mirror of
https://github.com/cemu-project/DS4Windows.git
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7d7d5d7391
Extended range needed for touchpad swipes actions to register UI adjustments in profile settings, such as a color box for flashing color, alignment adjustments, and the Sixaxis reading dot staying in bounds of the box Recording a macro for special actions now open up in a new window, allowing for ctrl+tab to be used When controller's latency passes 10ms, the log will show and the controller will flash red until the latency is under 10ms Hovering over the mac address shows the latency of said controller, if it's connected via bluetooth Option to choose when at low battery for the light to flash or pulse Much cleaner/neater hotkeys/about window Option to download language packs if your PC is not set to an english language Finished Italian Translations (Thanks again Giulio) Finished German Translations (Thanks Ammonjak) Updated Italian & Russian Translations Reorganized the the code so all cs files are under the same project
113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DS4Windows
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{
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public class DS4State
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{
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public DateTime ReportTimeStamp;
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public bool Square, Triangle, Circle, Cross;
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public bool DpadUp, DpadDown, DpadLeft, DpadRight;
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public bool L1, L3, R1, R3;
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public bool Share, Options, PS, Touch1, Touch2, TouchButton, TouchRight, TouchLeft;
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public byte Touch1Identifier, Touch2Identifier;
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public byte LX, RX, LY, RY, L2, R2;
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public byte FrameCounter; // 0, 1, 2...62, 63, 0....
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public byte TouchPacketCounter; // we break these out automatically
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public byte Battery; // 0 for charging, 10/20/30/40/50/60/70/80/90/100 for percentage of full
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public DS4State()
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{
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Square = Triangle = Circle = Cross = false;
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DpadUp = DpadDown = DpadLeft = DpadRight = false;
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L1 = L3 = R1 = R3 = false;
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Share = Options = PS = Touch1 = Touch2 = TouchButton = TouchRight = TouchLeft = false;
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LX = RX = LY = RY = 127;
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L2 = R2 = 0;
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FrameCounter = 255; // only actually has 6 bits, so this is a null indicator
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TouchPacketCounter = 255; // 8 bits, no great junk value
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Battery = 0;
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}
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public DS4State(DS4State state)
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{
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ReportTimeStamp = state.ReportTimeStamp;
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Square = state.Square;
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Triangle = state.Triangle;
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Circle = state.Circle;
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Cross = state.Cross;
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DpadUp = state.DpadUp;
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DpadDown = state.DpadDown;
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DpadLeft = state.DpadLeft;
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DpadRight = state.DpadRight;
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L1 = state.L1;
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L2 = state.L2;
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L3 = state.L3;
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R1 = state.R1;
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R2 = state.R2;
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R3 = state.R3;
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Share = state.Share;
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Options = state.Options;
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PS = state.PS;
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Touch1 = state.Touch1;
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TouchRight = state.TouchRight;
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TouchLeft = state.TouchLeft;
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Touch1Identifier = state.Touch1Identifier;
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Touch2 = state.Touch2;
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Touch2Identifier = state.Touch2Identifier;
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TouchButton = state.TouchButton;
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TouchPacketCounter = state.TouchPacketCounter;
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LX = state.LX;
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RX = state.RX;
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LY = state.LY;
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RY = state.RY;
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FrameCounter = state.FrameCounter;
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Battery = state.Battery;
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}
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public DS4State Clone()
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{
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return new DS4State(this);
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}
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public void CopyTo(DS4State state)
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{
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state.ReportTimeStamp = ReportTimeStamp;
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state.Square = Square;
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state.Triangle = Triangle;
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state.Circle = Circle;
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state.Cross = Cross;
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state.DpadUp = DpadUp;
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state.DpadDown = DpadDown;
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state.DpadLeft = DpadLeft;
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state.DpadRight = DpadRight;
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state.L1 = L1;
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state.L2 = L2;
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state.L3 = L3;
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state.R1 = R1;
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state.R2 = R2;
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state.R3 = R3;
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state.Share = Share;
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state.Options = Options;
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state.PS = PS;
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state.Touch1 = Touch1;
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state.Touch1Identifier = Touch1Identifier;
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state.Touch2 = Touch2;
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state.Touch2Identifier = Touch2Identifier;
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state.TouchLeft = TouchLeft;
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state.TouchRight = TouchRight;
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state.TouchButton = TouchButton;
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state.TouchPacketCounter = TouchPacketCounter;
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state.LX = LX;
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state.RX = RX;
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state.LY = LY;
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state.RY = RY;
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state.FrameCounter = FrameCounter;
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state.Battery = Battery;
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}
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}
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}
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