using a profile.
|
|
/// </summary>
|
|
internal static string NotUsingProfile {
|
|
get {
|
|
return ResourceManager.GetString("NotUsingProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Not valid.
|
|
/// </summary>
|
|
internal static string NotValid {
|
|
get {
|
|
return ResourceManager.GetString("NotValid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Opening Installer.
|
|
/// </summary>
|
|
internal static string OpeningInstaller {
|
|
get {
|
|
return ResourceManager.GetString("OpeningInstaller", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please Open ScpDriver.exe.
|
|
/// </summary>
|
|
internal static string OpenScpDriver {
|
|
get {
|
|
return ResourceManager.GetString("OpenScpDriver", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to , other location files will be deleted.
|
|
/// </summary>
|
|
internal static string OtherFileLocation {
|
|
get {
|
|
return ResourceManager.GetString("OtherFileLocation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Pairmode {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Pairmode", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please Download the Updater now, and place it in the programs folder, then check for update again.
|
|
/// </summary>
|
|
internal static string PleaseDownloadUpdater {
|
|
get {
|
|
return ResourceManager.GetString("PleaseDownloadUpdater", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please import or make a profile.
|
|
/// </summary>
|
|
internal static string PleaseImport {
|
|
get {
|
|
return ResourceManager.GetString("PleaseImport", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to New Profile.
|
|
/// </summary>
|
|
internal static string PlusNewProfile {
|
|
get {
|
|
return ResourceManager.GetString("PlusNewProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to *Profile name* cannot be restored..
|
|
/// </summary>
|
|
internal static string ProfileCannotRestore {
|
|
get {
|
|
return ResourceManager.GetString("ProfileCannotRestore", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Profile Folder Moved to program folder.
|
|
/// </summary>
|
|
internal static string ProfileFolderMoved {
|
|
get {
|
|
return ResourceManager.GetString("ProfileFolderMoved", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Programs.
|
|
/// </summary>
|
|
internal static string Programs {
|
|
get {
|
|
return ResourceManager.GetString("Programs", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to EXPERIMENTAL: Auto-Disable BT when conencting to USB.
|
|
/// </summary>
|
|
internal static string QuickCharge {
|
|
get {
|
|
return ResourceManager.GetString("QuickCharge", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the 'Hide DS4 Controller' option.".
|
|
/// </summary>
|
|
internal static string QuitOtherPrograms {
|
|
get {
|
|
return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap rainbow {
|
|
get {
|
|
object obj = ResourceManager.GetObject("rainbow", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap rainbowC {
|
|
get {
|
|
object obj = ResourceManager.GetObject("rainbowC", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RB {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RB", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Record.
|
|
/// </summary>
|
|
internal static string RecordText {
|
|
get {
|
|
return ResourceManager.GetString("RecordText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RIGHT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap right_touch {
|
|
get {
|
|
object obj = ResourceManager.GetObject("right_touch", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Right Click to set presets for a set of controls.
|
|
/// </summary>
|
|
internal static string RightClickPresets {
|
|
get {
|
|
return ResourceManager.GetString("RightClickPresets", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RS {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RS", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RSD {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RSD", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RSL {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RSL", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RSR {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RSR", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RSU {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RSU", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap RT {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RT", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tells Windows to start DS4Windows after login.
|
|
/// </summary>
|
|
internal static string RunAtStartup {
|
|
get {
|
|
return ResourceManager.GetString("RunAtStartup", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap saveprofile {
|
|
get {
|
|
object obj = ResourceManager.GetObject("saveprofile", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Save Recorded Macro?.
|
|
/// </summary>
|
|
internal static string SaveRecordedMacro {
|
|
get {
|
|
return ResourceManager.GetString("SaveRecordedMacro", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Scan Code.
|
|
/// </summary>
|
|
internal static string ScanCode {
|
|
get {
|
|
return ResourceManager.GetString("ScanCode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Searching for controllers….
|
|
/// </summary>
|
|
internal static string SearchingController {
|
|
get {
|
|
return ResourceManager.GetString("SearchingController", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Select an action for *action*.
|
|
/// </summary>
|
|
internal static string SelectActionTitle {
|
|
get {
|
|
return ResourceManager.GetString("SelectActionTitle", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Select a macro.
