mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-04 06:54:24 +01:00
7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
88 lines
1.8 KiB
C#
88 lines
1.8 KiB
C#
using System;
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using System.ComponentModel;
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namespace DS4Windows
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{
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public partial class ScpHub : Component
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{
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protected IntPtr m_Reference = IntPtr.Zero;
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protected volatile Boolean m_Started = false;
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public event EventHandler<DebugEventArgs> Debug = null;
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public event EventHandler<ReportEventArgs> Report = null;
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protected virtual Boolean LogDebug(String Data, bool warning)
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{
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DebugEventArgs args = new DebugEventArgs(Data, warning);
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On_Debug(this, args);
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return true;
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}
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public Boolean Active
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{
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get { return m_Started; }
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}
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public ScpHub()
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{
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InitializeComponent();
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}
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public ScpHub(IContainer container)
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{
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container.Add(this);
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InitializeComponent();
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}
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public virtual Boolean Open()
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{
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return true;
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}
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public virtual Boolean Start()
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{
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return m_Started;
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}
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public virtual Boolean Stop()
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{
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return !m_Started;
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}
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public virtual Boolean Close()
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{
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if (m_Reference != IntPtr.Zero) ScpDevice.UnregisterNotify(m_Reference);
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return !m_Started;
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}
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public virtual Boolean Suspend()
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{
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return true;
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}
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public virtual Boolean Resume()
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{
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return true;
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}
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protected virtual void On_Debug(object sender, DebugEventArgs e)
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{
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if (Debug != null) Debug(sender, e);
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}
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protected virtual void On_Report(object sender, ReportEventArgs e)
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{
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if (Report != null) Report(sender, e);
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}
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}
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}
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