|
|
/// </summary>
|
|
internal static string SelectMacro {
|
|
get {
|
|
return ResourceManager.GetString("SelectMacro", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Set Regular Trigger.
|
|
/// </summary>
|
|
internal static string SetRegularTrigger {
|
|
get {
|
|
return ResourceManager.GetString("SetRegularTrigger", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Set Unload Trigger.
|
|
/// </summary>
|
|
internal static string SetUnloadTrigger {
|
|
get {
|
|
return ResourceManager.GetString("SetUnloadTrigger", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Shortcuts.
|
|
/// </summary>
|
|
internal static string Shortcuts {
|
|
get {
|
|
return ResourceManager.GetString("Shortcuts", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Click for advanced Sixaxis reading.
|
|
/// </summary>
|
|
internal static string SixAxisReading {
|
|
get {
|
|
return ResourceManager.GetString("SixAxisReading", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap size {
|
|
get {
|
|
object obj = ResourceManager.GetObject("size", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap START {
|
|
get {
|
|
object obj = ResourceManager.GetObject("START", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Starting....
|
|
/// </summary>
|
|
internal static string Starting {
|
|
get {
|
|
return ResourceManager.GetString("Starting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Start.
|
|
/// </summary>
|
|
internal static string StartText {
|
|
get {
|
|
return ResourceManager.GetString("StartText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Step 1: Install the DS4 Driver.
|
|
/// </summary>
|
|
internal static string Step1 {
|
|
get {
|
|
return ResourceManager.GetString("Step1", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stop Heavy.
|
|
/// </summary>
|
|
internal static string StopHText {
|
|
get {
|
|
return ResourceManager.GetString("StopHText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stop Light.
|
|
/// </summary>
|
|
internal static string StopLText {
|
|
get {
|
|
return ResourceManager.GetString("StopLText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stopped DS4Windows.
|
|
/// </summary>
|
|
internal static string StoppedDS4Windows {
|
|
get {
|
|
return ResourceManager.GetString("StoppedDS4Windows", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stopping DS4 Controllers.
|
|
/// </summary>
|
|
internal static string StoppingDS4 {
|
|
get {
|
|
return ResourceManager.GetString("StoppingDS4", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stopping X360 Controllers.
|
|
/// </summary>
|
|
internal static string StoppingX360 {
|
|
get {
|
|
return ResourceManager.GetString("StoppingX360", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stop.
|
|
/// </summary>
|
|
internal static string StopText {
|
|
get {
|
|
return ResourceManager.GetString("StopText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Swipe Down.
|
|
/// </summary>
|
|
internal static string SwipeDown {
|
|
get {
|
|
return ResourceManager.GetString("SwipeDown", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Swipe Left.
|
|
/// </summary>
|
|
internal static string SwipeLeft {
|
|
get {
|
|
return ResourceManager.GetString("SwipeLeft", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Swipe Right.
|
|
/// </summary>
|
|
internal static string SwipeRight {
|
|
get {
|
|
return ResourceManager.GetString("SwipeRight", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Swipe Touchpad to change profiles.
|
|
/// </summary>
|
|
internal static string SwipeTouchpad {
|
|
get {
|
|
return ResourceManager.GetString("SwipeTouchpad", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Swipe Up.
|
|
/// </summary>
|
|
internal static string SwipeUp {
|
|
get {
|
|
return ResourceManager.GetString("SwipeUp", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tap and hold to drag, slight delay with single taps.
|
|
/// </summary>
|
|
internal static string TapAndHold {
|
|
get {
|
|
return ResourceManager.GetString("TapAndHold", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Test Heavy.
|
|
/// </summary>
|
|
internal static string TestHText {
|
|
get {
|
|
return ResourceManager.GetString("TestHText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Test Light.
|
|
/// </summary>
|
|
internal static string TestLText {
|
|
get {
|
|
return ResourceManager.GetString("TestLText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Test.
|
|
/// </summary>
|
|
internal static string TestText {
|
|
get {
|
|
return ResourceManager.GetString("TestText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Text Document (*.txt).
|
|
/// </summary>
|
|
internal static string TextDocs {
|
|
get {
|
|
return ResourceManager.GetString("TextDocs", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tilt Down.
|
|
/// </summary>
|
|
internal static string TiltDown {
|
|
get {
|
|
return ResourceManager.GetString("TiltDown", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tilt Left.
|
|
/// </summary>
|
|
internal static string TiltLeft {
|
|
get {
|
|
return ResourceManager.GetString("TiltLeft", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tilt Right.
|
|
/// </summary>
|
|
internal static string TiltRight {
|
|
get {
|
|
return ResourceManager.GetString("TiltRight", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tilt Up.
|
|
/// </summary>
|
|
internal static string TiltUp {
|
|
get {
|
|
return ResourceManager.GetString("TiltUp", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Touchpad Movement is now Off.
|
|
/// </summary>
|
|
internal static string TouchpadMovementOff {
|
|
get {
|
|
return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Touchpad Movement is now On.
|
|
/// </summary>
|
|
internal static string TouchpadMovementOn {
|
|
get {
|
|
return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Re-enable by pressing PS+Touchpad.
|
|
/// </summary>
|
|
internal static string TouchpadOffTip {
|
|
get {
|
|
return ResourceManager.GetString("TouchpadOffTip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to 2 finger touchpad swipe left or right.
|
|
/// </summary>
|
|
internal static string TwoFingerSwipe {
|
|
get {
|
|
return ResourceManager.GetString("TwoFingerSwipe", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to type new name here.
|
|
/// </summary>
|
|
internal static string TypeNewName {
|
|
get {
|
|
return ResourceManager.GetString("TypeNewName", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to type profile name here.
|
|
/// </summary>
|
|
internal static string TypeProfileName {
|
|
get {
|
|
return ResourceManager.GetString("TypeProfileName", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You need to run DS4Windows as the Administrator in order to activate this mode..
|
|
/// </summary>
|
|
internal static string UACTask {
|
|
get {
|
|
return ResourceManager.GetString("UACTask", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unassigned.
|
|
/// </summary>
|
|
internal static string Unassigned {
|
|
get {
|
|
return ResourceManager.GetString("Unassigned", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap UP {
|
|
get {
|
|
object obj = ResourceManager.GetObject("UP", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Up.
|
|
/// </summary>
|
|
internal static string UpText {
|
|
get {
|
|
return ResourceManager.GetString("UpText", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You are up to date.
|
|
/// </summary>
|
|
internal static string UpToDate {
|
|
get {
|
|
return ResourceManager.GetString("UpToDate", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap USB {
|
|
get {
|
|
object obj = ResourceManager.GetObject("USB", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You can also use your controller to change controls.
|
|
/// </summary>
|
|
internal static string UseControllerForMapping {
|
|
get {
|
|
return ResourceManager.GetString("UseControllerForMapping", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Using Exclusive Mode.
|
|
/// </summary>
|
|
internal static string UsingExclusive {
|
|
get {
|
|
return ResourceManager.GetString("UsingExclusive", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*".
|
|
/// </summary>
|
|
internal static string UsingProfile {
|
|
get {
|
|
return ResourceManager.GetString("UsingProfile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Using Shared Mode.
|
|
/// </summary>
|
|
internal static string UsingShared {
|
|
get {
|
|
return ResourceManager.GetString("UsingShared", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to This disables the Touchpad as a mouse.
|
|
/// </summary>
|
|
internal static string UsingTPSwipes {
|
|
get {
|
|
return ResourceManager.GetString("UsingTPSwipes", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please enter a valid name.
|
|
/// </summary>
|
|
internal static string ValidName {
|
|
get {
|
|
return ResourceManager.GetString("ValidName", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Wait *number*ms.
|
|
/// </summary>
|
|
internal static string WaitMS {
|
|
get {
|
|
return ResourceManager.GetString("WaitMS", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Will Keep.
|
|
/// </summary>
|
|
internal static string WillKeep {
|
|
get {
|
|
return ResourceManager.GetString("WillKeep", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap X {
|
|
get {
|
|
object obj = ResourceManager.GetObject("X", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Use higher ports if you get conflicts in other emulating X360 programs, such as SCP's tool.
|
|
/// </summary>
|
|
internal static string XinputPorts {
|
|
get {
|
|
return ResourceManager.GetString("XinputPorts", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to XML Files (*.xml).
|
|
/// </summary>
|
|
internal static string XMLFiles {
|
|
get {
|
|
return ResourceManager.GetString("XMLFiles", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap Y {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Y", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|